jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Ranged spamable root that can replace force pulse if you get the master staff. Since most builds don't slot snare/root immunity, this is arguably BiS for builds looking to cause Stam drain on enemies.
Aoe snare that can immobilze chilled enemies. Charged trait stafg+ direct Attack + frost enchant can increase the chance to cause chilled status effect with an uptime of more than 70% (searched this info for charged staff threads).
Armor buffs plus blocking replaces sNB for some setups/content. Allows certain builds the ability to slot dual weld yet still retain the benefits of running staff (backbar AOE, heavy attack Regen, ele drain + 5280 debuff for backbar offense + Regen boost). This is why you run ice staff staff.
Chilled debuff grants minor maim. If you use force pulse as your spamable, you'll be throwing this status effect around like candy replacing some sets/abilities depending your build/class.
jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
Because those threads keep insinuating that frost staff has no direct DPS capabilities and they want to turn frost DMG to compete with fire/lighting. Options outside of DPS are more important, IMHO.
We mention uses for frost staff. It's very strong as a backbar item, when you use wall of elements and elemental drain. For PvP, this helps give back added Regen and offense missing for some classes (like mAgplars).
To make frost staff more effective, they could provide an AOE root using impulse (the morph that you throw to the ground). And move the taunt to destructive reach given it's cost and ranged potential (then add a debuff/buff to the heavy attack ).
Otherwise I think it's in a balanced spot for a support weapon. Not my fault players ignore the potential with it's backbar versatility and try to play something that isn't intended.
Here is a bonus BG video:
https://youtu.be/cftEaMOB5g0
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
Because those threads keep insinuating that frost staff has no direct DPS capabilities and they want to turn frost DMG to compete with fire/lighting. Options outside of DPS are more important, IMHO.
We mention uses for frost staff. It's very strong as a backbar item, when you use wall of elements and elemental drain. For PvP, this helps give back added Regen and offense missing for some classes (like mAgplars).
To make frost staff more effective, they could provide an AOE root using impulse (the morph that you throw to the ground). And move the taunt to destructive reach given it's cost and ranged potential (then add a debuff/buff to the heavy attack ).
Otherwise I think it's in a balanced spot for a support weapon. Not my fault players ignore the potential with it's backbar versatility and try to play something that isn't intended.
Here is a bonus BG video:
https://youtu.be/cftEaMOB5g0
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
Because those threads keep insinuating that frost staff has no direct DPS capabilities and they want to turn frost DMG to compete with fire/lighting. Options outside of DPS are more important, IMHO.
We mention uses for frost staff. It's very strong as a backbar item, when you use wall of elements and elemental drain. For PvP, this helps give back added Regen and offense missing for some classes (like mAgplars).
To make frost staff more effective, they could provide an AOE root using impulse (the morph that you throw to the ground). And move the taunt to destructive reach given it's cost and ranged potential (then add a debuff/buff to the heavy attack ).
Otherwise I think it's in a balanced spot for a support weapon. Not my fault players ignore the potential with it's backbar versatility and try to play something that isn't intended.
Here is a bonus BG video:
https://youtu.be/cftEaMOB5g0
He was talking about the supposed "18 threads a day" i make (even though I've only created maybe 5 threads in the past week), and I certainly never post about ice staff as a dps weapon - I fully support it as a tanking tool.
While I wouldn't mind having destructive reach or clench as a taunt, I personally like the situational benefit of heavy attacks ad a free taunt. In fact, I would love if 1h+shield also taunted enemies on heavy attacks as an innate ability for tanking weapon types.
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
Because those threads keep insinuating that frost staff has no direct DPS capabilities and they want to turn frost DMG to compete with fire/lighting. Options outside of DPS are more important, IMHO.
We mention uses for frost staff. It's very strong as a backbar item, when you use wall of elements and elemental drain. For PvP, this helps give back added Regen and offense missing for some classes (like mAgplars).
To make frost staff more effective, they could provide an AOE root using impulse (the morph that you throw to the ground). And move the taunt to destructive reach given it's cost and ranged potential (then add a debuff/buff to the heavy attack ).
Otherwise I think it's in a balanced spot for a support weapon. Not my fault players ignore the potential with it's backbar versatility and try to play something that isn't intended.
Here is a bonus BG video:
https://youtu.be/cftEaMOB5g0
He was talking about the supposed "18 threads a day" i make (even though I've only created maybe 5 threads in the past week), and I certainly never post about ice staff as a dps weapon - I fully support it as a tanking tool.
While I wouldn't mind having destructive reach or clench as a taunt, I personally like the situational benefit of heavy attacks ad a free taunt. In fact, I would love if 1h+shield also taunted enemies on heavy attacks as an innate ability for tanking weapon types.
If the heavy attack taunt is more desirable, they should make so that the destro passive grants you a small shield/dmg mitigation buff during the channel and a small shield/buff when the heavy attack ends. That should help alleviate concerns about heavy attack taunt being sub optimal in trial environments.
jakeedmundson wrote: »jakeedmundson wrote: »jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
Look at it this way:
In the current tank meta, tanks do not run dual shield bars; they run shield front bar and lightning staff back bar. Yes, tanks are using a purely dps weapon. This is done primarily for two reasons:
1. Blockade of storms sets concussed enemies off balance, so a tank running this on back bar procs off balance to improve group damage via exploiter.
2. Wall of elements (with any staff type) will proc your front bar enchants when you weapon swap, so having it available means greater uptime on the crusher enchant.
Now, with the dragon bones update the off balance status effect has a 20 second cool down and only a 5 second duration. This means it is going to only boost damage by 10% 25% of the time, amounting to less than 2.5% damage increase overall (less because you will no longer be able to have a prime rotation going during off balance for damage dealers in the raid).
That said, most healers and magicka dps also back bar a lighting staff as-is, so with the new cool down limitation there is absolutely no reason for a tank to run it other than point #2 above, and the wall of elements crusher application can be used with any staff type.
So as a tank, you can run a lightning staff back bar to give maybe a 2-2.5% damage increase to the group which your healer and dps are probably already providing anyways, or you can run an ice staff.
With an ice staff on the back bar, you sacrifice less resistance while on the back bar due to frost staves giving armor and allowing you to keep blocking at full strength so you don't risk getting bursted while on the back bar. You gain the ability to apply minor maim without needing another source for it (assuming you don't run heroic slash, this primarily benefits wardens who get heroism from shimmering shield), a long with an aoe snare and root. Additionally, you need less stamina sustain because you can now turn magicka into blocking power directly, allowing stamina to recover.
In addition you gain a (albeit situational) free long range taunt, removing the need to slot inner fire (an extremely expensive ranged taunt). This means more space on your bar for other support abilities without losing the ability to taunt ranged targets when necessary.
All that and you still get the same crusher uptime benefit from blockade that you would with a lightning staff or fire staff
To me, those benefits outweigh the loss of 2.5% or less damage, which again will be covered by dps now anyhow. What else are you going to run on a back bar other than a second 1h/shield which offers nothing your front bar doesn't?
The point is, frost staves are an option for many builds now where they weren't before. Anyone who wants to run an ice dps setup can still do so by avoiding the tri focus passive, but they'll get the same treatment as 2h dps or bow main dps - they aren't optimal trials setups. That doesn't stop people from running those setups and still succeeding in 90% of game content.
All the stuff in bold above... tells me that you don't actually tank anything besides normal dungeons.
why are you and @Minno so against making this weapon a better option?? I don't understand the need to argue about this... It obviously isn't up to par with any other weapon choice.
You'd be wrong, but go ahead and assume.
I feel safe with my assumptions... i see the 18 threads you post every day.
But if you want to prove me wrong, post a video of you tanking hard mode bloodroot with an ice staff.
Because those threads keep insinuating that frost staff has no direct DPS capabilities and they want to turn frost DMG to compete with fire/lighting. Options outside of DPS are more important, IMHO.
We mention uses for frost staff. It's very strong as a backbar item, when you use wall of elements and elemental drain. For PvP, this helps give back added Regen and offense missing for some classes (like mAgplars).
To make frost staff more effective, they could provide an AOE root using impulse (the morph that you throw to the ground). And move the taunt to destructive reach given it's cost and ranged potential (then add a debuff/buff to the heavy attack ).
Otherwise I think it's in a balanced spot for a support weapon. Not my fault players ignore the potential with it's backbar versatility and try to play something that isn't intended.
Here is a bonus BG video:
https://youtu.be/cftEaMOB5g0
He was talking about the supposed "18 threads a day" i make (even though I've only created maybe 5 threads in the past week), and I certainly never post about ice staff as a dps weapon - I fully support it as a tanking tool.
While I wouldn't mind having destructive reach or clench as a taunt, I personally like the situational benefit of heavy attacks ad a free taunt. In fact, I would love if 1h+shield also taunted enemies on heavy attacks as an innate ability for tanking weapon types.
If the heavy attack taunt is more desirable, they should make so that the destro passive grants you a small shield/dmg mitigation buff during the channel and a small shield/buff when the heavy attack ends. That should help alleviate concerns about heavy attack taunt being sub optimal in trial environments.
barbarian340 wrote: »but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
you guys say yall want the ice staff and ice mage builds to work and be good, but they are good, and you're just not willing to even try to make or use a build that revolves around it because its outside of the meta, or outside of your comfort zone, idk
can you do all endgame pve content with it as a dps? that's what im trying to focus on
brandonv516 wrote: »sigh, i get about 30k wards, i have tanked with this build, how is it hard for my healer if i rarely ever get my ward down? i heal myself, if you want to have a civil discussion about my build instead of simply trying to assume how it does, how about we have that, because you are honestly completely wrong about the build, yet i know you're an elitist that think they can absolutely say what a build is without even seeing it
newsflash, if you are build revolves around using wards for survival, there is ABSOLUTELY NO REASON whatsoever to put any points at all into health, your wards ARE your health, wards do not scale on health, they purely scale on max mag, and thats it, so tell me the point of investing any points into health, if my wards are up 24/7? yes the minotaurs mega hit kills me, >>>> IF <<<<< my ward is down without me paying attention ( only if it decays due to time ) and yes the minotaur's hit drains my ward, almost completely, but thats why i simply click my ' 4 ' button and reapply it, the minotaur hit DOES NOT kill me through my ward, and it barely even touches my health
but like i said in my pervious post
>>>>>>>but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
Stopped reading at 30k wards. The image you showed had 34k magicka. I'd love to know how you get those massive shields.
Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
Night_Child wrote: »....
Lightspeedflashb14_ESO wrote: »Night_Child wrote: »....
I know this has been said before, but I will say it again, NECRO.
barbarian340 wrote: »but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
you guys say yall want the ice staff and ice mage builds to work and be good, but they are good, and you're just not willing to even try to make or use a build that revolves around it because its outside of the meta, or outside of your comfort zone, idk
can you do all endgame pve content with it as a dps? that's what im trying to focus on
leandro.800ub17_ESO wrote: »There are not that many skills as "ice" on the warden to make it viable
If you could use ice staff as dps that would be diferent but since ice staff if not used by anyone (tanks or dps) you cant currently make use of ice builds.
As a tank for me ice staff changes were the worst of the worst implementations in ESO
my ice mage ONLY uses ice based damage, and not a single skill or ability i use, is non ice based damage, except for the occasional use of beetles on my back bar, ice staff can definitely be used for dps, and the ice staff is honestly really amazing
Ice staff can be used for DPS as a solo player, or in PvP. That needs to be clear to new players reading your post. It is a "tank" weapon, and taunts with a fully charged heavy attack. We don't need new players running around, tau ting without knowing they are, becoming jaded to the game because other players will tear them down without explaining the situation. It is not a viable group/endgame DPS weapon.
jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.