barbarian340 wrote: »PLZZZZ buff magic warden pve so i can play as an ice mage and not feel gimped! that is all
barbarian340 wrote: »PLZZZZ buff magic warden pve so i can play as an ice mage and not feel gimped! that is all
nothing they do is going to make you not feel gimped as an ice mage. They wont make ice staves perform better for a damage role than fire or lightning staves do currently. Ice dps will never be the meta.
if you want to feel like an ice mage, be a warden frost tank and deal with the damage being low.
As much as I’d love for this to occur, I have a feeling that ZOS won’t do that. Especially when ice staves are viewed as “tank weapons” now (lol). Not only that, but ice damage in general is extremely mediocre unfortunately. Combine all that with the fact that something like an ice mage would probably get complained and whined about by the PvP community, and you have a highly unlikely situation on your hands.
leandro.800ub17_ESO wrote: »There are not that many skills as "ice" on the warden to make it viable
If you could use ice staff as dps that would be diferent but since ice staff if not used by anyone (tanks or dps) you cant currently make use of ice builds.
As a tank for me ice staff changes were the worst of the worst implementations in ESO
I think we'll be getting a magicka tank weapon set, and therefore working DPS ice staves, in the next chapter.
barbarian340 wrote: »barbarian340 wrote: »PLZZZZ buff magic warden pve so i can play as an ice mage and not feel gimped! that is all
nothing they do is going to make you not feel gimped as an ice mage. They wont make ice staves perform better for a damage role than fire or lightning staves do currently. Ice dps will never be the meta.
if you want to feel like an ice mage, be a warden frost tank and deal with the damage being low.
ice staves dont have to be higher...just on par
As much as I’d love for this to occur, I have a feeling that ZOS won’t do that. Especially when ice staves are viewed as “tank weapons” now (lol). Not only that, but ice damage in general is extremely mediocre unfortunately. Combine all that with the fact that something like an ice mage would probably get complained and whined about by the PvP community, and you have a highly unlikely situation on your hands.
For sure. There is a new thread complaining about snares. The first thing that springs to mind with ice magic is speed impairing effects. That and ice armor/shields. I like frost mages, but it just really works better as a supportive role in this game. They do need to buff frost staves, though, to be on par with S&B.
ice mage is absolutely fine, in fact my best overall character is an ice mage, you guys just got be creative, ice mage does NOT play the same as other builds
P.S. i have both an ice staff character and several SB characters, and i prefer my ice staff, its perfectly up to par, it just plays differently
P.P.S: heres the stats for my ice mage build
it does good damage, and it can tank, so far i have tanked VCOA2 and VWGT without any issues except for when i'm not paying attention and those minotaurs from that one horns of the reach dungeon get their one hit kill in when my ward goes down
leandro.800ub17_ESO wrote: »There are not that many skills as "ice" on the warden to make it viable
If you could use ice staff as dps that would be diferent but since ice staff if not used by anyone (tanks or dps) you cant currently make use of ice builds.
As a tank for me ice staff changes were the worst of the worst implementations in ESO
but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
you guys say yall want the ice staff and ice mage builds to work and be good, but they are good, and you're just not willing to even try to make or use a build that revolves around it because its outside of the meta, or outside of your comfort zone, idk
phileunderx2 wrote: »I have made both of my mag wardens ice focused and I really am pleased with them. I wish the devs would take the taunt from the tri focus passive and make it a morph on one of the destro skills. Like on clench or impulse that then would probably put an end to someone inadvertently taking the taunt from a tank. Also it would make it to where you could tank with whatever kind of staff you want.
leandro.800ub17_ESO wrote: »There are not that many skills as "ice" on the warden to make it viable
If you could use ice staff as dps that would be diferent but since ice staff if not used by anyone (tanks or dps) you cant currently make use of ice builds.
As a tank for me ice staff changes were the worst of the worst implementations in ESO
my ice mage ONLY uses ice based damage, and not a single skill or ability i use, is non ice based damage, except for the occasional use of beetles on my back bar, ice staff can definitely be used for dps, and the ice staff is honestly really amazing
but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
you guys say yall want the ice staff and ice mage builds to work and be good, but they are good, and you're just not willing to even try to make or use a build that revolves around it because its outside of the meta, or outside of your comfort zone, idk
I think we'll be getting a magicka tank weapon set, and therefore working DPS ice staves, in the next chapter.
I dont. ZOS isnt known for going back on their changes, no matter how badly implemented.
And there's far more people using ice staves now than there were before they were turned into a tanking weapon. Even if a few vocal complainers keep crying that they want to do ice dps (If they did, they would've been using them before the change regardless of efficiency), the numbers say they're more popular now.barbarian340 wrote: »barbarian340 wrote: »PLZZZZ buff magic warden pve so i can play as an ice mage and not feel gimped! that is all
nothing they do is going to make you not feel gimped as an ice mage. They wont make ice staves perform better for a damage role than fire or lightning staves do currently. Ice dps will never be the meta.
if you want to feel like an ice mage, be a warden frost tank and deal with the damage being low.
ice staves dont have to be higher...just on par
You cant make ice staves on par with lightning staves without creating an imbalance, and you cant make them on par with fire staves without creating an imbalance. You'll end up screwing up the meta and have even more people complaining that their hard-farmed vMA fire/lightning staves are now worthless, all because a few people want a visual change to their dps (and that's really the extent of it, the people crying about not being able to play icemage are wanting to remove a tanking weapon from the game just so they can have blue attacks instead of orange. Pure selfishness).
As much as I’d love for this to occur, I have a feeling that ZOS won’t do that. Especially when ice staves are viewed as “tank weapons” now (lol). Not only that, but ice damage in general is extremely mediocre unfortunately. Combine all that with the fact that something like an ice mage would probably get complained and whined about by the PvP community, and you have a highly unlikely situation on your hands.
For sure. There is a new thread complaining about snares. The first thing that springs to mind with ice magic is speed impairing effects. That and ice armor/shields. I like frost mages, but it just really works better as a supportive role in this game. They do need to buff frost staves, though, to be on par with S&B.
Agreed. They're an excellent tanking weapon and, as of now, the only real loss to a 1h/shield is the extra set item slot. Unfortunately that one little thing makes ice staves very difficult to justify as a primary tanking option because 5/5/2 setups are so important in this game, particularly for tanks who are always having to run support sets to buff the group.ice mage is absolutely fine, in fact my best overall character is an ice mage, you guys just got be creative, ice mage does NOT play the same as other builds
P.S. i have both an ice staff character and several SB characters, and i prefer my ice staff, its perfectly up to par, it just plays differently
P.P.S: heres the stats for my ice mage build
it does good damage, and it can tank, so far i have tanked VCOA2 and VWGT without any issues except for when i'm not paying attention and those minotaurs from that one horns of the reach dungeon get their one hit kill in when my ward goes down
You really shouldnt be tanking anything with 11k health. Even after food buffs you're only looking at 15-16k tops, and most dungeon bosses have a mechanic that will one shot anyone under 17k, so I'm honestly not surprised at all that you're dying to minotaurs when your ward is down (hell they're probably close to one shotting you while the ward is up). All you're doing with that setup is making life hard on your healer.leandro.800ub17_ESO wrote: »There are not that many skills as "ice" on the warden to make it viable
If you could use ice staff as dps that would be diferent but since ice staff if not used by anyone (tanks or dps) you cant currently make use of ice builds.
As a tank for me ice staff changes were the worst of the worst implementations in ESO
That's an unfounded statement, and purely false. ZOS has the metrics on usage of weapon types, and they're being used more now than they ever were as a dps weapon. Outside of vet hm trials, MOST warden tanks at least back bar an ice staff, and some other classes are starting to as well. After the offbalance changes, it's more likely for tanks to back bar an ice staff than a lightning staff, as a healer or one dps can keep up offbalance and open up more utility and survivability options to the tank.
As a front bar tanking weapon, ice staves still fall a hair short of 1h/shield, which is why they still dont seem as prevalent as they should. That's almost entirely down to the fact that you lose the 5/5/2 setup with an ice stave slotted, due to no offhand weapon for the second set item bonus. On the back bar this isnt an issue, since you can swap back to 1h/shield when needed for your support set 5 piece (like alkosh, powerful assault, etc.).
Even with concussion and offbalance from lightning staves, I still think ice staves are on par as a backbar for tanks. Blockade of frost is an AoE minor maim, snare, and immobilize now, so if your group has another source of concussed/offbalance (like a healer/dps running a lightning staff at all) you get far more benefit from using ice over lightning for your support weapon. That's even excluding the fact that it literally gives you double the resource pool to block with as well as a free ranged taunt.but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "
you guys say yall want the ice staff and ice mage builds to work and be good, but they are good, and you're just not willing to even try to make or use a build that revolves around it because its outside of the meta, or outside of your comfort zone, idk
Arent you the guy that said nightblade tanking is fine because you have a theorycrafted build that doesnt even run trials?
phileunderx2 wrote: »I have made both of my mag wardens ice focused and I really am pleased with them. I wish the devs would take the taunt from the tri focus passive and make it a morph on one of the destro skills. Like on clench or impulse that then would probably put an end to someone inadvertently taking the taunt from a tank. Also it would make it to where you could tank with whatever kind of staff you want.
I dont.
See, currently frost staves having a taunt on heavy attack means that a tank back-barring one has a resource-free, long range taunt that restores magicka and gives them a damage shield.
The heavy attack taunt is also super useful in pvp when combined with tremorscale and knight-slayer (Tremorscale procs aoe damage and stun on taunt, and knight slayer deals 10% max health as damage with every heavy attack on a player), and you can throw vanguard's challenge in there if you're doing organized group pvp to reduce the target's damage by 50%. That is a hell of a lot of burst and utility from a free attack. Hell if you add in lotus from warden you even heal yourself and an ally with that heavy attack, or if you throw in molten armaments from a dragonknight you deal 40% more damage with that heavy attack.
People just cant look past the most basic applications of a skill or passive without their brain hurting. If you want to use an ice staff as dps, fine: but dont put points into tri-focus, and expect to do less damage than you would with a fire or lightning staff. You cant have survivability and utility on top of high damage, that's not how balance works.
jakeedmundson wrote: »phileunderx2 wrote: »I have made both of my mag wardens ice focused and I really am pleased with them. I wish the devs would take the taunt from the tri focus passive and make it a morph on one of the destro skills. Like on clench or impulse that then would probably put an end to someone inadvertently taking the taunt from a tank. Also it would make it to where you could tank with whatever kind of staff you want.
I dont.
See, currently frost staves having a taunt on heavy attack means that a tank back-barring one has a resource-free, long range taunt that restores magicka and gives them a damage shield.
The heavy attack taunt is also super useful in pvp when combined with tremorscale and knight-slayer (Tremorscale procs aoe damage and stun on taunt, and knight slayer deals 10% max health as damage with every heavy attack on a player), and you can throw vanguard's challenge in there if you're doing organized group pvp to reduce the target's damage by 50%. That is a hell of a lot of burst and utility from a free attack. Hell if you add in lotus from warden you even heal yourself and an ally with that heavy attack, or if you throw in molten armaments from a dragonknight you deal 40% more damage with that heavy attack.
People just cant look past the most basic applications of a skill or passive without their brain hurting. If you want to use an ice staff as dps, fine: but dont put points into tri-focus, and expect to do less damage than you would with a fire or lightning staff. You cant have survivability and utility on top of high damage, that's not how balance works.
Cool, because of one niche build that hardly anyone actually uses (and only in a limited application - pvp)... you want ice staves to continue being worthless.
Have you ever tried tanking with an ice staff in pve? You're weaker on that bar then your sword/shield bar, the taunt takes over 2 seconds to fire and is easily interrupted, and there are skills that actually help you regain much more magicka than a staff heavy attack.
I tried it and it was fun at first because it was different... but all things considered, it sucks. I've since moved back to dual sword/board bars.
Also, if you don't put points into tri-focus you're missing out a good amount of passive dps from inferno/lightning. Since 90% of players won't double bar an ice staff (although it would be fun if it worked). The "survive-ability" concept is 100% negligible. The shield you get from each heavy attack won't keep you alive anywhere and the time between getting the next shield is too long. (unless you just hold heavy attack over and over)
They need to choose a path with the ice staff. tank OR dps... "either or" is not working.
jakeedmundson wrote: »phileunderx2 wrote: »I have made both of my mag wardens ice focused and I really am pleased with them. I wish the devs would take the taunt from the tri focus passive and make it a morph on one of the destro skills. Like on clench or impulse that then would probably put an end to someone inadvertently taking the taunt from a tank. Also it would make it to where you could tank with whatever kind of staff you want.
I dont.
See, currently frost staves having a taunt on heavy attack means that a tank back-barring one has a resource-free, long range taunt that restores magicka and gives them a damage shield.
The heavy attack taunt is also super useful in pvp when combined with tremorscale and knight-slayer (Tremorscale procs aoe damage and stun on taunt, and knight slayer deals 10% max health as damage with every heavy attack on a player), and you can throw vanguard's challenge in there if you're doing organized group pvp to reduce the target's damage by 50%. That is a hell of a lot of burst and utility from a free attack. Hell if you add in lotus from warden you even heal yourself and an ally with that heavy attack, or if you throw in molten armaments from a dragonknight you deal 40% more damage with that heavy attack.
People just cant look past the most basic applications of a skill or passive without their brain hurting. If you want to use an ice staff as dps, fine: but dont put points into tri-focus, and expect to do less damage than you would with a fire or lightning staff. You cant have survivability and utility on top of high damage, that's not how balance works.
Cool, because of one niche build that hardly anyone actually uses (and only in a limited application - pvp)... you want ice staves to continue being worthless.
Have you ever tried tanking with an ice staff in pve? You're weaker on that bar then your sword/shield bar, the taunt takes over 2 seconds to fire and is easily interrupted, and there are skills that actually help you regain much more magicka than a staff heavy attack.
I tried it and it was fun at first because it was different... but all things considered, it sucks. I've since moved back to dual sword/board bars.
Also, if you don't put points into tri-focus you're missing out a good amount of passive dps from inferno/lightning. Since 90% of players won't double bar an ice staff (although it would be fun if it worked). The "survive-ability" concept is 100% negligible. The shield you get from each heavy attack won't keep you alive anywhere and the time between getting the next shield is too long. (unless you just hold heavy attack over and over)
They need to choose a path with the ice staff. tank OR dps... "either or" is not working.
They have chosen; it's defense oriented support weapon now. You trade 8% direct/AOE DMG buffs, burning/concussed effects and 12% heavy attack/100% nearby enemy buffs for 8% DMG reduced on target outgoing dmg, 36% block cost and 20% block mitigation, and staff granting you additional resists.
There might be things they need to work on, but otherwise ice is defensive weapon now. Get used to it and build for it.
Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
jakeedmundson wrote: »Maybe it isn't a dps or tank weapon. Maybe its a support weapon.
Open your box and think outside of it for a change.
What is it supporting? Any debuff or CC that the ice staff can do already comes from other sources and is usually out matched.
I guess i don't understand how anyone thinks this weapon is useful. Fun? sure, it can be for solo play... but viable for any job choice? not quite.
sigh, i get about 30k wards, i have tanked with this build, how is it hard for my healer if i rarely ever get my ward down? i heal myself, if you want to have a civil discussion about my build instead of simply trying to assume how it does, how about we have that, because you are honestly completely wrong about the build, yet i know you're an elitist that think they can absolutely say what a build is without even seeing it
newsflash, if you are build revolves around using wards for survival, there is ABSOLUTELY NO REASON whatsoever to put any points at all into health, your wards ARE your health, wards do not scale on health, they purely scale on max mag, and thats it, so tell me the point of investing any points into health, if my wards are up 24/7? yes the minotaurs mega hit kills me, >>>> IF <<<<< my ward is down without me paying attention ( only if it decays due to time ) and yes the minotaur's hit drains my ward, almost completely, but thats why i simply click my ' 4 ' button and reapply it, the minotaur hit DOES NOT kill me through my ward, and it barely even touches my health
but like i said in my pervious post
>>>>>>>but i'm sure to the nay sayers even if i posted videos of me tanking the hardest content, or me winning duels against others, it wont change their minds, and they'll just go
' so? i dont care, its still *** because i said so "