I'm confused. Are they actually doing away with the current system entirely, where you can dye your equipment outfit and costumes for free, I mean are they now going to charge us for dyeing anything at all ever? I had thought the outfit system was just a thing they were adding.
rustic_potato wrote: »Meh as long as combat is not affect by microtransactions I frankly don't care if they charge 10k crowns for each cosmetic purchase. Cos there are people who will buy it and it sustains the development of the game.
MercTheMage wrote: »Wait we have to pay to dye *** now? wtf
I'm amazed over what people can complain about..
25 000g for a FULL outfit, with all colours, all the most expensive slots. You do not have to pay anything untill your DONE with your outfit and colours. you can mix and smash as you want before you EVER pay a gold.
WHY THE **** ARE YOU COMPLAINING?!
Nothing is free; ingame, or in real life!
Rohamad_Ali wrote: »its not live yet and they said on ESO live prices can change before live so ...
- The game has too few gold sinks. We need more gold sinks, not less. I fully support the gold cost of the outfit system and think that it's necessary and healthy for the economy.
- I fully expect the outfit system to bite into costume sales. They basically gave players a design-your-own-costume system that uses in-game currency.
- The gold cost is "per-use" only if you define "use" as the creation or modification of an outfit. This is like saying that each time you buy a new costume from the store, that's a "use". Putting on and taking off the outfit is completely free.
- Once people have settled on a look that they like, they probably will not be making many changes to it.
- But if people do want to adjust it, it's just a gold cost. Just like skill respec, attribute respec, and CP respec. Do you lodge similar complaints about the cost of respecs between PvE and PvP?
lordrichter wrote: »
- The game has too few gold sinks. We need more gold sinks, not less. I fully support the gold cost of the outfit system and think that it's necessary and healthy for the economy.
- I fully expect the outfit system to bite into costume sales. They basically gave players a design-your-own-costume system that uses in-game currency.
- The gold cost is "per-use" only if you define "use" as the creation or modification of an outfit. This is like saying that each time you buy a new costume from the store, that's a "use". Putting on and taking off the outfit is completely free.
- Once people have settled on a look that they like, they probably will not be making many changes to it.
- But if people do want to adjust it, it's just a gold cost. Just like skill respec, attribute respec, and CP respec. Do you lodge similar complaints about the cost of respecs between PvE and PvP?
Numbers 1 and 4 contradict each other. Gold sinks need to be frequently used. Just charging them 25k gold once a year (for example) is pointless, as a gold sink.
As a gold sink, this under performs. If they really needed a gold sink, it would have been better if they had charged to teleport to houses.
lordrichter wrote: »
- The game has too few gold sinks. We need more gold sinks, not less. I fully support the gold cost of the outfit system and think that it's necessary and healthy for the economy.
- I fully expect the outfit system to bite into costume sales. They basically gave players a design-your-own-costume system that uses in-game currency.
- The gold cost is "per-use" only if you define "use" as the creation or modification of an outfit. This is like saying that each time you buy a new costume from the store, that's a "use". Putting on and taking off the outfit is completely free.
- Once people have settled on a look that they like, they probably will not be making many changes to it.
- But if people do want to adjust it, it's just a gold cost. Just like skill respec, attribute respec, and CP respec. Do you lodge similar complaints about the cost of respecs between PvE and PvP?
Numbers 1 and 4 contradict each other. Gold sinks need to be frequently used. Just charging them 25k gold once a year (for example) is pointless, as a gold sink.
As a gold sink, this under performs. If they really needed a gold sink, it would have been better if they had charged to teleport to houses.
I didn't say that this gold sink was sufficient. Just like the housing and bank/bag gold sinks, it's mostly one-and-done. But it's better than nothing, and at this point any additional gold sink is welcome.
- The game has too few gold sinks. We need more gold sinks, not less. I fully support the gold cost of the outfit system and think that it's necessary and healthy for the economy.
- I fully expect the outfit system to bite into costume sales. They basically gave players a design-your-own-costume system that uses in-game currency.
- The gold cost is "per-use" only if you define "use" as the creation or modification of an outfit. This is like saying that each time you buy a new costume from the store, that's a "use". Putting on and taking off the outfit is completely free.
- Once people have settled on a look that they like, they probably will not be making many changes to it.
- But if people do want to adjust it, it's just a gold cost. Just like skill respec, attribute respec, and CP respec. Do you lodge similar complaints about the cost of respecs between PvE and PvP?