OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
Longstride wrote: »No one is arguing that you shouldn't need the motiif. I, certainly, am not. I agree that crafting needs inherent value. In fact, I think it needs a greater value than it currently has.
The OP argument is against the excessive cost in the outfit station itself and the added cost to dyes. We are also paying twice for dyes as they are something we actually have to earn via achievements.
OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
Waffennacht wrote: »Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
Why is it bad that people need to own the motif they wanna use before they can use it?
Not requiring the motif would completely remove the point of motifs.
I'm glad they don't make crafting worthless by not needing the motif
Edit: and what microtransactions? There's no need for crowns to be spent
Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
ssewallb14_ESO wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
You'll have to share your farming spots. A single outfit can cost 28k.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Cosmetic stuff is never going to be an indication of the health of any game whatsoever.
Please clarify, it sounds like you are saying we will have to pay to dye armor and costumes after the update. I thought dye cost was going to apply to the outfits in the new outfitting system and not to the non-outfit armor and costumes (for ESO+). Which is correct?
Chilly-McFreeze wrote: »Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
But I'd like to see where the 95% comes from as well. Did you made that up? Is this some kind of hyperbole? Or is there a credible source? And with credible source I don't mean a crystal ball from a fortuneteller.
Waffennacht wrote: »ssewallb14_ESO wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
You'll have to share your farming spots. A single outfit can cost 28k.
I thought about making a guide:
First 45min - hour (max) do writs on 4 characters (2 max, 2 min)
This will make the need for materials less (split between the high and low) and makes farming far easier.
This will earn you approximately 15k (in as little as 20 min or an hour with farming)
Next 40min - 1 hour
Steal from Auridon Bank - a max stealer will make 1.5k average every 6 min
A min thief will make 800-1.2k gold every 6 min
This will make you 8-10k in 40 minutes on ain character, or 17k on a max
Next 20 min ish
If you are a part of a campaign that your alliance is dominating you can run to: Bruma/Cropsford/Chey
Bruma is fastest, then Cropsford, then Chey - completing their quests can be as short as 15-20 mins and will net you approximately 6-7k gold.
So every single day, with no interactions with players, you can make approximately 40k gold in a few hours.
I've now been doing these and now make x3 the amount of gold I did previously
Waffennacht wrote: »ssewallb14_ESO wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
You'll have to share your farming spots. A single outfit can cost 28k.
I thought about making a guide:
First 45min - hour (max) do writs on 4 characters (2 max, 2 min)
This will make the need for materials less (split between the high and low) and makes farming far easier.
This will earn you approximately 15k (in as little as 20 min or an hour with farming)
Next 40min - 1 hour
Steal from Auridon Bank - a max stealer will make 1.5k average every 6 min
A min thief will make 800-1.2k gold every 6 min
This will make you 8-10k in 40 minutes on ain character, or 17k on a max
Next 20 min ish
If you are a part of a campaign that your alliance is dominating you can run to: Bruma/Cropsford/Chey
Bruma is fastest, then Cropsford, then Chey - completing their quests can be as short as 15-20 mins and will net you approximately 6-7k gold.
So every single day, with no interactions with players, you can make approximately 40k gold in a few hours.
I've now been doing these and now make x3 the amount of gold I did previously
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Waffennacht wrote: »ssewallb14_ESO wrote: »Nihility42 wrote: »The amount of whining about a trivial gold coast is astounding to me. Literally go farm mats in the time it takes to make all these posts and you'll have enough gold for all your outfits for the next year.
You'll have to share your farming spots. A single outfit can cost 28k.
I thought about making a guide:
First 45min - hour (max) do writs on 4 characters (2 max, 2 min)
This will make the need for materials less (split between the high and low) and makes farming far easier.
This will earn you approximately 15k (in as little as 20 min or an hour with farming)
Next 40min - 1 hour
Steal from Auridon Bank - a max stealer will make 1.5k average every 6 min
A min thief will make 800-1.2k gold every 6 min
This will make you 8-10k in 40 minutes on ain character, or 17k on a max
Next 20 min ish
If you are a part of a campaign that your alliance is dominating you can run to: Bruma/Cropsford/Chey
Bruma is fastest, then Cropsford, then Chey - completing their quests can be as short as 15-20 mins and will net you approximately 6-7k gold.
So every single day, with no interactions with players, you can make approximately 40k gold in a few hours.
I've now been doing these and now make x3 the amount of gold I did previously
Please clarify, it sounds like you are saying we will have to pay to dye armor and costumes after the update. I thought dye cost was going to apply to the outfits in the new outfitting system and not to the non-outfit armor and costumes (for ESO+). Which is correct?
@Slurg
Dyeing armor outside the context of the outfit system is still free. As I said in the second paragraph, however, it's an invented distinction. You're still dyeing armor with the outfit system. There's no reason to treat them any differently in gameplay nor in our expectations. It would be like if they charged gold to change to cash-shop-exclusive hairstyles versus the ones in the hairstyle megapack. It's a completely arbitrary distinction.
And it's not like people are going to suddenly not want to use the outfit system after we've asked for it for so long. People aren't going to just be sticking to their old armor just so they can keep free dyes.
Longstride wrote: »OPs comment is not entirely correct.
Yes, once we have an outfit slot it costs gold to commit an outfit to that slot which can the. Be used ans switched to at will without additional cost unless the player chooses to commit a new outfit to that slot.
However, with the exception of a few select motifs that are crown store exclusives, motifs are available in game for free. Buying them from another player becomes a choice. As such it is not arelevant part of a discussion of gold costs for the system.
So there is really only one aspect that requires a cost of gold for the system.
You are arguing semantics here. Yes we don't HAVE to buy them,but in reality 95% of consumers will buy some motifs to complete their outfits. The point of the OP stands and is quite accurate.
No, Op is talking semantics just as the 95% number is pulled out of thin air. OPs comments were not correct and I was merely pointing out the correct information.
@idk My comments were correct, and I already pointed out why. I understand you don't like getting destroyed in these threads but it's your own fault for following me around the forums trying to argue things that are out of your experience level.
Destroyed? Lol. Has not happened in this thread by anyone.
It is a fact we can permanently unlock a motif. I merely stated the fact we do not have to buy any of the in game motifs unlike how it was presented in the OP's first paragraph. It's merely a choice to buy the motif, get it yourself or do without.
Cannot destroy a message of facts with blurred lines. If I've commented in one of your threads previously in disagreement with your post it's merely either something open to oppinion or something incorrect as stated.