tell that to my 11k health ice warden tank that so far has tanked VWGT and VCOA2, you only think its bad because you're too lazy or afraid to actually make your own build, and try new stuff instead of following the meta
MLGProPlayer wrote: »Doctordarkspawn wrote: »Warden remains in that spot where it's just not viable to change anything without making it hilariously broken in PVP.
It is what it is.
Nonsense. The only reason warden is considered OP by some in PvP is the undodgeable cliff racer. Make that ability dodgeable, and you can balance the warden however you like. It's not a hard problem to solve.
INSTANTLY avoided what i said, and COMPLETELY narrow minded, christ, i cant show you that stuff, because i dont copy builds from the internet, but i can tell you that wardens have amazing dps AND tank potential, but honestly? it doesnt matter what the *** i say to you, you are still going to be ignorant and stubborn and COMPLETELY stuck up your own ass to possibly see anything outside of your own cone of existence, so theres no point continuing this topic with you, since you arent here to discuss, you are here to whine and complain
VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar.
Doctordarkspawn wrote: »MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar.
It's designed to, yes.
Whether or not it accomplishes that roll welll, is another matter.
And yet, if you buff them, you'd break them for PVP because the moves which suck so much in a PVE context, is frequently complained about in a PVP context.
This.MLGProPlayer wrote: »Increase damage of bird + make it dodgeable, increase dot damage, and make bear single bar.Epicasballs wrote: »Wardens are beast in PvP. If they buffed them for PvE it would break PvP. ZOS refuses to separate PvE and PvP from one another so this is just how it is. Trying to balance both together is a cute idea but it's never worked for any other MMO and it's not working for this one either.
Done.
MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar. There isn't a single warden in the top-100 leader boards on PC/NA for vMoL and vHoF. That should tell you everything you need to know about the class and its current state in PvE.
And by your logic, DK and templar were also designed as support classes. Yet they pull competitive DPS numbers.
VilniusNastavnik wrote: »Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
MLGProPlayer wrote: »Doctordarkspawn wrote: »MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar.
It's designed to, yes.
Whether or not it accomplishes that roll welll, is another matter.
And yet, if you buff them, you'd break them for PVP because the moves which suck so much in a PVE context, is frequently complained about in a PVP context.
It wasn't designed to be a support class. Every class is designed to fill every role in this game. Some just fill a specific role better than others.
By your logic, DK and templar were designed to be support classes too. How are they able to pull competitive DPS numbers then?
And the moves that are complained about in PvE (DoTs) have no impact on PvP (where burst is king). Giving Fetcher Infection and Winter's Revenge more damage and giving the warden passives to increase DoT damage would have minimal impact on PvP.
VilniusNastavnik wrote: »MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar. There isn't a single warden in the top-100 leader boards on PC/NA for vMoL and vHoF. That should tell you everything you need to know about the class and its current state in PvE.
And by your logic, DK and templar were also designed as support classes. Yet they pull competitive DPS numbers.
They technically are.. DK is the main tank class.. it's skills are literally built around a tank playstyle. Templar is the main heal class.. it's skills are literally built around a healer playstyle. They are the ultimate support classes.
You try pulling 40K+ weaving at 350+ ping. American's cry lag when latency hits 120 ping. 30K is sufficient.
Now I'm not saying Magdens don't need fixing.. they do. I have a cryomancer I want to be competitive.. but that's because Ice skills bring nothing to the table that Fire or Lightning skills don't do better. Buff the ice skills in the Destro tree, and have the Ice staff impact the Winter's Embrace tree of the Warden.
Hell, the reason the other classes are competitive is their stam builds are virtually identical. Excluding 2-3 class skills, the majority of the build is made up of the Bow and DW bars.
If you look into Mag builds, the numbers swap. 2-3 non class skills from the Destro tree, the rest of the skills are class specific and when a class' skills are subpar ya ain't gonna pull the same numbers. They either need a major buff or a niche to fill.
MLGProPlayer wrote: »VilniusNastavnik wrote: »MLGProPlayer wrote: »VilniusNastavnik wrote: »The warden was never designed to be a DPS class. It was designed to be a support class that could fill any roll effectively. It was never meant to have the same DPS as a sorc or dk. It's designed around an entirely different playstyle. It's ideal spot would be to be able to hit 30K dps which is enough for just about all content, and lay down CC support.MLGProPlayer wrote: »VilniusNastavnik wrote: »Was chatting with my guildies yesterday about the current state of magDPS in this game.
Sorc: Should be best AOE burn class (w. full lightning), less single target than a Mag DK but makes up for it with AOE burn. Glorified add clearer.
DK: Should be the best Single target burn class (w. full fire), less AOE than a Mag Sorc but makes up for it in boss fights. RIP MagDK Feb 17/2018.
Wardens: Should be all about the utility and CC. Not as high DPS as the other two, but make up for it with crowd control. Ice staves should not be taunting tools and instead be used to buff slow / freeze. Wardens should be there to assist the Tanks with grouping ads so the other DPS can burn it down. Slowing/freezing everything for a few seconds so the Tank can focus on the big things whilst the Magden locks everything down from range. This is what an Ice mage is suppose to be.
You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.
The objective of PvE content is to clear it as fast as possible, and the fastest way to clear trials is with 2 healers, 2 tanks, and 8 DPS. The support provided by a DPS needs to be extremely useful to justify using up a DPS slot.
The warden needs more support abilities in general that double up as DPS abilities (like the templar's Rune Focus and Cleansing Ritual abilities; they are both DPS and support abilities). If they deal less DPS than the other classes, they need to make it up somewhere else.
Warden currently doesn't have any DPS abilities with secondary support buffs/debuffs.
You're just making that up. The warden was designed to fill all roles, like every other class in the game.
30k DPS with a little support is not enough to justify taking up a DPS slot. That's why there are virtually no wardens in leader board groups. Their DPS is awful, and their tanking and healing isn't on the same level as DK and templar. There isn't a single warden in the top-100 leader boards on PC/NA for vMoL and vHoF. That should tell you everything you need to know about the class and its current state in PvE.
And by your logic, DK and templar were also designed as support classes. Yet they pull competitive DPS numbers.
They technically are.. DK is the main tank class.. it's skills are literally built around a tank playstyle. Templar is the main heal class.. it's skills are literally built around a healer playstyle. They are the ultimate support classes.
You try pulling 40K+ weaving at 350+ ping. American's cry lag when latency hits 120 ping. 30K is sufficient.
Now I'm not saying Magdens don't need fixing.. they do. I have a cryomancer I want to be competitive.. but that's because Ice skills bring nothing to the table that Fire or Lightning skills don't do better. Buff the ice skills in the Destro tree, and have the Ice staff impact the Winter's Embrace tree of the Warden.
Hell, the reason the other classes are competitive is their stam builds are virtually identical. Excluding 2-3 class skills, the majority of the build is made up of the Bow and DW bars.
If you look into Mag builds, the numbers swap. 2-3 non class skills from the Destro tree, the rest of the skills are class specific and when a class' skills are subpar ya ain't gonna pull the same numbers. They either need a major buff or a niche to fill.
mDK and magplar pull competitive DPS numbers. They've been hit hard by nerfs/bugs, but they STILL hit harder than magden.
VilniusNastavnik wrote: »You have the majority of people who want their magdens to be l33t DPS like the other classes and won't touch them unless they hit 40K damage. I get it, you like to burn in trials.. but Crowd control is just as important, especially with no AOE taunt for tanks. Swapping that last destro perk to be an enemy debuff like.. When using an Ice staff, skills gain X% chance to inflict major / minor Fracture / Maim / Breach / Vulnerability for Y seconds. A warden tank with a destro staff back bar could proc an elemental ring to debuff everyone around them, and a ranged mag warden could do it from range with pulsar. Problem is, Wardens don't even do this effectively. That's what I want to see. Each element specialised, yet still a viable end game DPS class.