VaranisArano wrote: »A year ago, I was timidly getting my feet wet in PVP, barely able to stray from the zerg without getting killed in a few hits. Now, I'm stealth flagging keeps, soloing resources and occasionally leading PUG groups around Cyrodiil.Shokasegambit1 wrote: »1 year from now hopefully I will not see the same posts by the same people. Progression should be in every game.
Progression is in the eye of the beholder.
Mr_Gallows wrote: »Not completely true Fearless. GW2 has perfectly balanced PvP. Gear does not work for battlegrounds. It's very popular.
For WvW (the cyrodill of GW2), gear does get factored in, but getting decent gear is easy and there are no wildly overpowered sets. Zerging was an issue at first, but the support for the game is amazing and they make good descisions.
The recent expansions show how they think. They made mounts available. But rather than just being a means to move faster, each different mount has a special movement ability and a special engage ability. It just shows their dedication to gameplay.
I just wish the ESO developers would take a step back and consider that their current design for combat is not working and never will. ESO is amazing in many ways, but the combat system needs a revamp. GW2 has a similar semi-action system, with few skills on the bar and skills tied to weapons. They just designed the game from a very different perspective and streamlined it so it would actually work in PvE and PvP.
Things that make GW play better.
1. GW has a special dodge resource
2. GW2 has cooldowns and for the thief with no cooldown he has action points of sorts.
3. The ratio of damage vs healing is spot on.
4. Armor works and stats are divided between direct damage, condition damage, healing power, critical chance, critical damage, armor, health and some others. A standard piece of equipment has three stats and while you can mix and match between a lot of different setups, it remains very balanced.
5. Set effects come from armor runes. These sets are well balanced and there is no trickery to get two full sets or something.
6. Combat is responsive. While the learning curve is very High, the pacing is spot on to make combat even in PvP very responsive and a feeling og trading blows back and forth. It just works so well. It's also because the skills are sp great, whereas a lot of skills in eso are quite bad.
7. Your weapons determine your weapon skills. You can mix and match Dual wield weapons to get different combo skills. Then you have three utility skills and an elite skill. Weapon swap is possible of course. But the way the skills are set up and what you can put where, is so much better than ESO. I hate how you in ESO may pick 3-4 skills just for buffs, 20% bonus damage, extra crit etc. It's such an absolutely stupid idea to use active skills for that. And the constant mind boggling boring cycle of buffing every 30/20 seconds.
8. GW2 is free to download and play right now, so try it out. And please ESO developers - play some GW2, because ESO is an amazing game in so many ways and it really deserved a solid combat system.
FearlessOne_2014 wrote: »Mr_Gallows wrote: »Not completely true Fearless. GW2 has perfectly balanced PvP. Gear does not work for battlegrounds. It's very popular.
For WvW (the cyrodill of GW2), gear does get factored in, but getting decent gear is easy and there are no wildly overpowered sets. Zerging was an issue at first, but the support for the game is amazing and they make good descisions.
The recent expansions show how they think. They made mounts available. But rather than just being a means to move faster, each different mount has a special movement ability and a special engage ability. It just shows their dedication to gameplay.
I just wish the ESO developers would take a step back and consider that their current design for combat is not working and never will. ESO is amazing in many ways, but the combat system needs a revamp. GW2 has a similar semi-action system, with few skills on the bar and skills tied to weapons. They just designed the game from a very different perspective and streamlined it so it would actually work in PvE and PvP.
Things that make GW play better.
1. GW has a special dodge resource
2. GW2 has cooldowns and for the thief with no cooldown he has action points of sorts.
3. The ratio of damage vs healing is spot on.
4. Armor works and stats are divided between direct damage, condition damage, healing power, critical chance, critical damage, armor, health and some others. A standard piece of equipment has three stats and while you can mix and match between a lot of different setups, it remains very balanced.
5. Set effects come from armor runes. These sets are well balanced and there is no trickery to get two full sets or something.
6. Combat is responsive. While the learning curve is very High, the pacing is spot on to make combat even in PvP very responsive and a feeling og trading blows back and forth. It just works so well. It's also because the skills are sp great, whereas a lot of skills in eso are quite bad.
7. Your weapons determine your weapon skills. You can mix and match Dual wield weapons to get different combo skills. Then you have three utility skills and an elite skill. Weapon swap is possible of course. But the way the skills are set up and what you can put where, is so much better than ESO. I hate how you in ESO may pick 3-4 skills just for buffs, 20% bonus damage, extra crit etc. It's such an absolutely stupid idea to use active skills for that. And the constant mind boggling boring cycle of buffing every 30/20 seconds.
8. GW2 is free to download and play right now, so try it out. And please ESO developers - play some GW2, because ESO is an amazing game in so many ways and it really deserved a solid combat system.
Then GW2's newest paywalled Elite Specs, Scourge , Mirage, Spellbreaker, and Firebrand says hi. So instead of selling imbalanced gear sets in DLCs. GW2 sells it form of imbalancement in form of newer Elite Specs from it's recent Expansion.
You want to compete in GW2? Then you have to buy the Path of Fire X-Pack is you have any dream of being competitive. GW2's PvP scene is so destroyed to the point GW2 after Heart of Throns X-Pack release. Got it kicked from ESL. GW2 in my opinion is worst then ESO or BDO. GW2's PvP is so bad that people are leaving and quitting that game like it's nothing. GW2's PvP is so bad that it's Ex-ESL players that was being paid by the devs. turned their stream sessions into bash sessions. And when ANet stop playing these guy, they closed shop and left.
Not even going to talk about the aweful skill-less condi META in that game now. One of the worst METAs if seen in a MMO by far. Many other as felt the same way since they no longer plays that game. You proof is in the WvW and PvP population stats.
So either you haven't played the game during it's two expansions. Or you are just trolling. Because just like any other MMO other these days. GW2 also makes it's money off of "strategic imbalancement" through it's broken overpowered expansions Elite Specs. So in order for you to have a shot you have to buy the latest expansion at the bear minimal.
Mr_Gallows wrote: »FearlessOne_2014 wrote: »Mr_Gallows wrote: »Not completely true Fearless. GW2 has perfectly balanced PvP. Gear does not work for battlegrounds. It's very popular.
For WvW (the cyrodill of GW2), gear does get factored in, but getting decent gear is easy and there are no wildly overpowered sets. Zerging was an issue at first, but the support for the game is amazing and they make good descisions.
The recent expansions show how they think. They made mounts available. But rather than just being a means to move faster, each different mount has a special movement ability and a special engage ability. It just shows their dedication to gameplay.
I just wish the ESO developers would take a step back and consider that their current design for combat is not working and never will. ESO is amazing in many ways, but the combat system needs a revamp. GW2 has a similar semi-action system, with few skills on the bar and skills tied to weapons. They just designed the game from a very different perspective and streamlined it so it would actually work in PvE and PvP.
Things that make GW play better.
1. GW has a special dodge resource
2. GW2 has cooldowns and for the thief with no cooldown he has action points of sorts.
3. The ratio of damage vs healing is spot on.
4. Armor works and stats are divided between direct damage, condition damage, healing power, critical chance, critical damage, armor, health and some others. A standard piece of equipment has three stats and while you can mix and match between a lot of different setups, it remains very balanced.
5. Set effects come from armor runes. These sets are well balanced and there is no trickery to get two full sets or something.
6. Combat is responsive. While the learning curve is very High, the pacing is spot on to make combat even in PvP very responsive and a feeling og trading blows back and forth. It just works so well. It's also because the skills are sp great, whereas a lot of skills in eso are quite bad.
7. Your weapons determine your weapon skills. You can mix and match Dual wield weapons to get different combo skills. Then you have three utility skills and an elite skill. Weapon swap is possible of course. But the way the skills are set up and what you can put where, is so much better than ESO. I hate how you in ESO may pick 3-4 skills just for buffs, 20% bonus damage, extra crit etc. It's such an absolutely stupid idea to use active skills for that. And the constant mind boggling boring cycle of buffing every 30/20 seconds.
8. GW2 is free to download and play right now, so try it out. And please ESO developers - play some GW2, because ESO is an amazing game in so many ways and it really deserved a solid combat system.
Then GW2's newest paywalled Elite Specs, Scourge , Mirage, Spellbreaker, and Firebrand says hi. So instead of selling imbalanced gear sets in DLCs. GW2 sells it form of imbalancement in form of newer Elite Specs from it's recent Expansion.
You want to compete in GW2? Then you have to buy the Path of Fire X-Pack is you have any dream of being competitive. GW2's PvP scene is so destroyed to the point GW2 after Heart of Throns X-Pack release. Got it kicked from ESL. GW2 in my opinion is worst then ESO or BDO. GW2's PvP is so bad that people are leaving and quitting that game like it's nothing. GW2's PvP is so bad that it's Ex-ESL players that was being paid by the devs. turned their stream sessions into bash sessions. And when ANet stop playing these guy, they closed shop and left.
Not even going to talk about the aweful skill-less condi META in that game now. One of the worst METAs if seen in a MMO by far. Many other as felt the same way since they no longer plays that game. You proof is in the WvW and PvP population stats.
So either you haven't played the game during it's two expansions. Or you are just trolling. Because just like any other MMO other these days. GW2 also makes it's money off of "strategic imbalancement" through it's broken overpowered expansions Elite Specs. So in order for you to have a shot you have to buy the latest expansion at the bear minimal.
The things you are mentioning are related to balance of builds. What I am talking about is game mechanics - it's two different things.
That said, the condi meta isn't that hot now, and for structured PvP it was never a huge issue. If you look at the HoT specializations now... they are not so hot. New professions are alsways a bit out of balance, which is quite natural - as is the case with the warden in ESO
I don't know if you're talking WvW in your examples or PvP, because they're very different. I have played quite a lot of PvP and WvW, so I do in fact know the game well and what is up with it. Take any serious WvW'er who has a build pushing the meta and put him into ESO... gamebreaking builds are so much easier to do in ESO
Condition damage can be negated much easier than direct damage and you can render a condi build very ineffective. If you check Metabattle, you'll see that the days of conditions superiority is no more. The effectiveness back in the glody days of condition builds had to do with many berserker builds having issues, which is natural when you are a glass cannon and no condition removal.
https://metabattle.com/wiki/MetaBattle_Wiki
Balance aside... and the balance in GW2 is amazing. simply because of the way the numbers are balanced. You cannot put any stats into OP overdrive as you can in ESO, because the numbers are handled the way they are.
GW2 combat mechanics are much better than ESO. The mechanics for gear is better.
Balance is another issue, but claiming that ESO is more balanced than GW2 is simply ridiculous.
Mr_Gallows wrote: »Lol ESO is a tab targeting MMO without the ability to use tab to target. Just aim in the general direction of someone and when you run your arrows will follow them, because they were targeted when you shot at themYou can play GW2 with the same settings if you want, but the mechanics are the same. They are not an action MMOs to the same extent as Tera for instance, where moving can make people miss with many attacks after they have initiated. They both use the same hybrid system, where GW2 simply has the option of using tab targeting whereas ESO does not. ESO hides the targeting mechanics from the players, but they are still there
I do play ESO and my ingame senche Tiger can tell you for how long. Got it posted over to PS4 too
The issues with ESO are because of fundamental mechanics issues like resource management, regen and everything having no balance. In GW the endurance meter makes dodge balancing easy. GW also has much more sensible stat caps, set bonuses etc. The simple fact of the ONE personal heal system, does a lot for balance. It's so simple, but it works.
You have build diversity in GW2, but the extreme build diversity of ESO is one of the root causes of the problems with the game.
A lot of the player created issues are similar in GW and ESO, like moving from keep to keep.
GW 2 can be balanced - the base mechanics/system work for it, whereas ESO can't because the base does not work.
https://www.youtube.com/watch?v=nxXEPk3dzFg Mr_Gallows wrote: »memeboiTeenage debate style is not a skill
People can play GW2 for free and make up their own minds.
Ragnarock41 wrote: »Mr_Gallows wrote: »memeboiTeenage debate style is not a skill
People can play GW2 for free and make up their own minds.
I am actually going to give it a try soon,just to compare it with ESO PvP. Especially wondering how the performance is in there.
I played it years ago, I don't remember anything about it. Kind of suprised its still holding up in 2018.
https://www.youtube.com/watch?v=3xXJovG2Vsw
https://www.youtube.com/watch?v=Fg7O_kjXOQU PvP in Eso is ***. But Players keep talking things like "you need skill" or "you need to understand/ get experience blabla"
The fact is Eso was never designed for PvP. Everyone who played at the beginning of the game knows that so dont talk about things you dont understand.
Look at the imbalanced Resource pools, they were never intended for good pvp. As well as the gear. Currently, gear in Eso is half of the win. People make permoblock, permashield, permadodge, perma...and then talk about "skill" and "experience" by pushing the same 3 button rotation over and over and over. It´s because most Eso PvP players who rely on their "skill" have bad jobs, no girlfriend or somewhat other a boring life and they just need to be good in something, even if they arent.
Seriously, dont player Eso for 1-2 months and then look at a pvp video on youtube, for example a permablock build where a guy with a setup (=gear) just stands in a 20 men zerg and holds block. Or watch a Sorc perma spamming shield and every "good" (hihi) player is so proud of his build, but uses the same abillites as everone (Dawnbreaker...meteor...sword and board which is op in Pvp since beginning). This was never intended but people can not accept the truth that they have nothing on it. Even in WoW, you need more skill than in Eso. And now cry...you "Pro´s"
https://www.youtube.com/watch?v=f-3GAT0UWzcGW2 is garbage before you even get to PVP. Combat sucks in general.
I imagine potatoes love it though. Having auto attack , cool down, and be very limited to how you can screw up your character build takes some brain out of it.
GW2 is garbage before you even get to PVP. Combat sucks in general.
I imagine potatoes love it though. Having auto attack , cool down, and be very limited to how you can screw up your character build takes some brain out of it.
When it came out it was the most innovative PvP gameplay. It was really a step forward from WoW, Everquest style gameplay. It does still many things better than ESO imho. But nevertheless ESO has in total the best PvP gameplay I know.
I play with (many) breaks since release and right now I find it has great balancing. No CP Campaign resolves a lot of issues, especially with being 1-shotted. The one thing I really miss are softcaps.
The thing with ESO is you have to practice, practice, practice. The more you do that the better you get. It is easy to play but difficult to master.
Only concern I have are these new proc sets on the PTS...
GW2 is garbage before you even get to PVP. Combat sucks in general.
I imagine potatoes love it though. Having auto attack , cool down, and be very limited to how you can screw up your character build takes some brain out of it.
When it came out it was the most innovative PvP gameplay. It was really a step forward from WoW, Everquest style gameplay. It does still many things better than ESO imho. But nevertheless ESO has in total the best PvP gameplay I know.
I play with (many) breaks since release and right now I find it has great balancing. No CP Campaign resolves a lot of issues, especially with being 1-shotted. The one thing I really miss are softcaps.
The thing with ESO is you have to practice, practice, practice. The more you do that the better you get. It is easy to play but difficult to master.
Only concern I have are these new proc sets on the PTS...
I do dislike how they persist with proc sets. Every update there seems to be at least 1 that is overtuned, to be nerfed when the next overtuned set is coming out. It seems to have become their progression that also so happens to require either a sub or an expansion purchase. Its because of stuff like this that I have tried GW2 several times and I just cannot get past the combat. I'd much rather be able to just come in and get RvR style PvP with no fuss and go as I please but I just don't find it fun. Maybe some day; someone will make a standalone game thats somewhat of a cross between Cyrodiil and Planetside 2.
Mr_Gallows wrote: »GW2 is garbage before you even get to PVP. Combat sucks in general.
I imagine potatoes love it though. Having auto attack , cool down, and be very limited to how you can screw up your character build takes some brain out of it.
When it came out it was the most innovative PvP gameplay. It was really a step forward from WoW, Everquest style gameplay. It does still many things better than ESO imho. But nevertheless ESO has in total the best PvP gameplay I know.
I play with (many) breaks since release and right now I find it has great balancing. No CP Campaign resolves a lot of issues, especially with being 1-shotted. The one thing I really miss are softcaps.
The thing with ESO is you have to practice, practice, practice. The more you do that the better you get. It is easy to play but difficult to master.
Only concern I have are these new proc sets on the PTS...
I do dislike how they persist with proc sets. Every update there seems to be at least 1 that is overtuned, to be nerfed when the next overtuned set is coming out. It seems to have become their progression that also so happens to require either a sub or an expansion purchase. Its because of stuff like this that I have tried GW2 several times and I just cannot get past the combat. I'd much rather be able to just come in and get RvR style PvP with no fuss and go as I please but I just don't find it fun. Maybe some day; someone will make a standalone game thats somewhat of a cross between Cyrodiil and Planetside 2.
The ESO procs are lame from a gameplay perspective. Cool and all for PvE, but not great for PvP.
Just play GW2 with the action cam and aim like you do in ESO. It's easy to handle and it's more responsive than ESO's floaty feel.
ESO is a great PvE game. I don't consider it a real MMO - more like a multiplayer RPG. It plays great that way
@FearlessOne_2014
The combat of eso is not hard to handle. It's simple. You can jump for shotw to make it look more exciting though.
Some people like builds that do most of the heavy lifting of playing PvP - they like ESO.
Some people like for player input to play more of a role - they play GW2.
GW2 is doing fine. Where most MMOs after wow have all died quickly, GW2 has managed to put out 60+ major updates and two expansions.
Don't talk about skill when you have recently admitted to not being able to make a GW2 power build and play against condition builds
https://www.youtube.com/watch?v=nxXEPk3dzFg Mr_Gallows wrote: »Yes memeboi... very good. You score teh pwns long time
VaranisArano wrote: »Mr_Gallows wrote: »Yes memeboi... very good. You score teh pwns long time
Sorry, I stopped playing attention when it became clear you wanted to talk about GW2 instead of ESO.
* rereads thread *
I'm not sure that GW2 offers me much of anything. You see, I love Cyrodiil in all its laggy, zergy, solo, ganker, small scale, organized raids, 1v1, 1vX, Xv1, faction-stacking, emperor pushing, dethroning, Alessia bridge farming, Remember the Chalamo fight, ring-around-the-home-keeps, scroll running glory.
If you can't tell, competitive PVP isn't what I'm there for. I'm in Cyrodiil to have fun, to play with my guildies, to wipe enemy raids, and to play the map. My player versus player starts with out-thinking the enemy and ends with wiping the enemy while helping my faction win the war.
So from that standpoint, there are specific skills and gear sets that are annoying at worst, but none that actually touch my enjoyment of PVP in Cyrodiil. Not everyone plays the game as I do, but not everyone plays the game as you do, either.
Olupajmibanan wrote: »The only issue I have with ESO PvP is the lack of competition. Cyrodiil is just aimless taking of the same keeps all over again without higher purpose. Battlegrounds were supposed to be the solution to this, but instead of ranked brackets we get another emperor-like grindfest leaderboard telling nothing about actual player performance.
And for the one-shoting. I can't complain about getting one-shoted because I myself one-shot people sometimes. That would be hypocritic.
VaranisArano wrote: »Olupajmibanan wrote: »The only issue I have with ESO PvP is the lack of competition. Cyrodiil is just aimless taking of the same keeps all over again without higher purpose. Battlegrounds were supposed to be the solution to this, but instead of ranked brackets we get another emperor-like grindfest leaderboard telling nothing about actual player performance.
And for the one-shoting. I can't complain about getting one-shoted because I myself one-shot people sometimes. That would be hypocritic.
The higher purpose of taking keeps in Cyrodiil for me is the the satisfaction of taking away something from the enemy or defending my own while playing with my friends on a team. Its teamwork, its winning and losing together, its playing a game where we know all the moves and we know how to execute effectively, but doing that consistently in the challenge and there's nothing quite as much fun as pulling it all off for a night of rolling enemy raids, jerking the enemy all across the map, saving our home keeps and taking the enemy keeps.
I guess its sort of like Conan said. What is best in life? "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." (or in PVP, to see them faction-stack because that's the only way to beat us and to read their hate-tells.)
For me, its like describing football as aimless catching and running of a ball while people shove at each other all over again without higher purpose. On one level, that's totally true. Its also pretty simplistic for anyone who actually enjoys football as a team sport. I play PVP more like an organized sport, where the team and team effort towards a goal makes it fun.
VaranisArano wrote: »Olupajmibanan wrote: »The only issue I have with ESO PvP is the lack of competition. Cyrodiil is just aimless taking of the same keeps all over again without higher purpose. Battlegrounds were supposed to be the solution to this, but instead of ranked brackets we get another emperor-like grindfest leaderboard telling nothing about actual player performance.
And for the one-shoting. I can't complain about getting one-shoted because I myself one-shot people sometimes. That would be hypocritic.
The higher purpose of taking keeps in Cyrodiil for me is the the satisfaction of taking away something from the enemy or defending my own while playing with my friends on a team. Its teamwork, its winning and losing together, its playing a game where we know all the moves and we know how to execute effectively, but doing that consistently in the challenge and there's nothing quite as much fun as pulling it all off for a night of rolling enemy raids, jerking the enemy all across the map, saving our home keeps and taking the enemy keeps.
I guess its sort of like Conan said. What is best in life? "To crush your enemies, to see them driven before you, and to hear the lamentations of their women." (or in PVP, to see them faction-stack because that's the only way to beat us and to read their hate-tells.)
For me, its like describing football as aimless catching and running of a ball while people shove at each other all over again without higher purpose. On one level, that's totally true. Its also pretty simplistic for anyone who actually enjoys football as a team sport. I play PVP more like an organized sport, where the team and team effort towards a goal makes it fun.
But in football the game ends and when a new game begins the score is 0-0.
Olupajmibanan wrote: »The only issue I have with ESO PvP is the lack of competition. Cyrodiil is just aimless taking of the same keeps all over again without higher purpose. Battlegrounds were supposed to be the solution to this, but instead of ranked brackets we get another emperor-like grindfest leaderboard telling nothing about actual player performance.
And for the one-shoting. I can't complain about getting one-shoted because I myself one-shot people sometimes. That would be hypocritic.