usmguy1234 wrote: »Emma_Overload wrote: »usmguy1234 wrote: »Since people are going to necro I'd figure I'd share this is why people bunny hop... or part of the reason. On the ground, your attacks can be walked through as a caster but in the air you almost have a 360 attack field. This is why I want to buy a elite controller for xbone bc I can remap jump to the left trigger to make it easier.
You're not the first person who has said this, so I'm beginning to believe it's not just an old wives tale. I'll have to try this some more next time I play.
It's definitely true... It's most noticeable with force pulse. As long as you hit the skill before the other player breaks the 180 degree plane it will go off... but you have to be in the air. I suspect you could replicate it on a practice dummy but since it doesn't move, you'll have to jump past it.
If they’re still autotaegetted they can actually break that 180 plane and still get just fine if you’re in the air. That’s kind of the whole point.
Well for me it's not channeled attacks but instant abilities that just won't activate / connect with the target. And no, the target is not moving through me. In these cases I might simply not notice it. But in cases where they stand still or move in a straight line in front of me and my abilties are not activating it is pretty obvious.
The game basically behaves as if there was nobody, but my abilities are not greyed out either. I can activate them, but there is simply nothing happening.
nryerson1025 wrote: »Forgive my ignorance but is it hypothetically possible for players to collide with one another, as if with an NPC, rather than walk through one another? And would that eliminate this?
Lately I have been experiencing something else along these same lines which may or not be related - and I hope I can explain this properly.
At any distance, there are some players that seem to pulse some sort of LOS-blocking, such that only some of my skills will actually fire at at them, even in the open field. Additionally, beam abilities will cancel for no apparent reason. So for example I queue up a Soul Assault and it automatically cancels without dealing damage but still charging me the ultimate cost.
Anyone else been seeing this? I would normally call it a normal bug with the game, but it normally never happens - when it does happen it's always against the same shady characters.
Lately I have been experiencing something else along these same lines which may or not be related - and I hope I can explain this properly.
At any distance, there are some players that seem to pulse some sort of LOS-blocking, such that only some of my skills will actually fire at at them, even in the open field. Additionally, beam abilities will cancel for no apparent reason. So for example I queue up a Soul Assault and it automatically cancels without dealing damage but still charging me the ultimate cost.
Anyone else been seeing this? I would normally call it a normal bug with the game, but it normally never happens - when it does happen it's always against the same shady characters.
Well, last friday I spent a couple of minutes trying to cast frags on a templar near chal... it didn't work. It worked perfectly with the guys around the Templar.
Lately I have been experiencing something else along these same lines which may or not be related - and I hope I can explain this properly.
At any distance, there are some players that seem to pulse some sort of LOS-blocking, such that only some of my skills will actually fire at at them, even in the open field. Additionally, beam abilities will cancel for no apparent reason. So for example I queue up a Soul Assault and it automatically cancels without dealing damage but still charging me the ultimate cost.
Anyone else been seeing this? I would normally call it a normal bug with the game, but it normally never happens - when it does happen it's always against the same shady characters.
Well, last friday I spent a couple of minutes trying to cast frags on a templar near chal... it didn't work. It worked perfectly with the guys around the Templar.
Lately I have been experiencing something else along these same lines which may or not be related - and I hope I can explain this properly.
At any distance, there are some players that seem to pulse some sort of LOS-blocking, such that only some of my skills will actually fire at at them, even in the open field. Additionally, beam abilities will cancel for no apparent reason. So for example I queue up a Soul Assault and it automatically cancels without dealing damage but still charging me the ultimate cost.
Anyone else been seeing this? I would normally call it a normal bug with the game, but it normally never happens - when it does happen it's always against the same shady characters.
Well, last friday I spent a couple of minutes trying to cast frags on a templar near chal... it didn't work. It worked perfectly with the guys around the Templar.
The frequency with which this happens to me makes me think it’s just lag. I constantly find myself quite literally face to face with an enemy, yet I can’t target them with anything.
Emma_Overload wrote: »Lol coincidentally I noticed that happening yesterday while using fossilize but figured it was just ZOS trolling me again.
Dude was almost in my face so close was he yet fossilize stayed greyed out/dark as if there was no1 to target.
U sure this is intentional?
I'm pretty sure this is intentional. It's always good, tough players I notice doing this. I never have this problem with weak lowbie/noob players.
By the way, I should also point out that this ONLY happens at very close range. These same players can get Fragged at 5 or 10 meters or whatever, regardless of whether they are wiggling or hopping.