That's exactly the way I play now. I play my EP characters on Sotha Sil, my DC ones on Shor and my AD ones on Vivec. I think it would be a good rule to keep people from just switching from one alliance to the other en masse multiple times a day and would make the game fairer. The only problem I see that sometimes my home campaigns are pretty crowded: 100+ queue for both Vivec and Sotha Sil last night on PC-EU for example, and I instead queue for another campaign in the mean time, but just go in Shor to do basically PvE stuff like grinding mobs in IC sewers to pass the time. So the 2nd best option to locking would be switching off AP gain completely for the guest campaign.
That's exactly the way I play now. I play my EP characters on Sotha Sil, my DC ones on Shor and my AD ones on Vivec. I think it would be a good rule to keep people from just switching from one alliance to the other en masse multiple times a day and would make the game fairer. The only problem I see that sometimes my home campaigns are pretty crowded: 100+ queue for both Vivec and Sotha Sil last night on PC-EU for example, and I instead queue for another campaign in the mean time, but just go in Shor to do basically PvE stuff like grinding mobs in IC sewers to pass the time. So the 2nd best option to locking would be switching off AP gain completely for the guest campaign.
So you are basically playing all of your chars in the already most zerging faction on each campaign - that explains your queue problems, cause if you would play DC on Sotha, EP on Vivec and AD on Shor, you wouldn't have any queue problems like 90% of your playtime.
I tbh like it the way it is. I main DC on Sotha but if EP is gate camping my alliance for like most of the day cause of w/e reasons, I like to play on AD since EP somehow doesn't give a *** if AD takes back some of their keeps and I at least get the chance to do some proper PvP instead of getting farmed by 20+ ppl EP guild raids on my blue who camp the gates.
caeliusstarbreaker wrote: »I’ve yet to see this massive sway in population, based solely off switching faction during a campaign period. Really the vast majority of people who switch between alliances, and I mean to the high 90th percentile are small scale players who have friends in each faction/swap to the faction where they can have the best fights which more often means the lower population. Even at that they mostly stay on one alliance. The other small percent is that one guy who plays the random off day with some friends he has in a guild on another faction, or the guild that faction swapped and a player just wants to play his main when not in a group.
I’ve also never seen a compelling argument for why players should be pigeonholed into such lies other than, “I want/they should/they shouldn’t.” Was never really locked in with the home and guest functions, and with 8+ character slots and less servers it doesn’t really make much sense.
caeliusstarbreaker wrote: »I’ve yet to see this massive sway in population, based solely off switching faction during a campaign period. Really the vast majority of people who switch between alliances, and I mean to the high 90th percentile are small scale players who have friends in each faction/swap to the faction where they can have the best fights which more often means the lower population. Even at that they mostly stay on one alliance. The other small percent is that one guy who plays the random off day with some friends he has in a guild on another faction, or the guild that faction swapped and a player just wants to play his main when not in a group.
I’ve also never seen a compelling argument for why players should be pigeonholed into such lies other than, “I want/they should/they shouldn’t.” Was never really locked in with the home and guest functions, and with 8+ character slots and less servers it doesn’t really make much sense.
Play between 9 and 1pm eastern on Vivec, you should see it regularly. You are right that it doesn't happen during peak population times because the queue would be prohibitive. But some people play off-peak, and it is still a problem for them.
NightbladeMechanics wrote: »caeliusstarbreaker wrote: »I’ve yet to see this massive sway in population, based solely off switching faction during a campaign period. Really the vast majority of people who switch between alliances, and I mean to the high 90th percentile are small scale players who have friends in each faction/swap to the faction where they can have the best fights which more often means the lower population. Even at that they mostly stay on one alliance. The other small percent is that one guy who plays the random off day with some friends he has in a guild on another faction, or the guild that faction swapped and a player just wants to play his main when not in a group.
I’ve also never seen a compelling argument for why players should be pigeonholed into such lies other than, “I want/they should/they shouldn’t.” Was never really locked in with the home and guest functions, and with 8+ character slots and less servers it doesn’t really make much sense.
Play between 9 and 1pm eastern on Vivec, you should see it regularly. You are right that it doesn't happen during peak population times because the queue would be prohibitive. But some people play off-peak, and it is still a problem for them.
I play during that time period and have never seen it.
ellahellabella wrote: »Why do people keep asking this? it's not fair to the folks that choose the faction that needs help when it needs it.
I don't play DC when I get home from work because they're lock pop vs 1-2 bar EP/AD (depending on day of week and server duration progress (gets lower the longer the campaign continues)).
I don't play AD later in the evening because there are 2-4 organised Oceanic guilds running at that hour and as a result, AD dominate.
I don't play EP if I stay up long enough for NA EST afternoon because most dudes that log on are EP for whatever reason.
But by all means, be mean and shortsighted. Deny me changing to the faction that needs help the most.
And don't give me that excuse that people change to the winning faction. Those guys never take a challenge easy and choke when they endure pressure from a player that does.
ellahellabella wrote: »Why do people keep asking this? it's not fair to the folks that choose the faction that needs help when it needs it.
I don't play DC when I get home from work because they're lock pop vs 1-2 bar EP/AD (depending on day of week and server duration progress (gets lower the longer the campaign continues)).
I don't play AD later in the evening because there are 2-4 organised Oceanic guilds running at that hour and as a result, AD dominate.
I don't play EP if I stay up long enough for NA EST afternoon because most dudes that log on are EP for whatever reason.
But by all means, be mean and shortsighted. Deny me changing to the faction that needs help the most.
And don't give me that excuse that people change to the winning faction. Those guys never take a challenge easy and choke when they endure pressure from a player that does.
There will still be servers for all of this. There could also be a server for those who value loyalty which is what this is about.
Daaaaaamn eu sotha sil is locked? NA sotha sil is a complete ghost town. Damn lucky euThat's exactly the way I play now. I play my EP characters on Sotha Sil, my DC ones on Shor and my AD ones on Vivec. I think it would be a good rule to keep people from just switching from one alliance to the other en masse multiple times a day and would make the game fairer. The only problem I see that sometimes my home campaigns are pretty crowded: 100+ queue for both Vivec and Sotha Sil last night on PC-EU for example, and I instead queue for another campaign in the mean time, but just go in Shor to do basically PvE stuff like grinding mobs in IC sewers to pass the time. So the 2nd best option to locking would be switching off AP gain completely for the guest campaign.
ellahellabella wrote: »*EDIT, If this is a sincere push for only ONE NEW server to be locked and leaving the most popular server as it is, then push for it by all means. I have sincere doubts that it'll actually work like you all think it would.*
caeliusstarbreaker wrote: »I’ve yet to see this massive sway in population, based solely off switching faction during a campaign period. Really the vast majority of people who switch between alliances, and I mean to the high 90th percentile are small scale players who have friends in each faction/swap to the faction where they can have the best fights which more often means the lower population. Even at that they mostly stay on one alliance. The other small percent is that one guy who plays the random off day with some friends he has in a guild on another faction, or the guild that faction swapped and a player just wants to play his main when not in a group.
I’ve also never seen a compelling argument for why players should be pigeonholed into such lies other than, “I want/they should/they shouldn’t.” Was never really locked in with the home and guest functions, and with 8+ character slots and less servers it doesn’t really make much sense.