Mangybeard wrote: »Keep in mind this won't happen for ages if ever. Just use your imagination anyway if you want. You could also just speculate future content if you want.
I've thought of a few possible scenarios.
1. New Continent: We've explored over half of Tamriel at this point. While it's likely a sequel would contain a few key zones here it's also likely a new continent would be featured to draw veterans of ESO back in. Akavir would be the likely choice here. We all know we want to go there.
2. Different Era: I think this would be the most basic way to launch a sequel. I'm not sure how likely it is, but it would probably be pretty simple to design compared to Akavir or:
3. Planes of Oblivion and/or Ruined Tamriel: This idea would be a centered around Tamriel at the end of a long cycle. Daedric princes have invaded and reshaped the world, or are in the process of doing so. We would see a lot of travelling to other realms and zones would be completely different due to the destructive nature of some princes. Dragons could return again as well and finally fulfill the prophecy in Skyrim.
xenowarrior92eb17_ESO wrote: »@SGT_Wolfe101st well what can I say? I don't like consoles besides this its about my wildest dream also you go ahead and tell me how to fit a 10 button action bar or more and swapping on a controller.
@Uviryth WoW 2 didn't happened and don't think it will... only Destiny 2 happened...(when you feel that you just didn't failed enough the 1st time!)
DedEmbryonicCell19 wrote: »Not sure why we would need a second instalment .. isn't the point of an MMO, is to build on what you already have?
Can't really vote since none of them cover, Not Needed ..
DedEmbryonicCell19 wrote: »Not sure why we would need a second instalment .. isn't the point of an MMO, is to build on what you already have?
DedEmbryonicCell19 wrote: »Not sure why we would need a second instalment .. isn't the point of an MMO, is to build on what you already have?
You cannot build much on what you already have. Yes, you can add new modules to the base game though, but it's almost impossible to rebuild something already existed. It is too hard, it will cost a lot of money and time, and it may cause a lot of problems in code in the future.
You can do tweaks, you can add new zones. But... To do underwater gameplay in ESO? Get rid of loading screens between world zones and/or houses? Make meaningfull PvP in overland zones? Implement vampires/werewolfs/necromancers and do it that they can fit in existing gameplay mechanics and story well? Nah, not gonna happen.
That's why they make sequels and 2.0 versions in programs/games.
Mangybeard wrote: »Keep in mind this won't happen for ages if ever. Just use your imagination anyway if you want. You could also just speculate future content if you want.
I've thought of a few possible scenarios.
1. New Continent: We've explored over half of Tamriel at this point. While it's likely a sequel would contain a few key zones here it's also likely a new continent would be featured to draw veterans of ESO back in. Akavir would be the likely choice here. We all know we want to go there.
2. Different Era: I think this would be the most basic way to launch a sequel. I'm not sure how likely it is, but it would probably be pretty simple to design compared to Akavir or:
3. Planes of Oblivion and/or Ruined Tamriel: This idea would be a centered around Tamriel at the end of a long cycle. Daedric princes have invaded and reshaped the world, or are in the process of doing so. We would see a lot of travelling to other realms and zones would be completely different due to the destructive nature of some princes. Dragons could return again as well and finally fulfill the prophecy in Skyrim.
DedEmbryonicCell19 wrote: »DedEmbryonicCell19 wrote: »Not sure why we would need a second instalment .. isn't the point of an MMO, is to build on what you already have?
You cannot build much on what you already have. Yes, you can add new modules to the base game though, but it's almost impossible to rebuild something already existed. It is too hard, it will cost a lot of money and time, and it may cause a lot of problems in code in the future.
You can do tweaks, you can add new zones. But... To do underwater gameplay in ESO? Get rid of loading screens between world zones and/or houses? Make meaningfull PvP in overland zones? Implement vampires/werewolfs/necromancers and do it that they can fit in existing gameplay mechanics and story well? Nah, not gonna happen.
That's why they make sequels and 2.0 versions in programs/games.
1) LOL .. You don't need to totally make a new game to implement those things ..
2) ESO doesn't need an overhaul, it just needs tweaks and fixes .. some big, some small, but a complete overhaul isn't needed ..
3) You don't need to make a new game to implement underwater gameplay or PVP overland zones ..
DedEmbryonicCell19 wrote: »Not sure why we would need a second instalment .. isn't the point of an MMO, is to build on what you already have?
You cannot build much on what you already have. Yes, you can add new modules to the base game though, but it's almost impossible to rebuild something already existed. It is too hard, it will cost a lot of money and time, and it may cause a lot of problems in code in the future.
You can do tweaks, you can add new zones. But... To do underwater gameplay in ESO? Get rid of loading screens between world zones and/or houses? Make meaningfull PvP in overland zones? Implement vampires/werewolfs/necromancers and do it that they can fit in existing gameplay mechanics and story well? Nah, not gonna happen.
That's why they make sequels and 2.0 versions in programs/games.
Different devs.
vamp_emily wrote: »Honestly by the time ESO 2 comes out most of us will be jobless and AI interfaces will be mapped to our brains so we will be able to play ESO 2 all the time.