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Gold cost for outfitting must go

Recremen
Recremen
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As I brought up in much more detail in my Outfit System Praise, Criticism, and Commentary thread, having a per-use cost for a cosmetic system is a new and bad idea.

It most hurts the people who have most been looking forward to this system, those who are already scraping the bottom of the barrel just to finish their motif collections or to buy cash shop costumes to fill all their aesthetic needs.

It won't drive revenue generation for the company because the cash options are either undesirable (outfit change tokens) or don't actually solve the problem (extra outfit slots).

I'm already down 30k gold on the template character just from changing my outfit enough to get the screenshots for the other thread. In a single day. That is ridiculous!!

Just completely scrap the gold cost. It is useless. We don't need more gold sinks. I am drowning in gold sinks between the luxury vendor and the golden and houses and motifs and master writs and furnishing recipes, not to mention expenditures for new build ideas. We are 100% all set on gold sinks. If people aren't spending their gold, then they are frankly not engaging with the game's systems, because I am getting absolutely smothered over here.

At the very least, ESO+ memebers should be able to change their outfits at no additional cost. A transmog system was one of the most requested features from that Ideas for ESO Plus thread ZOS made, and while we're all thrilled that the system is open to everyone, nobody is thrilled at the prospect of a per-use cost, something that's never been done for a cosmetic system in the history of the game. If ESO+ members can use it for free then that's two birds with one stone, basically.
Men'Do PC NA AD Khajiit
Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • ak_pvp
    ak_pvp
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    Not going to happen. Things like the imperial/moragtong have the express bonus of not costing gold to change. Outfit change tokens are also sold in the CS which I believe is to skip the gold cost.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Oakmontowls_ESO
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    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Dyeing is free still.
  • Nolic1
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    The cost is not that bad on armor and dyes there really in a good place the weapons on the other hand cost more and I think they need to be brought down to meet or be on par with the other items in pricing. 6k to change a weapon skin on the rare ones is ouch if it was say 3k to 4k gold it would fit better into the pricing system and would be a better over all price point and gold sink then charging more cause its a weapon which is what many wanted this for besides the monster sets.
    Sherman from Sherman's Gaming

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  • Recremen
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    The gold cost is pretty low for what it is giving you. The only change I would like to see is maybe giving eso + a free slot or maybe decreasing the price for eso+ because as it stands eso+ has no benefit in this base game system.

    As I explained in my more detailed post, an extra outfit slot does nothing to address the underlying problem. The pain point is per-use cost. You still have to pay to create a new outfit for your extra outfit slot, and then you still have to pay every time you want to change things up, which for many of us is "extremely frequently". The benefit of more outfit slots is the ability to save exceptional looks that you know you'll want to come back to, and the freedom to change into those looks out in the field, without having to find a dye station. That's it. That's still worth my money, don't get me wrong, but it doesn't solve the big problem with the system.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Sigtric
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    Recremen wrote: »
    Aliyavana wrote: »
    I think its necessary for more hold sinks as good is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's already so many gold sinks, though! And gold is not that easy to make unless you're strictly farming for gold. If you actually play the content or PvP then gold is actually very precious. Indeed, some systems, like any kind of crafting, will actually have you operating at a loss!
    Gold sinks are important for mmo economies.

    Cool then the dozen existing gold sinks don't need competition.

    I'm still not sure how I feel about the gold costs as they are currently but the bolded bit??? I make ~100k a day on the weekends if I just play the game and sell all the trash I pick up + quest rewards + guild store anything valuable... money is not that hard to make.
    <Skål> [PC/NA]- An End Game Content Guild for Everyone
    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
  • NyassaV
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    I'm fine with a gold sink but this needs to be done and values differently
    Flawless Conqueror ~ Alliance Warlord
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  • Sigtric
    Sigtric
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    Taysa wrote: »
    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Dyeing is free still.

    Then it's bugged, because I was charged for it.

    If you open the dye station and make sure the toggle in the upper left is set to NO OUTFIT, you are then dying your actual armor and there is no cost. If you click the costume tab to dye the equipped costume there is also no cost. The cost only applies if you are on OUTFIT 1 (or additional # outfit slots)
    <Skål> [PC/NA]- An End Game Content Guild for Everyone
    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
  • HeroOfNone
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    Recremen wrote: »
    Aliyavana wrote: »
    I think its necessary for more hold sinks as good is easy to make in this game. I think that dye costs should be removed however and eso plus members can use this feature free of charge

    There's already so many gold sinks, though! And gold is not that easy to make unless you're strictly farming for gold. If you actually play the content or PvP then gold is actually very precious. Indeed, some systems, like any kind of crafting, will actually have you operating at a loss!
    Gold sinks are important for mmo economies.

    Cool then the dozen existing gold sinks don't need competition.

    Could you list out several of the gold sinks and how this additional sink is negatively impacting your game in anyway different from today on live? It may be a pain to get the hold to get the exact look you've dreamed of, but it shouldn't prevent you from farming out and crafting a look you like from the motifs that you have. You also have costumes as well if it's a dropped set.

    To me this is a cosmetic gold sink, like housing. Something that looks nice but won't get you much in terms of better loot, higher dps, or more kills; meaning it's optional. That's just my opinion though.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Voxicity
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    It's an extremely small amount of gold. Get over it. 30K can be farmed in 10 minutes, or half an hour if less experienced.
  • Taysa
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    Sigtric wrote: »
    Taysa wrote: »
    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Dyeing is free still.

    Then it's bugged, because I was charged for it.

    If you open the dye station and make sure the toggle in the upper left is set to NO OUTFIT, you are then dying your actual armor and there is no cost. If you click the costume tab to dye the equipped costume there is also no cost. The cost only applies if you are on OUTFIT 1 (or additional # outfit slots)

    I was referring to an OUTFIT to begin with, not a costume/your actual armor.

    I even said specifically the word "outfit." It's like you guys didn't read lol
    Edited by Taysa on January 9, 2018 6:28PM
    5/24/18: The day ZoS suspended my forum account for trolling a troll.
  • Sigtric
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    Taysa wrote: »
    Sigtric wrote: »
    Taysa wrote: »
    Taysa wrote: »
    Using as argument the cost of changing outfits specifically to get numerous screenshots to show off features or motifs is disingenuous. This is a highly artificial scenario that doesn't really have any bearing on realistic use of the system.

    Here's a more realistic scenario.

    Player dyes an outfit that looks good in whatever horrid lighting effect was available to them at the time. Player then goes out into the wilderness and realizes that in natural sunlight, they look like a power ranger on an acid trip. Player then has to go back and pay for another dye job and hope that one is better. Rinse and repeat, rinse and repeat.


    Dyeing is free still.

    Then it's bugged, because I was charged for it.

    If you open the dye station and make sure the toggle in the upper left is set to NO OUTFIT, you are then dying your actual armor and there is no cost. If you click the costume tab to dye the equipped costume there is also no cost. The cost only applies if you are on OUTFIT 1 (or additional # outfit slots)

    I was referring to an OUTFIT to begin with, not a costume/your actual armor.

    I even said specifically the word "outfit." It's like you guys didn't read lol

    I blame horrible threading in this. All I saw was this bit. lol


    >Dyeing is free still.

    >>Then it's bugged, because I was charged for it.
    <Skål> [PC/NA]- An End Game Content Guild for Everyone
    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
  • idk
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    I think OP does not understand the intent if the design.

    It's intended that if someone wants multiple appearances they will buy multiple tabs. The only good costs is the initial setting of an appearance. If your constantly changing it then your obviously going to incur a higher costs.

    I've seen this in other games, pretty much like this, and it worked just fine. Though there are always some who thing everything should be different.
    Really, idk
  • kojou
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    Voxicity wrote: »
    It's an extremely small amount of gold. Get over it. 30K can be farmed in 10 minutes, or half an hour if less experienced.

    Agreed... or do some dailies and crafting writs to pay for it.
    Playing since beta...
  • HaruKamui
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    It's needed to drive the economy.
    A trickster; both light and dark, heroic and villainous, foolish and wise.

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  • Nihility42
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    Gold is so ridiculously easy to make. You won't change your outfit 30k worth every day or even every week, Once you find outfits you like, you'll settle in. Gold sinks are important and the way this is set up the cost is really low. 30k to get outfits set up is insignificant. One decent motif will cost more than that.
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