I don't agree that the motif being handed out "devalues" what people did to get it, because they had it for much longer and still accomplished the things for themselves, but I do think it might be nice to see a new Cadwell's Silver reward in place of the motif. Not something that would require people with max characters who might have done it a bunch of times to do it again, but just something to make the quest completion more rewarding. Maybe increased gold for the quest, or an experience scroll to help people doing it for the first time catch up on CP during Cadwell's Gold.
@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric
@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric
This is a good idea and is a more relevant reward imo
Oakmontowls_ESO wrote: »I would rather them get a choice of the purple motif books (daedric, primal, ancient elf) since the suggestion of the op would limit soul shriven to 1 motif per account.
Wreuntzylla wrote: »@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric
This is a good idea and is a more relevant reward imoOakmontowls_ESO wrote: »I would rather them get a choice of the purple motif books (daedric, primal, ancient elf) since the suggestion of the op would limit soul shriven to 1 motif per account.
With all due respect, this is a silly idea. These motifs go for peanuts on guild traders. This weekend, while farming urns for furniture recipes, I received probably 5-6 of each. Might as well give level 40 players 100 of each style stone for the alliance motifs, at least that would be somewhat useful.
Wreuntzylla wrote: »If you don't like PvE or PvP, the requirements to do either should be minimal for enjoying the content you favor.
The soul shriven motif was added as reward well after release. Many of my alts simply received it in the mail. Why did I have alts that completed silver? Back then, you could not go to all three alliance territories without completing silver. Similarly, you could not go to any other alliance until you completed the main quest line.
They removed all the prerequisites for traveling to foreign lands to accommodate the 'play as you want' crowd. Now they are moving the reward down a bit so that you can get it even if you have no interest in helping any other alliance or PvE in general. I don't see a problem with that.
This reminds me of all the whining from PvPers when they severely nerfed the amount of AP required to max the alliance skills, and again when they buffed the amount of AP you receive in PvP. PvE folks needed vigor and (at that time) barrier. I did not have a problem with making it easier for PvE'rs who did not like PvP.
I craft to fuel the enjoyment my friends and I have in PvP. I do not like running the same content over and over for gear or whatever else motivates PvE play. In exchange for nerfing AP requirements, ZoS helped me out by providing impen monster helms for AP. I was ecstatic, I could get what I needed without doing something I don't particularly enjoy. The PvE folks wailed incessantly.
Dropping a motif that improves your chance for master writs is a good thing for both PvE'rs and PvPers. I say this even though the change won't help me at all. I've played this game for too long for it to matter.
Wreuntzylla wrote: »@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric
This is a good idea and is a more relevant reward imoOakmontowls_ESO wrote: »I would rather them get a choice of the purple motif books (daedric, primal, ancient elf) since the suggestion of the op would limit soul shriven to 1 motif per account.
With all due respect, this is a silly idea. These motifs go for peanuts on guild traders. This weekend, while farming urns for furniture recipes, I received probably 5-6 of each. Might as well give level 40 players 100 of each style stone for the alliance motifs, at least that would be somewhat useful.
So why should they go with the silly idea of handing out a motif you have to earn instead of giving them a classic motif? Lvl 40 alot of seedlings can get just by dolmen grinding, how is it fair to get anything more than primal or daedric?
Wreuntzylla wrote: »If you don't like PvE or PvP, the requirements to do either should be minimal for enjoying the content you favor.
The soul shriven motif was added as reward well after release. Many of my alts simply received it in the mail. Why did I have alts that completed silver? Back then, you could not go to all three alliance territories without completing silver. Similarly, you could not go to any other alliance until you completed the main quest line.
They removed all the prerequisites for traveling to foreign lands to accommodate the 'play as you want' crowd. Now they are moving the reward down a bit so that you can get it even if you have no interest in helping any other alliance or PvE in general. I don't see a problem with that.
This reminds me of all the whining from PvPers when they severely nerfed the amount of AP required to max the alliance skills, and again when they buffed the amount of AP you receive in PvP. PvE folks needed vigor and (at that time) barrier. I did not have a problem with making it easier for PvE'rs who did not like PvP.
I craft to fuel the enjoyment my friends and I have in PvP. I do not like running the same content over and over for gear or whatever else motivates PvE play. In exchange for nerfing AP requirements, ZoS helped me out by providing impen monster helms for AP. I was ecstatic, I could get what I needed without doing something I don't particularly enjoy. The PvE folks wailed incessantly.
Dropping a motif that improves your chance for master writs is a good thing for both PvE'rs and PvPers. I say this even though the change won't help me at all. I've played this game for too long for it to matter.
Ok so am evening of dolmen grinding should get you a motif that requires a time investment? Devalues it completly
Wreuntzylla wrote: »Wreuntzylla wrote: »@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric@ZOS_GinaBruno please replace the lvl 40 reward with a choice between primal, ancient elf, and daedric
This is a good idea and is a more relevant reward imoOakmontowls_ESO wrote: »I would rather them get a choice of the purple motif books (daedric, primal, ancient elf) since the suggestion of the op would limit soul shriven to 1 motif per account.
With all due respect, this is a silly idea. These motifs go for peanuts on guild traders. This weekend, while farming urns for furniture recipes, I received probably 5-6 of each. Might as well give level 40 players 100 of each style stone for the alliance motifs, at least that would be somewhat useful.
So why should they go with the silly idea of handing out a motif you have to earn instead of giving them a classic motif? Lvl 40 alot of seedlings can get just by dolmen grinding, how is it fair to get anything more than primal or daedric?
The point of my first post is that it was a reward introduced because you essentially had to PvE through silver and gold. If you can't go to other alliances, you can't have access to their guild traders. From an EP perspective, you had to complete silver to use the merchants in Rawl Kha, because that's where the most prolific trade guilds were. You had to finish Gold to get to Wayrest trade guilds, but they were not as important as Mournhold and rawl 'Kha (early on, it's different now).
They removed those constraints. So now the only reason to PvE is either if you want to or if you need the motif. A reward should never be the reason to complete content. The content should be good enough to be its own reward. By moving it to level 40, ZoS continues the trend of not forcing people to do those things they don't want to do.
Edit: Should never be the sole reason to complete content.
Wreuntzylla wrote: »Wreuntzylla wrote: »If you don't like PvE or PvP, the requirements to do either should be minimal for enjoying the content you favor.
The soul shriven motif was added as reward well after release. Many of my alts simply received it in the mail. Why did I have alts that completed silver? Back then, you could not go to all three alliance territories without completing silver. Similarly, you could not go to any other alliance until you completed the main quest line.
They removed all the prerequisites for traveling to foreign lands to accommodate the 'play as you want' crowd. Now they are moving the reward down a bit so that you can get it even if you have no interest in helping any other alliance or PvE in general. I don't see a problem with that.
This reminds me of all the whining from PvPers when they severely nerfed the amount of AP required to max the alliance skills, and again when they buffed the amount of AP you receive in PvP. PvE folks needed vigor and (at that time) barrier. I did not have a problem with making it easier for PvE'rs who did not like PvP.
I craft to fuel the enjoyment my friends and I have in PvP. I do not like running the same content over and over for gear or whatever else motivates PvE play. In exchange for nerfing AP requirements, ZoS helped me out by providing impen monster helms for AP. I was ecstatic, I could get what I needed without doing something I don't particularly enjoy. The PvE folks wailed incessantly.
Dropping a motif that improves your chance for master writs is a good thing for both PvE'rs and PvPers. I say this even though the change won't help me at all. I've played this game for too long for it to matter.
Ok so am evening of dolmen grinding should get you a motif that requires a time investment? Devalues it completly
You can either buy every other motif off a guild trader or through the Crown store. Does that devalue every other motif completely? I can make 100,000 gold a day in a couple of hours...
I'm not saying the reward shouldn't be replaced, but it should be replaced with something that doesn't block other content. Like a skin or something.
Taleof2Cities wrote: »TO CLARIFY A LOT OF MISINFORMATION IN THIS THREAD NOT RELATED TO THE OP'S ARGUMENT:
- There will be an extra character spot (#15) available for all players ... including those who want to experience the skill level system and rewards on a new character but already have 14 vet toons.
- Rewards will not be applied retroactively.
- Collectible rewards (not consumables and gear) are account-wide. You can only earn them once per account while leveling a new character. This includes the costume, crown crates, and horse.
- The soul shriven motif is a consumable. As currently proposed by ZOS in the PTS patch notes, each new character that reaches level 40 will earn the soul shriven motif.
The patch notes make no mention of what happens to characters level 40 or above who fail to complete Cadwell's Silver before the February patch drop. But, all the other points above are clear.
Nocturnal_Annoyance wrote: »I think instead of giving out the soul shriven motif, the level advisor should give the motif book for whatever alliance the character is. That way it's still something gold and shiny and they can leave soul shriven where it is (and where it needs to remain).
This is what making me really salty about this:
BEFORE:
--you had to complete the main Quest, Coldharbour and the 5 main quests for the next faction to get Soul Shriven
--When it was introduced, it was a RETRO ACTIVE reward, so anyone who had done all that work previously got it
NOW WITH THE LVL ADVISER:
--you can grind dolmens, get skyreach carries or use a bot train*** until you hit lv 40, so you basically don't even need to play the game at all
--it's NOT retroactive, so that new toon you leveled to 50 over the New Life event will still need to do Cadlwell's Silver to get it. Say hi to all the bot trains leveling up people's toons for the adviser rewards while you're at it.
"But it's an ugly motif, no one cares, wah wah wah"
1) Some of the weapon models are quite popular, especially the sword, bow, staff and battle axe
2) you get an achievement for learning this motif that counts towards earning master writs
3) I repeat, YOU GET AN ACHIEVEMENT FOR IT THAT COUNTS TOWARDS EARNING MASTER WRITS
Pay attention to #2/#3. I repeated for it a reason. I'm gonna rant for a sec, bear with me:
One of the things that really attracted me to ESO was its promise of a very involved crafting system tat requires players to really invest time in order to acquire crafting skills. Then when they added the master writs, they said--ZOS SAID THIS--that it was a system designed for people who INVESTED the time and effort into the crafters. While just given away a full motif that comes with it its own, full achievement that counts towards earning more master writs may not matter to many who haven't invested in a master crafter so far, but to me, who has, it's a very worrying sign that in the very near future ZOS is going to be chipping away at this aspect of the game and making it much easier, and probably monetizing along the way, to get a master crafter and master writs. I see things like Trait Tokens, Crown Inspiration Scrolls, Crown Master Writs and the like in the future. And no, I don't want that. I know a lot of people do because they lazy and the way ZOS is taking the game, less and less progression is being asked of the players, so now players are resenting any progression is any form. But as someone who happily spent the time making a crafter, who really enjoyed it and got a real sense of progression and accomplishment from it, I think this is a very bad downgrade for the game and community.
If they do just end up watering down the crafting system, then honestly, part of me is glad that I seen the end in sight of my own goal of mastering end-game content so I can leave this game and not deal with ZOS' drama anymore. Adding more content isn't want keeps players like me around--it's giving us something to work at and get good at--and being rewarded for it--because that's what's fun for us. You don't get good when things that are just given to you for hanging around dolmens and soaking up the XP (or hiring a bot runner to level your toon***). But that seems to be the kind of player this game is being geared toward more and more.
*** Yeah, yeah, I know, bots aren't "legal" but given how slow ZOS is to respond to them, more than few people will be farming these awards with bots--and I suspect for the crates in particular since crown gems are account-wide--so expect a real uptick in them.
ForgeMother wrote: »Soul shriven does make sense for a second motif to be given out to everyone - but yeah I'm a little bummed that it isn't apparently being replaced with anything for silver. Silver and Gold is a significantly long quest line. There should be a reward for completing it. Even if it's not another motif I hope they replace it with something.
Wreuntzylla wrote: »If you don't like PvE or PvP, the requirements to do either should be minimal for enjoying the content you favor.
The soul shriven motif was added as reward well after release. Many of my alts simply received it in the mail. Why did I have alts that completed silver? Back then, you could not go to all three alliance territories without completing silver. Similarly, you could not go to any other alliance until you completed the main quest line.
They removed all the prerequisites for traveling to foreign lands to accommodate the 'play as you want' crowd. Now they are moving the reward down a bit so that you can get it even if you have no interest in helping any other alliance or PvE in general. I don't see a problem with that.
This reminds me of all the whining from PvPers when they severely nerfed the amount of AP required to max the alliance skills, and again when they buffed the amount of AP you receive in PvP. PvE folks needed vigor and (at that time) barrier. I did not have a problem with making it easier for PvE'rs who did not like PvP.
I craft to fuel the enjoyment my friends and I have in PvP. I do not like running the same content over and over for gear or whatever else motivates PvE play. In exchange for nerfing AP requirements, ZoS helped me out by providing impen monster helms for AP. I was ecstatic, I could get what I needed without doing something I don't particularly enjoy. The PvE folks wailed incessantly.
Dropping a motif that improves your chance for master writs is a good thing for both PvE'rs and PvPers. I say this even though the change won't help me at all. I've played this game for too long for it to matter.
Ok so am evening of dolmen grinding should get you a motif that requires a time investment? Devalues it completly
CromulentForumID wrote: »Wreuntzylla wrote: »If you don't like PvE or PvP, the requirements to do either should be minimal for enjoying the content you favor.
The soul shriven motif was added as reward well after release. Many of my alts simply received it in the mail. Why did I have alts that completed silver? Back then, you could not go to all three alliance territories without completing silver. Similarly, you could not go to any other alliance until you completed the main quest line.
They removed all the prerequisites for traveling to foreign lands to accommodate the 'play as you want' crowd. Now they are moving the reward down a bit so that you can get it even if you have no interest in helping any other alliance or PvE in general. I don't see a problem with that.
This reminds me of all the whining from PvPers when they severely nerfed the amount of AP required to max the alliance skills, and again when they buffed the amount of AP you receive in PvP. PvE folks needed vigor and (at that time) barrier. I did not have a problem with making it easier for PvE'rs who did not like PvP.
I craft to fuel the enjoyment my friends and I have in PvP. I do not like running the same content over and over for gear or whatever else motivates PvE play. In exchange for nerfing AP requirements, ZoS helped me out by providing impen monster helms for AP. I was ecstatic, I could get what I needed without doing something I don't particularly enjoy. The PvE folks wailed incessantly.
Dropping a motif that improves your chance for master writs is a good thing for both PvE'rs and PvPers. I say this even though the change won't help me at all. I've played this game for too long for it to matter.
Ok so am evening of dolmen grinding should get you a motif that requires a time investment? Devalues it completly
It's also completely devalued if the person who gets it has no interest in crafting. This is a whole lot of angst over a motif. Is getting this motif really the "prestige" part of completing Silver? I would think it's the skyshards and skill points, and content.
Kiralyn2000 wrote: »
This is an MMO. "Experience may change."
Just like an old raid getting patched easier in WoW ("How dare they let other people get the shiny shoulder pads that I worked my a** off for!" cry the whiny raiders), your class/gear set (which you worked so hard to perfect) getting nerfed, or that zone that you loved getting nuked by a storyline shift (Cataclysm, whee)....
...things change. Congrats that you had the "pride"/whatever of having that thing for the last few years. It's not forever. That's MMOs. /shrug
Let's reiterate this: characters that hit 50 but haven't done Silver will be potentially locked out of a motif. That's the part that bothers me. Any extra motif will increase the chances of getting master writs from daily ordinary writs. No character should ever be locked out of an achievement. So either keep it at reward also for Silver, or give another reward for Silver and give it retroactively to all characters who have hit 40.
GimpyPorcupine wrote: »Let's reiterate this: characters that hit 50 but haven't done Silver will be potentially locked out of a motif. That's the part that bothers me. Any extra motif will increase the chances of getting master writs from daily ordinary writs. No character should ever be locked out of an achievement. So either keep it at reward also for Silver, or give another reward for Silver and give it retroactively to all characters who have hit 40.
And retroactively give the new Silver reward to characters who have already completed it.
Another suggestion: give Crafting Motif 10: Imperial Style instead of Crafting Motif 29: Soul-Shriven Style as a Lvl. 40 reward.