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PTS Update 17 - Feedback Thread for Outfit System

  • Radiance
    Radiance
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    Are there any plans to be able to incorporate items with no associated motif into our outfit repertoire? I have an item called Volar's Crescent Staff that I've been holding on to for years waiting for a transmog system, but because there's no motif tied to it (the system lists it as daedric and the thumbnail is imperial but the staff is neither of those things), I can't use it in an outfit, which is a little disappointing. I know there are only a handful of these "unique" items (Encasement of Anguish being another one) so this is probably not a priority but man..I'd love to be able to use this staff! It has garbage stats so I'd gladly go for some kind of consume option that eats the staff but adds it to my weapon styles.

    This hat called Cowl of The Hawk's Eye is listed as Primal, I believe but it is one of the many Unique Styles that can not be crafted... Is it on test or will it ever be included along with other unique styles!?
    HawksEyeVet12Female5.png
  • Esha76
    Esha76
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    Was the system easy to understand?

    Yes.

    Did you have any trouble finding an Outfit Station or accessing it?

    No

    Did you find the Outfit System to be fun?

    I can see myself spending a lot of time on this previewing other styles.

    Did you use gold or Outfit Tokens to change your Outfits?

    Gold. I don't see myself ever spending real money on tokens.

    Do you have any other general feedback?

    Not happy about changing dyes costing gold... at all. As in... I hate it. Completely unnecessary to charge players now to charge their colors.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Was the system easy to understand?
    Yes
    Did you have any trouble finding an Outfit Station or accessing it?
    Nope
    Did you find the Outfit System to be fun?
    Yes I had a lot of fun mixing and matching different styles to make an outfit that looked awesome.
    Did you use gold or Outfit Tokens to change your Outfits?
    Gold
    Do you have any other general feedback?
    Great system and I look forward to using it when it goes live.
  • StopDropAndBear
    StopDropAndBear
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    Dyeing costumes and your equipped gear is still free, it's just dyeing your Outfit that costs gold.

    Here's something weird: if I dye each slot individually for my outfit, it costs 50 gold per armor item (so 50 gold to change any number of dye channels on a given piece of armor, regardless of how many you change), and 350 for weapon, for a total of 700 gold. If I use the paint can "dye all" it costs 4550 gold though? Where's all that extra cost coming from?
  • Snowfaeriewings
    Snowfaeriewings
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    So the Extra outfits do not seem to be on the crown store i looked everywhere. And then when I did open the station the dropdown box brought me to the crown store with nothing there. I did not read the patch notes though so maybe it was already in there. about it not being accessible atm
  • Danikat
    Danikat
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    Was the system easy to understand?

    Mostly yes. It was confusing at first but because it's the PTS I wasn't worried about clicking things to see what happened (because if I mess something up it doesn't matter) so I was just experimenting with everything and I think I figured it out. Making an outfit out of styles I had unlocked and dying it was fairly obvious.

    It took a while to realise you could also preview styles you don't have unlocked, because this is an option we've never had before. (We can see locked costumes, mounts etc. in the collections menu but not preview them, and there's been no way to preview motifs before now.)

    I really like this feature - both for planning future outfits and for deciding what I want to use when crafting. Until now I've had to rely on 3rd party websites to show me what different motifs look like and try to imagine what they'll look like on my characters with the dyes I want to use, so being able to actually see that is a big step forward. I like that we can do this without visiting an outfit station too, it'll be helpful for deciding if I want to use some pieces before binding them, or for deciding if I want to keep or sell a motif.

    Did you have any trouble finding an Outfit Station or accessing it?

    No, I just went to places I remembered there being a dye station. The new map icon did confuse me at first, because it looks nothing like the old one and I can't tell what it's supposed to be so it's not at all intuitive, but because I knew dye stations had been converted into outfit stations and I knew where to find one I was able to work it out.

    Did you find the Outfit System to be fun?

    I'm not sure fun is the word for it but I like to have options for what my characters wear, so I'm going to find this useful. Because it costs gold to change an outfit, or even to change the dyes, I doubt I'll use it often. I'll probably put together 1 outfit for each character with my favourite pieces for them and then switch between that and their actual armour whenever I'm bored with the one currently showing, but only change the outfit when I unlock new styles or dyes I like even more. (I have costumes too but aside from the one a free crown crate dumped on me they're all specifically chosen to look like non-combat clothing.)

    (But to be fair I don't change my armour or weapon skins often in Guild Wars 2 and it's basically free in that game because I get so many transmutation charges I've never had to buy any. I think it'd have to be completely free to get me to change it all the time.)

    I think my favourite part is actually the preview system - as I said that will come in extremely useful for deciding what styles I want to craft and what motifs I want to buy.

    Did you use gold or Outfit Tokens to change your Outfits?

    Gold. I'm highly unlikely to ever buy outfit tokens (see previous comments about being cheap) so I was primarily interested in the gold cost.

    Do you have any other general feedback?

    The ability to convert to Imperial or Morag Tong styles doesn't appear to be working. I have both upgrades on my account (on both servers - I got the Imperial Upgrade back when it was sold through the website and applied to both and of course Morrowind applies to both servers anyway), but both styles are locked on the outfit station.

    Also I wasn't able to check whether purchasing an outfit slot gives me a 2nd outfit on all my characters or just 1, but if possible I'd strongly recommend you go with the first one. If it's account-wide I will probably (unless it's hugely expensive) buy a 2nd slot right away so I can use 1 for armour + weapons and 1 just for weapons. If it only unlocks on 1 character I will probably never buy more unless it's extremely cheap because I don't really have a main character so buying an extra slot just for 1 feels like a waste of money. Basically you're far more likely to get a sale from me if it's account-wide.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Snowfaeriewings
    Snowfaeriewings
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    Danikat wrote: »


    The ability to convert to Imperial or Morag Tong styles doesn't appear to be working. I have both upgrades on my account (on both servers - I got the Imperial Upgrade back when it was sold through the website and applied to both and of course Morrowind applies to both servers anyway), but both styles are locked on the outfit station."

    Agreed they do not work for me either
    Edited by Snowfaeriewings on January 8, 2018 11:41PM
  • Voxicity
    Voxicity
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    Hide tarbard please please please please please pretty please
  • Taysa
    Taysa
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    Weapon dyes are just as horrible as the recent crown store costumes. Big disappointment on my end.
    5/24/18: The day ZoS suspended my forum account for trolling a troll.
  • rosy_ariete
    rosy_ariete
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    Pls could you unlock colors on templates?
  • Mettaricana
    Mettaricana
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    Cinbri wrote: »
    Transmoged Chests DO NOT hide tabards.

    1. Tabard is important feature of guild system that benefit personalization. Yet in current form you must not wear tabard to see armor, i.e. you transmog system contradict guild system. That's terrible, they should synergize.
    2. Main reason for many people to wear costume is to hide tabard. And for now even with transmog they still will be forced to do it.
    3. Another bunch of people already use craftable setups in needed style, so they won't benefit much from transmog. And since I one of those, point 2 is viable for me too - I have to wear costume because my perfectly-looking armor is hided by tabard, and thus won't get any usefulness from new fashion system.
    4. What the reason to make chest in perfect style if it will be hided by tabard anyway?!

    @ZOS_GinaBruno make transmoged chests to hide tabard, or grant us option to hide it. Current functionality is flaw.

    As you can see on screen below. Full glass transmoged armor, yet most important part of it is invisible:
    glass.jpg

    P.S.: thx for reducing size of Engine back.

    Do people really need tabards that badly?
  • notyuu
    notyuu
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    feedback
    -outfit system
    all in all it's almost exactly what I wanted from a system like this, however the lack of a "none" option to render certain Armour pieces non visible is a minor letdown as is the inability to put a sword skin on a staff..cuz a magic shooting sword would be awesome

    -motif note
    Giving out the soul shriven motif as a reward for leveling, that kinda just spits in the eye of everybody that's done cadwell's silver in-order to unlock said motif, so either remove it from the leveling items given and replace it with something else..a complete racial motif pack or something for example orrr update cadwell's silver to give another more..substantial reward (and possibly retroactively granting said reward to people that have already done it)
  • Elsonso
    Elsonso
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    My opinion: Outfits should not hide the tabard. ZOS did it right.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • FrancisCrawford
    FrancisCrawford
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    RPGrenade wrote: »

    First, dyes now cost gold to use, where they didn't before.

    That's bad. Very bad. :(

    Now, those of with access to the PTS have the clunky workaround of making our decisions there and reimplementing them on Live, but only when our characters are actually active on the PTS. Console users, however, don't even have that option.
    Edited by FrancisCrawford on January 9, 2018 1:13AM
  • jcaceresw
    jcaceresw
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    Was the system easy to understand?
    Yes

    Did you have any trouble finding an Outfit Station or accessing it?
    No

    Did you find the Outfit System to be fun?
    Yes, but could improve. See feedback.

    Did you use gold or Outfit Tokens to change your Outfits?
    Gold only. I can't find any indication on where I can get the outfit tokens.

    Do you have any other general feedback?

    a) In the filter, please add a option to show all armor and weapon types grouped per motif. It would be faster for us to select the armor/weapon type we want from a specific motif. An approximate grouping visual could be like this (by example, for a starting race motif):

    [Argonian]
    [Light 1][Light 2][Light 3][Light 4]
    [Medium 1][Medium 2][Medium 3][Medium 4]
    [Heavy 1][Heavy 2][Heavy 3][Heavy 4]

    [Nord]
    [Light 1][Light 2][Light 3][Light 4]
    [Medium 1][Medium 2][Medium 3][Medium 4]
    [Heavy 1][Heavy 2][Heavy 3][Heavy 4]

    b) Was not supposed that motifs were account wide enabled for the outfit purposes? I logged on a old character that have learned some of the motifs (about 26 of them) but was unable to use the DLC and crown motifs my main crafter had learned (about 50 of them). Hope this is a bug because I was expecting to test that feature.
  • Annalyse
    Annalyse
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    [*] Was the system easy to understand?

    Somewhat. I went to my household dye station to test it out, but it took me some time to figure out how to actually get to an "outfit." It would be a little easier if it was just another button with the other options on the right side instead of the drop down box on the left that I hadn't even noticed. But once I was on the outfit slot, things were pretty obvious.

    [*] Did you have any trouble finding an Outfit Station or accessing it?


    I just used a dye station that I had in one of my houses and it worked fine.

    [*] Did you find the Outfit System to be fun?

    It was time consuming! I found it a little frustrating trying to choose a shield when I could not make my character put her weapon and shield away, because some of them don't look as good when they are stowed. Because of this I ended up going back and changing the shield twice more, which cost a fair bit of coins. I do appreciate that you can preview the motifs that you don't know though, as it will help me to decide if I want to buy one in the future!

    [*] Did you use gold or Outfit Tokens to change your Outfits?


    I used gold. I wasn't sure what outfit tokens were.

    [*] Do you have any other general feedback?

    A few things -
    1. Please fix the hide helmet option! One poster mentioned it was just broken and I really hope that is true. Otherwise this system is of no use to me and it will be back to just costumes.
    2. Please allow an option to make the character stow weapon/shield while in preview (they automatically move to battle stance when you choose the weapon category). It is really hard to see how certain shields and weapons will look without viewing them in the resting position.
    3. I would love a "hide" option for other pieces like shoulders in the future. I got very excited at first seeing the removal option, but was sad that it just reverts it to the style you are wearing.
    4. I really don't think dyeing should have a cost (it never did in the past). My issue with it costing gold is that it is sometimes very hard to see from the preview stance at the dye station if the light of day and location aren't perfect. So many times have I dyed armor in the past only to run a few feet away into different light and realize it looked awful, which led to me redoing it multiple times before being satisfied. I'm fine with the cost of the actual armor choices, but I would like to be able to re-dye a bunch of times to get it just right.

    Aside from that, what is up with the voucher cost of the Outfit Station?? It is only an appearance change, if I am not mistaken, from the much much much much cheaper Dye Station? I was pretty blown away by the 1500 voucher price tag on that - was it perhaps meant to be 150?


  • WaTeR-aBuSeR
    WaTeR-aBuSeR
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    The biggest downside I found is costing gold to dye your armor. It should be free especially for ESO+. Sometimes the color doesn't look the way you want once you start moving around and lighting changes. Currently it costs over 1k to dye all the armor.
    Edited by WaTeR-aBuSeR on January 9, 2018 2:03AM
  • Elsonso
    Elsonso
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    RPGrenade wrote: »

    First, dyes now cost gold to use, where they didn't before.

    That's bad. Very bad. :(

    Now, those of with access to the PTS have the clunky workaround of making our decisions there and reimplementing them on Live, but only when our characters are actually active on the PTS. Console users, however, don't even have that option.

    RPGrenade is not stating this correctly. Dyes are free to use for armor exactly as they are currently on Live. Weapons cannot be dyed. None of this has changed. It is still free were it was free before.

    What costs gold is coloring outfit armor and weapons. It is 50g (on PTS) to color an armor item and 350g (on PTS) to color a weapon. Prices subject to change without warning. Creating and saving outfits is a new capability, and that does cost gold.

    The important thing to take away here is that, on PTS, one can craft some armor, put it on, and dye it, just as they can today on Live. No ability to craft armor and dye it as been removed, and it still costs no gold to do it.
    Edited by Elsonso on January 9, 2018 1:45AM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ImmortalElf13
    ImmortalElf13
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    Was the system easy to understand?

    Yes. Its neatly organized but I did miss the clothing motifs at the bottom of page the first 2 times I went through it. Alphabetical sorting works but the addition of "Hide Racial Motifs" and/or "Hide Incomplete Motifs" would be helpful as well.

    Did you have any trouble finding an Outfit Station or accessing it?

    No. The Dye Stations haven't moved but a tooltip for New Players who don't know what the symbols on the map mean would be useful (or is there one that I missed?).

    Did you find the Outfit System to be fun?

    Yes. To be rid of those Gods awful red weapons at last. I love my Costumes (My main dungeon crawls in a noble's gown) but this gives so many options and hides the fact that my Breton is wearing Nord and Argonian armor because of the set bonus (so weird looking). Adding the option to hide other armor pieces (shoulders, chests, tabards, etc.) would be helpful to show off all of our skins and tattoos, not to mention Role play purposes (My Nord would love to go shirtless through Windhelm).

    Did you use gold or Outfit Tokens to change your Outfits?

    Gold. I couldn't find where to buy the Tokens. Besides between my 5 Trading Guilds I make enough gold to blow a couple thousand on an outfit on occasion. Its not as much of a gold sink as some of the housing option and those are just as cosmetic. Though charging for dyes when you never did before is kind of a kick to the dangling participles. We worked our asses of for the achievements to even unlock all those colors now we're being charged to use them. Not cool.

    Do you have any other general feedback?

    You already stated there will be an update to fix the bugs and (I'm assuming) adjust variables, so I'll withhold further judgement for now.

    Thank you for taking the players' request seriously and giving us this long awaited update. I look forward to seeing what the population does with it.
    Edited by ImmortalElf13 on January 9, 2018 1:57AM
    Pulchra floralibus mitram iuro, tibi desinet.
  • Nox_Noir
    Nox_Noir
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    Was the system easy to understand?
    Pretty much yes.

    Did you have any trouble finding an Outfit Station or accessing it?
    No.

    Did you find the Outfit System to be fun?
    Yes! I spent quite some time looking through the motives and combining different things.
    I especially liked that I could fully customize the appearance of my weapons.
    I also liked that I could view motifs that i didn't even have yet so I could more easily decide what's worth it to farm/buy for me.
    This whole system is such a cool addition, I like it a lot. Thanks so much for adding it to the game!

    Did you use gold or Outfit Tokens to change your Outfits?
    Gold.

    Do you have any other general feedback?
    The only thing I'm really missing is a way to hide not only helmet but also stuff like shoulders and gloves, or even the whole chest to show skins/tattoos. Also tabards, I would like an option to hide them as well so I can show where i belong to without having the damn tabard cover my cool outfit.
  • Alp
    Alp
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    Cinbri wrote: »
    Transmoged Chests DO NOT hide tabards.

    1. Tabard is important feature of guild system that benefit personalization. Yet in current form you must not wear tabard to see armor, i.e. you transmog system contradict guild system. That's terrible, they should synergize.
    2. Main reason for many people to wear costume is to hide tabard. And for now even with transmog they still will be forced to do it.
    3. Another bunch of people already use craftable setups in needed style, so they won't benefit much from transmog. And since I one of those, point 2 is viable for me too - I have to wear costume because my perfectly-looking armor is hided by tabard, and thus won't get any usefulness from new fashion system.
    4. What the reason to make chest in perfect style if it will be hided by tabard anyway?!

    @ZOS_GinaBruno make transmoged chests to hide tabard, or grant us option to hide it. Current functionality is flaw.

    As you can see on screen below. Full glass transmoged armor, yet most important part of it is invisible:
    glass.jpg

    P.S.: thx for reducing size of Engine back.

    If.. you don't want it visible.. why not just take it off..? are you forced to wear it by your guild? and if so why do you want to hide it? did they remove a workaround for you to not follow your guilds rules? this is a silly problem.
  • Taleof2Cities
    Taleof2Cities
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    Today I was able to accomplish a long-standing aspiration of being able to re-create a Yew Order of the Hour Bow at CP160.

    Thank you, ZOS, very much for what has been a very versatile outfitting system so far.

    Please see screenshots below.

    I first crafted a regular Nord CP160 Eternal Hunt bow (second and third screenshots) using my PTS character template.

    I then used the outfit table to overlay the Order of the Hour skin onto it and give it the "dark" (Coldharbour) Yew appearance ... using the unlocked Level 5 refined woodworking dye.

    Finally, I was blessed with bad weather in PTS Daggerfall to take a screenshot of the final outfit overlay which looks remarkably like the original screenshot.

    Thanks again to the ZOS Team(s) that worked hard to make this feature really enjoyable for players.

    Original Screenshot of my Stam DK - 09/30/2016:

    AKUKM7y.png

    Crafted Nord Eternal Hunt Bow (CP160) for testing at the outfit table:

    ItnQA6d.png
    LH7QLbe.png

    Images of the completed outfit overlay in the Character Menu and Collections Menu:

    cY2idYy.png
    B3x6jP6.png

    Final Screenshot with the UI turned off:

    08Rf8eD.png
  • Taleof2Cities
    Taleof2Cities
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    Radiance wrote: »
    This hat called Cowl of The Hawk's Eye is listed as Primal, I believe but it is one of the many Unique Styles that can not be crafted... Is it on test or will it ever be included along with other unique styles!?

    Only crafted styles and a few unique weapons are included in this Update.

    ZOS may (or may not) decide to include unique dropped gear in a later major patch.

    Edited by Taleof2Cities on January 9, 2018 2:55AM
  • WuffyCerulei
    WuffyCerulei
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    The outfit system DOES NOT hide a guild tabard. I'm pretty disappointed with that. I like seeing the armor and donning guild pride, but guild tabards can be pretty ugly and obstrusive.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • kookster
    kookster
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    When dying or applying weapon styles you cannot see the top of most 2 handed weapons.
    Potato Pact - PC NA
  • Gravord
    Gravord
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    Cinbri wrote: »
    Transmoged Chests DO NOT hide tabards.

    1. Tabard is important feature of guild system that benefit personalization. Yet in current form you must not wear tabard to see armor, i.e. you transmog system contradict guild system. That's terrible, they should synergize.
    2. Main reason for many people to wear costume is to hide tabard. And for now even with transmog they still will be forced to do it.
    3. Another bunch of people already use craftable setups in needed style, so they won't benefit much from transmog. And since I one of those, point 2 is viable for me too - I have to wear costume because my perfectly-looking armor is hided by tabard, and thus won't get any usefulness from new fashion system.
    4. What the reason to make chest in perfect style if it will be hided by tabard anyway?!

    @ZOS_GinaBruno make transmoged chests to hide tabard, or grant us option to hide it. Current functionality is flaw.

    As you can see on screen below. Full glass transmoged armor, yet most important part of it is invisible:
    glass.jpg

    P.S.: thx for reducing size of Engine back.

    Maybe its a bug. On last stream they clearly stated outfit is above tabard in the system and should hide it.
    polymorph-costume-outift-tabard-normal gear. Thats the sequence.
    Edited by Gravord on January 9, 2018 3:30AM
  • Esha76
    Esha76
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    Even though, apparently, dyeing only incurs a cost when coloring an outfit item... I still find that unacceptable.

    People seem to be thrilled to have such a gold sink added, and I have absolute zero interest in arguing with anyone about it. I'm still not enjoying having to spend 16k+ to use a motif style I already spent many hours, and gold, to acquire. Then another 4500 to color the damn thing.

    I previewed a whole outfit set of Ebonshadow, and it was 20,550 gold to outfit and color it. I'm disappointed the cost of rare motif styles being as high as 1000 to 2000 per piece. This was a system I wanted to use often. At these prices, despite the fact I have the gold, I won't be using it anywhere near as much as I would have liked to.

    As I don't know how many outfit slots, or cost of each, I am still on the fence about this system. If you only have 2 or 3 characters, and only a handful of motifs learned, what do you care? This will cost you nothing. But someone who has 14 characters, and almost all motifs learned, this is going to get very expensive very fast. Both in gold and real money.

    As much as I want to be thrilled about this, since I have been waiting for it since launch, I see the cost potentially being very limiting for my purposes.
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • FrancisCrawford
    FrancisCrawford
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    RPGrenade wrote: »

    First, dyes now cost gold to use, where they didn't before.

    That's bad. Very bad. :(

    Now, those of with access to the PTS have the clunky workaround of making our decisions there and reimplementing them on Live, but only when our characters are actually active on the PTS. Console users, however, don't even have that option.

    RPGrenade is not stating this correctly. Dyes are free to use for armor exactly as they are currently on Live. Weapons cannot be dyed. None of this has changed. It is still free were it was free before.

    What costs gold is coloring outfit armor and weapons. It is 50g (on PTS) to color an armor item and 350g (on PTS) to color a weapon. Prices subject to change without warning. Creating and saving outfits is a new capability, and that does cost gold.

    The important thing to take away here is that, on PTS, one can craft some armor, put it on, and dye it, just as they can today on Live. No ability to craft armor and dye it as been removed, and it still costs no gold to do it.

    Doesn't matter.

    The key point is that dye station previews are insufficient to help us see how a dye job will really look.
  • Thane_Nol
    Thane_Nol
    Soul Shriven
    This is the official feedback thread for the Outfit System. Specific feedback that the team is looking for includes the following:
    • Was the system easy to understand?
    • Did you have any trouble finding an Outfit Station or accessing it?
    • Did you find the Outfit System to be fun?
    • Did you use gold or Outfit Tokens to change your Outfits?
    • Do you have any other general feedback?

    1. Fairly So
    2. Nope
    3. It is interesting, and nice, but not without flaws
    4. Gold
    5. I think that you should be able to use physical items you posses in your inventory as well as Motif items you already posses because of the many still-unique dungeon styles that are available (Ebon Armory, Hircines Veneer, Necromancer). Not to mention it would make things much more convenient on players to make an outfit (Particularly RPers) whom already have the pieces they want. Finally, I think that you shouldn't be charged at all to dye said pieces of the outfit
    Edited by Thane_Nol on January 9, 2018 5:35AM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alp wrote: »
    Cinbri wrote: »
    Transmoged Chests DO NOT hide tabards.

    1. Tabard is important feature of guild system that benefit personalization. Yet in current form you must not wear tabard to see armor, i.e. you transmog system contradict guild system. That's terrible, they should synergize.
    2. Main reason for many people to wear costume is to hide tabard. And for now even with transmog they still will be forced to do it.
    3. Another bunch of people already use craftable setups in needed style, so they won't benefit much from transmog. And since I one of those, point 2 is viable for me too - I have to wear costume because my perfectly-looking armor is hided by tabard, and thus won't get any usefulness from new fashion system.
    4. What the reason to make chest in perfect style if it will be hided by tabard anyway?!

    @ZOS_GinaBruno make transmoged chests to hide tabard, or grant us option to hide it. Current functionality is flaw.

    As you can see on screen below. Full glass transmoged armor, yet most important part of it is invisible:
    glass.jpg

    P.S.: thx for reducing size of Engine back.

    If.. you don't want it visible.. why not just take it off..? are you forced to wear it by your guild? and if so why do you want to hide it? did they remove a workaround for you to not follow your guilds rules? this is a silly problem.

    @Alp Many people play with nameplates on, so you can see the name of their tabard's guild underneath their name. People usually don't look at the tabards themselves, as matching a tabard's appearance to a guild requires that people actually memorize what each guild's tabard looks like.

    So it's a pretty common and widespread practice for people to wear a tabard so that their nameplate shows their guild name, but then hide the tabard itself underneath a costume, since it's the guild name in the nameplate that people are interested in, not the actual tabard.

    As for why people wear a guild's tabard, there are various reasons, but it's pretty common for people to wear it out of pride for the guild and not because of any sort of requirement. I wear the tabard of my PvE trials guild, even though there is absolutely no requirement (or even encouragement) for the members to do so. I simply like the guild.
    Nightfighters ― PC/NA and PC/EU

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