Emma_Overload wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
You can get the same amount of physical penetration from Maces. Which staff do I choose to get spell penetration? Oh, wait... none of them.
yet 63% have voted yes. i suggest you check ur maths327 thoughts on the topic, which is coincidentally also the number of threads on the subject that already exist on the forum and no, most people still don't like the idea, no matter how many times the same question is repeated by the same 5 players over and over again.Thoughts on this topic?
Right after you check your spelling ...
Emma_Overload wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
You can get the same amount of physical penetration from Maces. Which staff do I choose to get spell penetration? Oh, wait... none of them.
All of them.
Penetrating Magic, the 2nd passive.
That's on top of the 5k spell pen you get from light armor, thus the need for a stamina option that gives some physical penetration.
Just saying
That's only because *most* of the forum players are currently busy banging their heads against their keyboards instead of voting "NO" !327 thoughts on the topic, which is coincidentally also the number of threads on the subject that already exist on the forum and no, most people still don't like the idea, no matter how many times the same question is repeated by the same 5 players over and over again.Thoughts on this topic?
Most? These polls are usually in support of the idea. I hope you dont consider yourself the most :P
Seriously, this whole idea never had any traction. Might as well throw out any sort of character customization and go back to Quake 3.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
Well it's not like they have a weapon damage passive instead or anything. What's your point?
My point is in the post. It's pretty clear.
This isn't a contest to measure whose passives are better. That's certainly not the point. The point is that many people use the second 5-piece to attain something that other builds get passively. The point is to demonstrate that, despite what people seem to think here, the fact that 2H weapons don't count as 2 set pieces is already factored into the balance of other skill lines in the game, e.g., the devs at ZOS aren't fools and didn't build the game like this just to screw 2H users.
And again, huge stretches of this game have been dominated by magicka-based builds, despite the "disadvantage" of 2H weapons, which (again) entirely disproves the notion that this "disadvantage" means anything at all. There was a time not that long ago when we ran 8 mag DPS in Trials, even 8 magsorcs, because they were doing 70k DPS in raid with insane AoE from range with shields.
As others have said, "wands" or some other new melee magicka weapon type is a good proposal. Thus magicka users can choose to benefit from 5/5/2 setups (like they used to with DW magplars and the like) while also having to deal with the disadvantage of playing in melee range.
If you don't actually compare the passives, then how could you possibly make a point about what is or isn't considered by the devs when balancing their game? And how do you explain 2 hand and bow counting as one set piece only? I hope you're not going to tell me now they're already better for dps if not for the fact they give a set bonus less. Or are players just not supposed to use them as main dps weapons?
Personally, I would assume the spell penetration and weapon damage passive are set up that way to provide some diversity between stamina and magicka builds, as where the old mundus stones. Which would also be the reason for the design of these physical penetration sets, except for Spriggans, which mirrors Spinner. These armor passives have absolutely nothing to do with the amount of set bonuses you get from different weapon types.
So you're saying that ZOS doesn't factor in the passives available on certain types of builds or the setups typically used by those builds when designing sets or balancing combat?
That's an ... interesting take.
Stop trying to twist my words to fit your own understanding, please. You picked out a single light armor passive that actually has an quivalent in the medium armor tree and somehow built your argument about set bonuses on different weapons types on it, without any reasoning as to what the two have to do with each other. You even refused to compare the armor passives with each other in the first place, the one thing that would actually make sense if we are comparing balance between magicka and stamina dps.And yes, I would say it's pretty clear that the bow and 2H weapons are not intended to be optimal as the primary PvE DPS weapon, because they've never been optimal as a primary PvE DPS weapon. They are, however, great primary DPS weapons in PvP for certain types of builds.
You do realize that their performance in PvP limits ZOS's ability to balance them in PvE in accordance with their philosophy to make things work similar in different types of content whenever possible? The fact that 2 hand performs well in PvP makes it difficult to balance it for PvE.
Emma_Overload wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
You can get the same amount of physical penetration from Maces. Which staff do I choose to get spell penetration? Oh, wait... none of them.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
Well it's not like they have a weapon damage passive instead or anything. What's your point?
My point is in the post. It's pretty clear.
This isn't a contest to measure whose passives are better. That's certainly not the point. The point is that many people use the second 5-piece to attain something that other builds get passively. The point is to demonstrate that, despite what people seem to think here, the fact that 2H weapons don't count as 2 set pieces is already factored into the balance of other skill lines in the game, e.g., the devs at ZOS aren't fools and didn't build the game like this just to screw 2H users.
And again, huge stretches of this game have been dominated by magicka-based builds, despite the "disadvantage" of 2H weapons, which (again) entirely disproves the notion that this "disadvantage" means anything at all. There was a time not that long ago when we ran 8 mag DPS in Trials, even 8 magsorcs, because they were doing 70k DPS in raid with insane AoE from range with shields.
As others have said, "wands" or some other new melee magicka weapon type is a good proposal. Thus magicka users can choose to benefit from 5/5/2 setups (like they used to with DW magplars and the like) while also having to deal with the disadvantage of playing in melee range.
And I guess you missed me saying... you buy the game with what it has and play it. You dont grab a single player game and call the company and complain that 2 handers dont get what sword and board or dual wielders get. Stop asking for stuff that can cause bugs.
@jaye63 I don't recall addressing you at any point. Note that I voted "no" and please take a moment to actually read the comment you quoted.
misquote. been a long morning already.
Got it. Sorry for being snappy. This thread has been (as expected) full of entitled millennials throwing a hissy fit because they can't get things exactly the way they want them.
LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »LiquidPony wrote: »Why would it, its 1 item so it counts as 1 for the set bonus.
Because some people want to have their cake and eat it too.
Funny thing that no one seems to consider ... what do a huge majority of 5/5/2 DW PvE stam setups do with that second 5-piece bonus? I'll give a hint: Twice-Fanged Serpent, Sunderflame, Spriggan's Thorns, Night Mother's Gaze.
In other words, often the second 5-piece bonus is just used to get a lesser benefit than PvE magicka DPS get from the Concentration passive.
Well it's not like they have a weapon damage passive instead or anything. What's your point?
My point is in the post. It's pretty clear.
This isn't a contest to measure whose passives are better. That's certainly not the point. The point is that many people use the second 5-piece to attain something that other builds get passively. The point is to demonstrate that, despite what people seem to think here, the fact that 2H weapons don't count as 2 set pieces is already factored into the balance of other skill lines in the game, e.g., the devs at ZOS aren't fools and didn't build the game like this just to screw 2H users.
And again, huge stretches of this game have been dominated by magicka-based builds, despite the "disadvantage" of 2H weapons, which (again) entirely disproves the notion that this "disadvantage" means anything at all. There was a time not that long ago when we ran 8 mag DPS in Trials, even 8 magsorcs, because they were doing 70k DPS in raid with insane AoE from range with shields.
As others have said, "wands" or some other new melee magicka weapon type is a good proposal. Thus magicka users can choose to benefit from 5/5/2 setups (like they used to with DW magplars and the like) while also having to deal with the disadvantage of playing in melee range.
If you don't actually compare the passives, then how could you possibly make a point about what is or isn't considered by the devs when balancing their game? And how do you explain 2 hand and bow counting as one set piece only? I hope you're not going to tell me now they're already better for dps if not for the fact they give a set bonus less. Or are players just not supposed to use them as main dps weapons?
Personally, I would assume the spell penetration and weapon damage passive are set up that way to provide some diversity between stamina and magicka builds, as where the old mundus stones. Which would also be the reason for the design of these physical penetration sets, except for Spriggans, which mirrors Spinner. These armor passives have absolutely nothing to do with the amount of set bonuses you get from different weapon types.
So you're saying that ZOS doesn't factor in the passives available on certain types of builds or the setups typically used by those builds when designing sets or balancing combat?
That's an ... interesting take.
Stop trying to twist my words to fit your own understanding, please. You picked out a single light armor passive that actually has an quivalent in the medium armor tree and somehow built your argument about set bonuses on different weapons types on it, without any reasoning as to what the two have to do with each other. You even refused to compare the armor passives with each other in the first place, the one thing that would actually make sense if we are comparing balance between magicka and stamina dps.And yes, I would say it's pretty clear that the bow and 2H weapons are not intended to be optimal as the primary PvE DPS weapon, because they've never been optimal as a primary PvE DPS weapon. They are, however, great primary DPS weapons in PvP for certain types of builds.
You do realize that their performance in PvP limits ZOS's ability to balance them in PvE in accordance with their philosophy to make things work similar in different types of content whenever possible? The fact that 2 hand performs well in PvP makes it difficult to balance it for PvE.
I'm not sure what your point is. And there is no equivalent to Concentration in the medium armor tree.
The reason I brought up the Concentration passive and the plethora of stamina physical pen sets was to demonstrate a kind of balance. Aside from the TBS meta way back, the stam meta has been either all TFS or NMG + Sunderflame for quite some time. Many stam DPS use that second 5-piece to get something that magicka DPS don't really need. Which, as I already said, leads me to what I see is a logical conclusion that the limitation on 5/5/2 setups for staff/staff users is something that ZOS considered when they designed armor passives, weapon passives, gear sets, and everything else combat-related in the game.
The point was not to "compare" light armor passives with medium armor passives in that way, as I suspected we were heading down an e-peen path of "nuh-uh, my armor passives are better." And that certainly wasn't the point. It's about looking at the whole design of gear/skills/combat/passives holistically and seeing that 2H weapons counting as a single piece is not imbalanced in and of itself.
Not really sure what the point of your second paragraph is.
The point is that there is a simple explanation for why bow and 2 hand are not receiving more changes to make them more competitive in PvE. Of course ZOS would like them to be more viable, allowing for greater diversity among dps builds; why the hell not?
jasonthorpeb14_ESO wrote: »So you all know Rich Lambert said in todays live stream it has been something they have thrown around but nothing as if it is coming or not.
And I say no cause it would create an imbalance unless they brought its natural damage down to 1 handed weapons and gave it a 6% increase from a passive to make it equal to dual wield other wise it would become super op.
They nerfed 2 handed a long time ago. Damage and passives wise 2 handed is EXACTLY the same as DW but only slower. Same DPS but more damage per hit, BUT SLOWER.
If they gave it 2 handed another set bonus it would make them equal.... like they should be.
I'm no expert or anything, but isn't Dual Wield used in pretty much every Stam PvE build except a squishier Stam Sorc build? What is even the downside of Dual Wield? Also, isn't Stam out-damaging Magicka builds? I don't really understand the argument that Dual Wield is only equal to other weapons because of the trait bonus, when it seems like it's better than every other weapon atm.