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Official Discussion Thread for "Dragon Bones and Update 17 Preview"

  • ThePrinceOfBargains
    ThePrinceOfBargains
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    Okay this is all fine and dandy, but what. About. Unique. Styles? The article specifically mentions motif styles.

    Also, what armor/costume is this?
    04_AACCE8_A700_4_AB0_BA28_ECA5_FDEB554_A.jpg
    Because that looks awesome and I fail to see why stuff like that gets left out in favor of more generic Nord crap and culture-inspired civilian clothes. Will we see this in the future?

  • Darkheart
    Darkheart
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    opallithia wrote: »
    So if I'm understanding correctly, does this mean that if we want to change the appearance of our outfit, we will have to personally know the motif on the character whose outfit we're changing?

    If that's true... that is very disheartening for crafters, who have spent a lot of time, gold, and energy to level up their crafting ability and collect motifs. I really hope there will be some way to trade outfits between characters or players, or something, because this completely devalues what it means to be a crafter. Either this, or making motifs easier to get, because having to farm motifs on EVERY character if we want them to look good is going to be REALLY frustrating for a lot of people.

    Hoping for more clarification on this.

    Maybe it going to work like the dyes, if one character learned the motif style, all your characters have access to that style at the outfit station.
    Returning Home to Daggerfall.
  • opallithia
    opallithia
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    Darkheart wrote: »
    opallithia wrote: »
    So if I'm understanding correctly, does this mean that if we want to change the appearance of our outfit, we will have to personally know the motif on the character whose outfit we're changing?

    If that's true... that is very disheartening for crafters, who have spent a lot of time, gold, and energy to level up their crafting ability and collect motifs. I really hope there will be some way to trade outfits between characters or players, or something, because this completely devalues what it means to be a crafter. Either this, or making motifs easier to get, because having to farm motifs on EVERY character if we want them to look good is going to be REALLY frustrating for a lot of people.

    Hoping for more clarification on this.

    Maybe it going to work like the dyes, if one character learned the motif style, all your characters have access to that style at the outfit station.

    I can see that being one good solution, certainly. And I would be happy to have that myself. But I'm still curious if crafters will be able to do one of the things crafters do best: make armor for friends with the specs and appearance they want, if they don't know certain motifs.
  • Alcast
    Alcast
    Class Representative
    Vanthras79 wrote: »
    Gina, will we be able to craft these storage housing furnishings? and how common will they be?

    You cannot craft the Housing Storage Furnishings. Storage coffers and chests will be available for purchase from the Mastercraft Mediator (coming with Update 17), the Crown Store, or from Tel Var Merchants. You'll also be able to earn a storage coffer from the Level Up Advisor when you reach level 18, if you have not already purchased it.

    Niceeee, right on track to make IC relevant again!
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  • driosketch
    driosketch
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    JarlUlfric wrote: »
    Vanthras79 wrote: »
    Gina, will we be able to craft these storage housing furnishings? and how common will they be?

    You cannot craft the Housing Storage Furnishings. Storage coffers and chests will be available for purchase from the Mastercraft Mediator (coming with Update 17), the Crown Store, or from Tel Var Merchants. You'll also be able to earn a storage coffer from the Level Up Advisor when you reach level 18, if you have not already purchased it.

    @ZOS_JessicaFolsom

    Will Veteran members, or members who don't have non-level 50 characters get access to one of the coffers? Will I have to delete a character and re-level it to get access to one that way?

    Sounds like you can just buy one in game. The one you get for free will likely be the cheapest model, just like the mount reward is apparently just the basic brown horse.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Apherius
    Apherius
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    Is there a stockage limit ?

    If the answer is yes, how much ? And the limit is per account or per house ?

    Can we upgrade them with gold ?
  • Recremen
    Recremen
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    So the Outfit system sounds like it will have the majority of features we've been asking for, which is nice, though it's unfortunate that you're going with such a cumbersome costume-creating system instead of something more akin to the existing Collections UI method. More on that later since I don't want to take away from what otherwise sounds like a very robust system.

    Just a few questions that I hope can get addressed on the ESO Live or on the forums :
    1. It sounds like we'll be able to make our outfits appear to be any weight/combination of armor weights we want, regardless of what armor weights we're actually wearing. Confirm/Deny?
    2. It sounds like we can change our weapons (and I'm guessing shields?) according to some Dev Tracker browsing I just did, which is baller. AND that we can dye them, which is obvious a god-tier game changer. But what's the limitation on changing weapon appearance? Can we only change swords to look like other swords, or can we make them look like axes or maces and such? Obviously I'm not expecting to make a bow look like a flame staff, but it would be amazing if our characters had the freedom to look like they're wielding axes and such, even if the meta says that swords are king for the majority of playstyles.
    3. Are outfits unlocked for the whole account, or per-character? And if per-character, do the ones we purchase from the cash shop apply to all characters, or only the one we're logged in on when we purchase it?
    4. Is motif knowledge "account-wide" for the purpose of outfit creation, or do we need to learn every motif on all our characters to really get the most out of this system?
    5. Once we unlock new outfit slots from the cash shop, are those adjustable with gold as well, or do we need to continually pump money into it for outfit change tokens?
    6. How much gold are we talking here for an outfit change? I don't feel like showing off a new outfit every day should break the bank, especially when the majority of cosmetic stuff up to this point has been buy-and-infinite-try.
    7. Does it cost gold to dye outfits now, or is dyeing still free?
    8. Does an outfit get dyed on a piece-by-piece basis, or is it just three slots like a costume and we need to hope and pray that it matches?

    Probably more but that's all for now. Either way, looks like an exciting start to the year!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Vanthras79
    Vanthras79
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    Vanthras79 wrote: »
    Gina, will we be able to craft these storage housing furnishings? and how common will they be?

    You cannot craft the Housing Storage Furnishings. Storage coffers and chests will be available for purchase from the Mastercraft Mediator (coming with Update 17), the Crown Store, or from Tel Var Merchants. You'll also be able to earn a storage coffer from the Level Up Advisor when you reach level 18, if you have not already purchased it.

    Thanks for the clarification Jess!
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • PerArdua
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    JarlUlfric wrote: »
    Vanthras79 wrote: »
    Gina, will we be able to craft these storage housing furnishings? and how common will they be?

    You cannot craft the Housing Storage Furnishings. Storage coffers and chests will be available for purchase from the Mastercraft Mediator (coming with Update 17), the Crown Store, or from Tel Var Merchants. You'll also be able to earn a storage coffer from the Level Up Advisor when you reach level 18, if you have not already purchased it.

    @ZOS_JessicaFolsom

    Will Veteran members, or members who don't have non-level 50 characters get access to one of the coffers? Will I have to delete a character and re-level it to get access to one that way
    Jim_Pipp wrote: »
    lillybit wrote: »
    The rewards obtained through the Level Up Advisor are items that will be helpful for your character as they progress to level 50, and will not be retroactively granted to existing characters. We'll have a full list of the milestone rewards listed in the PTS patch notes for visibility.

    So the crown crates and mounts will only be available if you level a new character? How are they helpful for leveling?

    It's just a nice little "good job" reward, but keep in mind those (and other collectible-type things) are per account, not per character. The mount included in the Level Up Advisor is just your basic brown horse.

    62628817.jpg

    Gina thanks for jumping between all the threads and giving straight answers. Obviously people are going to find a way to complain about everything. That players who have levelled up 14 characters don't get the same "good job" rewards is a bit of a slap in the face. Please consider adding one more character slot to the crown store (a 15th slot) so that long-term players cannot complain that they are being excluded.

    We're discussing the option of adding another character slot for that reason.
  • Vanthras79
    Vanthras79
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    I can't remember if it was RIFT or WOW that did a rewards while leveling up system... I think it was RIFT but anyway, for people who had leveled toons, they gave them the rewards retroactively... and ZOS should, too.

    Please, ZOS reconsider your decision and send out retroactive rewards to maxed level characters. It only seems fair to me.

    I have to agree with this. It sounds like a pain to implement, but it would be only fair to those who have leveled up alts. Or perhaps it can tie into champion point gains for existing characters?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Vanthras79
    Vanthras79
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    Okay this is all fine and dandy, but what. About. Unique. Styles? The article specifically mentions motif styles.

    Also, what armor/costume is this?
    04_AACCE8_A700_4_AB0_BA28_ECA5_FDEB554_A.jpg
    Because that looks awesome and I fail to see why stuff like that gets left out in favor of more generic Nord crap and culture-inspired civilian clothes. Will we see this in the future?

    If I had to hazard a guess, it could be some sort of dragon priest motif used in some of the dropped sets (and coming from the new dungeons in update 18?) Just a thought.
    Edited by Vanthras79 on January 4, 2018 6:58PM
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Tsukiino
    Tsukiino
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    So console frame rate and performance improvements U17?
  • Aistlaw
    Aistlaw
    Vanthras79 wrote: »
    I can't remember if it was RIFT or WOW that did a rewards while leveling up system... I think it was RIFT but anyway, for people who had leveled toons, they gave them the rewards retroactively... and ZOS should, too.

    Please, ZOS reconsider your decision and send out retroactive rewards to maxed level characters. It only seems fair to me.

    I have to agree with this. It sounds like a pain to implement, but it would be only fair to those who have leveled up alts. Or perhaps it can tie into champion point gains for existing characters?

    And I have to agree with your agreement, either retroactive rewards or champion points - which should likewise, be retroactive. However, I do think that it needs to be some limitations. Otherwise, every player with 690 CP will be like a spoiled child, getting candies just for the sake of participation :D

    Edited by Aistlaw on January 4, 2018 7:03PM
  • Left4Daud
    Left4Daud
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    Once any character on your account learns a Motif, you gain access to the corresponding Outfit Style Collectible for your account (since Collectibles are unlocked account-wide.)

    @ZOS_JessicaFolsom

    This is actually so awesome to hear! Motifs becoming account wide collectibles is a fantastic improvement for the game imo. I actually recently consumed a 30k gold Bloodroot Forge motif on my non-crafter and I'm happy to see it won't be going to waste once this update hits.

    I'm sure the few players that accidentally consumed Crown purchased motifs on the "wrong" characters will be very happy as well.
  • opallithia
    opallithia
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    @ZOS_JessicaFolsom Bless you for clearing that up. I feel much more excited and optimistic about the system now. Looking forward to all these awesome changes, good work!
  • Recremen
    Recremen
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    Here's a bit more info on how the Outfit System works:

    Once any character on your account learns a Motif, you gain access to the corresponding Outfit Style Collectible for your account (since Collectibles are unlocked account-wide.) Depending on whether the Motif is for a single piece or all pieces, the Collectible could be all pieces of an outfit or just a single piece for, say... gloves or a hat. So those of you who have a single crafting character will be able to use that character's known Motifs to create Outfits for all characters on your account. The entire Outfit System runs on Collectibles.

    Hope this helps! We encourage you to join ESO Live tonight if you can. We'll be gathering up more of your questions and answering what we can about these new systems, as well as showing them off.

    Thanks a ton Jessica, that definitely alleviates one of my chief concerns!

    Adding another question here that's probably a bit more of a niche concern. Is there a Collectible that will let us use the Undaunted set item appearance? I know everyone always says "ugly Undaunted sets" but honestly I could totally see some of them working in the right context, especially with such a fantastically robust system that this is shaping up to be.
    Edited by Recremen on January 4, 2018 7:12PM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Ydrisselle
    Ydrisselle
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    I can't remember if it was RIFT or WOW that did a rewards while leveling up system... I think it was RIFT but anyway, for people who had leveled toons, they gave them the rewards retroactively... and ZOS should, too.

    Please, ZOS reconsider your decision and send out retroactive rewards to maxed level characters. It only seems fair to me.

    It's Rift, and it's for vanilla levelling (you get the last crate at lvl50, although the cap is 70 now).
  • Alaztor91
    Alaztor91
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    Is there any reason why motifs are not being fully converted to account wide unlocks like dyes/mementos/costumes,etc when the most important part of them(appearance) is going to be basically account-wide now?
  • Ankael07
    Ankael07
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    So we cant create a costume of an item thats not a crafting motif? I wanted to get the lich set as costume
    If you want me to reply to your comment type @Ankael07 in it.
  • Jaeysa
    Jaeysa
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    Can we use lower-level appearances for the Outfit system?
    PC/NA: Primarily Daggerfall Covenant.

    GL of Hearthlight - a NA/PC Housing guild. PM for details/invite!

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • opaj
    opaj
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    Jaeysa wrote: »
    Can we use lower-level appearances for the Outfit system?

    I'd also like to know this!
    [Ninja'd by Jessica! :P ]

    Also, does having one of the "converter" collectibles--Imperial and Morag Tong--unlock that style for outfits?
    Edited by opaj on January 4, 2018 7:22PM
  • DRAGON_KILLER_HUNTER
    DRAGON_KILLER_HUNTER
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    Can i use heavy armor costume for my light armor character?
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Jaeysa wrote: »
    Can we use lower-level appearances for the Outfit system?

    As long as one of your characters knows the corresponding motif(s) for those lower-level items/item sets, yes.

    *cheers* :smiley::smiley::smiley:
    #proud2BAStarObsessedLoonyPAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!A useful explanation for how RNG works
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