kypranb14_ESO wrote: »Silver_Strider wrote: »With a name like Dragon Bone, a Dragon Priest Mask should be MANDATORY but aesthetics aside, let's move on to what it would do
1p: Magic Regen
2p: Reduce the cost of spells by 5%. When you Heal an ally, there's an 10% change to grant them Major Protection, reducing the damage they take by 30% for 5 seconds. This effect can occur once ever 5 seconds.
No, it's not the best and given that the buff can apply to anyone, it'll most likely go entirely unnoticed for the most part but it'll still be useful just for the sustain effects alone so the situational buff, while largely unnecessary, can help out periodically as well so I feel it's a fairly balanced set overall.
This could abused so hard if it can apply to yourself. If it only applies to an ally however, it'd be fine.
@Silver_Strider
joaaocaampos wrote: »You forgot Ilambris, which has a good claim to being BIS in many cases and deals Shock damage.
@casparian Look this: http://elderscrollsonline.wiki.fextralife.com/Ilambris+Set
"When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of the damage type that deals 1170 Damage to all enemies within 4 meteres every 1 seconds for 5 seconds. Each effect can occur once every 8 seconds."
There is no Shock Damage here. In game, what's the tooltip?
Dakmor_Kavu wrote: »Going to second the idea for an actually good healing set that would justify rethinking the healing meta in pve (5 SPC needs SOMETHING that could viably replace it). A good 2 part monster set and interesting 3 piece set would be awesome type of combo.
Not holding my breath for this though. Would love a healer set that procs an interesting buff, not just more healing.
TBH at this point, nothing is going to convince me to drop 2 5pc sets on my healer. I'd rather see more viable 5pc sets for healers than a monster set.
WrathOfInnos wrote: »1 Pc: Spell Damage
2 Pc: Dealing damage with a class ability reduces target's spell resistance by 3300 for 10s
Edit: Wouldn't this become BIS for healers, paired with SPC. It effectively means 34 champion points all Magicka DPS could move out of spell erosion. These would result in about 3-4% DPS increase for Magicka DPS. At the same time, the set would work when worn by a DPS, with a magnitude slightly less than Spinners, but for the whole group (similar to Sunderflame vs Spriggans for stamina). If we really want to optimize for healers, maybe the 1 pc could be mag recovery instead of spell damage (although this would ruin it as a mag DPS solo set).
Blightlord's Blessing
(1 items) Adds 1206 Max Health
(2 items) Gain Minor Defile at all times.
(2 items) Adds 800 Magicka and Stamina recovery.
Bitter Winter
(1 items) Adds 1487 Spell Penetration
(2 items) When you deal Cold damage, you have a 15% chance to summon a blizzard that deals 1800 Cold damage to all enemies within 6 meters every 1 second for 6 seconds. 10 seconds cooldown.
(2 items) Your Cold damage always deals critical damage.
WrathOfInnos wrote: »1 Pc: Spell Damage
2 Pc: Dealing damage with a class ability reduces target's spell resistance by 3300 for 10s
Edit: Wouldn't this become BIS for healers, paired with SPC. It effectively means 34 champion points all Magicka DPS could move out of spell erosion. These would result in about 3-4% DPS increase for Magicka DPS. At the same time, the set would work when worn by a DPS, with a magnitude slightly less than Spinners, but for the whole group (similar to Sunderflame vs Spriggans for stamina). If we really want to optimize for healers, maybe the 1 pc could be mag recovery instead of spell damage (although this would ruin it as a mag DPS solo set).
Pretty sure this would be BiS on tanks .
Blightlord's Blessing
(1 items) Adds 1206 Max Health
(2 items) Gain Minor Defile at all times.
(2 items) Adds 800 Magicka and Stamina recovery.
Bitter Winter
(1 items) Adds 1487 Spell Penetration
(2 items) When you deal Cold damage, you have a 15% chance to summon a blizzard that deals 1800 Cold damage to all enemies within 6 meters every 1 second for 6 seconds. 10 seconds cooldown.
(2 items) Your Cold damage always deals critical damage.
Both ridiculously OP.
joaaocaampos wrote: »It's not a Monster Set, obviously, but I'm still waiting for:
- (2 items) Adds 1096 Max Magicka
- (3 items) Adds 129 Magicka Recovery
- (4 items) Adds 1096 Max Magicka
- (5 items) While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery by 150.
Talking about the monster set... The best ones:
- (1 items) Adds 129 Spell Damage
- (2 items) When you deal damage, you have a 15% chance to deal Shock Damage to nearby enemies every 1 second for 5 seconds. This effect can occur once every 10 seconds.
- (1 items) Adds 1206 Max Health
- (2 items) When you take melee damage, you have a 10% chance to deal Frost Damage and immobilize nearby enemies for 4 seconds. This effect can occur once every 4 seconds. (Good for tanks who don't have Dark Talons - Dragonknight skill)
ZOS, we need Monster Sets that cause Shock Damage and Frost Damage (for Tanks)! There's too much Flame Damage!
- Flame Damage: Domihaus, Grothdarr, Infernal Guardian, Maw of the Infernal and Valkyn Skoria.
- Shock Damage: Ilambris and Stormfist (and it's basically a stamina set).
- Frost Damage: Iceheart.
P.S.: Values listed are at Legendary Champion 160
Edited with corrections.
Silver_Strider wrote: »With a name like Dragon Bone, a Dragon Priest Mask should be MANDATORY but aesthetics aside, let's move on to what it would do
1p: Magic Regen
2p: Reduce the cost of spells by 5%. When you Heal an ally, there's an 10% change to grant them Major Protection, reducing the damage they take by 30% for 5 seconds. This effect can occur once ever 5 seconds.
No, it's not the best and given that the buff can apply to anyone, it'll most likely go entirely unnoticed for the most part but it'll still be useful just for the sustain effects alone so the situational buff, while largely unnecessary, can help out periodically as well so I feel it's a fairly balanced set overall.