Thurvokun (Monster)
- Max Health
- When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
Zaan (Monster)
- Spell Critical
- When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
So, anybody interested in those?
Did we really need another melee range fire proc set?
How is the thurvokun animation?
Thurvokun (Monster)
- Max Health
- When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
Zaan (Monster)
- Spell Critical
- When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
So, anybody interested in those?
Did we really need another melee range fire proc set?
first pvp monster set
A lot of monster sets are really great in PvP... Velidreth, Selene's (well it now has a delay so maybe not that great now), Grothdarr, Valkyn, even defensive sets like Mighty Chudan and Bloodspawn...
Look, first and foremost they would be stupid to make any new DLC monster sets overwhelming compared to what we already have. One, because not everyone would have access to the DLC, and two, because that would shift the meta. Which isn't perfect, mind, but just because something is not perfect does not mean you need to go out and actively make it worse.
So I am actually fairly pleased by the fact that the new monster sets are not gamebreaking. Or do not seem as such. Nor are they horrendously awful. PVE tanks or PVPers (per the above video) applying a stationary Maim/Defile DoT and MagDKs (primarily) getting a melee-range proc DoT. Fine. I am sure some people will use these and have fun doing so, but I also wouldn't expect Alcast to suddenly start recommending Zaan over Skoria for MagDKs.
TLDR, I find other portions of the update to be rather more interesting than the new sets or monster sets. And this is probably how it ought to be.