You can gather lower level mats on lower level alts(if you need gear crafted for those) or from writs. Since One Tam I've gotten stacks and stacks of lower level mats JUST from writs which I don't even do that regularily.
I think the main argument here is, why do you actually need an abundance of lower level mats? If you find yourself in dire need, you can buy some at guildtraders dirt cheap. But chances are you'll outlevel that gear in 20 minutes anyway. Meanwhile, with 150 mats per piece of cp 160 gear...yeah...I must say I do appreciate all zones dropping cp 160 mats. It's not a perfect system but it's a good enough compromise imo.
Players will still be able to sell their lower level mats in the guild traders since many high level players have more gold to spend than time to gather mats.
Taleof2Cities wrote: »In case you weren’t aware, the crafting node rules are now 50% drop based on character level and 50% drop based on skill points invested in the crafting profession first passive. So, your character still has a chance to gather materials at their crafting level ... which could be higher or lower than the character level. So, you have some control of it yourself through unlocking the first passives.
We have this hybrid rule because a handful of high level players complained that they couldn’t obtain max level raw mats in nodes ... even though they had done nothing to improve themselves (or didn’t want to spend skill points) in the crafting profession.Players will still be able to sell their lower level mats in the guild traders since many high level players have more gold to spend than time to gather mats.
Sorry to say that lower level mats don’t sell very well in the guild stores. Especially the mats between CP10 and CP150 ... since players only have to level one character through that range.
I do help out players with an in-zone rare request of those mid tier mats ... and charge them the master merchant going rate which is super reasonable.
My proposal of returning to zones with different levels of mats won't significantly affect your ability to gather high end mats in ALL the other areas. Craglorn, Wrothgar, Hew's Bane, Gold Coast, Vvardenfell and Clockwork City would ALL still give you the highest level mats. Your hirelings will STILL bring you high level mats.
Integral1900 wrote: »What guild mate would need you to gather the mats, the stuff is everywhere, my new nightblade gathers their own mats, crafts their own gear and then dumps the low level surplus on the nearest convenient npc merchant. The one tamriel update was a game changer, absolutely now way would I go back.
The whole problem could be solved if they would just allow any mat to make any level of gear, just the number of mats needed changes.
Change the Material Passive to be Gear Level Passive.
Redistribute the nodes so that it follows roughly the original zone distribution, with maybe a split where 30% of the nodes in a zone a random of some other material. DLCs and Adventure Zones could drop totally random or follow the split zone scheme.
Then people could have CP160 Jute or L12 Ruby if they wanted to.
Also, the original mats takes dyes very well, the Ruby stuff, it's hit or miss if the dye is going to look anything like it should.
rhapsodious wrote: »My proposal of returning to zones with different levels of mats won't significantly affect your ability to gather high end mats in ALL the other areas. Craglorn, Wrothgar, Hew's Bane, Gold Coast, Vvardenfell and Clockwork City would ALL still give you the highest level mats. Your hirelings will STILL bring you high level mats.
I don't think going back to locking CP150 mats to DLC areas (and Craglorn, which people already farm because Nirncrux) is a good look. Plus the competition for the resources, oof. One of the things I really enjoyed about that part of 1T, other than the convenience of it, was that I could both farm in areas I enjoyed aesthetically (like Rivenspire - Necropotence pieces are a nice bonus!) or areas I knew wouldn't be that crowded and farm in peace, instead of being shoved into a select few areas.
Plus, you can get by on dropped gear until CP160 anyway. Yeah, crafted gear is better, of course, but you don't need crafted gear for questing.
I think the current system is a vast improvement over the old one. If you insist on gathering them yourself, you can always re-spec and put the number of skill points you want into the skill so you can find appropriately-leveled nodes. Or just do writs, you get a shipment of low level mats as rewards.
You can gather lower level mats on lower level alts(if you need gear crafted for those) or from writs. Since One Tam I've gotten stacks and stacks of lower level mats JUST from writs which I don't even do that regularily.
I think the main argument here is, why do you actually need an abundance of lower level mats? If you find yourself in dire need, you can buy some at guildtraders dirt cheap. But chances are you'll outlevel that gear in 20 minutes anyway. Meanwhile, with 150 mats per piece of cp 160 gear...yeah...I must say I do appreciate all zones dropping cp 160 mats. It's not a perfect system but it's a good enough compromise imo.
Magdalina, I think you missed my explanation of WHY I want to be able to gather lower level mats ..... I DID say that I "enjoy gathering and crafting for friends/guildmates." Please don't post if you haven't bothered to read the OP!
My proposal of returning to zones with different levels of mats won't significantly affect your ability to gather high end mats in ALL the other areas. Craglorn, Wrothgar, Hew's Bane, Gold Coast, Vvardenfell and Clockwork City would ALL still give you the highest level mats. Your hirelings will STILL bring you high level mats.
There doesn't need to be any change in regards to competition for nodes, Rhapsodious. Did I suggest that?? No, I didn't.
I also wonder why you continue to farm when you will only get higher level mats? At some point, you'll be saturated in those and there's no need to farm further if you have no lower level toons or you don't craft for other people. With all the newer DLCs and upcoming ones, you should have an abundance of places (and I'm sure some will be aesthetically pleasing to you) to farm your higher level mats, if you need them.
Your suggestion that I respect and lower my skill points in my crafting skills is ridiculous, also. I spent a huge amount of time and effort into crafting skills and see no reason why I would want to lessen my abilities JUST to gather mats.
Your suggestion that I do crafting writs to (hopefully) get a few lower level mats is also ridiculous.
You can gather lower level mats on lower level alts(if you need gear crafted for those) or from writs. Since One Tam I've gotten stacks and stacks of lower level mats JUST from writs which I don't even do that regularily.
I think the main argument here is, why do you actually need an abundance of lower level mats? If you find yourself in dire need, you can buy some at guildtraders dirt cheap. But chances are you'll outlevel that gear in 20 minutes anyway. Meanwhile, with 150 mats per piece of cp 160 gear...yeah...I must say I do appreciate all zones dropping cp 160 mats. It's not a perfect system but it's a good enough compromise imo.
Magdalina, I think you missed my explanation of WHY I want to be able to gather lower level mats ..... I DID say that I "enjoy gathering and crafting for friends/guildmates." Please don't post if you haven't bothered to read the OP!
My proposal of returning to zones with different levels of mats won't significantly affect your ability to gather high end mats in ALL the other areas. Craglorn, Wrothgar, Hew's Bane, Gold Coast, Vvardenfell and Clockwork City would ALL still give you the highest level mats. Your hirelings will STILL bring you high level mats.
I did read the OP, I always do -.- I still don't see the issue. Your friends also won't need low level mats for a long period of time, you outlevel them ridiculously fast. You can buy them easily enough.
I understand that you want a minor convenience for you and your playstyle and that's fair, but point is the game's being tuned towards the majority, and the majority would gladly trade all their low level mats for cp 150+ ones after they hit cp 160 on their first toon. We simply have a MUCH bigger need in highest tier mats. For comparison, you need I think roughly 50 Jute to make full set of level 2-12 light armor, right? You can buy it for perhaps 10-15 gold per piece, so ~500-700 gold total. This is the gear that only a beginner char could use and unless they only rp or fish(in which case gear doesn't matter anyway) they will outlevel it and reach next tier in like 2 hours' worth of gameplay(that without grinding). Meanwhile, a full set of cp 160 gear, which would last you until the meta changes/you decide to change your gear for whatever other reason equals something like 800(!!) Ancestor Silk, which currently goes for maybe 40-50 g per piece(and that's cheap, I remember when it used to go for like 3 times as much; one of the biggest reason prices have fallen is it's so easily accessible), meaning you'd need roughly 32k(in best case) for a full cp 160 crafted outfit of light armor. So yes, I'd MUCH rather see high level mats everywhere.
Heck if nothing else, you can easily farm Silk(or the other cp 160 mats), sell it, buy the low level mat you need and even get profit off that
Let me reiterate why I want to gather lower level mats. I craft for friends but also for low level guildmates - of which there is a steady influx, therefore; if one crafts for other people, they will always require mats of all levels.
I question how you think you know what the 'majority' wants. There are people on both sides of this issue and, often, it seems the loudest aren't necessarily in the majority.
I haven't researched the price of mats ingame, but I'd wager that the highest level mats are cheaper because they are so abundant now. My goal isn't to profit from crafting. I craft to gear my own characters as they level, but also to gear others.
This isn't a 'minor convenience' for me and my playstyle as you have suggested. It's become a major inconvenience if you consider that crafting and gathering IS part of the game also. Suggesting that people have multiple toons with varying levels of passives in crafting skills is NOT practical nor convenient!
Your stated need for more higher level mats doesn't make a lot of sense to me either. If you don't craft for others, you will soon have far more high level mats than U will ever use. If you also have hirelings, you'll get those mats without doing anything.
rhapsodious wrote: »There doesn't need to be any change in regards to competition for nodes, Rhapsodious. Did I suggest that?? No, I didn't.
I also wonder why you continue to farm when you will only get higher level mats? At some point, you'll be saturated in those and there's no need to farm further if you have no lower level toons or you don't craft for other people. With all the newer DLCs and upcoming ones, you should have an abundance of places (and I'm sure some will be aesthetically pleasing to you) to farm your higher level mats, if you need them.
Okay, let me phrase it another way.
Right now, I can go to literally any zone in the game and farm for my CP150 mats. I can go to Bal Foyen, or Greenshade, or Hew's Bane, or Coldharbour. Anywhere I want. So can anyone else. So if there's 100 people like me who want to farm at any given time, we can distribute ourselves among the ~30 zones. With your proposal, us 100 people are constrained to a fifth of that. I'm bound to step on somebody's toes eventually; I already do in the more popular farming zones like Bal Foyen.
With the current system, if I find myself in someone else's path, I go elsewhere. With the way the old system worked (what you're proposing), given enough people farming, I can't farm without constantly racing to the next node to beat the guy on my heels. I could definitely run into this problem with the current system, too, but there'd have to be a thousand people willing to farm in Shadowfen all trying to gather mats for it to be a real issue.
I almost never use lower-level mats, and in the event that I do need them for a lowbie or a new friend or something, they're dirt cheap on guild stores because of getting them from the writ rewards. Or I can get them in like half an hour on that lowbie. Meanwhile, if I do my writs on my 5 characters capable of doing so per day, I'm burning through almost a full stack of CP150 mats. I have to either farm or buy to keep at a surplus. If there are less mats due to being in fewer zones, the price of mats goes up, and they're harder to go out and acquire myself. Also, considering that CP160 gear takes literally 10 times the amount of material that any other level takes (which is stupid, but tangential), I have to do a significant amount of farming if I want to recoup the cost of making a new gear set. So I'm never saturated. To the contrary, if I buy a thousand ancestor silk, ruby ash or rubedite ingots, I'm usually out within a week. The non-CP150 materials are a fraction of the cost.Your suggestion that I respect and lower my skill points in my crafting skills is ridiculous, also. I spent a huge amount of time and effort into crafting skills and see no reason why I would want to lessen my abilities JUST to gather mats.
Your suggestion that I do crafting writs to (hopefully) get a few lower level mats is also ridiculous.
When you're done with your farming you can put them back, or you can make an alt with the correct level of investment that you want if you don't want to constantly respec.
I'm not proposing that you solely rely on writs to get lower-level mats, but if you do writs in addition to your regular farming, you'll end up with more than enough material. The point I was making was even with the current system, you can still acquire low-level mats yourself.
VaranisArano wrote: »If I need lower level mats, I buy them from the guild store. A stack of them will fit almost all of my needs, whether that's crafting for my own characters or crafting for friends. Half the time I vendor the lower-tier mats I get from writs anyway.
When I did want large amounts of a lower-tier mat, I reset my farming character's skills so that I could collect more of that material from half of the nodes. But that was when I needed large quantities for refining, not a normal amount for crafting.
Taleof2Cities wrote: »
Sorry to say that lower level mats don’t sell very well in the guild stores. Especially the mats between CP10 and CP150 ... since players only have to level one character through that range.
VaranisArano wrote: »If I need lower level mats, I buy them from the guild store. A stack of them will fit almost all of my needs, whether that's crafting for my own characters or crafting for friends. Half the time I vendor the lower-tier mats I get from writs anyway.
When I did want large amounts of a lower-tier mat, I reset my farming character's skills so that I could collect more of that material from half of the nodes. But that was when I needed large quantities for refining, not a normal amount for crafting.
The way you chose to workaround this issue is not my concern. Again, resetting skills to craft for other people is NOT a practical solution and I see no reason why I should have to buy materials when I've maxed my crafting and gathering skills.
I'd simply like a few zones where one could gather lower level mats. Hell, if it could be only ONE zone with varying levels of mats?? FINE!! Would that inconvenience all the high level crafters out there who only craft for themselves? I don't think so.
VaranisArano wrote: »If I need lower level mats, I buy them from the guild store. A stack of them will fit almost all of my needs, whether that's crafting for my own characters or crafting for friends. Half the time I vendor the lower-tier mats I get from writs anyway.
When I did want large amounts of a lower-tier mat, I reset my farming character's skills so that I could collect more of that material from half of the nodes. But that was when I needed large quantities for refining, not a normal amount for crafting.
The way you chose to workaround this issue is not my concern. Again, resetting skills to craft for other people is NOT a practical solution and I see no reason why I should have to buy materials when I've maxed my crafting and gathering skills.
I'd simply like a few zones where one could gather lower level mats. Hell, if it could be only ONE zone with varying levels of mats?? FINE!! Would that inconvenience all the high level crafters out there who only craft for themselves? I don't think so.
Upon reviewing the replies to my OP, I think I do understand a bit better why people want more high level mats and also why being able to gather lower level mats isn't a concern for them.
I'm not trying to 'make a big deal' out of the issue. It simply was and is a rewarding activity for me to be able to craft for friends/guildmates and I've never experienced another mmo where there weren't levelled zones. I'm not trying to deprive anyone of their coveted high level mats. I could be wrong here but as far as I'm aware, Craglorn is STILL the only spot to farm nirnhoned gems and it appears to me that these are still VERY rare. Does that mean that everyone is farming in Craglorn then? Why isn't THAT an issue? Shouldn't we be able to get nirnhoned gems in ALL the zones now?
As it appears that I'm in the minority on this issue, then I will find other ways. The thing I've always enjoyed about mmos is the diversity in being able to play the way you want. All changes bring pros and cons and not everyone will be happy.
Thank you all for the replies and opinions. I won't promise that this is my last word on this topic, but I appreciate the input.
VaranisArano wrote: »Upon reviewing the replies to my OP, I think I do understand a bit better why people want more high level mats and also why being able to gather lower level mats isn't a concern for them.
I'm not trying to 'make a big deal' out of the issue. It simply was and is a rewarding activity for me to be able to craft for friends/guildmates and I've never experienced another mmo where there weren't levelled zones. I'm not trying to deprive anyone of their coveted high level mats. I could be wrong here but as far as I'm aware, Craglorn is STILL the only spot to farm nirnhoned gems and it appears to me that these are still VERY rare. Does that mean that everyone is farming in Craglorn then? Why isn't THAT an issue? Shouldn't we be able to get nirnhoned gems in ALL the zones now?
As it appears that I'm in the minority on this issue, then I will find other ways. The thing I've always enjoyed about mmos is the diversity in being able to play the way you want. All changes bring pros and cons and not everyone will be happy.
Thank you all for the replies and opinions. I won't promise that this is my last word on this topic, but I appreciate the input.
Lots of people do farm Craglorn. Including me. And yes, people do get competitive and salty over nodes sometimes.
Is that a problem? No, not really.
A. Nirncrux being relatively rare and found only in Craglorn is a part of the lore of the zone. It also encourages players to come to a zone that's otherwise a little harder than the other zones (used to be a LOT harder than the other zones).
B. ZOS specifically wants nirncrux to be a rare trait that required players to work together to research the trait. The only way to learn the trait is to complete all the Craglorn quests for a nirnhoned item, get a nirnhoned trait reward from VMA or a trial, or ask for or buy nirnhoned items from other players. That's by design.
C. When One Tamriel dropped, ZOS already increased the drop rate of nirncrux. It used to be 1 in 400 nodes dropped a nirncrux, now its 1 in 200. Yes, the price of nirncrux dropped accordingly.
So nirncrux is relatively rare because ZOS wants it that way as a harder to get researched trait and as an incentive to go to Craglorn in the first place. They also modified the drop rate to benefit the influx of farmers when they opened the zone to everyone with One Tamriel.
Finally, if you actually farm Craglorn, nirncrux isn't all that rare. With a 1 in 200 drop rate, I usually get 1-3+ nirncrux on a farming loop around the zone. So as someone who farms for nirncrux, its not unobtainably rare as long as you actually farm in a volume that will account for the 1 in 200 drop rate.
It used to be a huge issue back when nirnhoned trait just came out and most people needed the gems for research/gear. But most people have since researched their 9th traits(obviously there always are new players getting there but still that's not the same as the ENTIRE crafting population of the game farming Crag like crazy), plus it's been nerfed so it's rarely used for actual gear anymore. Meanwhile, there's almost always a need for top level mats(and a lot of them) because new alt leveled up/trying a new build/meta changed etc. Or, heck, crafting for a friend Which btw I do a lot, both friends and randoms.Upon reviewing the replies to my OP, I think I do understand a bit better why people want more high level mats and also why being able to gather lower level mats isn't a concern for them.
I'm not trying to 'make a big deal' out of the issue. It simply was and is a rewarding activity for me to be able to craft for friends/guildmates and I've never experienced another mmo where there weren't levelled zones. I'm not trying to deprive anyone of their coveted high level mats. I could be wrong here but as far as I'm aware, Craglorn is STILL the only spot to farm nirnhoned gems and it appears to me that these are still VERY rare. Does that mean that everyone is farming in Craglorn then? Why isn't THAT an issue? Shouldn't we be able to get nirnhoned gems in ALL the zones now?
As it appears that I'm in the minority on this issue, then I will find other ways. The thing I've always enjoyed about mmos is the diversity in being able to play the way you want. All changes bring pros and cons and not everyone will be happy.
Thank you all for the replies and opinions. I won't promise that this is my last word on this topic, but I appreciate the input.