jnelson1182 wrote: »wouldn't a necromancer class be almost the exact same as the sorcerer class only difference would be the pets, instead of a twilight or monarch a necromancer would have to summon either some form of a demon or zombie anything dead lol.
JamuThatsWho wrote: »
That is my absolute favourite character MO and the exact reason I love Necros in other games.
And in terms of "summoning", while a "Warlock"/Sorcerer/daedric summoner have one or two demons/daedra summoned at a same time, a Necromancer can swarm the battlefield with a horde of undead, even if it is just for a couple of seconds. "Overwelming them by the numbers".
jnelson1182 wrote: »wouldn't a necromancer class be almost the exact same as the sorcerer class only difference would be the pets, instead of a twilight or monarch a necromancer would have to summon either some form of a demon or zombie anything dead lol.
Akktschually...
Only if you have bad imagination and not played necromancer type classes in other games...
there are MANY ways you can make a necromancer class play and work.....
if done right you will not be forced into pets/minions 24/7...
You do realize this game barely works as it is? Dungs lag, cyro lags. In Cyro they had to kill off deers, torchbugs and cut population per side from 600 to aprox 100 and its still laggy. You want add more animated corpses to that, running, attacking, taking damage?
Uhm... nope.Any fool can raise the dead, but a Necromancer can do far more...
TheShadowScout wrote: »Uhm... nope.
Raising the dead kinda is the necromancers thing.
Noone else does it.
Not in the elder scrolls lore wnyhow.
As for doing more... have you actually fought all those necromancer NPCs in the game? Might as well throw in the bonelords too... They have, what, three or four spells or such between them? - raise some corpse, buff that corpse, and annoy us with ghostly root/snare stuff. The only one who actually has more is Mannimarco, and he is a master mage, peer of Varnus Galerion and all that besides his playing with worms hobby...
So in the end, if we get all the "necromantic" spells together, it -will- most likely be nothing more then one skill line.
And yeah, one could always make up some other skill lines to flesh it out into a whole new class... some disease/decay skill lines (though those in TES lore are more the domain of some daedric princes rather then necromancers) and possibly some other dark magics (sorcerors have that already)...
...but in the end, it would be somewhat awkward, and not at all fitting in with the TES depiction of necromancers.
Which in TES lore, truly -ARE- nothing more then specialized sorcerors. Pretty much like, say, Dark Brotherhuud members are nothing more then specialized murderers.
Thus I say, the best way to go about it would truly be making it a "prestige class" upgrade for sorcerors - some of them might specialize in spellsword learnings, others might dwelve into the forbidden lore of necromancy.
The second best way would be making it a guild skill line... add a whole DLC with an "infiltrate the remains of the worm cult" storyline, and we even have all the "oh, noes, necromancy is baaaad, 'mmkay?" lore covered as well.
Both would be options I truly might enjoy seeing in ESO.
LadyAstrum wrote: »I'd be willing to bet Necromancers will be a class at some point. Think green skill effects, creepy animations, creatures bursting out of the ground and lurching hungrily towards their victims.
ZoS, imagine the themed house and motif you could design for it.