Necromancers

Maintenance for the week of March 17:
• PC/Mac: No maintenance – March 17
• Xbox: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – March 19, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    would love if there was a skill line for them like turning vamp or ww

    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    SHADOW2KK wrote: »
    Necromancer would not be needed in game, there are enough necro threads about this subject being reanimated almost weekly. :p

    Undoubtedly by wannabe necromancers! if we brought a Necromancer class to the game perhaps the number of thread necros would decrease! ;-)
  • Reckquiem
    Reckquiem
    ✭✭
    I just wanna enslave some souls and raise some characters that died cause I miss them. Not to much to ask for ;)

    Also if you think about it we already have a Soul Magic skill line that lets you cast Soul Trap on Humanoids and store their souls in soul gems so in a way we kinda can use black soul gems minus the actual pre-creation of getting the black soul gem. So why can't we already use those souls to make some decaying, mindless friends :D
  • VexingArcanist
    VexingArcanist
    ✭✭✭✭
    Flesh Atronachs ARISE!
  • Reckquiem
    Reckquiem
    ✭✭
    someone-raising-a-family-is-hard-necromancer-not-if-theyre-7672569.png
  • srnekro
    srnekro
    ✭✭✭
    wouldn't a necromancer class be almost the exact same as the sorcerer class only difference would be the pets, instead of a twilight or monarch a necromancer would have to summon either some form of a demon or zombie anything dead lol.

    completely different. I state the differences on this post. But in short, Necromancers have a different aproach then sorcerers. Sorcs, have more a direct damage, while Necromancers focus more on damage over time and debuffs on the enemy. You know, weakn first, kill later. And in terms of "summoning", while a "Warlock"/Sorcerer/daedric summoner have one or two demons/daedra summoned at a same time, a Necromancer can swarm the battlefield with a horde of undead, even if it is just for a couple of seconds. "Overwelming them by the numbers".
  • srnekro
    srnekro
    ✭✭✭

    That is my absolute favourite character MO and the exact reason I love Necros in other games.

    keep in mind that Death Knights have nothing to do with Necromancers. A Necromancer is far more powerful in terms of summoning/reviving Undead than a Death Knight.

    Ofcourse, as the name states, DeathKnights are only Knights that happen to be undead, and therefore have a little bit of "death magic" or Necromancy. In short, they are just but a scracth of what Necromancy can actualy bring you.
  • srnekro
    srnekro
    ✭✭✭
    Flesh Atronachs ARISE!

    YESSSSSSSSSS!!!!!!!!!!!!!!!! xD
  • srnekro
    srnekro
    ✭✭✭
    srnekro wrote: »

    YESSSSSSSSSS!!!!!!!!!!!!!!!! xD

    giphy-97.gif
  • Osteos
    Osteos
    ✭✭✭✭✭
    Say no to necro!

    Honestly any of the other class ideas people have brought up sound better than the necromancer. I just don't get the hype for it.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Radiance
    Radiance
    ✭✭✭✭✭
    I'm on and off the Necro Band-wagon but I saw this today and it made me think...
    2zrlu35.png
  • SydneyGrey
    SydneyGrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    I want to necro my very first character.
    I did an appearance change on her without saving the stats from her original look, and now her original face is gone forever. LOL.

  • Gravord
    Gravord
    ✭✭✭✭✭
    srnekro wrote: »
    And in terms of "summoning", while a "Warlock"/Sorcerer/daedric summoner have one or two demons/daedra summoned at a same time, a Necromancer can swarm the battlefield with a horde of undead, even if it is just for a couple of seconds. "Overwelming them by the numbers".

    You do realize this game barely works as it is? Dungs lag, cyro lags. In Cyro they had to kill off deers, torchbugs and cut population per side from 600 to aprox 100 and its still laggy. You want add more animated corpses to that, running, attacking, taking damage?
    Edited by Gravord on January 13, 2018 1:35AM
  • Zordrage
    Zordrage
    ✭✭✭✭✭
    wouldn't a necromancer class be almost the exact same as the sorcerer class only difference would be the pets, instead of a twilight or monarch a necromancer would have to summon either some form of a demon or zombie anything dead lol.

    Only if you have bad imagination and not played necromancer type classes in other games...

    there are MANY ways you can make a necromancer class play and work.....
    if done right you will not be forced into pets/minions 24/7...
    Edited by Zordrage on January 13, 2018 2:00AM
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zordrage wrote: »

    Only if you have bad imagination and not played necromancer type classes in other games...

    there are MANY ways you can make a necromancer class play and work.....
    if done right you will not be forced into pets/minions 24/7...
    Akktschually...
    ...in ESO Lore necromancers are more or less -exactly- about raising the dead as pets.
    Here, necromancy is basically a sub-skill to conjuration, summoning spirits from oblivion to inhabit dead bodies, calling up the souls of the dead, etc. And that's it. more or less.

    So in ESO lore, any necromancer skillset would be heavily based upon undead pets. Though as I mentioned, while sorcery is not necromancy, most necromancers did indeed start their careers as overly curious sorcerors, so it is not implausible to consider most of them likely have access to the other sorcerors skills as well, lore-wise (part of why I came up with my class morph idea for them after all). Thus they could be built like sorcerors - either pet-based, or caster based, yes? ;)
  • Vermintide
    Vermintide
    ✭✭✭✭
    Best suggestion in the whole thread has been to add it as a skill line.

    It doesn't have enough range to be an entire class (the classes we have now are pretty weakly defined and open, necro is too specific), but you bet I'd put some skill points into summoning skellies if it was an option.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gravord wrote: »

    You do realize this game barely works as it is? Dungs lag, cyro lags. In Cyro they had to kill off deers, torchbugs and cut population per side from 600 to aprox 100 and its still laggy. You want add more animated corpses to that, running, attacking, taking damage?

    I wouldn't worry about it. Judging by the performance of sorc pets, warden bears, the defiler set and the mad tinkerer set in Cyrodiil, you won't see too many zombies out in Cyrodiil unless ZOS seriously fixes their pet AI.
  • CardboardedBox
    CardboardedBox
    ✭✭✭✭
    The magic attacks should all have that blue flame look, and all the stamina attacks should be disease based.
  • srnekro
    srnekro
    ✭✭✭
    "It doesn't have enough range to be an entire class", disappointing...

    Let´s say the theory of evolution of Charles Darwin, wasn't applied to this game. That Necromancy, as other major classes, never evolved. Never grown. Will ALWAYS be stagned to be a petty skill line.

    It's not the calling souls from oblivion to habit fallen corpses and the mere use of of souls gems that makes you a Necromancer. Any fool can raise a corpse from the grave, but it takes a Necromancer to understand it's purpose.

    A Necromancer doesn't just raise the body, principaly without any reason. Take Diablo for instance, Necromancers doesn't rise up for nothing, they stepped out of the shadows because they saw that the very light failed to hold their world against the demons. As the light falls, the darkness arises, and withit it the risen-dead. So goes the same for this world. Molag bal isnt the only threat, he isnt the only daedric prince.... and our enemy arenot just the daedra.

    Back to the point, a Necromancer can do far more besides raising the dead. Through Alternation, Mysticism and Illusion, he can decay and rot the enemy lines with countless of debuffs from any kind of type, and have a great list of CC at your disposal.
    If one can tend the dead, so he can tend the living. By knowing how the organic matters works, besides conjuration, Restoration can be a good work. To heal allies from any wound AND even making it stronger, because since the Necomancer works with diseases, they know how to make ones system more resilence to it. Plus, as Restoration heals, so it can poison the flesh of the enemies.

    And now, I ask you, how come Conjuration, Alteration, Ilusion, Mysticism and Restorarion (and probbaly even more) can fit in just one skill line?

    Any fool can raise the dead, but a Necromancer can do far more...
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Wish I could bring my necromancer to this game from gw2 :D
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • srnekro
    srnekro
    ✭✭✭
    phairdon wrote: »
    Wish I could bring my necromancer to this game from gw2 :D

    They lack skeletons, though... and a Necromancers without skeletons it just doesn't feel like a Necromancer... :cry:
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    srnekro wrote: »
    Any fool can raise the dead, but a Necromancer can do far more...
    Uhm... nope.
    Raising the dead kinda is the necromancers thing.
    Noone else does it.
    Not in the elder scrolls lore wnyhow.

    As for doing more... have you actually fought all those necromancer NPCs in the game? Might as well throw in the bonelords too... They have, what, three or four spells or such between them? - raise some corpse, buff that corpse, and annoy us with ghostly root/snare stuff. The only one who actually has more is Mannimarco, and he is a master mage, peer of Varnus Galerion and all that besides his playing with worms hobby...

    So in the end, if we get all the "necromantic" spells together, it -will- most likely be nothing more then one skill line.

    And yeah, one could always make up some other skill lines to flesh it out into a whole new class... some disease/decay skill lines (though those in TES lore are more the domain of some daedric princes rather then necromancers) and possibly some other dark magics (sorcerors have that already)...
    ...but in the end, it would be somewhat awkward, and not at all fitting in with the TES depiction of necromancers.

    Which in TES lore, truly -ARE- nothing more then specialized sorcerors. Pretty much like, say, Dark Brotherhuud members are nothing more then specialized murderers.

    Thus I say, the best way to go about it would truly be making it a "prestige class" upgrade for sorcerors - some of them might specialize in spellsword learnings, others might dwelve into the forbidden lore of necromancy.

    The second best way would be making it a guild skill line... add a whole DLC with an "infiltrate the remains of the worm cult" storyline, and we even have all the "oh, noes, necromancy is baaaad, 'mmkay?" lore covered as well.

    Both would be options I truly might enjoy seeing in ESO.
  • rteezy
    rteezy
    ✭✭✭
    ply magblade..u will have dots and summon shades...there! you have your necromancer...
  • CardboardedBox
    CardboardedBox
    ✭✭✭✭
    I feel necromancer follower stamina morphs should all deal disease damage.

    AND, there should be a new weapon, disease/poison staff, that converts all staff abilities into physical.
  • srnekro
    srnekro
    ✭✭✭
    Uhm... nope.
    Raising the dead kinda is the necromancers thing.
    Noone else does it.
    Not in the elder scrolls lore wnyhow.

    As for doing more... have you actually fought all those necromancer NPCs in the game? Might as well throw in the bonelords too... They have, what, three or four spells or such between them? - raise some corpse, buff that corpse, and annoy us with ghostly root/snare stuff. The only one who actually has more is Mannimarco, and he is a master mage, peer of Varnus Galerion and all that besides his playing with worms hobby...

    So in the end, if we get all the "necromantic" spells together, it -will- most likely be nothing more then one skill line.

    And yeah, one could always make up some other skill lines to flesh it out into a whole new class... some disease/decay skill lines (though those in TES lore are more the domain of some daedric princes rather then necromancers) and possibly some other dark magics (sorcerors have that already)...
    ...but in the end, it would be somewhat awkward, and not at all fitting in with the TES depiction of necromancers.

    Which in TES lore, truly -ARE- nothing more then specialized sorcerors. Pretty much like, say, Dark Brotherhuud members are nothing more then specialized murderers.

    Thus I say, the best way to go about it would truly be making it a "prestige class" upgrade for sorcerors - some of them might specialize in spellsword learnings, others might dwelve into the forbidden lore of necromancy.

    The second best way would be making it a guild skill line... add a whole DLC with an "infiltrate the remains of the worm cult" storyline, and we even have all the "oh, noes, necromancy is baaaad, 'mmkay?" lore covered as well.

    Both would be options I truly might enjoy seeing in ESO.

    It's like you just read half of the things I said... Sad...

    And besides, comparing this to the npcs is the same thing with other classes. We see npcs like sorcerer and Dragon knight, and ofcourse they don't do as much as a player would do. Why Necromancers have to be different?
  • LadyAstrum
    LadyAstrum
    ✭✭✭✭✭
    I'd be willing to bet Necromancers will be a class at some point. Think green skill effects, creepy animations, creatures bursting out of the ground and lurching hungrily towards their victims.

    ZoS, imagine the themed house and motif you could design for it.
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • ThinkerOfThings
    ThinkerOfThings
    ✭✭✭
    I am totally on the fence about Necro's...

    I see both sides of the issue and can agree with folks on both sides. That being said, and as much as I like Necro's in games, especially D&D, I am leaning more toward Necromancy being it's own skill line. I think with the class balancing I see folks discuss so passionately, it would likely be better served as a single skill line available to everyone.

    With Summerset likely around the corner, it might be nice if ZoS provided us three new skill lines, each with an associated story, instead of a whole new class.

    Bard might be another fun skill line as well, filled with group buffs and debuts and perhaps a skill that summons a bard to follow you around and play/fight for you. It would also be nice if you could use your bad abilities outside of combat, maybe cause nearby NPC's to come watch you play while a friend pickpockets them (lol).

    I could also see them doing something with Mysticism, might be fun to have some levitation skills, debuffs that CC an enemy, buffs that prevent damage from ground abilities, an even direct damage where you hurl objects from the environment.

    Just some thoughts...
    Edited by ThinkerOfThings on January 18, 2018 2:36PM
    "It is very, very sad being mortal. There is happiness, yes. But mostly sadness. As I have said, count only the happy hours." - Vivec
    XBOX - EP: Sen Sadri ( DE NB )
  • srnekro
    srnekro
    ✭✭✭
    Due to the severty of the issue. I made three posts. One to explain the mechanics, one to explain the lore and one to resume both points of view.

    Here you can see the third post, the shorter version. Through it, you can find the Lore and Mechanics.

    I just hope to shed some light on to this subject and to easy the hatred a little bit. And mostly important, to help you guys understand the beauty of this elegant class.

    Cheers :)
  • Reckquiem
    Reckquiem
    ✭✭
    LadyAstrum wrote: »
    I'd be willing to bet Necromancers will be a class at some point. Think green skill effects, creepy animations, creatures bursting out of the ground and lurching hungrily towards their victims.

    ZoS, imagine the themed house and motif you could design for it.

    just-do-it-meme-59df08622af84.jpg
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    How about a skill lines instead of a new Class?
    Necromancy used to just be part of Conjuration. Now Conjuration, like destruction, is splitting apart in this system.

    Look after they added the Necromancer personality in Dragon Bones DLC they are going to have to add the playable gameplay feature for it as well.

    Honestly I do not like how Classic ES skill lines and Magic schools are being split apart.
    Why is ice, lightning, and fire split between 3 classes?
    Why does it feel like everyone is a Caster?

    If I pick sorcerer I have to level all of my class skills. I can't be a pure lightning master. This class system does not feel roleplayer friendly. What if I want to be a pure lightning caster and I don't want anything to do with Daedra?

    I like the weapon skill lines. Having Dual wield and 1h & shield skill lines makes sense.
    What I think ESO needs is another stamina based skill line and another magicka based skill line.
    Stamina: Spear
    Magicka: Necromancy OR Spellsword (1h weapon + 1h spellcasting)

    Go to 52:00 in this video:
    https://www.youtube.com/watch?v=3LkeMacg-b0
Sign In or Register to comment.