No. It is the same to ask, "Why is everyone obessed with close combat classes, mainly heavy armor with swords, anyways, don't you have enough already?"
about the arkay thingy, as I said, lore/history can be re-writen. As nothing is permanent on life. That said, just saying that the grudge arkay have towards Necomancer, it seems impossible to hold for ever. I get the point, me too if I was the god of Death, and see humans miss using necromancy (towards evil for example) I would too be pissed. Maybe, further on the lore, some one willr rise up and stand up for the "good"/rightfull use of Necromancy, and Arkay might change it'ts mind. Or maybe not, either way, all I want is to play as a Necromancer. All type of Necromancers are good for me. IF they raise a horde of undead and wear light armor and staff.
LukosCreyden wrote: »People in here saying that we cannot be necromancers because it is evil...
You do realize this is an Elder Scrolls game, right? The series that is well known for letting you act however the heck you want?
I mean, I can go into town and slaughter the innocent patrons of the local tavern enjoying a nice drink, but necromany is "too evil"?
Wut?
LukosCreyden wrote: »@Aisle9 completely serious. Why wouldn't I be? Do you have a good counter-argument to present?
[..]All I saying is, it is not the power that drives one to the evil side. Is ones heart that get corrupted and tempted to do so. If some do not resist the evil, they break and follow its path. Necromancy could be use for greater good. Give the recent fallen a second time to avenge their own deaths. Could decay and rot the very flesh of the ones who seeks to destry this world-OUR WORLD.
VaranisArano wrote: »Elder Scrolls necromancy isn't inherently evil. As I've stated before previous player characters are allowed to summon undead and reanimate dead enemies without being evil - though the town guards do frown on your undead minions (but Meridia and Arkay will still bless you, I dunno how that makes sense outside of gameplay restrictions).
Its just that all necromancy is opposed by Arkay and Meridia, and 99.9% of all necromancers we meet in the game are the sort who try to murder us on sight (excepting the one lady in Grahtwood, really).
So its sort of like arguing that guns don't kill people, people kill people. Necromancy isn't guaranteed to make you evil, but when the vast majority of necromancers are evil with the sole peaceful version of necromancy being Dunmer ancester worship, its easy to see why necromancy gets a horribly bad rap while still letting player characters do things like summon skeletons and reanimate dead foes.
LukosCreyden wrote: »@Aisle9 ...and sadly, that is where the problem lies. I call it gameplay limitations, but I see what you are saying.
You do need a good imagination / willingness to roleplay if you want to play a more villainous role. As for DB, murder is murder, going into a random tavern and killing the innocents in there is evil. If we looked at the Harborage quests alone, sure, good guy / girl vestige goes out to save Tamriel, I do wish there were more choices, but there we go.
However, this does not mean that more evil / chaotic things cannot be added to the game. Dark Brotherhood was added and suddenly, everyone who played a shining paragon of good can murder people in the streets as they wish. Using that logic, there is nothing stopping zenimax from adding a DLC that allows you to become a Necromancer, if they are willing to put the work in to make it... work. In the end, it is Zen's game, they will add what they see fit.
As for what the TC said, you technically CAN use necromancy for good, but that'd be very bizarre, using such a cruel form of magic for "good". Necromancy is inherently evil, which is one of the reasons I want it in the game.
There's a very specific questline that, if I could, I would've handled very differently:SpoilerThe whole Hound storyline, the main antagonist's motivation was understandable and during my first playthrough I manage to complete every single quest in the area, so I knew the whole story behind it. I could relate to him.
If given the choice, I would've sided with the Hound, even though my characterization was not particularly evil or even slightly abnormal, I was playing what you would call a Chaotic Good character.
LukosCreyden wrote: »@Aisle9 Honestly, we could go back and forth on this for quite a long time. At the end of it all, it is down to zeni. I will continue to hope that Necromancy is added, but it is their decision.
None of us can truly know what is coming next chapter, or the chapter after. I suppose that is part of the excitement. I don't think it is entirely outside the realm of possibility that we could see some options for our characters to do evil in the future. Only time will tell.
Either way, this has honestly been a fun discussion, so thanks for that!
VaranisArano wrote: »
A side note to the conversation but about the questline you would have handled differently?SpoilerOh, Mara, no. That was not my take on it at all.
I mean, it sucks for the Hound that the girl he fell in love with is going to marry another guy. But that in no way entitles him to kidnap her, harm her family, systematically brainwash her through changing the story, and making a deal with the daedra in order to have her marry him when she herself is quite okay with marrying the Silvenar. Gwaering doesn't want the Hound, the Hound wants her and is willing to do a ton of extremely dubious things to get her.
I also played through the whole region and understand his motivation. His actions, entitlement, and refusal to actually respect the wishes of the woman he claimed he loved destroyed any sympathy I had for him in the beginning. The Hound was a toxic ex-boyfriend and Gwaering was well-rid of him by the end of the region.
Sure mate, np.
The things you do for love.
That beside the point, though, my point was that I didn't have a choice in that regard. If I thought as you did, and the quest was the other way around, the point would've been the same.
I usually revive and post on threads from 2014, the forum Necromancer, it’s about deadly and evil.
Meridia Champion as a necromancer? It would be a paradox... You know.. She hates dead things...Stay close to lore please
Kuramas9tails wrote: »If I was a Necromancer, I'd reanimate all the dead players just laying around in a keep we just took and have them become guards. Better than a tbag.
JamuThatsWho wrote: »I'm not gonna lie, I'd love a Necromancer. It's my absolute favourite fantasy class. I still play my Skelemancer on Diablo 2 USEast from time to time. There's something immensely satisfying about raising an army to crush everything in front of you.
I also love DoTs; curses, poison/disease, etc. slowly eating away at your target. I love the strategic element of self-sacrifice in exchange for greater power, like the GW2 Necro.
It could also make an interesting healer, transferring enemy HP to allies, or even a tank where a giant summon does the actual tanking, taking orders from the Necro (like a beefed-up WoW Voidwalker).
However, ESO has firmly established Necros as "the enemy", especially in the upcoming DLC, so I don't know how ZOS would ratify that with a playable version.
Like WoW did with the DeathKnights or DemonHunters. By using enemy's strength against them. Allowing players to create Necromancers to fight against "evil" Necromancers.