I was very "lucky" yesterday I had Warden "healers" in my groups. I think they are one of the fake healers especially when badly equipped, badly played, new players trying to do a Warden healer and it's just not working. I've met some OKish warden healers (or tanks) but not many since Morrowind release I've not seen more than 3-4 well played Warden chars. Was really thinking to respec my morphs to get some self healing on my Stam DK because Warden healing is just not doing the heal.
I might make 1 Warden healer on my 2nd account to see what's going on.
lol
I have 3 healers now because I heal a lot, I enjoy it and I'm good at it. I have healed dungeons, trials, pvp. In dungeons, especially with pug dungeons, healers always pitch in with dps to some extent. Where do you draw the line?
A guildie once said in our guild chat on the topic of healer who also dps that if players aren't dying, then trust your healer. I think that's pretty good baseline to go with.
One the flip side, let's talk about dps:
1) Why don't dps rez people in dungeons? Really in the the 4-player dungeon hierarchy, it's dps who first should stop and rez someone, especially if it's tank or healer that's down.
2) Why don't dps do mechanics? I get that you all think you'r the Burn Gods of the Tamriel but seriously, stop hitting the boss and kill those adds when needed. I love healing CoA1 and watching dps fight against the last boss' shields because they won't stop and kill the atronachs. And don't even get me started on WGT.
3) On the topic of mechanics and adds, why don't dps prioritize better? Know your fights and know what needs to die first. It would help a lot.
4) If you're the kind of dps who whines about healers, here's a tip: don't start a fight without your healer. Most healers are mag builds and don't have a lot of stam to sprint, so if you sprint ahead and start a fight while your healer is still jogging to catch up to you, that's on you.
5) Additionally, if you're the kind of dps who whines about healers, don't run around like headless chickens but rather try to stay grouped together so your healer can use Healing Springs and Combat Prayer and not resort Breath of Life for the whole fight which is resource-expensive and might result in your healer not having enough magicka to heal you when you're lost in your DPS Tunnel Vision and get yourself blasted with a boss' heavy-hitting frontal. (BTW, to people saying "That healer was just casting BoL"--were YOU grouped together so the healer could use AOE heals or nah?)
BTW, I'm dps too, it's my main. I normally consider myself a dps'er and a lot of my dps experience goes into my healing, and if I may be so humble, makes me a pretty fine healer. I also know every dps in guilty of failing at all of the above at one point or another. I've done them all, and when I'm being a dork, still do. At the end of the day, really, everyone in your group is human, some are still learning to game, some are still working out their builds, some are having a bad day, some aren't playing at their best, and that might be you too on any given day, so chill. If you get through the dungeon with relative ease, regardless of what hiccups you encounter along the way, type tyfg in the group chat at the end and be happy.
But we already have a vote to kick option. This isn't that much worse, if at all.
Though frankly, while I do get annoyed by fake healers and tanks in vet dungeons I get even more annoyed with fake dps. Which we have a lot more of, tbh, even though most of that is unintentional. Why don't we talk about all the people who are pulling ~5k dps in vet dungeons instead?
really? the ability to ban people using group finder for days isnt that much worse? Are you kidding? This ability that would be decided by tosspot players who already abuse the votekick option. Not much worse? Do you even understand what you said?
One_ofMany wrote: »kypranb14_ESO wrote: »One_ofMany wrote: »Seems like there has been an epidemic of fake healers this past week.
Some too busy doing DPS to bother with much healing and others not even healing at all. It's driving me crazy!
We really need a way to punish bad behavior like that. Maybe so many negative group votes/kicks in a week and they get locked out of the Activity Finder for a few days.
I'm a Magicka Nightblade healer, I would probably be kicked/downvoted from most dungeons because it looks like I'm just tending to DPS.
As far as I'm concerned, if my Funnel Health, Refreshing Path and emergency Ward Ally can't keep you alive in a normal non-DLC dungeon, YOU are the problem.
I got into a random dungeon earlier, the tank had 14.5K HP. What was DPS1 doing? His best. DPS2? Bow light attacking. BUT, nobody died. I didn't actively attempt to heal anyone, I just did DPS as the healer role.
I should not be punished for not meeting someone else's standards for my role, if I can't punish them for meeting my standards for their role.
Your a tank? You need to be perma-blocker with 40k+ health, capped resistances, has 0 downtime on taunts, and chains/talons every single add without fail. Otherwise, a downvote for you.
Your a DPS? You need to be doing 30k+ DPS. Otherwise you're too slow, and downvote for you.
Your a healer? Not running SPC or worm? I leave full health for more than 2 seconds? Downvote for you.
I would never require my group to have any of these things, but my point is it gives players too much power over other players. Even if someone is doing their role, they could be punished for not meeting someone else's standards.
-- I don't visually inspect players. I have no idea what they wearing or what class they look like etc.. I'm only concerned with the Healing. If the whole group or most of it keeps dying then there is a problem.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
You have ward ally, but yes warden is harder to heal on, templar or sorcerer is easiest, not enough experience with NB healing.Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
But we already have a vote to kick option. This isn't that much worse, if at all.
Though frankly, while I do get annoyed by fake healers and tanks in vet dungeons I get even more annoyed with fake dps. Which we have a lot more of, tbh, even though most of that is unintentional. Why don't we talk about all the people who are pulling ~5k dps in vet dungeons instead?
really? the ability to ban people using group finder for days isnt that much worse? Are you kidding? This ability that would be decided by tosspot players who already abuse the votekick option. Not much worse? Do you even understand what you said?
Why such an overreaction? Are you one of those who enjoy queueing as a tank for fast runs?;)
It's already pretty hard to kick incompetent people because some people don't seem to understand the idea. If something like what OP is suggesting were to be implemented(hypothetically; don't worry, ZOS would never do that for real) it'd again require the agreement of 3 other people in the group multiple times in a row(I assume it'd be like, kicked 3 times in a row - can't queue again for several hours/a day or something). If 3 random people, independently from each other(in different groups), keep deciding that player X is not someone they want in their group then perhaps player X should indeed stop queueing and start wondering what they're doing wrong.
One_ofMany wrote: »Seems like there has been an epidemic of fake healers this past week.
Some too busy doing DPS to bother with much healing and others not even healing at all. It's driving me crazy!
We really need a way to punish bad behavior like that. Maybe so many negative group votes/kicks in a week and they get locked out of the Activity Finder for a few days.
Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
Do you never swap any abilities in a vet dungeon (esp DLC) or something? Eg, some fights benefit from healing ward, some don't. Some fights require different gear setups, and even in base vet dungeons I'll swap from Power of the Light (minor breach) to Reflective Light (so I can still proc prism and illumination passives) if there's another stamplar (or templar tank often) in the group.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
And lock the abilities so they cant remove them after getting in.
Maura_Neysa wrote: »Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
@Bevik wow are you off base, Budding Seeds hits for 10k non crit. Its BoL with a 6 person cap instead of 2. And if you just mean an omni directional skill, Healing Ward which every class can use. Its what my DK uses for the Oh S$*% heals (2.5k heal, 5k shield increased by up to 300% baised on the severity of the targets wounds) potentially a 15k shield.
From my own experience when I've queued as DPS or tank, a new player is just as likely to run into issues with a Templar healer as well.Maura_Neysa wrote: »Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
@Bevik wow are you off base, Budding Seeds hits for 10k non crit. Its BoL with a 6 person cap instead of 2. And if you just mean an omni directional skill, Healing Ward which every class can use. Its what my DK uses for the Oh S$*% heals (2.5k heal, 5k shield increased by up to 300% baised on the severity of the targets wounds) potentially a 15k shield.
Well they have a lot to learn then. I have a Templar healer so never had a problem healing but when I'm on a DD I've always had problem with Warden healers. Talking from experience and about PUG runs.
Do you never swap any abilities in a vet dungeon (esp DLC) or something? Eg, some fights benefit from healing ward, some don't. Some fights require different gear setups, and even in base vet dungeons I'll swap from Power of the Light (minor breach) to Reflective Light (so I can still proc prism and illumination passives) if there's another stamplar (or templar tank often) in the group.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
And lock the abilities so they cant remove them after getting in.
What defines a 'class heal'? NB funnel health? Templar extended ritual (ground based HoT)? I've successfully healed a vCoS HM without BOL on my bar at all so my only 'class heal' would have been ritual in that instance.Do you never swap any abilities in a vet dungeon (esp DLC) or something? Eg, some fights benefit from healing ward, some don't. Some fights require different gear setups, and even in base vet dungeons I'll swap from Power of the Light (minor breach) to Reflective Light (so I can still proc prism and illumination passives) if there's another stamplar (or templar tank often) in the group.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
And lock the abilities so they cant remove them after getting in.
Im not saying lock ALL abilities, but if you are healer, there should be a check that you have one of your class heals slotted, and that heal , or 2 of them should be required to queue, and then those specific abilities should be locked into place. Same with tanks, the taunts would be locked in.
Why such an overreaction? Are you one of those who enjoy queueing as a tank for fast runs?;)
I hate fake healers, and I hate fake tanks. An absolute plague on this game atm. If I see a fake healer or tank, I usually boot them asap.
Roll as a healer andtank if you want fast pop times. Simple. Then you can take the gear you earn there and put it in your bank.
Do you never swap any abilities in a vet dungeon (esp DLC) or something? Eg, some fights benefit from healing ward, some don't. Some fights require different gear setups, and even in base vet dungeons I'll swap from Power of the Light (minor breach) to Reflective Light (so I can still proc prism and illumination passives) if there's another stamplar (or templar tank often) in the group.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
And lock the abilities so they cant remove them after getting in.
Im not saying lock ALL abilities, but if you are healer, there should be a check that you have one of your class heals slotted, and that heal , or 2 of them should be required to queue, and then those specific abilities should be locked into place. Same with tanks, the taunts would be locked in.
A ban from group finder if you've been votekicked x number of times is a good idea. This would work for fake tanks too.
I think the worst fake pug healer I've ever had was a StamNB who occasionally cast Funnel Health which healed for 100 a tick. I only survived and tolerated it because I'm experienced and could solo the dungeon, but these fake healer clowns are terrible and discouraging for an inexperienced and learning tank.
Do you never swap any abilities in a vet dungeon (esp DLC) or something? Eg, some fights benefit from healing ward, some don't. Some fights require different gear setups, and even in base vet dungeons I'll swap from Power of the Light (minor breach) to Reflective Light (so I can still proc prism and illumination passives) if there's another stamplar (or templar tank often) in the group.
I've seen that while tanking.
Far as the whole fake tank/healer thing. I'd prefer a system that used some form of check (taunt slotted, group heals slotted etc) as that would exclude only those that can't/likely won't fulfill their role or did punish but in a way that didn't leave it all up to players. If a thing can be abused it surely will, and that sounds like something that could be left open to abuse.
And lock the abilities so they cant remove them after getting in.
Im not saying lock ALL abilities, but if you are healer, there should be a check that you have one of your class heals slotted, and that heal , or 2 of them should be required to queue, and then those specific abilities should be locked into place. Same with tanks, the taunts would be locked in.