Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
kypranb14_ESO wrote: »kypranb14_ESO wrote: »One_ofMany wrote: »Seems like there has been an epidemic of fake healers this past week.
Some too busy doing DPS to bother with much healing and others not even healing at all. It's driving me crazy!
We really need a way to punish bad behavior like that. Maybe so many negative group votes/kicks in a week and they get locked out of the Activity Finder for a few days.
I'm a Magicka Nightblade healer, I would probably be kicked/downvoted from most dungeons because it looks like I'm just tending to DPS.
As far as I'm concerned, if my Funnel Health, Refreshing Path and emergency Ward Ally can't keep you alive in a normal non-DLC dungeon, YOU are the problem.
I got into a random dungeon earlier, the tank had 14.5K HP. What was DPS1 doing? His best. DPS2? Bow light attacking. BUT, nobody died. I didn't actively attempt to heal anyone, I just did DPS as the healer role.
I should not be punished for not meeting someone else's standards for my role, if I can't punish them for meeting my standards for their role.
Your a tank? You need to be perma-blocker with 40k+ health, capped resistances, has 0 downtime on taunts, and chains/talons every single add without fail. Otherwise, a downvote for you.
Your a DPS? You need to be doing 30k+ DPS. Otherwise you're too slow, and downvote for you.
Your a healer? Not running SPC or worm? I leave full health for more than 2 seconds? Downvote for you.
I would never require my group to have any of these things, but my point is it gives players too much power over other players. Even if someone is doing their role, they could be punished for not meeting someone else's standards.
To be clear, a fake healer is someone who cant even keep the teammates health over 33 %. If they can keep the people alive, i odnt have a problem, same with tanks, if they can stay alive, buff the team a little bit and keep the bosses busy, cool.
Then there needs to be a built in system in the game. If you're healing is under X% of your teams damage taken, and your team votes to kick you, you will get a strike.
Same for Tanks, if they hold boss aggro for less than X% of the time spent in combat with the boss, and get voted to kick, they get a strike.
DPS too, if your DPS is under X for normal, and Y for Veteran, and your team votes to kick you, you get a strike.
Players can still kick people they judge unworthy, but they won't be punished unless the game judges their performance so poor that it is truly deserved.
In order for that to be implemented they would have to make bows and othe weaker things stronger, and actually balance the game.
kypranb14_ESO wrote: »kypranb14_ESO wrote: »kypranb14_ESO wrote: »One_ofMany wrote: »Seems like there has been an epidemic of fake healers this past week.
Some too busy doing DPS to bother with much healing and others not even healing at all. It's driving me crazy!
We really need a way to punish bad behavior like that. Maybe so many negative group votes/kicks in a week and they get locked out of the Activity Finder for a few days.
I'm a Magicka Nightblade healer, I would probably be kicked/downvoted from most dungeons because it looks like I'm just tending to DPS.
As far as I'm concerned, if my Funnel Health, Refreshing Path and emergency Ward Ally can't keep you alive in a normal non-DLC dungeon, YOU are the problem.
I got into a random dungeon earlier, the tank had 14.5K HP. What was DPS1 doing? His best. DPS2? Bow light attacking. BUT, nobody died. I didn't actively attempt to heal anyone, I just did DPS as the healer role.
I should not be punished for not meeting someone else's standards for my role, if I can't punish them for meeting my standards for their role.
Your a tank? You need to be perma-blocker with 40k+ health, capped resistances, has 0 downtime on taunts, and chains/talons every single add without fail. Otherwise, a downvote for you.
Your a DPS? You need to be doing 30k+ DPS. Otherwise you're too slow, and downvote for you.
Your a healer? Not running SPC or worm? I leave full health for more than 2 seconds? Downvote for you.
I would never require my group to have any of these things, but my point is it gives players too much power over other players. Even if someone is doing their role, they could be punished for not meeting someone else's standards.
To be clear, a fake healer is someone who cant even keep the teammates health over 33 %. If they can keep the people alive, i odnt have a problem, same with tanks, if they can stay alive, buff the team a little bit and keep the bosses busy, cool.
Then there needs to be a built in system in the game. If you're healing is under X% of your teams damage taken, and your team votes to kick you, you will get a strike.
Same for Tanks, if they hold boss aggro for less than X% of the time spent in combat with the boss, and get voted to kick, they get a strike.
DPS too, if your DPS is under X for normal, and Y for Veteran, and your team votes to kick you, you get a strike.
Players can still kick people they judge unworthy, but they won't be punished unless the game judges their performance so poor that it is truly deserved.
In order for that to be implemented they would have to make bows and othe weaker things stronger, and actually balance the game.
You can achieve on par DPS with bows for dungeons. I believe all content can be done as long as your DPS is 15k or higher.
If you're dual-slotting any weapon you gimp yourself. Bows are no different. It sucks that bows don't have great direct attacks for PVE, but it is what it is. 2H weapons are the same way. In fact, all 2H weapons should account for 2 items in a set to bring them on par with dual wield / S&B.
I'm going to go try to achieve 15k DPS with bows now, will be back in a bit.
All healers have a burst healing skill, it's called Healing Ward. Templars and Sorcerers don't use it, because they have their own skill that is better. Just read the description, you will find out it's a HUGE burst heal (although part of it comes as a shield).
I queue as a DPS and ALWAYS get stuck healing. Its not fair to me or the rest of the group. I can solo normals so thats why I queue as a DPS. I have to do extra work because there are players in the group who may need heals? Low level players are not the problem. Fake players are.
I'm running a high damage tank build and I admit, I always make my low CP friend flag himself as a healer, so we always get fast group finder queues. He is a DD obviously Because let's be honest, most of the dungeons can be done without a healer and I think it's not too much to ask for stam builds to have vigor or momentum and for magicka builds to have a damage shield, in case they need survival.
Also, when things die fast, they don't put up as much of a fight. We are mighty and we need nobody else to keep us alive, we reject the holy trinity.
Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
I'm running a high damage tank build and I admit, I always make my low CP friend flag himself as a healer, so we always get fast group finder queues. He is a DD obviously Because let's be honest, most of the dungeons can be done without a healer and I think it's not too much to ask for stam builds to have vigor or momentum and for magicka builds to have a damage shield, in case they need survival.
Also, when things die fast, they don't put up as much of a fight. We are mighty and we need nobody else to keep us alive, we reject the holy trinity.
Silver_Strider wrote: »
It's not really a matter of liking them but as a means to show that it's not alright to burden others because you want a faster queue with little to no intention of fulfilling their chosen role.
That fact you're defending these players is far more troublesome to me than the temporary ban OP is suggesting.
Juju_beans wrote: »It's threads like this that make me think I'll never bring my healer into a dungeon using group finder.
I like healing and ESO makes it easier than some other games.
I haven't grouped as a healer but have healed others at dolmens, delves and in public dungeons on my Templar cause that's just what a healer does.
kypranb14_ESO wrote: »One_ofMany wrote: »Seems like there has been an epidemic of fake healers this past week.
Some too busy doing DPS to bother with much healing and others not even healing at all. It's driving me crazy!
We really need a way to punish bad behavior like that. Maybe so many negative group votes/kicks in a week and they get locked out of the Activity Finder for a few days.
I'm a Magicka Nightblade healer, I would probably be kicked/downvoted from most dungeons because it looks like I'm just tending to DPS.
As far as I'm concerned, if my Funnel Health, Refreshing Path and emergency Ward Ally can't keep you alive in a normal non-DLC dungeon, YOU are the problem.
I got into a random dungeon earlier, the tank had 14.5K HP. What was DPS1 doing? His best. DPS2? Bow light attacking. BUT, nobody died. I didn't actively attempt to heal anyone, I just did DPS as the healer role.
I should not be punished for not meeting someone else's standards for my role, if I can't punish them for meeting my standards for their role.
Your a tank? You need to be perma-blocker with 40k+ health, capped resistances, has 0 downtime on taunts, and chains/talons every single add without fail. Otherwise, a downvote for you.
Your a DPS? You need to be doing 30k+ DPS. Otherwise you're too slow, and downvote for you.
Your a healer? Not running SPC or worm? I leave full health for more than 2 seconds? Downvote for you.
I would never require my group to have any of these things, but my point is it gives players too much power over other players. Even if someone is doing their role, they could be punished for not meeting someone else's standards.
Players, warden is excelent healers, not quite as good as templars and harder to use than templars or sorcerer.xenowarrior92eb17_ESO wrote: »the title itself describes Wardens.
As said my main issue as warden healer in dungeons is low dps.
On the other hand I have run into lots of warden DD who use lots of healing skills even if its no issue with healing, if an issue ask healer to focus on healing, healer might also know dungeon better than you and know that boss has no fatal mechanics, just a few normals do,
With pugs a Warden healer is bad. Sorry to say that but without skill like BoL and without any group coordination people end up dead. Happened many times. With a good DD, easy normal dungeon healing is not an issue, Vigor would do but a random Warden healer in Veteran content is a suicide.
Not saying it's impossible to be a good Warden healer. But very very rare. I wouldn't recomment to any inexperienced player, especially not for new players.
Sorry to talk against ZOS ideas because I really like ESO but thinking that any class can do any role is a bad design, especially in an MMO genre.
Silver_Strider wrote: »
It's not really a matter of liking them but as a means to show that it's not alright to burden others because you want a faster queue with little to no intention of fulfilling their chosen role.
That fact you're defending these players is far more troublesome to me than the temporary ban OP is suggesting.
its more than im stopping some tosspot having the ability to ban people they dont like. or cant you understand that no player should have that power? it is a matter of like or not, because if this got implement do you seriously think people will only use it for 'fake' roles? you'r delusional and its sickening you are defending this idea.
I'm running a high damage tank build and I admit, I always make my low CP friend flag himself as a healer, so we always get fast group finder queues. He is a DD obviously Because let's be honest, most of the dungeons can be done without a healer and I think it's not too much to ask for stam builds to have vigor or momentum and for magicka builds to have a damage shield, in case they need survival.
Also, when things die fast, they don't put up as much of a fight. We are mighty and we need nobody else to keep us alive, we reject the holy trinity.
Ok... let's see you do a vMazzatun without a healer.
@Dracane In the low level base dungeons though you'll occasionally get a new player that need healing because they don't have the experience or self-heals that many expect a higher DD to have. What happens then? Genuinely curious and not trying to catch you out or anything.
It's just that when I've gone into for example normal Banished Cells I with a fake healer it's usually ended up with a few deaths of small ones (when I was new it was me who died as well). As a new stam DD I once had to slot Blood Altar to prevent us from wiping because of a fake healer (CP100-ish) who had no group heals whatsoever.
But we already have a vote to kick option. This isn't that much worse, if at all.
Though frankly, while I do get annoyed by fake healers and tanks in vet dungeons I get even more annoyed with fake dps. Which we have a lot more of, tbh, even though most of that is unintentional. Why don't we talk about all the people who are pulling ~5k dps in vet dungeons instead?
But we already have a vote to kick option. This isn't that much worse, if at all.
Though frankly, while I do get annoyed by fake healers and tanks in vet dungeons I get even more annoyed with fake dps. Which we have a lot more of, tbh, even though most of that is unintentional. Why don't we talk about all the people who are pulling ~5k dps in vet dungeons instead?
really? the ability to ban people using group finder for days isnt that much worse? Are you kidding? This ability that would be decided by tosspot players who already abuse the votekick option. Not much worse? Do you even understand what you said?