And I don't quite understand why you're so dead set on making sure they can't play the way they want. Using the past games as precedent, not only did NPCs hardly complain when you used necromancy around them, you could actually purchase necromantic spells like Summon Zombie from the Mages Guild in TES IV. If you wanted to behave like a proper necromancer in those games (hiding from society to use your dark magics), then that was up to you, the player. While I would of course prefer the game to react properly to taboos, I can see the practical reasons for not doing that in ESO specifically, so...You can't explain this point to them. They don't listen. They just want to play as they want.
... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
victoriana-blue wrote: »... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
That quote cites an in-game book, fwiw - The Great Debate, which is ESO-only and therefore not necessarily from Bethesda.
victoriana-blue wrote: »... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
That quote cites an in-game book, fwiw - The Great Debate, which is ESO-only and therefore not necessarily from Bethesda.
For the record, I think that a necromancer class has more basis than the warden.victoriana-blue wrote: »... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
That quote cites an in-game book, fwiw - The Great Debate, which is ESO-only and therefore not necessarily from Bethesda.
Ok...it's from ESO..the game you're saying it doesn't fit in lore-wise? That doesn't exactly help the case against playable necromancy. It in fact, helps a necromancer class!! If it comes from in the game, how can anyone possibly say it doesn't fit lore??!!
Thank you for inadvertently proving my point!!
"Says playable necromancy doesn't fit into lore...points out information comes from a in game "lorebook"...."
There goes that argument!! Not only does it fit in lore, it's pointed out in a in game lorebook! That is hilarious!
Simple mistakes can scuttle an entire argument, and a fan page can't be cited as the word of Todd Howard. /shruglordrichter wrote: »victoriana-blue wrote: »... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
That quote cites an in-game book, fwiw - The Great Debate, which is ESO-only and therefore not necessarily from Bethesda.
It does not matter what game it appears in. ZOS and BGS claim to work together on lore. Given what appears in the BGS games, it could easily have been written by Bethesda Game Studios.
victoriana-blue wrote: »Simple mistakes can scuttle an entire argument, and a fan page can't be cited as the word of Todd Howard. /shruglordrichter wrote: »victoriana-blue wrote: »... Are you saying that the UESP is an official, Bethesda-run website? /headtiltYou can't explain this point to them. They don't listen. They just want to play as they want.
http://en.uesp.net/wiki/Lore:Necromancy
"The debate over necromancy has been raging in magical circles for centuries. Advocates of the Dark Practice decry its censorship, lamenting the sacrifice of knowledge at the altar of public opinion. One argument they've been known to give is that attaining a proper and ethical understanding of necromancy is vital to best combat the menaces who have given the practice such an infamous reputation."
Except, again, this comes from the Bethesda lore page. How can you ignore what Bathesda has said...that not all necromancers are evil, and some are willing to fight the evil ones who give necromancy a bad name.
So I take from this is that it's you (thoes against the idea of playable necromancy, not you personally) who won't listen. Here is a clear example of why this can work in the lore...from Bethesda! But of course, you won't listen, because it blows apart your argument that it's not lore friendly, despite this clear example from the people who write the lore!
/facepalm...
That quote cites an in-game book, fwiw - The Great Debate, which is ESO-only and therefore not necessarily from Bethesda.
It does not matter what game it appears in. ZOS and BGS claim to work together on lore. Given what appears in the BGS games, it could easily have been written by Bethesda Game Studios.
From what I can see, ZOS has made a lot of design compromises because of the MMO parts of this game (versus the single player games) so I take the lore in this game with a grain of salt and look for corroboration elsewhere. Compromises are important, we couldn't have fast travel without it, but they create discrepancies and individual players have to decide what to do with them. Lawrence has final say, but there's no way he could be approving every single thing that happens.. Though I'm happy to be corrected if he does.
(ETA: So when you have a book in one game, written in-universe with an unreliable narrator, it's not a magic discussion-winning argument.)
Put another way, I see ESO as deuterocanon to the main games - it's not wrong, but not everyone accepts all of it as canon or lore.
Yet another necromancer thread? Bah.
Yes, necromancers exist in TES lore. No, you will never play one in ESO, because they are always the antagonist, not the protagonist. Move on already.
Ajaxandriel wrote: »The OP is just right. There is no good reason to forbid a Necromancer class or line other than "gameplay matter".
- You can roll a Nightblade...
- You can roll a Sorcerer that conjures Daedra...
- You can get Vampirism...
- You can get Undauntable skills such as necrotic orbs and bone shield (and that blood fountain)...
- You can join the (omg) Dark Brotherhood...
- There are loads of NPC necromancers everywhere. Worm cult, renegade schools, even pirates.
The only missing thing is the playable skeletton pet yet. (...And a functional game, for this kind of roleplay build to work/DPS properly :') )
I dislike vampires and necromancers, but them being playable is just legit. Indeed since Dragonknight is a thing.
Besides, I found the "I'm soooo hardcore, ZoS is ruining the True lore" purism and bigotry in this thread... quite fascinating.
notimetocare wrote: »notimetocare wrote: »notimetocare wrote: »Where the hell Dragon Knights as a class came from into the game.......
Where those abilities came from to begin with.....because i don't remember to even SEE most of those so called DK abilities in other elderscrolls games...
Someone enlighten me....did i missed some lore about it... ? or we can just Stop this Whole no necro because immersion and Lore nonsense ?
because right now as i see it a Necro class would make way more sense then the Entire Dragon Knight class....
You ignore that Necromancy is currently yhe enemy of the word... Immersion. Nobody says it isnt lore friendly.
Most non-mages are very anti-necromancy. Most of the worm cult's current damage to the world is Necromancy (including many other groups raising the dead, defiling the dead and the like). Nobody is gong to trust a necromancer
and ? that wont stop us saving the world.... and does not stop the good necros existing....
This thing can be easily used on Vampires... i mean all those quest where everyone and their grandma thinks that Vampire are soooo BAD and naughty they should not exists its a plague yadayadayadaya... YET we can be one... DID IT BREAK anyones immersion or lore ? no....
Vampirism can be concealed. Plan not to revive corpses when fighting with others? Good luck saving the world when nobody wants to interact with you, or would logically want to murder you?
thats not how works... even if this would be irl stuff.... lol
Thats pretty much exactly how it works. The most glaring issue is that a Redguard in the Alikr storyline would never accept the help of a necromancers. Provided they did not outright murder you
Ajaxandriel wrote: »The OP is just right. There is no good reason to forbid a Necromancer class or line other than "gameplay matter".
- You can roll a Nightblade...
- You can roll a Sorcerer that conjures Daedra...
- You can get Vampirism...
- You can get Undauntable skills such as necrotic orbs and bone shield (and that blood fountain)...
- You can join the (omg) Dark Brotherhood...
- There are loads of NPC necromancers everywhere. Worm cult, renegade schools, even pirates.
The only missing thing is the playable skeletton pet yet. (...And a functional game, for this kind of roleplay build to work/DPS properly :') )
I dislike vampires and necromancers, but them being playable is just legit. Indeed since Dragonknight is a thing.
Besides, I found the "I'm soooo hardcore, ZoS is ruining the True lore" purism and bigotry in this thread... quite fascinating.
None of that is comparable. Assassination has always been neutral in TES. It's a tool used by protagonists and by antagonists.
Vampires have always been neutral. There are good vamps like Ravenwatch and evil ones that you have to kill.
Conjuration is also neutral, and so is consorting with Daedra.
But necromancy has always been evil. AND the Worm Cult is one of the main antagonists of the main quest chain.
This isn't "bigotry" or "hating" or whatever childish label you people want to use--this wouldn't be an issue for any other MMO--this is ESO, where necromancers will always be an NPC class, never a playable one.
Ajaxandriel wrote: »The OP is just right. There is no good reason to forbid a Necromancer class or line other than "gameplay matter".
- You can roll a Nightblade...
- You can roll a Sorcerer that conjures Daedra...
- You can get Vampirism...
- You can get Undauntable skills such as necrotic orbs and bone shield (and that blood fountain)...
- You can join the (omg) Dark Brotherhood...
- There are loads of NPC necromancers everywhere. Worm cult, renegade schools, even pirates.
The only missing thing is the playable skeletton pet yet. (...And a functional game, for this kind of roleplay build to work/DPS properly :') )
I dislike vampires and necromancers, but them being playable is just legit. Indeed since Dragonknight is a thing.
Besides, I found the "I'm soooo hardcore, ZoS is ruining the True lore" purism and bigotry in this thread... quite fascinating.
None of that is comparable. Assassination has always been neutral in TES. It's a tool used by protagonists and by antagonists.
Vampires have always been neutral. There are good vamps like Ravenwatch and evil ones that you have to kill.
Conjuration is also neutral, and so is consorting with Daedra.
But necromancy has always been evil. AND the Worm Cult is one of the main antagonists of the main quest chain.
This isn't "bigotry" or "hating" or whatever childish label you people want to use--this wouldn't be an issue for any other MMO--this is ESO, where necromancers will always be an NPC class, never a playable one.
lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
emilyhyoyeon wrote: »lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
Maybe I'm not sure what you mean here, but the single player titles (can only speak for TES3 and beyond) are meant for creating a character in the world and playing as that character. The single player games don't discourage players from being evil bad guys or from being any kind of person in particular for that matter.
The previous games had their limitations in terms of making features, but there were ways in the vanilla games to play as an evil necromancer, for instance TES4 spell "reanimate" and TES5 spell "raise zombie" (if I'm understanding what you mean by "but the support in the TES games is really limited"). These conjuration spells in the games are as much support for a necromancer in the vanilla games as any other kind of role.
lordrichter wrote: »emilyhyoyeon wrote: »lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
Maybe I'm not sure what you mean here, but the single player titles (can only speak for TES3 and beyond) are meant for creating a character in the world and playing as that character. The single player games don't discourage players from being evil bad guys or from being any kind of person in particular for that matter.
The previous games had their limitations in terms of making features, but there were ways in the vanilla games to play as an evil necromancer, for instance TES4 spell "reanimate" and TES5 spell "raise zombie" (if I'm understanding what you mean by "but the support in the TES games is really limited"). These conjuration spells in the games are as much support for a necromancer in the vanilla games as any other kind of role.
Actually, the single player TES games do quite a bit to quietly discourage evil characters. More specifically, to encourage neutral and good characters over evil characters. That is one criticism of Bethesda from back in the Fallout 3 days. BGS definitely has a "good tilt" to their moral compass for the TES games, and some Fallout fans felt that bled into Fallout 3.
Specific to Necromancers, none of the single player TES games have a class, or a template, to create a necromancer. It just isn't a thing that BGS ever put an effort into. What they do offer is usually just a couple of spells in an overwhelmingly non-Necromancer magic system. That really doesn't set a strong pro-Necromancer precedent for the series, even if the player can cobble together what few things they offer for necromancy.
emilyhyoyeon wrote: »Maybe a better broader class would be "conjurer" with skill lines like:
Necromancy
Bound weapons and armors
Summon familiars (skeletons, zombies, etc specifically)
Soul trapping
If necromancer were the class, then skill lines could be:
Soul trapping/manipulation
Reanimation of bodies
lordrichter wrote: »emilyhyoyeon wrote: »lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
Maybe I'm not sure what you mean here, but the single player titles (can only speak for TES3 and beyond) are meant for creating a character in the world and playing as that character. The single player games don't discourage players from being evil bad guys or from being any kind of person in particular for that matter.
The previous games had their limitations in terms of making features, but there were ways in the vanilla games to play as an evil necromancer, for instance TES4 spell "reanimate" and TES5 spell "raise zombie" (if I'm understanding what you mean by "but the support in the TES games is really limited"). These conjuration spells in the games are as much support for a necromancer in the vanilla games as any other kind of role.
Actually, the single player TES games do quite a bit to quietly discourage evil characters. More specifically, to encourage neutral and good characters over evil characters. That is one criticism of Bethesda from back in the Fallout 3 days. BGS definitely has a "good tilt" to their moral compass for the TES games, and some Fallout fans felt that bled into Fallout 3.
Specific to Necromancers, none of the single player TES games have a class, or a template, to create a necromancer. It just isn't a thing that BGS ever put an effort into. What they do offer is usually just a couple of spells in an overwhelmingly non-Necromancer magic system. That really doesn't set a strong pro-Necromancer precedent for the series, even if the player can cobble together what few things they offer for necromancy.
Again, I have to repeat. If ZOS does anything related to necromancy, and there are some cool things that they could do, I think it will not be in a "Necromancer" class. It will be in a more general class. Abilities related to necromancy will probably be limited to a single skill line within the class. The other two skill lines will deal with something else. Personally, I was thinking of some sort of a tribal Shaman class from deep in Black Marsh. There is much we don't know about that part of Tamriel and necromancy might fight nicely into that as part of a larger class.
dodgehopper_ESO wrote: »I've heard that said and I find it hard to believe when so many bits of content are inherently evil. Trapping people in Soul Gems - Evil. Trapping sentient Daedra in soul gems to enslave them - Evil. Summoning and consorting with daedra - evil. Worshipping the gods of a death cult (either assassin guild) in your desire to send souls to hell. Worshipping the god of thievery as you go about stealing people's hard earned labor. Lets not even go into how almost every dunmer philosophy is 800 kinds of wicked. Lets not go into all the daedric relics meant to tease the hero away from good. If you cut out the evil stuff the games are practically gutted of content. So I have no idea what people are talking about when they say Skyrim is too 'goody goody'. The Companions are like Conan they are not like Sir Galahad. If anyone thinks otherwise they need to reconsider.
lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
I still think the concept lacks enough content to actually fill out a full class. This a big one. How does the Necromancer fit into Tank, Healer, and DPS with enough variety in skills and abilities to fill the whole dance card? We can look at other games that have Necromancers, or similar, for ideas, and apply them to ESO, but I feel that all of these fill just one of the three skill lines in ESO.
This is why I think that if any necromancer skills become part of the game, it will be just a skill line that is part of a larger new class. In this, it would be the same way that the Assassin class is just a skill line of the Nightblade.
Maybe ZOS likes the idea, and maybe they like it enough to find enough content to make a full class. I dunno, but I personally don't expect that we will ever see "Necromancer" as a full class, on par with Sorcerer and the others.
lordrichter wrote: »emilyhyoyeon wrote: »lordrichter wrote: »
The main two reasons for not having a necromancer class remain. No other Elder Scrolls title has done it, and the main reason for that is that, as a class, they tend to be used as the evil bad guy. Sure, you can play with necromancer abilities, but the support in the TES games is really limited. Naturally, this does not stop ZOS from adding it, but it also does not encourage them.
Maybe I'm not sure what you mean here, but the single player titles (can only speak for TES3 and beyond) are meant for creating a character in the world and playing as that character. The single player games don't discourage players from being evil bad guys or from being any kind of person in particular for that matter.
The previous games had their limitations in terms of making features, but there were ways in the vanilla games to play as an evil necromancer, for instance TES4 spell "reanimate" and TES5 spell "raise zombie" (if I'm understanding what you mean by "but the support in the TES games is really limited"). These conjuration spells in the games are as much support for a necromancer in the vanilla games as any other kind of role.
Actually, the single player TES games do quite a bit to quietly discourage evil characters. More specifically, to encourage neutral and good characters over evil characters. That is one criticism of Bethesda from back in the Fallout 3 days. BGS definitely has a "good tilt" to their moral compass for the TES games, and some Fallout fans felt that bled into Fallout 3.
Specific to Necromancers, none of the single player TES games have a class, or a template, to create a necromancer. It just isn't a thing that BGS ever put an effort into. What they do offer is usually just a couple of spells in an overwhelmingly non-Necromancer magic system. That really doesn't set a strong pro-Necromancer precedent for the series, even if the player can cobble together what few things they offer for necromancy.
Again, I have to repeat. If ZOS does anything related to necromancy, and there are some cool things that they could do, I think it will not be in a "Necromancer" class. It will be in a more general class. Abilities related to necromancy will probably be limited to a single skill line within the class. The other two skill lines will deal with something else. Personally, I was thinking of some sort of a tribal Shaman class from deep in Black Marsh. There is much we don't know about that part of Tamriel and necromancy might fight nicely into that as part of a larger class.