ShadowMonarch wrote: »FloppyTouch wrote: »Sure take wings and reflects away I’m 100% okay with this IF they reduce all ur mNB damage abilities by 50%
Why would you nerf a entire class's damage by 50% for removing a ability from the game that allows players to become 100% invulnerable to all ranged damage?
Please try to be more productive on your next posting here at The Elder Scrolls Online Forums.
FloppyTouch wrote: »ShadowMonarch wrote: »FloppyTouch wrote: »Sure take wings and reflects away I’m 100% okay with this IF they reduce all ur mNB damage abilities by 50%
Why would you nerf a entire class's damage by 50% for removing a ability from the game that allows players to become 100% invulnerable to all ranged damage?
Please try to be more productive on your next posting here at The Elder Scrolls Online Forums.
Bc that damage when it hits is way to much to survive and without reflects the mdk cant do anything but die every time they come up to a mNB
Try better trolling next time you post on the ESO forums
I repeat, just make Funnel Health a beam like Force Pulse and call it a day...
ShadowMonarch wrote: »FloppyTouch wrote: »ShadowMonarch wrote: »FloppyTouch wrote: »Sure take wings and reflects away I’m 100% okay with this IF they reduce all ur mNB damage abilities by 50%
Why would you nerf a entire class's damage by 50% for removing a ability from the game that allows players to become 100% invulnerable to all ranged damage?
Please try to be more productive on your next posting here at The Elder Scrolls Online Forums.
Bc that damage when it hits is way to much to survive and without reflects the mdk cant do anything but die every time they come up to a mNB
Try better trolling next time you post on the ESO forums
I think you are the only one trolling. Magnb damage is not so much that it needs a 50% nerf across the entire class. That is literally the stupidest thing I have ever heard.
FloppyTouch wrote: »ShadowMonarch wrote: »FloppyTouch wrote: »ShadowMonarch wrote: »FloppyTouch wrote: »Sure take wings and reflects away I’m 100% okay with this IF they reduce all ur mNB damage abilities by 50%
Why would you nerf a entire class's damage by 50% for removing a ability from the game that allows players to become 100% invulnerable to all ranged damage?
Please try to be more productive on your next posting here at The Elder Scrolls Online Forums.
Bc that damage when it hits is way to much to survive and without reflects the mdk cant do anything but die every time they come up to a mNB
Try better trolling next time you post on the ESO forums
I think you are the only one trolling. Magnb damage is not so much that it needs a 50% nerf across the entire class. That is literally the stupidest thing I have ever heard.
Taking away counter play and not balancing it out in another way is the stupidest thing I have ever heard of. Mnb burst damage is that high I know ur fixed on me saying 50% but what I should have said is some abilities would need some severe nerf to compensate for taking away an entire ability. It’s called balance.
I will not feed this troll anymore
All the best
Just give some class an ability to reflect all melee direct damage back to caster, and we will advice DKs to use force pulse instead of whip and rapid strikes instead of dizzying swing.
Scissors, balance etc, why not.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Hmm, is there any class, which forces DKs to "change tactics and adjust", by completely changing their build against certain one?
Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Hmm, is there any class, which forces DKs to "change tactics and adjust", by completely changing their build against certain one?
VaranisArano wrote: »Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Hmm, is there any class, which forces DKs to "change tactics and adjust", by completely changing their build against certain one?
. What world do you live in that you think DKs are the king of rock/paper/scissors?
- Death Stroke - it is an ult.All of your skills?
NB Unreflectable Skills:
Death Stroke
Ambush
Mark Target
Concealed Weapon
Path of Darkness
Mass Hysteria
Summon Shade
Soul Teather
Sap Essence
NB Reflectable Skills:
Funnel Health
Crippling Grasp
The new Agony (?)
So... maybe three?
ShadowMonarch wrote: »VaranisArano wrote: »So because your class has a bunch of good powers that can be reflected, ZOS should remove another class' defensive powers.
By that measure, how about we remove both?
So my class has a ability that makes me invulrable to almost 100% of the damage of another class.
No problemo their!
Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Hmm, is there any class, which forces DKs to "change tactics and adjust", by completely changing their build against certain one?
Taleof2Cities wrote: »DK wings and defensive posture are pretty expensive (as pointed out above) ... much less finding a slot on your bar to put it.
The answer is ‘no’.
Ragnarock41 wrote: »Of all the problems out there reflectables really isn't one. You just need to change your tactics and adjust. Like fighting sorc wards or a stamina toon or a auto healing Templar.
It's good that things make you think.
Hmm, is there any class, which forces DKs to "change tactics and adjust", by completely changing their build against certain one?
Actually, wing itself is used as an ''change tactics and adjust'' type of skill.
ShadowMonarch wrote: »Force Pulse, Sap Essence, Meteor are the 3 I spam when someone has reflect up. The first question ZOS should ask before they take something out of PvP is whether it can easily be spammed, reflect skills do not follow under this category as most cost a lot of resources.
Thats not true exactly. In a 1v1 duel vs a magdk friend of mine he can keep wings up with a 100% uptime nearly and still be fine.
Exactly