Title.
I wanted to create this poll to see how the community feels about Wardens in their current state. I’m also referring to those played by average players, not highly skilled players. I’m curious because I am currently leveling a Warden (Though I am roughly CP600, 2K hours in-game) and I feel that they are pretty strong, stamina wardens in particular. I’m afraid to invest a lot of time into this character because I’m afraid the nerf-hammer will be dropping on them fairly soon, especially when players such as Gilliam say there are issues with their balance. So what do you all think of Wardens?
Edit: Keep in mind, I’m not calling for a nerf just for community feedback.
Mojomonkeyman wrote: »Title.
I wanted to create this poll to see how the community feels about Wardens in their current state. I’m also referring to those played by average players, not highly skilled players. I’m curious because I am currently leveling a Warden (Though I am roughly CP600, 2K hours in-game) and I feel that they are pretty strong, stamina wardens in particular. I’m afraid to invest a lot of time into this character because I’m afraid the nerf-hammer will be dropping on them fairly soon, especially when players such as Gilliam say there are issues with their balance. So what do you all think of Wardens?
Edit: Keep in mind, I’m not calling for a nerf just for community feedback.
I never understood that attitude. If you have fun with the class, why bothering with anything else (especially forum opinions)?
scipionumatia wrote: »warden is lacking a class cc. that matters a lot.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
scipionumatia wrote: »warden is lacking a class cc. that matters a lot.
Beetles?
Waffennacht wrote: »Think of it this way
They have 0 way to purge (stamden).
Sets like Riposte, Shadowrend, etc that apply debuffs defensively will hamper that burst
Sets like Durok's Bane will destroy they're healing, Guile as well
Bleed will absolutely take it's toll
CP is the problem. It imbalances everything.
I could imagine certain nerfs happening to Warden (making Scorch dodgeable and/or blockable). However, they need a *lot* of buffs first to their toolkit for PvE reasons before they should be nerfed for PvP imo.
Subterrain Assault 20x7 meter range
Rank II Increases range of long-range abilities by 5 meters while near a Keep. Any ability with a range greater than 15 meters is affected.
Subterrain Assault 20x7 meter range yet the animation feels like its 20x3-4 meters. Sometimes I get hit by that thing when im clearly out of the beetle animation.
Lotus Flower way out performs siphoning strikes and grants major savagery/prophecy.
Those are my only 2 complaints before anyone says subterrain assault is easy to avoid and has an obvious animation I know. Just the animation and actual hitbox don't match.
Subterrain Assault 20x7 meter range yet the animation feels like its 20x3-4 meters. Sometimes I get hit by that thing when im clearly out of the beetle animation.
Lotus Flower way out performs siphoning strikes and grants major savagery/prophecy.
Those are my only 2 complaints before anyone says subterrain assault is easy to avoid and has an obvious animation I know. Just the animation and actual hitbox don't match.
Lotus doesn’t outperform leeching/siphoning
zParallaxz wrote: »