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Do you feel Wardens are over-performing in PvP content?

Valykc
Valykc
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Title.

I wanted to create this poll to see how the community feels about Wardens in their current state. I’m also referring to those played by average players, not highly skilled players. I’m curious because I am currently leveling a Warden (Though I am roughly CP600, 2K hours in-game) and I feel that they are pretty strong, stamina wardens in particular. But is it Wardens that are strong or it is the gear setups that are paired with them that make them strong? I’m afraid to invest a lot of time into this character because I’m afraid the nerf-hammer will be dropping on them fairly soon, especially when players such as Gilliam say there are issues with their balance. So what do you all think of Wardens?

Edit: Keep in mind, I’m not calling for a nerf just for community feedback.
Edited by Valykc on December 15, 2017 11:21AM

Do you feel Wardens are over-performing in PvP content? 149 votes

Yes, they are over-performing and I feel this way because...
59% 89 votes
No, they are not over-performing and I feel this way because...
40% 60 votes
  • Mojomonkeyman
    Mojomonkeyman
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    Valykc wrote: »
    Title.

    I wanted to create this poll to see how the community feels about Wardens in their current state. I’m also referring to those played by average players, not highly skilled players. I’m curious because I am currently leveling a Warden (Though I am roughly CP600, 2K hours in-game) and I feel that they are pretty strong, stamina wardens in particular. I’m afraid to invest a lot of time into this character because I’m afraid the nerf-hammer will be dropping on them fairly soon, especially when players such as Gilliam say there are issues with their balance. So what do you all think of Wardens?

    Edit: Keep in mind, I’m not calling for a nerf just for community feedback.

    I never understood that attitude. If you have fun with the class, why bothering with anything else (especially forum opinions)?
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • kylewwefan
    kylewwefan
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    Maybe I’m doing something horribly wrong with mine, but it does not feel op at all. Not even a little bit. Nerf Sorcs.
  • Valykc
    Valykc
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    Valykc wrote: »
    Title.

    I wanted to create this poll to see how the community feels about Wardens in their current state. I’m also referring to those played by average players, not highly skilled players. I’m curious because I am currently leveling a Warden (Though I am roughly CP600, 2K hours in-game) and I feel that they are pretty strong, stamina wardens in particular. I’m afraid to invest a lot of time into this character because I’m afraid the nerf-hammer will be dropping on them fairly soon, especially when players such as Gilliam say there are issues with their balance. So what do you all think of Wardens?

    Edit: Keep in mind, I’m not calling for a nerf just for community feedback.

    I never understood that attitude. If you have fun with the class, why bothering with anything else (especially forum opinions)?

    The class is fun but if it gets nerfed and nerfed hard, it might not be fun to play anymore. I’m not saying that people’s opinion will make me stop playing the class, I’m asking from their experiences how do they feel about them.
  • Tryxus
    Tryxus
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    StamDen does, MagDen doesn't

    I haven't really faced many StamDens in duels, nor have I ever played one. But I'm well aware of what they're capable of: powerful burst, great mitigation, mobility and sustain. Basically, a StamDen has it all.

    MagDen on the other hand is NOT overperforming. They may have annoying mechanics to fight against (AoE Defile & Cliff Racers for instance) but they are not too strong. Compared to the other Magicka classes, I'd say both MagBlade and MagPlar are higher on the tier list than MagDen
    "We're all born under the same sky and on the same earth. Therefore, we all deserve the same amount of respect."
    Tryxus of the Undying Song - Warden - PC/EU
  • Thogard
    Thogard
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    Stamden has access to too many defensive counters while also have access to a very to an offense that very few builds can counter
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • scipionumatia
    scipionumatia
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    warden is lacking a class cc. that matters a lot.
    I don't think they are over performing, I think certain classes are underperforming. if anything id like to see Templar and dk brought up to warden/nightblade/sorc level
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Nerf Sorcs !
  • MurderMostFoul
    MurderMostFoul
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    I hate birds
    “There is nothing either good or bad, but thinking makes it so.”
  • Waffennacht
    Waffennacht
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    Think of it this way

    They have 0 way to purge (stamden).

    Sets like Riposte, Shadowrend, etc that apply debuffs defensively will hamper that burst

    Sets like Durok's Bane will destroy they're healing, Guile as well

    Bleed will absolutely take it's toll

    While the burst is a hard counter to block/dodge roll, shields are effective. With delayed burst, healing ward or other strong heals are very capable of resetting the fight

    I think magicka builds have the strongest counters to wardens. Shimmering shield isn't like wings in that you should just cast light attacks to break, but because each has a limited damage amount, it's something you should try and power through.

    I personally know stamden is bamf, but definitely coubter-able.

    I haven't died to a stamden since I stopped playing my archer
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NyassaV
    NyassaV
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    Many of their skills have little to no counter play. Even if on paper it looks balance, in practice it is not
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Alpheu5
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    warden is lacking a class cc. that matters a lot.

    Beetles?
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • casparian
    casparian
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    Alpheu5 wrote: »
    warden is lacking a class cc. that matters a lot.

    Beetles?

    Beetles only CCs one person out of a group, only CCs for magwardens, and is one of the most easily avoidable CCs in the game. It's hardly reliable. Given the relative completeness of the rest of their toolkit, this is fair.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • arkansas_ESO
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    Remove Shimmering Shield and they'd be basically balanced at that point.


    Grand Overlord 25/8/17
  • Moglijuana
    Moglijuana
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    If they adjusted stamden healing down just a bit they'll be perfect. They already have stamina to mitigate damage (dodge roll, block, movement speed etc.) and access to more heals than other stam classes. That is too much imo.

    Magden is fine. They're strong, but not OP.
    Edited by Moglijuana on December 15, 2017 8:14PM
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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  • Takes-No-Prisoner
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    Think of it this way

    They have 0 way to purge (stamden).

    Sets like Riposte, Shadowrend, etc that apply debuffs defensively will hamper that burst

    Sets like Durok's Bane will destroy they're healing, Guile as well

    Bleed will absolutely take it's toll

    Oh yeah these are big counters to StamDen, things the Magden is capable of getting rid of. Kind of ironic isn't it?

    They have great mobility, without an escape option like Streak and cloak, they have to sit there and deal with the debuffs like DKs and Sorcs do.

    Shimmiering could be the thing over performing, however, it would be wise to adjust it so it still sees use. Other wise, ranged attacks with poisons and other effects would destroy a Stamwarden before he has a chance to gap close and fight back. If Shimmering got the nerf bat, it would need to be it's cost. Either, make it higher keep the effect of the shield or, remove magic return on per destoryed shield or give magic back on the last shield broken(the 3rd shield, so recasting or having the first 2 shields destroyed yields no return on magic).
    Edited by Takes-No-Prisoner on December 15, 2017 8:20PM
  • Ragnaroek93
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    I don't rate Warden as too strong. Some skills are bad designed (hardcounters for certain builds like shimmering shield and undodgeable bird spam) and should get a rework, not a nerf. The weakness from Warden is that they have too many buffs which doesn't last long and not enough skill slots for everything imo.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Vaoh
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    CP is the problem. It imbalances everything.

    I could imagine certain nerfs happening to Warden (making Scorch dodgeable and/or blockable). However, they need a *lot* of buffs first to their toolkit for PvE reasons before they should be nerfed for PvP imo.
  • Lexxypwns
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    Been main’ing a stam warden for months, I’ve never felt more relatively powerful on any class since 1.6 sorc/1.5mDK
  • Brutusmax1mus
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    The stacked burst aoe is rediculous when combined with 2h. My friend and were messing around in a tower. Between 2h heavy attack, shalks, db, reverse slice its just nuts. It's the shalks man.... The shalks..

    I wouldn't say op, but definitely best stamina small scale v zerg class imo.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Vaoh wrote: »
    CP is the problem. It imbalances everything.

    I could imagine certain nerfs happening to Warden (making Scorch dodgeable and/or blockable). However, they need a *lot* of buffs first to their toolkit for PvE reasons before they should be nerfed for PvP imo.

    I would prefer to see this happen honestly. Warden is fine in PvP, but they need help in PvE a lot more.
  • TimeDazzler
    TimeDazzler
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    Subterrain Assault 20x7 meter range yet the animation feels like its 20x3-4 meters. Sometimes I get hit by that thing when im clearly out of the beetle animation.

    Lotus Flower way out performs siphoning strikes and grants major savagery/prophecy.

    Those are my only 2 complaints before anyone says subterrain assault is easy to avoid and has an obvious animation I know. Just the animation and actual hitbox don't match.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Cries wrote: »
    Subterrain Assault 20x7 meter range

    Oh!

    I have a question about this actually, the Assault passive skill Reach, doesn't it ALSO effect this skill? If that is the case, then that could be the reason why Cries.
    Rank II	
    
    Increases range of long-range abilities by 5 meters while near a Keep.
    Any ability with a range greater than 15 meters is affected.
    
    Edited by Takes-No-Prisoner on December 15, 2017 9:40PM
  • Lexxypwns
    Lexxypwns
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    Cries wrote: »
    Subterrain Assault 20x7 meter range yet the animation feels like its 20x3-4 meters. Sometimes I get hit by that thing when im clearly out of the beetle animation.

    Lotus Flower way out performs siphoning strikes and grants major savagery/prophecy.

    Those are my only 2 complaints before anyone says subterrain assault is easy to avoid and has an obvious animation I know. Just the animation and actual hitbox don't match.

    Lotus doesn’t outperform leeching/siphoning
  • Waffennacht
    Waffennacht
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    I think the best counter to a stamden is a magden 0-0
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rainraven
    Rainraven
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    Magdens are fine.
  • Thogard
    Thogard
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    Lexxypwns wrote: »
    Cries wrote: »
    Subterrain Assault 20x7 meter range yet the animation feels like its 20x3-4 meters. Sometimes I get hit by that thing when im clearly out of the beetle animation.

    Lotus Flower way out performs siphoning strikes and grants major savagery/prophecy.

    Those are my only 2 complaints before anyone says subterrain assault is easy to avoid and has an obvious animation I know. Just the animation and actual hitbox don't match.

    Lotus doesn’t outperform leeching/siphoning

    It can if it’s your only green balance heal and you use it to get major mending.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Jjitsuboy98
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    I'm against nerfs. I love my Stam Warden. After a week or so of figuring him out he's my all time favorite class (have all maxed except templar).
  • VaranisArano
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    I'm pretty sure that the over-performing of any class is dependent on the player, not the class.

    I'm learning my stam warden at the moment and I've got a long way to go.
  • zParallaxz
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    Hollery wrote: »
    Many of their skills have little to no counter play. Even if on paper it looks balance, in practice it is not
    What skills have no counter play it that can’t be related to another class?
  • VaranisArano
    VaranisArano
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    zParallaxz wrote: »
    Hollery wrote: »
    Many of their skills have little to no counter play. Even if on paper it looks balance, in practice it is not
    What skills have no counter play it that can’t be related to another class?

    I assume that we are speaking of cliff racers. Fly, my pretties! Fly!
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