It should be like in swtor where you are guaranteed a rare with a chance of very rare per crate. As is now, you have a mini chance of anything useful in crates, no matter how much you spend.
What I would prefer is that gaming companies and their stock holders stop needing 3 vacation homes and 4.5 bathrooms...
What I would prefer is that gaming companies and their stock holders stop needing 3 vacation homes and 4.5 bathrooms...
Note, I'm not discounting people's apparent disgust with crown crates, they are entitled to that opinion and to voice it in an attempt to promote change. However, its amusing whenever people argue against businesses for wanting to make a profit. That's literally their only purpose.
Note, I'm not discounting people's apparent disgust with crown crates, they are entitled to that opinion and to voice it in an attempt to promote change. However, its amusing whenever people argue against businesses for wanting to make a profit. That's literally their only purpose.
Their purpose is to make money, yes. But as a company you can make a choice if you want to produce quality content and have people buy your stuff to support you for a price equal to your running costs + profit for growth or if you want to scam your customers by overpricing or locking content behind gambling.
We could (and should) just boycott crown crates to let the free market tell them that crates are just not worth it.
It should be like in swtor where you are guaranteed a rare with a chance of very rare per crate. As is now, you have a mini chance of anything useful in crates, no matter how much you spend.
Currently you will get 2 commons, one green and one blue or higher in crown crates (I might be wrong, doing this from memory). The rare fifth card can't be below purple (or blue?). So we currently have that only that not everything rare is useful and you are guaranteed to get 2 commons.
ChaosWotan wrote: »The introduction of "extremely rare" mounts in the crown crates made this aspect of the game into pure gambling. Some people accept this, others hate it. A compromise is to let these items be extremely rare gambling rewards if you buy less than 30 crates during one crate season, but once you have bought 30 crates in that season you will automatically get one extremely rare mount.
ChaosWotan wrote: »If 70-80 percent of ESO gamers had subscribed, we might not have gotten the CC system. The ESO gaming community is partly to blame for the introduction of crate gambling, probably, unless the brass in ESO have become totally greedy the last two years.
This would be something I would be happy with. Even though I am sure the prices would be crazy at least we could have a choice in the matter. ZOS could also in theory double up on sales.SantieClaws wrote: »The gem system itself did not exist at first and was introduced in response to the less than positive reaction the crates received.
A better compromise would be that once a crate season has ended then every item apart from the apex mounts becomes available in the store.
Those who cannot wait can crate. The rest of us can purchase.
More sales for them that way too yes.
Yours with paws
Santie Claws
ChaosWotan wrote: »If 70-80 percent of ESO gamers had subscribed, we might not have gotten the CC system. The ESO gaming community is partly to blame for the introduction of crate gambling, probably, unless the brass in ESO have become totally greedy the last two years.
This would be something I would be happy with. Even though I am sure the prices would be crazy at least we could have a choice in the matter. ZOS could also in theory double up on sales.SantieClaws wrote: »The gem system itself did not exist at first and was introduced in response to the less than positive reaction the crates received.
A better compromise would be that once a crate season has ended then every item apart from the apex mounts becomes available in the store.
Those who cannot wait can crate. The rest of us can purchase.
More sales for them that way too yes.
Yours with paws
Santie Claws
ChaosWotan wrote: »@rhapsodious
Agree that it's only realistic to suggest small and easy changes within the current system.
@SantieClaws
Gamers like me who play ESO because of the rpg aspect and large scale battles in Cyrodiil (aka the horse simulator) will not be happy campers if the only way to get the coolest mounts (or other extremely rare items) is to waste money on pure gambling.
SantieClaws wrote: »The gem system itself did not exist at first and was introduced in response to the less than positive reaction the crates received.
A better compromise would be that once a crate season has ended then every item apart from the apex mounts becomes available in the store.
Those who cannot wait can crate. The rest of us can purchase.
More sales for them that way too yes.
Yours with paws
Santie Claws
It's not remotely a scam if people continue to buy it. If people didn't buy the crates en masse, they wouldn't keep adding things to them. Overpricing and quality content is beyond subjective. Do you believe in restricting a company's level of "profit for growth"? If you do, you don't understand how in the end that limits your choice. If the demand is there, people are clearly paying for it. Why would a company choose to make less money because a portion of their customer base dislikes something and that portion clearly is much smaller then those willing to buy them? That's irresponsible behavior to investors/shareholders.
ChaosWotan wrote: »@SantieClaws
The introduction of extremely rare mounts is relatively new, so it should be easy to make one of those items a reward you get automatically when buying 30 crates during one crate season.
It's not remotely a scam if people continue to buy it. If people didn't buy the crates en masse, they wouldn't keep adding things to them. Overpricing and quality content is beyond subjective. Do you believe in restricting a company's level of "profit for growth"? If you do, you don't understand how in the end that limits your choice. If the demand is there, people are clearly paying for it. Why would a company choose to make less money because a portion of their customer base dislikes something and that portion clearly is much smaller then those willing to buy them? That's irresponsible behavior to investors/shareholders.
I don't believe in restricting profit for growth. The growth is what gives us faster better content.
Being a scam or not is not determined by people buying it or not. No casino is playing fair. The games are designed in such a way that over long periods of time the casino will average a profit. It's a scam and not fair. That's their company model.
ZOS' company model is developing a game and creating in game content for purchase to keep their servers running and their bills paid. That on its own leaves possibility space for crates to exist. However they can't lose money from a crate. A casino can lose money in theory. There really is no reason for them to screw over the players with RNG if they can't lose no matter what. So why choose to be greedy if they can put up a fair price and let people decide what they will get? Because more people want to get scammed? I doubt that is true. There might be a bunch of whales out there that make the system work, but a bad reputation hurts the company more in terms of profit in the long run. Being like a casino is not something a game publisher should aim at.