OutLaw_Nynx wrote: »Dear Player,
We're writing to let you know we recently added 1500 crowns to your ESO account as a small token of appreciation for assisting us with the recent long loading screens issue. By providing the information we requested in a constructive manner, you helped us to more quickly pinpoint the issue and roll out a fix for everyone. We're still working on additional issues related to long load screens, and will continue to reference the valuable information that you supplied.
Thank you!
Anyone else get this?
This is flat out bad joke is it not?
First their customerservice flat out ignores straight forward tickets as mentioned above.
I know they read this thread so respond via email about issue or have I NOT spend enough euros for you to bother? Last I check have unfortunately spend more than few hundred but who is counting,
Enough of this bs just handle the ticket and I'am done. That should NOT be too much to ask from customerservice.
I keep stumbling upon this bug, when loading indicator (the uroboros animation in the lower right corner) disappears and I'm getting stuck in the loading screen. I can hear people moving, familiars roaring, messages appering in my inbox, but the static picture of loading screen still wont go and I have to restart the game.
I often get this when farming dolmens in Alik'r and chaotically teleporting between its wayshrines, but a few minutes ago got it while teleporting to Shadowfen from Eastmarch.
And while I really appreciate the artwork in those screens and don't mind to look at it for some time, I also would like to know if there is a possible way to prevent this.
function LoadingScreen_Base:QueueShow(...) self:Log("Load Screen - Queue Show") if self:IsPreferredScreen() then if not self.hasShownFirstTip then self:Log("Load Screen - Queue Show - Show") self.hasShownFirstTip = true self.lastUpdate = GetFrameTimeMilliseconds() self:Show(...) else self:Log("Load Screen - Queue Show - Added to Pending") table.insert(self.pendingLoadingTips, {...}) end end end
Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - Show Load Screen - OnAreaLoadStarted Load Screen - Queue Show Load Screen - Queue Show - Added to Pending Load Screen - GAME_DATA Complete
Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - ShowInfinite Load Screen Without Any Timeout
madeeh91rwb17_ESO wrote: »Hi
I have been facing these unending load-screens since mid November on ZONE CHANGE(within a zone works fine). It always worked fine before that.
I am not sure what is the problem here, but perhaps you can take a look at it.
It has something to do with the following functionfunction LoadingScreen_Base:QueueShow(...) self:Log("Load Screen - Queue Show") if self:IsPreferredScreen() then if not self.hasShownFirstTip then self:Log("Load Screen - Queue Show - Show") self.hasShownFirstTip = true self.lastUpdate = GetFrameTimeMilliseconds() self:Show(...) else self:Log("Load Screen - Queue Show - Added to Pending") table.insert(self.pendingLoadingTips, {...}) end end end
From my interface log:
Successful Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - Show Load Screen - OnAreaLoadStarted Load Screen - Queue Show Load Screen - Queue Show - Added to Pending Load Screen - GAME_DATA Complete
Failed Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - ShowInfinite Load Screen Without Any Timeout
Waffennacht wrote: »madeeh91rwb17_ESO wrote: »Hi
I have been facing these unending load-screens since mid November on ZONE CHANGE(within a zone works fine). It always worked fine before that.
I am not sure what is the problem here, but perhaps you can take a look at it.
It has something to do with the following functionfunction LoadingScreen_Base:QueueShow(...) self:Log("Load Screen - Queue Show") if self:IsPreferredScreen() then if not self.hasShownFirstTip then self:Log("Load Screen - Queue Show - Show") self.hasShownFirstTip = true self.lastUpdate = GetFrameTimeMilliseconds() self:Show(...) else self:Log("Load Screen - Queue Show - Added to Pending") table.insert(self.pendingLoadingTips, {...}) end end end
From my interface log:
Successful Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - Show Load Screen - OnAreaLoadStarted Load Screen - Queue Show Load Screen - Queue Show - Added to Pending Load Screen - GAME_DATA Complete
Failed Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - ShowInfinite Load Screen Without Any Timeout
They only care about the first 5 pages or so
lordrichter wrote: »Waffennacht wrote: »madeeh91rwb17_ESO wrote: »Hi
I have been facing these unending load-screens since mid November on ZONE CHANGE(within a zone works fine). It always worked fine before that.
I am not sure what is the problem here, but perhaps you can take a look at it.
It has something to do with the following functionfunction LoadingScreen_Base:QueueShow(...) self:Log("Load Screen - Queue Show") if self:IsPreferredScreen() then if not self.hasShownFirstTip then self:Log("Load Screen - Queue Show - Show") self.hasShownFirstTip = true self.lastUpdate = GetFrameTimeMilliseconds() self:Show(...) else self:Log("Load Screen - Queue Show - Added to Pending") table.insert(self.pendingLoadingTips, {...}) end end end
From my interface log:
Successful Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - Show Load Screen - OnAreaLoadStarted Load Screen - Queue Show Load Screen - Queue Show - Added to Pending Load Screen - GAME_DATA Complete
Failed Jump:Load Screen - OnPrepareForJump Load Screen - Queue Show Load Screen - Queue Show - Show Load Screen - ShowInfinite Load Screen Without Any Timeout
They only care about the first 5 pages or so
Huh.
@madeeh91rwb17_ESO ... interesting, but the execution of the code probably goes into "self:Show(...)" before it hangs, given that it actually displays the loading screen.
Edit: needs more emoticons.
Load Screen - OnAreaLoadStarted
2017-12-16T00:38:30.543+05:00 Load Screen - Hide 2017-12-16T00:38:43.608+05:00 Load Screen - OnAreaLoadStarted 2017-12-16T00:38:43.608+05:00 Load Screen - Queue Show 2017-12-16T00:38:43.608+05:00 Load Screen - Queue Show - Show 2017-12-16T00:38:43.608+05:00 Load Screen - Show 2017-12-16T00:38:43.669+05:00 Load Screen - GAME_DATA Complete
lordrichter wrote: »Added to Pending happens when the load takes long enough for there to be more than one tip displayed.
Edit: the snippet of code you are showing there is part of the code that displays the tips at the bottom of the loading screen.