ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
@ZOS_GinaBruno Out of curiosity, does this also have anything to do with the "LOD" texture malarkey that happens when you teleport across large distances really quickly? I don't know if it does, but its really annoying and it was really a pain in the neck during the Jester's Festival event.
Nelson_Rebel wrote: »ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
In relation to this, since the Orsinium event
is active will the event be extended to allow for people who are unable to play at all some leeway because the game is almost unplayable at the moment for a great many players.
Nelson_Rebel wrote: »ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
In relation to this, since the Orsinium event
is active will the event be extended to allow for people who are unable to play at all some leeway because the game is almost unplayable at the moment for a great many players.
I haven't experienced any load screens in PvE, have you? This is a PVP cyrodiil problem.
Gina are you able to say if this issue is also one of the reasons PC occasionally has the issues (more so in PvP)?ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
Here's hoping it's not just a band aid fix that only helps the console players. PC has had this issue for almost a year now. I'm glad something is being done, but can't say it fills me with joy how ZOS dealt with this.. leaving a serious issue like this linger on until it blew up in their face.
If only their business intelligence department had metrics on how many people cancelled their sub because of their *** poor handling of serious bugs... maybe then they would apply a bit care regarding breaking issues.
Gina are you able to say if this issue is also one of the reasons PC occasionally has the issues (more so in PvP)?ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
I know this is mostly an issue on console right now but I'm hoping this is a fix which can go live on all formats and knock one more pesky bug off the list.
ZOS_GinaBruno wrote: »Gina are you able to say if this issue is also one of the reasons PC occasionally has the issues (more so in PvP)?ZOS_GinaBruno wrote: »To give everyone an update today, we’ve identified the underlying asset loading issue that is causing the long loading screens and are testing some fixes on our internal servers. We’ll keep everyone updated and let you know when we’re planning to push out the fix for this.
I know this is mostly an issue on console right now but I'm hoping this is a fix which can go live on all formats and knock one more pesky bug off the list.
From what I understand, PC will be getting these fixes as well.