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Why Eso beats other mmos?

  • ToRelax
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    Astrid_V wrote: »
    ToRelax wrote: »
    2. the dynamic combat system

    Yeah, heavy attacks are sooo dynamic.

    Actually I've always been against heavy attacks restoring resources in the first place. There's a ton of things I would like to see being done differently about balance, but even so combat is fun - especially in PvP.

    Now, I think this thread was about positive aspects of the game.
    DAGON - ALTADOON - CHIM - GHARTOK
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    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Malic
    Malic
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    ESO is a great game, lore, dungeons, good story lines. The problem is really the team developing it.

    If you have been here a while you remember the Veteran Rank system. It wasnt great but it did some things right (added value to crafting tiers as an example).

    ZOS implemented the CP system to replace it and its been a complete and utter disaster. Negatively impacting almost every aspect of the game. Sadly, on top of that they chose to auto level chars (yes there was a time zones where level specific). So now you got a preset max stat balance AND you got your CP bonus if you had capped another toon.

    This essentially wiped out meaningful leveling of alts (its a faceroll). It also has made a mockery of PVP, only now is it starting to get attention to balance it out.

    The CP system added another layer of buffs and debuffs to weapons, regen, damage, armor it touches everything and its really broke the game. its 100% on ZOS. The game itself, outside of the CP system is spectacular.
  • Tandor
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    it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg

    LOOOOOOOOOOOL

    Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.

    This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.

    It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.

    Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.

    Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.

    First, anyone who claims that the overland only holds a casual player for like two weeks doesn't begin to understand the concept of playing casually.

    Second, the two extracts that I've bolded represent a complete contradiction. The game is poor at retaining casuals who are the only ones to get anything out of the game - really?

    The only players who have been affected in any way by changes to the game - some claim badly, others claim favorably - are the hardcore/competitive players, not least among them the min-maxers. Most other players won't even have noticed that things like combat or sustain have even been changed!
  • zaria
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    Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis.

    The heavy attack and sustain things are not deal breakers for a casual player, particularly new ones that don't have an agenda. I have said time and time again that new players don't even notice the heavy attack meta, and resources are, and always have been, something that just needs to be managed. New players manage it all the time. They are chronically out of resources, and always have been. They deal with it. Along the way, the game incrementally removed that need to manage resources, but only for the higher level characters. This spoiled an entire generation of players in this game, who have to change how they think about resources. New players don't have to do this.
    You have casuals and you have casuals. the light attack brigade did not notice.
    The ones with an sort of rotation was hurt a lot.
    And sustain is not an issue at low levels with crafted gear, leveled up an stamblade during the event, first dungeon was icp as lvl 17. lvl 40, cp80 and cp200 something, was a bit scared of getting kicked, first trash I did 80% of group dps, hail+caltrops, then spam steel tornado until dot timed out, repeat. At cp590 im always out of stamina.
    Need Vicious Serpent hard. Luckily everybody run trials now :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • technohic
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    Cyrodiil and tons of build possibilities
  • Bhaal5
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    Theres no other opinion on ps4, otherwise it be a ghost town
  • Apherius
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    I also like the fact that all the crafting station are on the same building in the brass forteress ,it's something that make the city alive. They just need to add some thing that we can climb to put us forward near the wayshrine in these city , just look at craglorn ... people love to climb these floor lamp and jump on everysingle part of the decor ! same thing with rawl'ka ... do you imagine the game without that rock near the bank :P ?
  • Imza
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    I think ESO is great because:

    1. It's a TES game - I've played since 3. Morrowind.
    2. It's got a bit of something for everyone - housing, trials, overland questing, great lands to explore... one could go on for quite a bit on this one.....
    3. Crafting - the crafting bag is awesome here - but not required
    4. Sub or not - up to you the individual
    5. Voice acting - sound in this game is awesome
    6. Playstyle - your own or a copy off the internet of a min/max'r
    7. Gear - your own or a copy off the internet of a min/max'r
    8. I can play with hubby... or not....
    9. I have completed the quest line more than once - it's an awesome questline, which is x 3, 1 4 @ faction
    10. It has held my attention for longer than 1 year - that's a big thing

    Did I mention that it was an awesome game?

    Yes it has a few faults - but for all those faults, you're still here.


    Thank you ZOS - thank you very much.
  • Doctordarkspawn
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    Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis.

    The heavy attack and sustain things are not deal breakers for a casual player, particularly new ones that don't have an agenda. I have said time and time again that new players don't even notice the heavy attack meta, and resources are, and always have been, something that just needs to be managed. New players manage it all the time. They are chronically out of resources, and always have been. They deal with it. Along the way, the game incrementally removed that need to manage resources, but only for the higher level characters. This spoiled an entire generation of players in this game, who have to change how they think about resources. New players don't have to do this.



    I know. I never said they were.

    But they're a detriment to anyone who wants anything -else- out of the game. Casuals will just play the content and then leave in two weeks, everyone -else- has to deal with it.
  • Doctordarkspawn
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    Tandor wrote: »
    it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg

    LOOOOOOOOOOOL

    Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.

    This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.

    It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.

    Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.

    Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.

    First, anyone who claims that the overland only holds a casual player for like two weeks doesn't begin to understand the concept of playing casually.

    Second, the two extracts that I've bolded represent a complete contradiction. The game is poor at retaining casuals who are the only ones to get anything out of the game - really?

    The only players who have been affected in any way by changes to the game - some claim badly, others claim favorably - are the hardcore/competitive players, not least among them the min-maxers. Most other players won't even have noticed that things like combat or sustain have even been changed!

    Yeah, it's a condtradiction. I dunno what I was on there.

    Here's a better sentance: Most of the balance changes have been wide, sweeping, and have left casuals the most untouched, but they have still been touched. The thing is, most of the content production has gone toward giving us new area's. Summerset, the clockwork city, these are things that fans of the series will care about, but only those who dont really do endgame are going to be very excited for.

    The raiders are just there for a new raid. Yeah they'll quest but they might not even remember most of it. The balance changes have just been...there. They've not been ment to really please anyone. (Except maybe PVPers.) So, again, casuals are geting something out of the game.

    However, the game -is- bad at retaining casuals. Most of the new repeatable content is hard enough to where you take overly long to do it. You cannot quest repeatedly for most of the zones. Retention is not this games strong suit.

    I am curious as to what you mean by 'playing casually' however.
    Edited by Doctordarkspawn on November 4, 2017 9:32PM
  • Gandrhulf_Harbard
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    For me its the combat system. I like it much more than any other mmo out right now.

    ^This, playing ESO has ruined pretty much all other MMORPGs out there for me, Wildstar comes close, but who plays that anymore?

    The world building is top notch, only LOTRO comes close in my view.

    Even though all my main toons end up some variant of a Destro/Resto Magicka build I love the build diversity in this game, especially if one is not too bothered by the meta.

    I love the questing, the Delves, Public Dungeons, Pledges etc.

    All around it is a top quality package. The only way it could be improved IMO is if they improved the functionality and accessibility of the Trade System - I hate just about everything about it.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Linaleah
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    short answer. it doesn't. its a matter of preference.
    slightly longer answer - ESO has a lot of moments and uniqueness to it that makes it a wonderful game to play. for some. others want different things out of their MMO. and that is as it should be. the world of games would be a very boring place without variety of games for variety of people.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Betsararie
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    Remag_Div wrote: »
    It's Elder Scrolls.

    This is accurate, Elder scrolls is one of the best fantasy universes ever created, so its setting makes for an entertaining MMO.

    An Elder scrolls MMO was something I wanted to see made since I first started playing the series with ES: III.
  • Egonieser
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    Action and reaction based combat with no skill cooldowns as opposed to cooldown-based macrofest. Dodge, block and evasion is something you actually control, instead of it being a stat on your sheet from which RnG decides whether to block or not. No tab-targeting.
    Excellent graphics (for a MMO) and I love TES.

    Nuff said.
    Edited by Egonieser on November 5, 2017 2:23AM
    Sometimes, I dream about...cheese...

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    PC - EU
  • Tandor
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    Tandor wrote: »
    it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg

    LOOOOOOOOOOOL

    Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.

    This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.

    It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.

    Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.

    Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.

    First, anyone who claims that the overland only holds a casual player for like two weeks doesn't begin to understand the concept of playing casually.

    Second, the two extracts that I've bolded represent a complete contradiction. The game is poor at retaining casuals who are the only ones to get anything out of the game - really?

    The only players who have been affected in any way by changes to the game - some claim badly, others claim favorably - are the hardcore/competitive players, not least among them the min-maxers. Most other players won't even have noticed that things like combat or sustain have even been changed!

    Yeah, it's a condtradiction. I dunno what I was on there.

    Here's a better sentance: Most of the balance changes have been wide, sweeping, and have left casuals the most untouched, but they have still been touched. The thing is, most of the content production has gone toward giving us new area's. Summerset, the clockwork city, these are things that fans of the series will care about, but only those who dont really do endgame are going to be very excited for.

    The raiders are just there for a new raid. Yeah they'll quest but they might not even remember most of it. The balance changes have just been...there. They've not been ment to really please anyone. (Except maybe PVPers.) So, again, casuals are geting something out of the game.

    However, the game -is- bad at retaining casuals. Most of the new repeatable content is hard enough to where you take overly long to do it. You cannot quest repeatedly for most of the zones. Retention is not this games strong suit.

    I am curious as to what you mean by 'playing casually' however.

    There are various definitions of that bandied around a lot of game forums. Some take it to mean only playing an hour or two a day rather than six plus hours a day, others take it to mean approaching the game casually in the sense that they don't log in to do dailies without fail, they don't worry about BIS, they don't explode inwardly over balance issues, they wouldn't dream of grinding, and they don't watch streamers telling them how to do things or obsess about leaderboards etc. I guess I'm all of those things and a few others besides.

    I think content production has covered a lot more than new zones, there's been a revision of the trading system (still in need of major improvement), the housing system, the Justice System, new guild structures for thieves and assassins, dueling, battlegrounds, a new class, and probably other things I've forgotten for the moment. So far as endgame players are concerned there have specifically been new dungeons and trials etc, and of course there's been Imperial City which is rather more than just another zone. Now we've got transmutation. But for casuals, by any definition, there's enough here to keep them going for years rather than a couple of weeks. There's a huge amount of stuff I haven't seen or done yet, and I've been playing for three and half years!
  • Trinity_Is_My_Name
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    It beats other MMO's because I'm playing it.
  • Inhuman003
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    The answer is content will make them a danger to a few MMO's if they go ahead and stop playing around with PVP content that would be the ultimate nuke look at the key factors questing known as storytelling, solo known as Maelstrom Arena I wish they would put more for solo play, group play Dungeons, Trials, World Bosses, PVP and battlegrounds.(FOMMO)
  • Jeremy
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    seipher09 wrote: »
    In your opinion what is the reason this game beats the other mmorpg games out there?

    For me personally I think it's the fact with thieving and assassinating and breaking into homes and the quests with dialogue and actual decant repeatable dealies it just feels like a real open world game with the most intense role playing options to choose from

    It has the best over-all design in terms of game play. Combat, questing/exploring, crafting, character building, gear selection, dungeons, story, PvP... the game doesn't really have a clear weakness and is competent in all areas. Other MMORPG games usually have at least a couple of glaring weaknesses.

    That being said - this game is becoming too easy in terms of over-land content for higher level players. They need to address this - because it's starting to have a negative impact on what used to be one of this game's greatest strengths - which was exploring the World of Tamriel. I saw this same thing happened to LOTRO and I would hate to see it happen here.
    Edited by Jeremy on November 5, 2017 7:15AM
  • Knootewoot
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    That i can take a 6 month break, and after returning almost nothing has changed so i can keep up easily.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Stratti
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    The active gameplay is awesome - tanking, for example, is fantastic , having to actively block , no AOE taunt and the resource management makes it super fun. The quests are very interesting and feel important as opposed to the collect 10 or kill 5 of this type of quests. Lastly the game interface and graphics are superb as well as the community being friendly and well policed.

  • Tasear
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    As such I tried a few other games but never lasted long. Some I would play with friends or family but never really felt connected enough to go playing for two years.

    If I would point out success then probably immersion and community. There's some be people who just leave game open and chat.on other hand the adventures feel genuine as if they could be real. As to say they did well on creating the background and setting. In fact there's even ecology on speaks of mobs and nodes. They created a thriving world more then a game. It's a job well done. @ZOS .

    So answer is that honestly I think it's people who made and produce the game. While it has its faults I cannot imagine what it would been like to never played this game.
  • Tasear
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    Morgha_Kul wrote: »
    For me, there are several things.

    First, it's Elder Scrolls. I've been playing these games since Arena.

    Second, the layout of the game world. What I mean by this is that it doesn't fall into the trap of laying an unrealistic carpet of enemies every 2 steps (see Lord of the Rings Online for an example of this). Here, enemies are placed in a logical way, making it possible to move around more freely.

    Third, I can go ANYWHERE. This is something I asked for MANY times in many games, based on what I saw in the original Morrowind (ES III). A mudcrab there was the same wherever I went. The world was CONSISTENT. Since One Tamriel, THIS world is also consistent. Now, they went a step further (possibly too far), and made it possible for starting characters to go literally anywhere and take on any foe (See the Vivec story for an example of this), which might be a bit unrealistic, but it opens up the game world in a way no other MMO has ever done.

    Fourth, the game LOOKS incredible. It's been carefully crafted by talented artists, and it really shows. Now, there are lots of games out there today that have great graphics, and honestly, some of the animations here are pretty poor (Staves, walking, etc), but overall, it's a fantastic experience.

    Fifth, the VOICE ACTING is excellent (with a handful of exceptions). It goes a long way to helping us become immersed in the game.


    Now, where can the game improve?

    First, I'd like to see more downtime activities. Right now, we can craft, but that's about it. I'd like to see some non-combat skills, some romance options, some more affordable, useful housing, and so on.

    Second, I'd like to see some of the areas we saw in other games. For example, Fang Lair (from Arena), or Dagoth Ur.

    Third, I'd like to see some better control over the appearance of our crafted items... but I gather something like this is in the works.

    Fourth, I'd like to see the weak animations tweaked. Walking, for one, and all the staff animations. I've talked about this before, so I won't get into it here.

    I'm sure I could come up with more, but the great thing is how trivial these things are. The game is arguably the best MMO on the market today.

    Agree frost and fire staves animation look too similar.
  • Kay1
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    PvP based ESO have the best PvP in a MMORPG by far, the open world, the cancel system allow this game to be so fast and fast paced that any PvP player just get addicted.

    PvE based it's not even top 50 and the endgame pve is empty, trials are a joke, Leaderboards don't matter, competitive PvE don't exist because of the PTS and there's no rewards for doing quest, no world bosses, no horde like modes for PvE players, no higher difficulties for dungeons, nothing.

    The strong points of this game will probably be the gameplay mechanics that becomes addictive very quickly and the whole PvP.
    K1 The Big Monkey
  • Morgha_Kul
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    Tasear wrote: »
    Morgha_Kul wrote: »
    For me, there are several things.

    First, it's Elder Scrolls. I've been playing these games since Arena.

    Second, the layout of the game world. What I mean by this is that it doesn't fall into the trap of laying an unrealistic carpet of enemies every 2 steps (see Lord of the Rings Online for an example of this). Here, enemies are placed in a logical way, making it possible to move around more freely.

    Third, I can go ANYWHERE. This is something I asked for MANY times in many games, based on what I saw in the original Morrowind (ES III). A mudcrab there was the same wherever I went. The world was CONSISTENT. Since One Tamriel, THIS world is also consistent. Now, they went a step further (possibly too far), and made it possible for starting characters to go literally anywhere and take on any foe (See the Vivec story for an example of this), which might be a bit unrealistic, but it opens up the game world in a way no other MMO has ever done.

    Fourth, the game LOOKS incredible. It's been carefully crafted by talented artists, and it really shows. Now, there are lots of games out there today that have great graphics, and honestly, some of the animations here are pretty poor (Staves, walking, etc), but overall, it's a fantastic experience.

    Fifth, the VOICE ACTING is excellent (with a handful of exceptions). It goes a long way to helping us become immersed in the game.


    Now, where can the game improve?

    First, I'd like to see more downtime activities. Right now, we can craft, but that's about it. I'd like to see some non-combat skills, some romance options, some more affordable, useful housing, and so on.

    Second, I'd like to see some of the areas we saw in other games. For example, Fang Lair (from Arena), or Dagoth Ur.

    Third, I'd like to see some better control over the appearance of our crafted items... but I gather something like this is in the works.

    Fourth, I'd like to see the weak animations tweaked. Walking, for one, and all the staff animations. I've talked about this before, so I won't get into it here.

    I'm sure I could come up with more, but the great thing is how trivial these things are. The game is arguably the best MMO on the market today.

    Agree frost and fire staves animation look too similar.

    It's not just that. When walking or standing (ie stowed), they should be in hand, like when the Prophet walks or stands. When fighting, they should use TWO hands... they ARE two handed weapons, after all. They should only go over our backs when we're using both hands to interact with something.
    Exploring Tamriel since 1994.
  • KingJ
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    Only MMO on xbox.The other neverwinter and its p2w.So only option i have for a mmo.
  • CapnPhoton
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    it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg

    I use to play a game that had more. However so much of it was just filler. Like killing 10 of this and that, then go see my friend because he needs 10 of those too. I need to make a winter coat so get me 10 pelts. Oh thanks, now 10 more for my dog....stuff like that.

    There are fewer overall quests in ESO but they have purpose and often a story and multiple parts. It's not just kill/fetch. rinse and repeat. I would rather see 10 quests in a town with purpose, a story, and multiple parts, than 40 fetch and gather filler quests.
    Xbox One NA Aldmeri Dominion
  • Deep_01
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    Buy to play and no pay to win. I also like TES lore and concept of imperial city in ESO.
    @Deepan on PC-EU
  • Enslaved
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    #alessiabridge
  • Motherball
    Motherball
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    For me, its mostly accessibility and ambiance. While not perfect, it does enough of the more important things (to me) right, or at least better.
  • Iccotak
    Iccotak
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    My question: what does ESO do for you that you prefer over World of Warcraft?
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