Doctordarkspawn wrote: »Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg
LOOOOOOOOOOOL
Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.
This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.
It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.
Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.
Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.
You have casuals and you have casuals. the light attack brigade did not notice.lordrichter wrote: »Doctordarkspawn wrote: »Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis.
The heavy attack and sustain things are not deal breakers for a casual player, particularly new ones that don't have an agenda. I have said time and time again that new players don't even notice the heavy attack meta, and resources are, and always have been, something that just needs to be managed. New players manage it all the time. They are chronically out of resources, and always have been. They deal with it. Along the way, the game incrementally removed that need to manage resources, but only for the higher level characters. This spoiled an entire generation of players in this game, who have to change how they think about resources. New players don't have to do this.
lordrichter wrote: »Doctordarkspawn wrote: »Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis.
The heavy attack and sustain things are not deal breakers for a casual player, particularly new ones that don't have an agenda. I have said time and time again that new players don't even notice the heavy attack meta, and resources are, and always have been, something that just needs to be managed. New players manage it all the time. They are chronically out of resources, and always have been. They deal with it. Along the way, the game incrementally removed that need to manage resources, but only for the higher level characters. This spoiled an entire generation of players in this game, who have to change how they think about resources. New players don't have to do this.
Doctordarkspawn wrote: »Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg
LOOOOOOOOOOOL
Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.
This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.
It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.
Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.
Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.
First, anyone who claims that the overland only holds a casual player for like two weeks doesn't begin to understand the concept of playing casually.
Second, the two extracts that I've bolded represent a complete contradiction. The game is poor at retaining casuals who are the only ones to get anything out of the game - really?
The only players who have been affected in any way by changes to the game - some claim badly, others claim favorably - are the hardcore/competitive players, not least among them the min-maxers. Most other players won't even have noticed that things like combat or sustain have even been changed!
TotallyNotVos wrote: »For me its the combat system. I like it much more than any other mmo out right now.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg
LOOOOOOOOOOOL
Yeah, no, I can definately despute that. Most of the balance changes have been anti casual, and the overland will only hold for like two weeks. If the game wants to -retain- the casuals it's doing it poorly.
This game didn't really beat other MMO's. It filled a nieche. A reticle combat, fast paced action game is what it was when it was released. That, more than anything, is what got many many people involved, along with the elder scrolls name.
It was easily adapted to a controller, easily picked up and understood, and most of all it was -engaging-. Active rotation with aiming is far better at grabing attention than just pressing a sequence of keys until the bad thing is dead.
Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis. And thus, the game has died. Interest is down, playerbase is down. Sales are down. The game is essentially surviving on it's Single Player Content, going to places the elder scrolls series has never seen before, in order to keep afloat, because if nothing else elder scrolls fans want to see that.
Casuals are the only audience geting anything out of the actual game anymore. That is why the entire machinery of ZOS is catering to them. Because the changes the devs have made have slowed the game down, and ZOS has never particularly been great at saying 'mea culpa'.
First, anyone who claims that the overland only holds a casual player for like two weeks doesn't begin to understand the concept of playing casually.
Second, the two extracts that I've bolded represent a complete contradiction. The game is poor at retaining casuals who are the only ones to get anything out of the game - really?
The only players who have been affected in any way by changes to the game - some claim badly, others claim favorably - are the hardcore/competitive players, not least among them the min-maxers. Most other players won't even have noticed that things like combat or sustain have even been changed!
Yeah, it's a condtradiction. I dunno what I was on there.
Here's a better sentance: Most of the balance changes have been wide, sweeping, and have left casuals the most untouched, but they have still been touched. The thing is, most of the content production has gone toward giving us new area's. Summerset, the clockwork city, these are things that fans of the series will care about, but only those who dont really do endgame are going to be very excited for.
The raiders are just there for a new raid. Yeah they'll quest but they might not even remember most of it. The balance changes have just been...there. They've not been ment to really please anyone. (Except maybe PVPers.) So, again, casuals are geting something out of the game.
However, the game -is- bad at retaining casuals. Most of the new repeatable content is hard enough to where you take overly long to do it. You cannot quest repeatedly for most of the zones. Retention is not this games strong suit.
I am curious as to what you mean by 'playing casually' however.
In your opinion what is the reason this game beats the other mmorpg games out there?
For me personally I think it's the fact with thieving and assassinating and breaking into homes and the quests with dialogue and actual decant repeatable dealies it just feels like a real open world game with the most intense role playing options to choose from
Morgha_Kul wrote: »For me, there are several things.
First, it's Elder Scrolls. I've been playing these games since Arena.
Second, the layout of the game world. What I mean by this is that it doesn't fall into the trap of laying an unrealistic carpet of enemies every 2 steps (see Lord of the Rings Online for an example of this). Here, enemies are placed in a logical way, making it possible to move around more freely.
Third, I can go ANYWHERE. This is something I asked for MANY times in many games, based on what I saw in the original Morrowind (ES III). A mudcrab there was the same wherever I went. The world was CONSISTENT. Since One Tamriel, THIS world is also consistent. Now, they went a step further (possibly too far), and made it possible for starting characters to go literally anywhere and take on any foe (See the Vivec story for an example of this), which might be a bit unrealistic, but it opens up the game world in a way no other MMO has ever done.
Fourth, the game LOOKS incredible. It's been carefully crafted by talented artists, and it really shows. Now, there are lots of games out there today that have great graphics, and honestly, some of the animations here are pretty poor (Staves, walking, etc), but overall, it's a fantastic experience.
Fifth, the VOICE ACTING is excellent (with a handful of exceptions). It goes a long way to helping us become immersed in the game.
Now, where can the game improve?
First, I'd like to see more downtime activities. Right now, we can craft, but that's about it. I'd like to see some non-combat skills, some romance options, some more affordable, useful housing, and so on.
Second, I'd like to see some of the areas we saw in other games. For example, Fang Lair (from Arena), or Dagoth Ur.
Third, I'd like to see some better control over the appearance of our crafted items... but I gather something like this is in the works.
Fourth, I'd like to see the weak animations tweaked. Walking, for one, and all the staff animations. I've talked about this before, so I won't get into it here.
I'm sure I could come up with more, but the great thing is how trivial these things are. The game is arguably the best MMO on the market today.
Morgha_Kul wrote: »For me, there are several things.
First, it's Elder Scrolls. I've been playing these games since Arena.
Second, the layout of the game world. What I mean by this is that it doesn't fall into the trap of laying an unrealistic carpet of enemies every 2 steps (see Lord of the Rings Online for an example of this). Here, enemies are placed in a logical way, making it possible to move around more freely.
Third, I can go ANYWHERE. This is something I asked for MANY times in many games, based on what I saw in the original Morrowind (ES III). A mudcrab there was the same wherever I went. The world was CONSISTENT. Since One Tamriel, THIS world is also consistent. Now, they went a step further (possibly too far), and made it possible for starting characters to go literally anywhere and take on any foe (See the Vivec story for an example of this), which might be a bit unrealistic, but it opens up the game world in a way no other MMO has ever done.
Fourth, the game LOOKS incredible. It's been carefully crafted by talented artists, and it really shows. Now, there are lots of games out there today that have great graphics, and honestly, some of the animations here are pretty poor (Staves, walking, etc), but overall, it's a fantastic experience.
Fifth, the VOICE ACTING is excellent (with a handful of exceptions). It goes a long way to helping us become immersed in the game.
Now, where can the game improve?
First, I'd like to see more downtime activities. Right now, we can craft, but that's about it. I'd like to see some non-combat skills, some romance options, some more affordable, useful housing, and so on.
Second, I'd like to see some of the areas we saw in other games. For example, Fang Lair (from Arena), or Dagoth Ur.
Third, I'd like to see some better control over the appearance of our crafted items... but I gather something like this is in the works.
Fourth, I'd like to see the weak animations tweaked. Walking, for one, and all the staff animations. I've talked about this before, so I won't get into it here.
I'm sure I could come up with more, but the great thing is how trivial these things are. The game is arguably the best MMO on the market today.
Agree frost and fire staves animation look too similar.
Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg