madeeh91rwb17_ESO wrote: »@Radinyn
I actually want ZOS to takeover the control of elder scroll from Bethesda Game Studios. Their art is downright jaw dropping.
A constantly being made elder scrolls world with huge social aspects gives me wet dreams.
They can even reuse all the dialogue/content/story/quests with a little single player tweaks.
And keep a mega server on, giving an option to players to turn it into a regular MMO.
You know It will sell like nothing ever did. You know you'd love it
Because this game has no glaring, obvious shortcomings like the other ones do.
As an example: I tried playing that Final Fantasy XIV the other day. I immediately noticed that nothing in the game is voice acted, so it just feels weird playing in an environment where nobody spoke. Silence in an MMO is weird. Not even background crowd noise. It felt like I was playing a cheap phone app game. And also, the combat is that terrible, tab-based, timer thing. I don’t even know what to call it. But it sucks. Stopped playing after 20 minutes, and instead went back to ESO.
The only other MMO I play on my PS4 is Elite Dangerous. While it’s an awesome space sim MMO, here’s the glaring drawback: you can’t leave your ship and explore anything on foot. So I can only play the game in short spurts every once in awhile because it will get boring if you play it too long.
ESO you can enjoy for hours upon hours because of the varied content, there are no “WTF!?” drawbacks to the game’s design, and it gets most things right.
@coop500 archeage has more freedom, much more.
I dont know that i agree with the OP.. Eso is good for newer players so thats why it might be popular but thats not the best thing.. Eso feels like everyone gets a trophy at this point. It has some good things and so do other mmos.
if you want to read moreArcheage has a vast open world with no load screens while having great combat, however getting end game gear is such a nightmare that it turns people away. Guild wars 2 has a great pvp design where you can hop in straight away and have all your skills unlocked (in pvp only) so that you can play, granted you wont have the gear or skills that others do but you can play.. Even a game like OaCO (a cell phone based mmo) was really good with combat and certain things in the game design. You can tame mounts in that game, if you work towards it, so that you have some things to feel unique... like a mount that you traveled far and waited a long time to tame, and beat others to getting it.. Or gear.
What im saying here is for me i want to have a game that rewards players for being competitive and playing a lot, while giving you unique things (mounts gear etc) that not everyone can get, and allowing you to beat other players who didnt work as hard as you have. While also letting casual players have fun and become competitive.. Eso has the under lv 50/no CP campaigns, and that is good to let new players experience things, however i think ESO needs more than end game trials to separate people who want to work hard for things and people that dont. Gear that stands out in look and what it does. The gear in eso is so plain, easy to get, and similar. But with the nerf on vma/master weapons, it seems they are going in the opposite direction. Eso does a lot for new players and casuals, i think it should do more for competitive players.
I guess my answer to the OPs question is that i dont think it beats every other mmo out there, but it probably beats some because it is so casual friendly. The thing is, you can be casual friendly while rewarding the players who want to work really hard by themselves or with a couple friends, eso lacks this in a major way that could easily be fixed. Plus it has a lot of good content, but again its casual content.. Back in the day if you saw someone with the maw skin or flawless title you knew that person was pretty damn good at the game.. I think that is gone now, everything in pve is to easy and pvp is just a zerg fest.. I think competitive players need more, and they need to fix the damn lag so we can actually try and play competitively again..
@coop500 archeage has more freedom, much more.
I dont know that i agree with the OP.. Eso is good for newer players so thats why it might be popular but thats not the best thing.. Eso feels like everyone gets a trophy at this point. It has some good things and so do other mmos.
if you want to read moreArcheage has a vast open world with no load screens while having great combat, however getting end game gear is such a nightmare that it turns people away. Guild wars 2 has a great pvp design where you can hop in straight away and have all your skills unlocked (in pvp only) so that you can play, granted you wont have the gear or skills that others do but you can play.. Even a game like OaCO (a cell phone based mmo) was really good with combat and certain things in the game design. You can tame mounts in that game, if you work towards it, so that you have some things to feel unique... like a mount that you traveled far and waited a long time to tame, and beat others to getting it.. Or gear.
What im saying here is for me i want to have a game that rewards players for being competitive and playing a lot, while giving you unique things (mounts gear etc) that not everyone can get, and allowing you to beat other players who didnt work as hard as you have. While also letting casual players have fun and become competitive.. Eso has the under lv 50/no CP campaigns, and that is good to let new players experience things, however i think ESO needs more than end game trials to separate people who want to work hard for things and people that dont. Gear that stands out in look and what it does. The gear in eso is so plain, easy to get, and similar. But with the nerf on vma/master weapons, it seems they are going in the opposite direction. Eso does a lot for new players and casuals, i think it should do more for competitive players.
I guess my answer to the OPs question is that i dont think it beats every other mmo out there, but it probably beats some because it is so casual friendly. The thing is, you can be casual friendly while rewarding the players who want to work really hard by themselves or with a couple friends, eso lacks this in a major way that could easily be fixed. Plus it has a lot of good content, but again its casual content.. Back in the day if you saw someone with the maw skin or flawless title you knew that person was pretty damn good at the game.. I think that is gone now, everything in pve is to easy and pvp is just a zerg fest.. I think competitive players need more, and they need to fix the damn lag so we can actually try and play competitively again..



FearlessOne_2014 wrote: »Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg
Sorry but you must have not met the failure in progress MMO that is GW2. Which actually rewards players greatly just showing up or losing.
ESO does have a lot of single player content for an MMORPG.
My personally reason why I think ESO beats the others. The good amount of decent quality content we have here. Also ESO rewards players who interested in improving. Also ESO's graphics are stunning to say the least. ESO also has no sort of P2W or advance market system. Plus the fact that it's set in the TES world. And the fact the other MMORPGs just completely blows far a PvP is concerned.
I actually agree with this. I think the term 'casual' is silly, but GW2 is absolutely more 'casual' than ESO.
TotallyNotVos wrote: »For me its the combat system. I like it much more than any other mmo out right now.
Bbsample197 wrote: »it caters to casual more than any mmo, i mean eso has probably the most single player content for an mmorpg
Doctordarkspawn wrote: »Since then, the dev team have done they're best to slow the combat system down with the sustain changes and heavy attack emphasis.