TequilaFire wrote: »Because that is normal in games and life.
Not all can live up to your standards.
This. The game itself doesn't teach you anything about advanced mechanics, meta or builds.Autumnhart wrote: »Because they are not given enough information and do not know to go find it.
We need a sheet after eatch dungeon or trial run that show us dps and healing done, maybe then people actually see how bad they are and try to compensate.
NewBlacksmurf wrote: »Its that you have the wrong mentality...... you want/assume everyone else is bad if they don't desire to speed run through it, have the min/max or best and top DPS or rotation as well as flawless runs.
Good/Bad shouldn't be defined in this way.
If this is what you seek and desire, find like minded players who also share that same interest and play amongst one another.
The reality is most people are playing the game for entertainment and fun on varying degrees or definitions. I'd guess more than less aren't focused on what you feel is defined as good. Also, for many, its not a competition.
I main a healer and farmed WGT a lot, even beaten it in hardmode veteran with random groups, but to get a group like that is equal to winning the lottery.
Often in dungeons it's a tedious and time-consuming battle, sometimes it feels like the dps heals the enemies, the glorious last boss in direfrost keep for instance that heals more than the dps do damage more often than not. And these are high CP players.
When I get a good dps group I still get surprised. In other games it wasn't like this , when I got a bad dps group it was rare. In eso it's reversed, why is it like this?
Is it because the "play as you want" mentality which screws over builds?
Is it the "I'm queing as a tank for veteran dungeons, but I'm an dps"
Is it because people don't know about rotation, skills that complement eatchother.
Bottom line is, how fun can it be, being way over CP 300 and pull 5-15 K dps?
We need a sheet after eatch dungeon or trial run that show us dps and healing done, maybe then people actually see how bad they are and try to compensate. If 1 dps does 10 % of all damage and the other do 90 %. It will hopefully be a wakeup call to get better? Like K/D makes people play at their best in FPS games, and research weapons and kits to be competitive.
Why is it like this?
Because it’s a hard game.
When you first start playing basketball, you will watch the ball as you dribble it. Only when you become good enough to dribble the ball without looking at it can you start looking up to see where the defenders and your team mates are. Then once you’ve been looking up for a while you’ll begin to be able to anticipate where your opponents and team mates will be.
ESO is the same. Many players are so new to the game that they never stop looking at their own character (or their skill bar). Only when they can instinctively play their character and know how it’ll respond can they spend their time looking at their team mates and opponents.
I think the "problem" is that ESO does not promote performance focused gameplay and competition, resulting in a huge portion of the player-base not being interested in it or not even being aware. There are barely any guidelines, representative leaderboards and other measurements of performance in the game compared to other MMOs. I mean you can't even see others peoples DPS, skills or gear without them posting it. There is no way for new players to become good, without watching guides on other platforms, nothing tells them they are bad and should learn to weave and if they look at good players in game they can't see what they are doing either.
Something like a endcard aftrer a dungeon would be a good idea I think, however there is also a need for more tutorials on advanced mechanics in the game. Knowing you are bad is one thing, knowing how to change it another.
NewBlacksmurf wrote: »Its that you have the wrong mentality...... you want/assume everyone else is bad if they don't desire to speed run through it, have the min/max or best and top DPS or rotation as well as flawless runs.
Good/Bad shouldn't be defined in this way.
If this is what you seek and desire, find like minded players who also share that same interest and play amongst one another.
The reality is most people are playing the game for entertainment and fun on varying degrees or definitions. I'd guess more than less aren't focused on what you feel is defined as good. Also, for many, its not a competition.
I did not mention speedruns, it is okey for me to be in a dungeon for a long time, if the group actually follow mechanics, priorities targets and make a dent in bosses health.
Not getting oneshotted standing in red, avoiding to use buffs like food, run veteran content with 11 k health.
Sometimes it feels like people play in first person view standing in all stupid like it was my healing spring.
Because it’s a hard game.
When you first start playing basketball, you will watch the ball as you dribble it. Only when you become good enough to dribble the ball without looking at it can you start looking up to see where the defenders and your team mates are. Then once you’ve been looking up for a while you’ll begin to be able to anticipate where your opponents and team mates will be.
ESO is the same. Many players are so new to the game that they never stop looking at their own character (or their skill bar). Only when they can instinctively play their character and know how it’ll respond can they spend their time looking at their team mates and opponents.
Because it’s a hard game.
When you first start playing basketball, you will watch the ball as you dribble it. Only when you become good enough to dribble the ball without looking at it can you start looking up to see where the defenders and your team mates are. Then once you’ve been looking up for a while you’ll begin to be able to anticipate where your opponents and team mates will be.
ESO is the same. Many players are so new to the game that they never stop looking at their own character (or their skill bar). Only when they can instinctively play their character and know how it’ll respond can they spend their time looking at their team mates and opponents.
Yes but if you are over CP 300 it's not new anymore, takes time and grinding. I understand low CP players but I'm talking about the range 300 and up.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Its that you have the wrong mentality...... you want/assume everyone else is bad if they don't desire to speed run through it, have the min/max or best and top DPS or rotation as well as flawless runs.
Good/Bad shouldn't be defined in this way.
If this is what you seek and desire, find like minded players who also share that same interest and play amongst one another.
The reality is most people are playing the game for entertainment and fun on varying degrees or definitions. I'd guess more than less aren't focused on what you feel is defined as good. Also, for many, its not a competition.
I did not mention speedruns, it is okey for me to be in a dungeon for a long time, if the group actually follow mechanics, priorities targets and make a dent in bosses health.
Not getting oneshotted standing in red, avoiding to use buffs like food, run veteran content with 11 k health.
Sometimes it feels like people play in first person view standing in all stupid like it was my healing spring.
Why does any of that frustrate you tho?
It doesn't seem you're identifying they are blaming you or kicking you correct?
I main a healer and farmed WGT a lot, even beaten it in hardmode veteran with random groups, but to get a group like that is equal to winning the lottery.
Often in dungeons it's a tedious and time-consuming battle, sometimes it feels like the dps heals the enemies, the glorious last boss in direfrost keep for instance that heals more than the dps do damage more often than not. And these are high CP players.
When I get a good dps group I still get surprised. In other games it wasn't like this , when I got a bad dps group it was rare. In eso it's reversed, why is it like this?
Is it because the "play as you want" mentality which screws over builds?
Is it the "I'm queing as a tank for veteran dungeons, but I'm an dps"
Is it because people don't know about rotation, skills that complement eatchother.
Bottom line is, how fun can it be, being way over CP 300 and pull 5-15 K dps?
We need a sheet after eatch dungeon or trial run that show us dps and healing done, maybe then people actually see how bad they are and try to compensate. If 1 dps does 10 % of all damage and the other do 90 %. It will hopefully be a wakeup call to get better? Like K/D makes people play at their best in FPS games, and research weapons and kits to be competitive.
Why is it like this?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Its that you have the wrong mentality...... you want/assume everyone else is bad if they don't desire to speed run through it, have the min/max or best and top DPS or rotation as well as flawless runs.
Good/Bad shouldn't be defined in this way.
If this is what you seek and desire, find like minded players who also share that same interest and play amongst one another.
The reality is most people are playing the game for entertainment and fun on varying degrees or definitions. I'd guess more than less aren't focused on what you feel is defined as good. Also, for many, its not a competition.
I did not mention speedruns, it is okey for me to be in a dungeon for a long time, if the group actually follow mechanics, priorities targets and make a dent in bosses health.
Not getting oneshotted standing in red, avoiding to use buffs like food, run veteran content with 11 k health.
Sometimes it feels like people play in first person view standing in all stupid like it was my healing spring.
Why does any of that frustrate you tho?
It doesn't seem you're identifying they are blaming you or kicking you correct?
Because dungeons have become a kickfest, just waiting for the right dps, people initiate votes like never before, I feel bad for the dps ofcourse, not funny being kicked, only knowing your dps wont cut it and standing in que 30 min allover for nothing or repeating the process wich makes people quit.
Therefore I like to believe that the majority of people's perception of fun in a game like eso or any other mmos is to be able to clear content, get better gear and clear harder content the, build your character.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Its that you have the wrong mentality...... you want/assume everyone else is bad if they don't desire to speed run through it, have the min/max or best and top DPS or rotation as well as flawless runs.
Good/Bad shouldn't be defined in this way.
If this is what you seek and desire, find like minded players who also share that same interest and play amongst one another.
The reality is most people are playing the game for entertainment and fun on varying degrees or definitions. I'd guess more than less aren't focused on what you feel is defined as good. Also, for many, its not a competition.
I did not mention speedruns, it is okey for me to be in a dungeon for a long time, if the group actually follow mechanics, priorities targets and make a dent in bosses health.
Not getting oneshotted standing in red, avoiding to use buffs like food, run veteran content with 11 k health.
Sometimes it feels like people play in first person view standing in all stupid like it was my healing spring.
Why does any of that frustrate you tho?
It doesn't seem you're identifying they are blaming you or kicking you correct?
Because dungeons have become a kickfest, just waiting for the right dps, people initiate votes like never before, I feel bad for the dps ofcourse, not funny being kicked, only knowing your dps wont cut it and standing in que 30 min allover for nothing or repeating the process wich makes people quit.
-What if I told you that people who share your point of view tend not to use the dungeon queue's?
kylewwefan wrote: »There are many pug breakers in dungeons. Planar inhibitors, flesh sculptor, Xal Nur, etc. group finder pugging sux bal sometimes. Even being in several guilds I use it. IDK why. It almost never turns out good.
Well I'm not good at football, if I swap out your goalkeeper in your favourite team and take his spot I might have a blast, but I promise you the fans won't feel the same way when I let in more goals than Brazil vs Germany.
Therefore I like to believe that the majority of people's perception of fun in a game like eso or any other mmos is to be able to clear content, get better gear and clear harder content the, build your character.
Yes some people are in it for the story but then stay there, don't go in to veteran RoM with 10 k health doing lightattacks and ruin the majority of players "fun"