To use your soccer analogy - you cannot simply "play" as a goalkeeper in a professional league because they .. pardon me, don't play for fun.
So, the equivalent of a random soccer-game finder does not exist in the real world because . This would be more akin to applying for a guild with like minded people that share the same goals as you.
If however there would be the equivalent out there I bet we would have the same scenario and we would see a lot of goals. If we are still talking about the goalkeeper. Otherwise it might take a while until the ball comes even remotely close.
I never stated it was in a professional league, I mearly stated it wouldn't be fun for the players or the fans of a football team, even if it is a team that plays for fun, has a couple of fans, they still wouldn't find it funny if one of their teamplayers started to score goals in your own goal giving away points to the opponents.
When you join something as a team the "I play as I want" mentality have to go, since it is a team effort it is common courtesy to actually pull your weight and not ruin it for the others.
Valera Progib wrote: »OMG you main a healer, that must be very tough.
You are probably just too good for this game.
Pulling 15k dps is probably above average and in random dungeons is enough to complete non DLC HM vet dungeons...
Hell, I can easily do vMA flawless run with 10-15k dps
Considering the stronger players don't need a healer in vWGT HM I'd say the troubles OP is having is due to the experience of all 4 players in the group.
Experience comes with time and interest in improving. In most vet dungeons is just takes one decent player to carry the group though WGT does have a the Planar fight that does take a little bit more.
I've been playing since launch and I'm only a mediocre player. Why? Because I don't care. I play to relax and take my mind off of work-related stress. I could git gud, but I'd rather have fun my own way.
TequilaFire wrote: »Because that is normal in games and life.
Not all can live up to your standards.
Some players are not obsessed about top dps and special sets. I even found a guy in my guild who is now lvl46 and still playing in random dropped armors and single non-set crafted weapon that someone did for him. When I asked him to make or offered to make a special set, he wasn't interested. Now considering such guy going into dungeon I can only imagine he gives a heck about how much dps he pulls or what others would think about his playing style. There are players and players. Must live with that.
Valera Progib wrote: »OMG you main a healer, that must be very tough.
You are probably just too good for this game.
Pulling 15k dps is probably above average and in random dungeons is enough to complete non DLC HM vet dungeons...
Hell, I can easily do vMA flawless run with 10-15k dps
I never stated I was goConsidering the stronger players don't need a healer in vWGT HM I'd say the troubles OP is having is due to the experience of all 4 players in the group.
Experience comes with time and interest in improving. In most vet dungeons is just takes one decent player to carry the group though WGT does have a the Planar fight that does take a little bit more.
It is doable but the veteran dungeons are balanced after 2 dps 1 healer and 1 tank. If the dungeons wasn't class specific they would probably be a lot easier like dvelves.
To be able to solo content that's supposed to be cleared with 4 players is bad balancing, nothing else.
Some people just don't care how good they are because being good and having fun don't correlate.
And they should stick to the overland if that's how they feel.
Joining a group dungeon sort of implies you're someone who does enjoy that type of thing. You should be ready for the increased demand to be good if you do.
but what about someone who really WANTS to and ENJOYS dungeons. should he have to sacrifice one form of fun (his build) to have another form or fun (the dungeon?)
I main a healer and farmed WGT a lot, even beaten it in hardmode veteran with random groups, but to get a group like that is equal to winning the lottery.
Often in dungeons it's a tedious and time-consuming battle, sometimes it feels like the dps heals the enemies, the glorious last boss in direfrost keep for instance that heals more than the dps do damage more often than not. And these are high CP players.
When I get a good dps group I still get surprised. In other games it wasn't like this , when I got a bad dps group it was rare. In eso it's reversed, why is it like this?
Is it because the "play as you want" mentality which screws over builds?
Is it the "I'm queing as a tank for veteran dungeons, but I'm an dps"
Is it because people don't know about rotation, skills that complement eatchother.
Bottom line is, how fun can it be, being way over CP 300 and pull 5-15 K dps?
We need a sheet after eatch dungeon or trial run that show us dps and healing done, maybe then people actually see how bad they are and try to compensate. If 1 dps does 10 % of all damage and the other do 90 %. It will hopefully be a wakeup call to get better? Like K/D makes people play at their best in FPS games, and research weapons and kits to be competitive.
Why is it like this?
s7732425ub17_ESO wrote: »Valera Progib wrote: »OMG you main a healer, that must be very tough.
You are probably just too good for this game.
Pulling 15k dps is probably above average and in random dungeons is enough to complete non DLC HM vet dungeons...
Hell, I can easily do vMA flawless run with 10-15k dps
I never stated I was goConsidering the stronger players don't need a healer in vWGT HM I'd say the troubles OP is having is due to the experience of all 4 players in the group.
Experience comes with time and interest in improving. In most vet dungeons is just takes one decent player to carry the group though WGT does have a the Planar fight that does take a little bit more.
It is doable but the veteran dungeons are balanced after 2 dps 1 healer and 1 tank. If the dungeons wasn't class specific they would probably be a lot easier like dvelves.
To be able to solo content that's supposed to be cleared with 4 players is bad balancing, nothing else.
Actually, you can do most dungeons without a healer. Once you've done them all hundreds of times, you can avoid most boss attacks or know when to shield up accordingly, so a healer is not strictly necessary. Nowadays, I only rely on a healer for trash pulls because that is a lot of random damage spikes.
Stopnaggin wrote: »When using gf I expect nothing, I usually tag some self heals and shielding which pulls from my dps but does keep me alive. So while dungeons may take longer by doing this, they keep wipes to a minimum.
Some players are not obsessed about top dps and special sets. I even found a guy in my guild who is now lvl46 and still playing in random dropped armors and single non-set crafted weapon that someone did for him. When I asked him to make or offered to make a special set, he wasn't interested. Now considering such guy going into dungeon I can only imagine he gives a heck about how much dps he pulls or what others would think about his playing style. There are players and players. Must live with that.
Well I'm not good at football, if I swap out your goalkeeper in your favourite team and take his spot I might have a blast, but I promise you the fans won't feel the same way when I let in more goals than Brazil vs Germany.
Therefore I like to believe that the majority of people's perception of fun in a game like eso or any other mmos is to be able to clear content, get better gear and clear harder content the, build your character.
Yes some people are in it for the story but then stay there, don't go in to veteran RoM with 10 k health doing lightattacks and ruin the majority of players "fun"
Bouldercleave wrote: »Many people like myself consider this as a game (i.e. entertainment) and simply don't take it that seriously.
I have no desire to study game mechanics and meta builds just so I don't fall short of someones expectations that has nothing more to do than play 16 hours a day.
I spent a total of 16 years in school already and only play for entertainment, not to impress anyone with my leet skillz.
But at the same time, it was originally designed for the core/hardcore MMO audience so the mechanics and systems have a lot of depth to them. When you consider all of the systems together, it's a very daunting game for a casual player to get a handle on.
Let the spiders feed upon them then!TequilaFire wrote: »Because that is normal in games and life.
Not all can live up to your standards.
if you are over CP 300 it's not new anymore, takes time and grinding. I understand low CP players but I'm talking about the range 300 and up.
those who don't live in the US of A have a much higher ping and will never ever get the best dps (no mater what they do)