Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
16 is medium now?
That's full on large scale, period.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
16 is medium now?
That's full on large scale, period.
Everyone has their own definition of what a small man, medium man and large scale is. In my book, a small man is 1-8, medium is 9-16 and large is anything more that that.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
16 is medium now?
That's full on large scale, period.
Server pop is less than 100/faction and according to you stops functioning when 40 organized players are on the same field.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
16 is medium now?
That's full on large scale, period.
Prince_of_all_Pugs wrote: »I think dracarys is a strong PVP guild , but the one thing that erks me is they made videos with 16-20 people in their grp and they call it "small man", this is not small man. i dont even know how you can call yourselves a small man grp when you fight an entire faction in a keep or when you have so many people in your raid. Just man up, your not a small man grp, your a big man grp, face the facts.
I think the best approach is not to dictate someone how to play by following a specific required build to be able to join the group but to let the person release its own build (with a spreadsheet is even better) and then bring advices, recommendations and adjustments where needed. As long as the person understands which role he's covering in the group (dps,healer,support), it's all that matters.
@Prince_of_all_Pugs I don't think I ever heard Dracarys claiming to be running small man during their raid nights. They run medium groups capping at 16 and there is no shame or denial.
16 is medium now?
That's full on large scale, period.
Everyone has their own definition of what a small man, medium man and large scale is. In my book, a small man is 1-8, medium is 9-16 and large is anything more that that.
ok, so let's break this down.
Server pop is less than 100/faction and according to you stops functioning when 40 organized players are on the same field.
Now, you're saying 16 is medium scale and that these guilds always seek outnumbered fights and prefer to fight other organized guilds.
That means, minimum 33 players in an engagement, which is awfully close to the arbitrary number you assigned for when fights are too laggy. So again, there's no way you can call that medium scale when you're approaching the numbers that YOU claim cause server load issues.
I'm just using your logic, nevermind how laughable an 8 man being small scale is
Vilestride wrote: »Dracays is primarily a large scale guild who raid currently 4 times a week participating in large scale game play.. I don't think I've ever seen any of our members state other wise.
Please explain to me why this thread has become so centered around dracarys? Again, none of our members have done anything more than reply to comments directly referencing us.
IxSTALKERxI wrote: »In my opinion it's based off playstyle. Small scale has more self-sufficient builds, medium scale has more group oriented builds but can be more spread, and don't simply stack in a ball, large scale is anything where the most efficient way to play is stacking in a ball and moving together.
1-5: Small scale
6-11: Medium scale
12+ Large scale
What addon do you guys use for group size?
Every time we add anything over 4 it says “you are now a large group”
Izanagi.Xiiib16_ESO wrote: »IxSTALKERxI wrote: »In my opinion it's based off playstyle. Small scale has more self-sufficient builds, medium scale has more group oriented builds but can be more spread, and don't simply stack in a ball, large scale is anything where the most efficient way to play is stacking in a ball and moving together.
1-5: Small scale
6-11: Medium scale
12+ Large scale
The reason why you build and play to a certain style is because of the enemies you are intending to fight and also the situations you find yourselves in. Numbers make no difference to that. We can play "large scale" style being 6 ppl for example. It won't be as successful because you have to hold back and avoid some situations. The advantage of a bigger group is you can play aggressively and engage in any fight with a reasonable margin for success.
Prince_of_all_Pugs wrote: »I dont understand why just like there are good 1vXers and small man grps, why cant there be good zergs?