I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
To me, AvA was at its best when each faction had multiple competent guilds pushing hard to win the campaign. I know some will disagree, but to me it's pretty obvious the core game in Cyrodiil is about map control. AvA is at its worst when no one really cares.Ultimately who was best depends on your personal criteria. Bulb was laser focused on campaigns, score, dethrones, etc.
PenguinInACan wrote: »Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
The negative connotation is earned by players resorting to name-calling and pointless trash talking. Anyone can respect the skill of a player and define them as "elite", but it does nothing for the community when that player is completely lacking in humility, respectfulness and empathy.
You can't just superimpose the definition of a healthy competitive atmosphere over a word that defines so much of the toxic PvP community. I have seen more "elite" guilds fall apart because of ego's and in-fighting due to "eliteism" than are actually PvP-ing right now.
Maybe its the "elite" that need to rethink how they define themselves rather than everyone else re-establish a connotation earned.
Vilestride wrote: »PenguinInACan wrote: »Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
The negative connotation is earned by players resorting to name-calling and pointless trash talking. Anyone can respect the skill of a player and define them as "elite", but it does nothing for the community when that player is completely lacking in humility, respectfulness and empathy.
You can't just superimpose the definition of a healthy competitive atmosphere over a word that defines so much of the toxic PvP community. I have seen more "elite" guilds fall apart because of ego's and in-fighting due to "eliteism" than are actually PvP-ing right now.
Maybe its the "elite" that need to rethink how they define themselves rather than everyone else re-establish a connotation earned.
This is true, and I agree elitism should not inherently entail arrogance, nor should it warrant any disrespect towards those who have no desire to be competitive. People play for all different reasons and none of those are any more or less well founded than the others, no one is suggesting otherwise.
All I am doing is speaking for the rational portion of elitism that can be healthy, simply pointing out the other side of the coin that Cyrus has spoken of. I feel like you are implying there currently is a standard of elitism that is negatively effecting the game and to put it plainly, I don't see it. I don't see any active guilds displaying this sort of behaviour.
Between all the active guilds currently running on NA (TM/DK/DiG/Fantasia/Artem/BoD/CN/LoM/PM to name a few) I don't think there is much negativity at all, and I think they are all doing what they can to help one another grow, recruit and learn. Speaking personally I have discussions with raid leads from rival guilds every day we are out there about tactics, meta, recruitment and so on and to be honest, though maybe I am being hopeful, cyrodil from a guild stand point is much more enjoyable than it was this time even 6 months ago. Obviously I can only account for my own experience with these guilds so don't hold me to that as some universal ruling.
The other thing worth noting is that sometimes guilds falling apart is a good thing whether it be because of elitism or any other factor.
I simply don't see longevity as a criteria for success, happiness in that longevity yes, but longevity for the sake of longevity absolutely not. If a group of people do not share the same common goals there is absolutely nothing unhealthy about dividing those people so that they can each pursue their separate goals more effectively.
So again. I definitely don't think elitism is predisposed to being a bad thing.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Bit off subject, but AD is sorely in need of guilds during NA prime time. I'm sure there are many good players, just no one to lead them.
PenguinInACan wrote: »Vilestride wrote: »PenguinInACan wrote: »Vilestride wrote: »I've never seen Drac begging zone chat for guild members, but I've seen VE do it.
Being inclusive and open to fostering community engagement hardly constitutes ‘begging’. VE hasn’t had a need to ‘beg’ for guild members ever I don’t think. You’ll find that it’s just a difference in philosophy.Minnesinger wrote: »I have never played in VE but these attempts to tarnish their effort in this game looks sillier by every attempt. My respect for them grows the more I read the Forums.
Yup. I have never been affiliated with VE either, but have played with and am pretty close with some of their core members. Really cool people who are also great players. Their ranks do have more players who are carried, but at the same time I don’t think they want or feel the need to carry themselves as God’s gift to cyrodiil for being able to stack 30 k health and spam destro ultis. Elitism among zerg players just seems like such an oxymoron to me.
Amusing thread.
There's a difference between isolating your guild from the community and not putting anything back into it, and elitism.
Elitism is fantastic for the health of a game, and is required as much as mentors and teachers are. There is nothing wrong with expecting your members to be at the level of play you need them to be. Some teaching is always required, but this is why guilds trial members.
A standard of elitism generates a motive for improvement, all other competitive games have this and it fosters a community that strives to get better rather than become complacent with their current abilities. if you think this is bad for the game we have hugely varying ideals on what gaming, or generally speaking, life is about.
Sure for some they just want to come online and take it easy, relax a bit, and that's great, that hasn't gone away. What has disappeared, to the detriment of the games health, is elitism.
I have had discussions with many group leaders currently active in cyrodil and all of them have the same issue regarding recruitment. It is nearly impossible to find players willing to accept that they can do better and want to do whatever it takes to do so. Players won't try new builds, they expect that guilds will recruit them on the basis of need rather than making themselves needed.
Anyone who was actually in No Mercy can correct me here if I am wrong, but this guild had a separate waiting list guild for trials. It had some 60 members in it, all of whom waiting in here for MONTHS while trialling to join this guild because they wanted to prove themselves and play with the best. Not only did this improve the guild itself, but it improved the way of thinking for an entire faction who all admired this guild. The trial guild had a ranking system on it that if I recall had ranks from 'initiate', 'keep an eye on', 'needs to improve', 'ready for trial' and a few others. The point is, and maybe I'm just too being nostalgic here, the general disposition of players (obviously with exceptions) back then was dramatically different to how it is now.
Then, players didn't blame metas, their first reaction to a loss was not that the opponent was using cheese and some exploit or hack. They looked up to the players and guilds who were beating them on a day to day basis and sought their advice or made every effort to improve themselves to join another top tier rival guild to compete against them.
Why? because there was a standard of elitism, there was a prestige that people were attracted by. The health of the game depends on the balance of casual to hardcore players. right now, it's tilted far too heavily towards the latter.
So maybe let's rethink the negative connotation behind the word elitism.
The negative connotation is earned by players resorting to name-calling and pointless trash talking. Anyone can respect the skill of a player and define them as "elite", but it does nothing for the community when that player is completely lacking in humility, respectfulness and empathy.
You can't just superimpose the definition of a healthy competitive atmosphere over a word that defines so much of the toxic PvP community. I have seen more "elite" guilds fall apart because of ego's and in-fighting due to "eliteism" than are actually PvP-ing right now.
Maybe its the "elite" that need to rethink how they define themselves rather than everyone else re-establish a connotation earned.
This is true, and I agree elitism should not inherently entail arrogance, nor should it warrant any disrespect towards those who have no desire to be competitive. People play for all different reasons and none of those are any more or less well founded than the others, no one is suggesting otherwise.
All I am doing is speaking for the rational portion of elitism that can be healthy, simply pointing out the other side of the coin that Cyrus has spoken of. I feel like you are implying there currently is a standard of elitism that is negatively effecting the game and to put it plainly, I don't see it. I don't see any active guilds displaying this sort of behaviour.
Between all the active guilds currently running on NA (TM/DK/DiG/Fantasia/Artem/BoD/CN/LoM/PM to name a few) I don't think there is much negativity at all, and I think they are all doing what they can to help one another grow, recruit and learn. Speaking personally I have discussions with raid leads from rival guilds every day we are out there about tactics, meta, recruitment and so on and to be honest, though maybe I am being hopeful, cyrodil from a guild stand point is much more enjoyable than it was this time even 6 months ago. Obviously I can only account for my own experience with these guilds so don't hold me to that as some universal ruling.
The other thing worth noting is that sometimes guilds falling apart is a good thing whether it be because of elitism or any other factor.
I simply don't see longevity as a criteria for success, happiness in that longevity yes, but longevity for the sake of longevity absolutely not. If a group of people do not share the same common goals there is absolutely nothing unhealthy about dividing those people so that they can each pursue their separate goals more effectively.
So again. I definitely don't think elitism is predisposed to being a bad thing.
A guild is only as respectable and positive as its members. This thread is a great example of eliteism casting a negative shadow. Your own guildmates talking about boring competition and lack of skill is completely contradictory to what you are trying to build on here.
Out of all of the guilds you have mentioned there, how many of them actually cause an issue to Drac when you come across them? I can tell you its none of the DC guilds (which is nothing against them, but if we dont have any issues with them, neither should you). And we've only been tailoring ourselves to more coordinated/tight group play for a month now. If VE was the only guild that caused enough drama to leak into the forums after they left then I would say you have been without "competition" for a while now...so why hasn't the PvP guild community grown to supply non-boring competition?
Vilestride wrote: »Bit off subject, but AD is sorely in need of guilds during NA prime time. I'm sure there are many good players, just no one to lead them.
Venatus was running a strong group yesterday. AD has a lot of guilds. They just need consistency. AD regularly have Dominion knights, Fantasia, DiG, Dom Dom, and tertiary Meat. Artem as well, though not sure what itme they play.
I mean, that's pretty comparable to the other faction no?