BaylorCorvette wrote: »GreatWhite wrote: »BaylorCorvette wrote: »SkysOutThizeOut wrote: »@BaylorCorvette I try watching gameplay with more than 3-4 people in group, but it’s just not enjoyable to me. I can appreciate it tho. Watching a 12-24 man dracarys group move like a 4 man across the battlefield while fighting 2 full raids is near but boring. Golfing is fun to play, boring to watch, ya know?
Yeah I know what you mean. Which is why I have a hard cap of 8 for our Friday night group. In my two years of playing this game I've done it all. Large full raid group. Solo, duo & trios and mid size. I ran a ton of trios from about March to October of this year and just got bored of the same stuff. Now I help lead a large group of mostly new or newish players on Mondays and then Tuesday Thursday and Friday reserved for my guild where we run 3-8 people. The variety of doing this the past two months has made things a lot more enjoyable.
There's nothing more enjoyable than taking a group of 5-8 and hard wiping 25-35 people though.
Any chance you could take on an extra for the upcoming AP event? I have a stam sorc on AD that I'm quite fond of but I also just finished levelling up a warden which I intend on using as a healer/support build.
Shooting you a PM.I just got tired of attacking EP PvDoor mostly and chasing people around resources tonight. There was some drive to do that because people didnt want to fight a stacked Emp and scroll faction, but there was some drawbacks when chasing AD special forces into towers. I think our group leader knew that and was just as frustrated as I was at times with people wanting to chase.
Def had some nice big fights last night. I see Vanquish isn't chasing us as much but we still get great fights at keeps.
When some of the questions of the night are "How do I get into Cyrodiil" or "How do I get the kill player quests" its probably not a good idea to lead them towards groups where you know there is going to be coordinated ulti dumps. I was getting frustrated by where we did go and fight and chase people down but I think I myself need to be more patient there as its a good night to get players exposed to PvP and the group leader did his best to lead them where the could have a positive experience; even if they sometimes would get into those situations.
I'd be willing to bet it's people just doing Cyrodiil getting AP for gear or skills that really do not want to PVP. If there's a bunch of them, their plan might be to just survive.
I'd be willing to bet it's people just doing Cyrodiil getting AP for gear or skills that really do not want to PVP. If there's a bunch of them, their plan might be to just survive. Although I know when we bring new players, they run some weird builds and dont realize just health or armor is not what makes them squishy or not.
ChrisGoesAFK wrote: »I'd be willing to bet it's people just doing Cyrodiil getting AP for gear or skills that really do not want to PVP. If there's a bunch of them, their plan might be to just survive. Although I know when we bring new players, they run some weird builds and dont realize just health or armor is not what makes them squishy or not.
If I can jump in here and offer a somewhat new-ish players prospective.
For myself, I look at the death recap and the first few lines of damage are in the 4k-5kish range. Then I see the following:
Amagin-p: Northern Storm 14,945 DMG. (Ok 14K hurts)
Rebel Captain Han Solo: Eye of Flame 26,873 DMG (What the hell is Eye of Flame and where can I get one?)
But seriously when looking at the above I started asking the following questions:
1. Am I not slotting the right defensive abilities or self heals? What can I do better?
2. Should I have more Health or Health enchants? Maybe going all in on Stam or Magic is good for PVE but not so much in PVP? How much should I move towards Health?
3. Maybe so much Light or Medium armor is not a good idea?
Up until recently I only dabbled in PVP here and there staying long enough to get Rapids and Vigor. After that I would visit on occasion to mix things up and take a break from PVE.
ChrisGoesAFK wrote: »I'd be willing to bet it's people just doing Cyrodiil getting AP for gear or skills that really do not want to PVP. If there's a bunch of them, their plan might be to just survive. Although I know when we bring new players, they run some weird builds and dont realize just health or armor is not what makes them squishy or not.
If I can jump in here and offer a somewhat new-ish players prospective.
For myself, I look at the death recap and the first few lines of damage are in the 4k-5kish range. Then I see the following:
Amagin-p: Northern Storm 14,945 DMG. (Ok 14K hurts)
Rebel Captain Han Solo: Eye of Flame 26,873 DMG (What the hell is Eye of Flame and where can I get one?)
But seriously when looking at the above I started asking the following questions:
1. Am I not slotting the right defensive abilities or self heals? What can I do better?
2. Should I have more Health or Health enchants? Maybe going all in on Stam or Magic is good for PVE but not so much in PVP? How much should I move towards Health?
3. Maybe so much Light or Medium armor is not a good idea?
Up until recently I only dabbled in PVP here and there staying long enough to get Rapids and Vigor. After that I would visit on occasion to mix things up and take a break from PVE.
Tagging @BaylorCorvette as I think at least Han Solo is one of his guys. Thought he was their tank, or at least a DK but could be wrong but that is a big hit from eye of the flame. Thats the destro staff Ultimate and you must have been standing in it. Similar to PvE, standing in red can be really bad. Of course that DK is not likely to let you out of it easily. Even on a mag character, you will want some stam to get out of CCs, roots, and for snares our need a better plan.
1. Check your crit resist. Used to be people wanted 2k minimum but CP has added plenty of power creep. I'd prefer closer to 3k but you may not have the CP this early on but at least make sure you are in full impenetrable gear.
2. If you are not a tank, Id still go all mag or stam but I like to have at least 25k health. Thats kind of an old average as well and people are creeping up higher.
3. I prefer them at times. I think they have better passives but heavier is easier to play and the little bit of extra armor works in lag when a roll dodge or trying to use a magic shield may not.
ChrisGoesAFK wrote: »I'd be willing to bet it's people just doing Cyrodiil getting AP for gear or skills that really do not want to PVP. If there's a bunch of them, their plan might be to just survive. Although I know when we bring new players, they run some weird builds and dont realize just health or armor is not what makes them squishy or not.
If I can jump in here and offer a somewhat new-ish players prospective.
For myself, I look at the death recap and the first few lines of damage are in the 4k-5kish range. Then I see the following:
Amagin-p: Northern Storm 14,945 DMG. (Ok 14K hurts)
Rebel Captain Han Solo: Eye of Flame 26,873 DMG (What the hell is Eye of Flame and where can I get one?)
But seriously when looking at the above I started asking the following questions:
1. Am I not slotting the right defensive abilities or self heals? What can I do better?
2. Should I have more Health or Health enchants? Maybe going all in on Stam or Magic is good for PVE but not so much in PVP? How much should I move towards Health?
3. Maybe so much Light or Medium armor is not a good idea?
Up until recently I only dabbled in PVP here and there staying long enough to get Rapids and Vigor. After that I would visit on occasion to mix things up and take a break from PVE.
I was in Shor for a few while I waited to get into Vivec. Cant talk anyone to go to shor because it gets to be one color in the day too much. Was Shor really laggy when it capped tonigh?
Vivec was really bad for a few. I literally saw a guild mate just suddenly start floating off a keep tower like Mary Poppins and land softly halfway to the next keep when fighting AD at Brindle. But then I had some big battles against EP at Chal and Dragon Claw and it wasnt bad. Its just weird.
I was in Shor for a few while I waited to get into Vivec. Cant talk anyone to go to shor because it gets to be one color in the day too much. Was Shor really laggy when it capped tonigh?
Vivec was really bad for a few. I literally saw a guild mate just suddenly start floating off a keep tower like Mary Poppins and land softly halfway to the next keep when fighting AD at Brindle. But then I had some big battles against EP at Chal and Dragon Claw and it wasnt bad. Its just weird.
I sincerely doubt I’ll be able to do much of anything for the duration of this event. I kind of hate that they dragged this Indrik thing into PvP, there was no way the event was ever going to be playable for most people and ZOS knew this. They’ve willingly got their heads buried in the sand. Makes you really want to have a sit down with someone at ZOS, look them straight in the eye and ask them wtf they’re doing. I just want to get a reading on how they feel about it.
I was in Shor for a few while I waited to get into Vivec. Cant talk anyone to go to shor because it gets to be one color in the day too much. Was Shor really laggy when it capped tonigh?
Vivec was really bad for a few. I literally saw a guild mate just suddenly start floating off a keep tower like Mary Poppins and land softly halfway to the next keep when fighting AD at Brindle. But then I had some big battles against EP at Chal and Dragon Claw and it wasnt bad. Its just weird.
I sincerely doubt I’ll be able to do much of anything for the duration of this event. I kind of hate that they dragged this Indrik thing into PvP, there was no way the event was ever going to be playable for most people and ZOS knew this. They’ve willingly got their heads buried in the sand. Makes you really want to have a sit down with someone at ZOS, look them straight in the eye and ask them wtf they’re doing. I just want to get a reading on how they feel about it.
Full is full so it's just the same as always in Vivec outside of the off peak times where it used to be lower. Shor was fine around 7 or so but did fill up. There's also 2 nearly empty extra campaigns.
BaylorCorvette wrote: »There was significant ability lag/delay in Shor during prime time. We went to Malacath until about 10ish pm cst then in Shor for an hour or so and everything was good.
BaylorCorvette wrote: »There was significant ability lag/delay in Shor during prime time. We went to Malacath until about 10ish pm cst then in Shor for an hour or so and everything was good.
They’re either up to something or they really, truely do not care.
I was in Shor for a few while I waited to get into Vivec. Cant talk anyone to go to shor because it gets to be one color in the day too much. Was Shor really laggy when it capped tonigh?
Vivec was really bad for a few. I literally saw a guild mate just suddenly start floating off a keep tower like Mary Poppins and land softly halfway to the next keep when fighting AD at Brindle. But then I had some big battles against EP at Chal and Dragon Claw and it wasnt bad. Its just weird.
I sincerely doubt I’ll be able to do much of anything for the duration of this event. I kind of hate that they dragged this Indrik thing into PvP, there was no way the event was ever going to be playable for most people and ZOS knew this. They’ve willingly got their heads buried in the sand. Makes you really want to have a sit down with someone at ZOS, look them straight in the eye and ask them wtf they’re doing. I just want to get a reading on how they feel about it.
Full is full so it's just the same as always in Vivec outside of the off peak times where it used to be lower. Shor was fine around 7 or so but did fill up. There's also 2 nearly empty extra campaigns.
There was a good size queue to get into Shor tonight. Kind of puts me in a bind when Vivec is my home and Shor my guest. Winds up a negative for those of us who PvP regularly to suddenly have long queues and unable to go to the lesser pop campaigns.
On another note; I got some magdk action in. Trying to give it a chance but the healing options on most mag classes suck, and having evasion is great yet there are not a lot of magicka options. Saw the lack of stam morphs for DK and I am tempted to try Drizts build. I actually like the spells for magicka sorc, NB, and DK but not a fan of all their healing options.
DeadlyRecluse wrote: »
Lol I had no idea.
Lots of tbaggers in this campaign. If any of you live in Washington State, PM me. I'll give you the opportunity to do it irl. Bring your mom.