DeadlyRecluse wrote: »Yeah, when shor is dead, it's REAL dead.
...and usually when it's alive, it's one color's raid against a few isolated players on the other two factions. C'est le vie.
kringled_1 wrote: »@technohic I understand your point, but here was my DC experience on Shor last night. I login, port to Bleaks, ride to my two guild mates at Chalman mine. Chalman is yellow, mine is blue, lm is red, farm flips to blue while we're there. After 3 minutes at the mine with no one arriving, we put a ram on the fd, I run 1 ballista. Before it flags, we get ganked by 2 EP stamblades. Res at Ales, ride to Nik, PvDoor Nik with the 3 of us, run around on the rocks at Nik for 10 minutes with noone else showing up from any faction. DC zone chat is just a couple of guys figuring out retaking home keep resources. It's nice to have abilities work reliably, but it's harder to find fights that work for us.
DeadlyRecluse wrote: »Yeah, when shor is dead, it's REAL dead.
...and usually when it's alive, it's one color's raid against a few isolated players on the other two factions. C'est le vie.kringled_1 wrote: »@technohic I understand your point, but here was my DC experience on Shor last night. I login, port to Bleaks, ride to my two guild mates at Chalman mine. Chalman is yellow, mine is blue, lm is red, farm flips to blue while we're there. After 3 minutes at the mine with no one arriving, we put a ram on the fd, I run 1 ballista. Before it flags, we get ganked by 2 EP stamblades. Res at Ales, ride to Nik, PvDoor Nik with the 3 of us, run around on the rocks at Nik for 10 minutes with noone else showing up from any faction. DC zone chat is just a couple of guys figuring out retaking home keep resources. It's nice to have abilities work reliably, but it's harder to find fights that work for us.
Unfortunately true. The other option is the no CP campaign but i hear its already dominated by blue.
DeadlyRecluse wrote: »Yeah, when shor is dead, it's REAL dead.
...and usually when it's alive, it's one color's raid against a few isolated players on the other two factions. C'est le vie.kringled_1 wrote: »@technohic I understand your point, but here was my DC experience on Shor last night. I login, port to Bleaks, ride to my two guild mates at Chalman mine. Chalman is yellow, mine is blue, lm is red, farm flips to blue while we're there. After 3 minutes at the mine with no one arriving, we put a ram on the fd, I run 1 ballista. Before it flags, we get ganked by 2 EP stamblades. Res at Ales, ride to Nik, PvDoor Nik with the 3 of us, run around on the rocks at Nik for 10 minutes with noone else showing up from any faction. DC zone chat is just a couple of guys figuring out retaking home keep resources. It's nice to have abilities work reliably, but it's harder to find fights that work for us.
Unfortunately true. The other option is the no CP campaign but i hear its already dominated by blue.
Hopped on Shor for the first time in months last night. Within the first ten minutes I found myself ganked by a small group of vets who are inexplicably still there and were inexplicably sitting in the middle of nowhere somewhere south of Bruma. Ten minutes after that I found myself fighting a yellow guild that I swear was employing every snare in the game, but who seemed to only have one guy running damage skills. Ten minutes after that I was riding around from resource to resource, looking for fights that never materialized.
So about the same experience here. Hopefully the IC change next patch opens up better options.
DeadlyRecluse wrote: »Yeah, when shor is dead, it's REAL dead.
...and usually when it's alive, it's one color's raid against a few isolated players on the other two factions. C'est le vie.kringled_1 wrote: »@technohic I understand your point, but here was my DC experience on Shor last night. I login, port to Bleaks, ride to my two guild mates at Chalman mine. Chalman is yellow, mine is blue, lm is red, farm flips to blue while we're there. After 3 minutes at the mine with no one arriving, we put a ram on the fd, I run 1 ballista. Before it flags, we get ganked by 2 EP stamblades. Res at Ales, ride to Nik, PvDoor Nik with the 3 of us, run around on the rocks at Nik for 10 minutes with noone else showing up from any faction. DC zone chat is just a couple of guys figuring out retaking home keep resources. It's nice to have abilities work reliably, but it's harder to find fights that work for us.
Unfortunately true. The other option is the no CP campaign but i hear its already dominated by blue.
Hopped on Shor for the first time in months last night. Within the first ten minutes I found myself ganked by a small group of vets who are inexplicably still there and were inexplicably sitting in the middle of nowhere somewhere south of Bruma. Ten minutes after that I found myself fighting a yellow guild that I swear was employing every snare in the game, but who seemed to only have one guy running damage skills. Ten minutes after that I was riding around from resource to resource, looking for fights that never materialized.
So about the same experience here. Hopefully the IC change next patch opens up better options.
Shor in a nutshell: 1 yellow guild, half a dozen "gank" groups and 10 bored resource farmers spread over the map.
DeadlyRecluse wrote: »Yeah, when shor is dead, it's REAL dead.
...and usually when it's alive, it's one color's raid against a few isolated players on the other two factions. C'est le vie.kringled_1 wrote: »@technohic I understand your point, but here was my DC experience on Shor last night. I login, port to Bleaks, ride to my two guild mates at Chalman mine. Chalman is yellow, mine is blue, lm is red, farm flips to blue while we're there. After 3 minutes at the mine with no one arriving, we put a ram on the fd, I run 1 ballista. Before it flags, we get ganked by 2 EP stamblades. Res at Ales, ride to Nik, PvDoor Nik with the 3 of us, run around on the rocks at Nik for 10 minutes with noone else showing up from any faction. DC zone chat is just a couple of guys figuring out retaking home keep resources. It's nice to have abilities work reliably, but it's harder to find fights that work for us.
Unfortunately true. The other option is the no CP campaign but i hear its already dominated by blue.
Hopped on Shor for the first time in months last night. Within the first ten minutes I found myself ganked by a small group of vets who are inexplicably still there and were inexplicably sitting in the middle of nowhere somewhere south of Bruma. Ten minutes after that I found myself fighting a yellow guild that I swear was employing every snare in the game, but who seemed to only have one guy running damage skills. Ten minutes after that I was riding around from resource to resource, looking for fights that never materialized.
So about the same experience here. Hopefully the IC change next patch opens up better options.
Shor in a nutshell: 1 yellow guild, half a dozen "gank" groups and 10 bored resource farmers spread over the map.
Bleh. If that's the case, then how's that Vivec lag these days?
I may just limit myself to farming PVE until the new patch.
BaylorCorvette wrote: »find a decent 3-8 man group
BaylorCorvette wrote: »find a decent 3-8 man group
I've been trying to do that for a long time. Except for a nice period when Requiem ran that size, my experience has been that most people on DC either don't find the playstyle that goes with a group that size appealing, or they've been playing since 2015 and already have enough friends.
BaylorCorvette wrote: »Had some really good fights in Shor on Friday. It's the longest we stayed in Shor before swapping over to Vivec. Looks like maybe there's a new DC guild in Shor called "Best Laid Plans" we fought them several times.
BaylorCorvette wrote: »Had some really good fights in Shor on Friday. It's the longest we stayed in Shor before swapping over to Vivec. Looks like maybe there's a new DC guild in Shor called "Best Laid Plans" we fought them several times.
I've seen BLP advertise in zone in Vivec (before I gave up on pvp). They're probably more Vivec refugees trying to escape the lag and mega zergs.
BaylorCorvette wrote: »BaylorCorvette wrote: »Had some really good fights in Shor on Friday. It's the longest we stayed in Shor before swapping over to Vivec. Looks like maybe there's a new DC guild in Shor called "Best Laid Plans" we fought them several times.
I've seen BLP advertise in zone in Vivec (before I gave up on pvp). They're probably more Vivec refugees trying to escape the lag and mega zergs.
I think you might be correct, someone had mentioned that they've seen them in Vivec a bit in the past. I don't blame them for seeking alternative campaigns to play in. Lately my group has been venturing into Vivec a bit more since Shor has been really hit or miss lately and sometimes several of us crash within the first few minutes of being in Vivec. That campaign is such a problem, it blows my mind how many people play there and put up with that performance.
BaylorCorvette wrote: »All of my edits are done in AVS Video Editor @technohic
After spending a week back in Shor, it seems clear that the only consistently fun thing to do in the server is farm Chaos Riders. Unfortunately I am the same alliance as they are.
BaylorCorvette wrote: »The siege-pocalypse that happened last week probably did not help at all. Over the course of the last two weeks I've played a total of maybe two hours in Shor, in those two hours anything short of running in a group of four or less is just a waste of time.
BaylorCorvette wrote: »The siege-pocalypse that happened last week probably did not help at all. Over the course of the last two weeks I've played a total of maybe two hours in Shor, in those two hours anything short of running in a group of four or less is just a waste of time.
Haven't been back much either. Why does 4 or smaller feel like a waste? Are other factions running larger numbers? @BaylorCorvette
They have neglected Pvp for far too long and now they are seeing the results.
josh.lackey_ESO wrote: »They have neglected Pvp for far too long and now they are seeing the results.
The recently added some new things, like destructible bridges and milegates, that made pvp worse. Alessia bridge was one of the few places on the map where you could regularly just go screw around outside of a zerg, and now it's completely worthless. It was the most interesting place on the map, with all the little rocks and ledges and secrets spots. Same for the milegates, to a lesser degree. Now it's all just troll bait to siege it down and make you waste repair kits.