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Vulkhel Guard(Auridon location). Сorpses on the streets of the city constantly.

  • WIZZARD2K
    WIZZARD2K
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    They had it coming.


    Hail Sithis!
  • VaranisArano
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    Smmokkee wrote: »
    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.

    What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
    A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
    B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
    C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
    D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.

    If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.

    Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".

    Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?
  • DoctorESO
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    .
    Edited by DoctorESO on July 15, 2018 4:56PM
  • DieAlteHexe
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    Smmokkee wrote: »
    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.
    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.

    Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?

    Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.

    Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?

    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    I'm curious...how does this "ruin everyone's experience...".

    It certainly doesn't ruin mine. It's part of the game although I would think that the victims could be coded to"poof" faster.

    Mass-murdering npcs ruins any chance of actually trying to play the gane like an actual theif. If youre trying to pickpocket npcs and someone is just running a circle killing everything its a little ridiculous. Especially since they can just sit there and continue you to do it with very very little consequence and after its all over all they have to do is signout. Its a joke.

    Also the benefit of doing this far outweighs actually trying to play a sneak type characrer. This systems is trivial and I dont understand how anyone could be happy with it.

    To a lesser extent porting into a town or city to see bodies all over the ground and players farming the *** out of them is just ridiculous. Guards sit there blind to the obvious slaughter or essentially powerless because they are far to easy to escape from and 1,000s of nps are continuously recycled in the most brain dead gameplay ESO has to offer.

    Oh well, doesn't faze me one iota. Sorry it does you.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Sevn
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    Damn smoke you must really suck at pvp to be so hellbent on killing PvE players. Seriously, your remedy to all the dead npc bodies is to replace them with dead player bodies? Wow.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Smmokkee
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    Smmokkee wrote: »
    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.

    What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
    A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
    B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
    C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
    D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.

    If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.

    Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".

    Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?

    Bragged about killing you.. lol.

    I honestly dont really care just think it could be improved upon in many ways. If its not through pvp applications then obviously something else needs be introduced to make the system better. Making guards more of a threat but killable would be the first step in the right direction. Creating NPC enforcers with a chance at a boss enforcer encounter would also be awesome. If the playerbase is fine with this joke of a system then whatever. It gives some of the brain dead something to do.
    Edited by Smmokkee on January 15, 2018 2:56AM
  • vyndral13preub18_ESO
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    Smmokkee wrote: »
    Smmokkee wrote: »
    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.

    What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
    A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
    B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
    C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
    D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.

    If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.

    Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".

    Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?

    Bragged about killing you.. lol.

    I honestly dont really care just think it could be improved upon in many ways. If its not through pvp applications then obviously something else needs be introduced to make the system better. Making guards more of a threat but killable would be the first step in the right direction. Creating NPC enforcers with a chance at a boss enforcer encounter would also be awesome. If the playerbase is fine with this joke of a system then whatever. It gives some of the brain dead something to do.

    Given how easy the rest of the base game is, I am not sure why you would expect anything different here.

    People cry about the pvp aspect of the justice system, people getting ganked by a boss type enforcer would go over just as well.
  • VaranisArano
    VaranisArano
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    Smmokkee wrote: »
    Smmokkee wrote: »
    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.

    What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
    A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
    B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
    C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
    D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.

    If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.

    Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".

    Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?

    Bragged about killing you.. lol.

    I honestly dont really care just think it could be improved upon in many ways. If its not through pvp applications then obviously something else needs be introduced to make the system better. Making guards more of a threat but killable would be the first step in the right direction. Creating NPC enforcers with a chance at a boss enforcer encounter would also be awesome. If the playerbase is fine with this joke of a system then whatever. It gives some of the brain dead something to do.

    Finally, you make some suggestions I can actually agree with! NPC enforcers or Boss Guards, similar to the stealth-revealing lanterns in Hew's Bane or the elite mobs that spawn in the TG Heists or the Black Sacraments would be a natural extension of the TG and DB content. Even changing up the guards to be closer to souped up Cyrodiil Guards, unable to by killed by the Blade of Woe but still killable, but just as likely to mess up a player's day, would be a fun way to play.

    Why do I like those solutions instead of the enforcer system?

    Simple, they are a PVE solution to PVE content and, depending on how they are implemented, a natural extension of the Justice system content already in the game. Boss guards are already present in places like IC and the TG heists and Black Sacraments, while the stealth-revealing lanterns for guards could be implemented everywhere if ZOS were willing.
  • primethief147
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    Why wont people just let this thread die. If zos was going to make changes to the justice system they would have done it ages ago. xP
  • VaranisArano
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    Why wont people just let this thread die. If zos was going to make changes to the justice system they would have done it ages ago. xP

    Because the complaints and suggestions in this thread keep coming up, about once every month, I'd guess. Like its an undead horse needing to be beat to death again.
  • Tapio75
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    Since when Dark Brotherhood has been about murdering anything that comes on your way without anyone performing the dark sacrament and while the murder is part of DB member, it is weak argument to justify farming NPC's.

    Some people want to play immersive game and this is not immersive, farming is MMO stuff to gain something, not immersion.

    The guards need to pose a real risk, they should work differently when you are just a thief vs when murdering NPC's. They working as they work now, is good for thieves, thieves are not that dangerous to society. When someone is on murder streak, the guards should gradually start to work like they did in Oblivion, when you have killed say, 3 NPC's in a row over short period of time, they start spawning near you and if you continue, theyspawn more and close to you as if they are on your tail and you are about to be killed and you should be killed by guards to protect the society. Risk vs Gain has to happen.

    When you murder without any care of being subtle and sneaky, the law enforcements easily gets to you, this is immersive and how it should work.

    NPC respawns vs NPC pocket items respawn needs to be retuned so that NPC's take a long time to respawn and pockets take the same time they do now. Also the NPC's need to be player based so that if someone pickpockets an NPC, the pockets are not empty for another player though this could potentially lead to abusing and group farming which is as bad as mass murdering NPC's.

    As someone mostly playing thief, i dont feel very thankful of dead NPC's, one cant pickpocket a dead NPC.

    Mirder needs to be immersive part of DB daily activity to do contracts, not a way to gain gold. I cant even see murder as a profitable "profession" in a way of just mass murdering NPC's in cities and where ever they are, it is ridiculous how much one can gain by murder alone. This should shift to burglary and robbing homes of people since that is logically the most profitable way to do stuff. naturally due ZOS incompetece on this part, its not very fun to rob houses since NPC's dont have real daily routines. They should leave the house sometimes, they should sleep at night. It is stupid how almost always someone sees me at once when i enter a house at night when they are supposed to be sleeping. Hpow hard can it be to make them go to bed and sleep at nights, reducing detection radius and awareness in general.

    The mechanics need to change so tat mass murder farming (MMF) is not a profitable way to play. If someone wants to massmurder, it needs to be because they are sick, not because they gain gold of it.
    >>PC-EU Mostly PVE. Played since BETA<<
  • VaranisArano
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    Tapio75 wrote: »
    As someone mostly playing thief, i dont feel very thankful of dead NPC's, one cant pickpocket a dead NPC.

    Mirder needs to be immersive part of DB daily activity to do contracts, not a way to gain gold. I cant even see murder as a profitable "profession" in a way of just mass murdering NPC's in cities and where ever they are, it is ridiculous how much one can gain by murder alone. This should shift to burglary and robbing homes of people since that is logically the most profitable way to do stuff. naturally due ZOS incompetece on this part, its not very fun to rob houses since NPC's dont have real daily routines. They should leave the house sometimes, they should sleep at night. It is stupid how almost always someone sees me at once when i enter a house at night when they are supposed to be sleeping. Hpow hard can it be to make them go to bed and sleep at nights, reducing detection radius and awareness in general.

    The mechanics need to change so that mass murder farming (MMF) is not a profitable way to play. If someone wants to massmurder, it needs to be because they are sick, not because they gain gold of it.

    "Sick" would be an excellent way to describe how I play my Dark Brotherhood Silencer. She'll murder you for looking at her wrong, or even if you didn't look at her wrong. Having a guard around is your only hope of safety. A contract only means that you have no hope of safety.

    But moral judgments and roleplaying aside, murdering NPCs is another to get them to respawn as opposed to pickpoketing them until they are empty and letting them wander around. You can't pickpocket a dead NPC? You can't pickpocket an empty one either. If we're farming in the same area, we're taking items from the same NPCs whether or not I kill them and you let them wander empty. So your complaint here is basically "I want the farming ground to myself" like any other node/chest farmer.

    Since you want greater punishments for murder than stealing, consider that the bounty for being spotted for murder is considerably greater than getting caught for stealing. A good murderer, such as my Silencer, doesn't get caught and still leaves a trail of bodies empty of pickpoketing items behind her.

    I still don't understand the reason why people have such an issue with players playing the TG and DB content they bought as ZOS designed it, and I really don't understand a Thieves Guild player complaining about how a Dark Brotherhood/Thieves Guild player plays the content they bought. Aside from your wounded immersions, of course, but I'd hope that in an MMO we all understand that other players' ability to play the content they bought as it's designed wins out over fully immersive roleplaying.
  • Tapio75
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    The first thing one needs to know, is that i do not farm. I pickpocket if someone seems to be alone and unaware of mer while im passing by on my business to adventure. I am a thief, not a murderer and i have my code of behaviour.

    I have no problem of people playing DB or TG at all, thats part of the TES gaming and thats fine. What i have problem is, that ZOS has not designed the system right and it needs retuning to discourage killing for profit. When i say that massmurdering is for sick, i do not mean it as an insult but as a way that one would logically assume why someone would do that. The most profitable way should be the house robbing which also is badly designed by ZOS as i described. Both DB and TG need some reworking to work better. I understand that MMO needs to give options to farm various stuff, but i think that in TES MMORPG, the immersion is bigger factor to take in consideration than in normal everyday MMO.

    If people truly want to play DB and TG, thats fine but let them play these for what they are, not for farming, design the farming mechanisms more immersively and those who dont care as much of immersion will be happy as well.

    I am also a big supporter of Risk vs Gain scenario as an old EVE player and frankly, the bigger bounty for murdering is no risk at all nor is being killed by player. A true risk would be player loosing something he/she needs to do some work to gain it back and have real gameplay consequences. In EVE, the Concord works nicely when safe zones are, but thats too harsh for TES game but something towards that system could be a good way to impose more risk to players. More risk is not all about losing stuff when one dies, it add some tension and exitement to doing stuff and thats something that ESO could really do.
    >>PC-EU Mostly PVE. Played since BETA<<
  • VaranisArano
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    Tapio75 wrote: »
    The first thing one needs to know, is that i do not farm. I pickpocket if someone seems to be alone and unaware of mer while im passing by on my business to adventure. I am a thief, not a murderer and i have my code of behaviour.

    Good for you. I'm a Silencer of the Dark Brotherhood, and I've got my own code of behavior. We both get to play the game how we like within the limits of the game design.

    I don't object to ZOS making the guards more alert. I'd be perfectly fine with something like the guards in Hew's Bane with their stealth-suppressing lanterns or the elite mobs in the TG Heists and DB Black Sacraments. Those put some actual teeth into avoiding being spotted while farming by making it much harder to escape uncaught. But farming is definitely a part of TG and DB, with the Killing Spree Black Book quests, the Tip Board quests, and the mass market mogul achievement among others. Ever try getting Livestock Mass Murderer without a bunch of dead sheep/other farm animals lying around? Oh, and ZOS keeps encouraging farming behavior by locking new motifs and furnishing behind stealing/murdering.
  • Serjustin19
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    And how are they "preventing people from playing"? I thought that NPCs with any real function can't be targeted?


    Or is this just a "mah preshus immershuns!?!?!" issue....

    I thought that real Player toons, couldn't be targeted in PvE. But some unknown reason and bug. It's like open world battle grounds as promised, long ago. But thanks to this, strange bug. PvEr's "accidentally" (note the "accidentally" in quotation's) got destroyed by us PvPers outside of Cyrodiil. It's somewhere in this forum. But anything is possible in the Land of Tamerial. :)
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • bloodthirstyvampire
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    Hey vamps got to eat its not my fault they tried to kill me
  • Serjustin19
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    Hey vamps got to eat its not my fault they tried to kill me

    I totally agree, but I choose to not feed/eat . :neutral:
    Edited by Serjustin19 on January 15, 2018 4:02PM
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Tapio75
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    Hey vamps got to eat its not my fault they tried to kill me

    I totally agree, but I choose to not feed/eat . :neutral:

    My vampire chooses to feed on those, who are allready hostile like bandits and such. Good riddance.

    >>PC-EU Mostly PVE. Played since BETA<<
  • leetacakesb16_ESO
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    I don't have a problem with the npcs being ganked, but I find it funny seeing other npcs/players walking by like nothing happened. Or when you see 3 corpses of the same npc on the floor together. Maybe make the corpses disappear quicker?
    Pc EU- Lady_Hania
  • WIZZARD2K
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    Tapio75 wrote: »
    Since when Dark Brotherhood has been about murdering anything that comes on your way without anyone performing the dark sacrament and while the murder is part of DB member, it is weak argument to justify farming NPC's.

    Contract: Auridon Spree
    My favorite contract
  • Tapio75
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    WIZZARD2K wrote: »
    Tapio75 wrote: »
    Since when Dark Brotherhood has been about murdering anything that comes on your way without anyone performing the dark sacrament and while the murder is part of DB member, it is weak argument to justify farming NPC's.

    Contract: Auridon Spree
    My favorite contract

    Why? What makes it better than others?

    >>PC-EU Mostly PVE. Played since BETA<<
  • laksikus
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    Kill goats and sell guts.
    Still overall fastest way to level up legerdemain
  • bloodthirstyvampire
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    Hey vamps got to eat its not my fault they tried to kill me

    I totally agree, but I choose to not feed/eat . :neutral:
    [snip] vegi vamps

    [Edited to remove profanity-masking]
    Edited by ZOS_KatP on February 7, 2018 8:39PM
  • WIZZARD2K
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    Tapio75 wrote: »
    WIZZARD2K wrote: »
    Tapio75 wrote: »
    Since when Dark Brotherhood has been about murdering anything that comes on your way without anyone performing the dark sacrament and while the murder is part of DB member, it is weak argument to justify farming NPC's.

    Contract: Auridon Spree
    My favorite contract

    Why? What makes it better than others?

    Double the rep for spree contracts, and the Summerset Isles are quite nice for a killing spree
  • Saturnana
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    "And then he ran into my knife.
    He ran into my knife ten times!"
    @Saturnna | PC / EU

    Nâmae Rin : Dragonknight | Dr Milodas Ra'Himo : Templar | Mira Motierre : Sorceress
    Plays-ln-Puddles : Warden  |  Lady Neria : Dragonknight   | Philadore : Nightblade  
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    "Ha! I do love it when the mortals know they're being manipulated. Makes things infinitely more interesting."
                                      - Sheogorath
  • Kuramas9tails
    Kuramas9tails
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    "trolling" :|

    Killing NPC's to level skills is not trolling.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Tapio75
      Tapio75
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      I wonder what makes murderers entitlement to murder massive amounts of NPC's in places where it bothers most people more important than other players entitlement to have cities where mass murder is not a way to farm stuff.

      ZOS could easily tune this system to make both sides happy, yet they choose to ignore these people that dont like piles of NPC corpses in cities and even encourage people to do this by adding mechanics and achievments yhat require killing massive amounts of animals and NPC's. Theres also people who this kind of playstyle disturbs emotionally and i feel its quite childish to ridicule this.

      ZOS can tune/rework these systems so that both sides are happy, mechanics need to encourage killing in different places and discourage this massmurder by punishing those that continually do it in the same place. As i said, i like doing both DB and TG, had a DB character in both Oblivion and Skyrim and enjoyed playing these, but the ESO version of DB does not feel DB but a thing that makes you kill without reason other than gaining MMO stuff öike gold and achievments. The DB here, especially these sprees which i choose not to do, does not feel the DB i learned to know. Besides this sort of DB would not last very long, the authorities would assemble a force to put a stop to whole organisation. The DB members behaviour is such in ESO, that DB would be wiped off the Nirns map completely.

      >>PC-EU Mostly PVE. Played since BETA<<
    • VaranisArano
      VaranisArano
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      I don't have a problem with the npcs being ganked, but I find it funny seeing other npcs/players walking by like nothing happened. Or when you see 3 corpses of the same npc on the floor together. Maybe make the corpses disappear quicker?

      You know, making the NPCs corpses disappear quicker would solve all the "My immersion can't handle the corpses" people's problems.
    • VaranisArano
      VaranisArano
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      WIZZARD2K wrote: »
      Tapio75 wrote: »
      Since when Dark Brotherhood has been about murdering anything that comes on your way without anyone performing the dark sacrament and while the murder is part of DB member, it is weak argument to justify farming NPC's.

      Contract: Auridon Spree
      My favorite contract

      I get to kill a bunch of daedra worshippers and Veiled Heritance spies. Seriously, those NPCs have nasty pieces in their pockets.
    • The_Smilemeister
      The_Smilemeister
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      Hey vamps got to eat its not my fault they tried to kill me

      I totally agree, but I choose to not feed/eat . :neutral:
      [snip] vegi vamps

      This!

      What are you, a Twilight fan?

      [Edited for quote]
      Edited by ZOS_KatP on February 7, 2018 8:40PM
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