Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
DieAlteHexe wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.VaranisArano wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.
I mean really just put it in place and this stops.
Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?
Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.
Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?
Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
I'm curious...how does this "ruin everyone's experience...".
It certainly doesn't ruin mine. It's part of the game although I would think that the victims could be coded to"poof" faster.
Mass-murdering npcs ruins any chance of actually trying to play the gane like an actual theif. If youre trying to pickpocket npcs and someone is just running a circle killing everything its a little ridiculous. Especially since they can just sit there and continue you to do it with very very little consequence and after its all over all they have to do is signout. Its a joke.
Also the benefit of doing this far outweighs actually trying to play a sneak type characrer. This systems is trivial and I dont understand how anyone could be happy with it.
To a lesser extent porting into a town or city to see bodies all over the ground and players farming the *** out of them is just ridiculous. Guards sit there blind to the obvious slaughter or essentially powerless because they are far to easy to escape from and 1,000s of nps are continuously recycled in the most brain dead gameplay ESO has to offer.
VaranisArano wrote: »Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.
What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.
If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.
Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".
Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?
VaranisArano wrote: »Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.
What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.
If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.
Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".
Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?
Bragged about killing you.. lol.
I honestly dont really care just think it could be improved upon in many ways. If its not through pvp applications then obviously something else needs be introduced to make the system better. Making guards more of a threat but killable would be the first step in the right direction. Creating NPC enforcers with a chance at a boss enforcer encounter would also be awesome. If the playerbase is fine with this joke of a system then whatever. It gives some of the brain dead something to do.
VaranisArano wrote: »Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
Look, you and me already had this discussion. You bragged about killing me. I pointed out that I'd merely rebuild my assassin to turn the tables on you because unlike the majority of people playing DB/TG, I actually PVP regularly.
What is it with me hellbent on ruining other peoples experiences by murder-farming towns?
A. I'm a Dark Brotherhood Silencer. That's in my job description, earned by completing my DLC content.
B. ZOS has locked all these goodies behind murdering NPCs, and continues to do so, such as with the House motifs.
C. Most of the NPCs aren't all that innocent once you look in their pocket. If I'm murdering priests in Vulkhel Guard, I'm killing secret daedra-worshippers and Veiled Heritance spies. Just doing my duty for the Queen!
D. Because I'm working towards achievements like Mass Market Mogul which take a ton of stolen items which equals a bunch of murders.
If I could murder NPCs that actually made an impact on your game like merchants or guards or bankers, I'd concede you had a point. If anything, I'm far more annoying to someone else trying to murder-farm the same area than you. But your immersions are suffering because of my murder-spree i.e. me playing the DLC content exactly how its designed? You underestimate how much my Silencer cares.
Bottom line, I'm the one playing the Thieves Guild and Dark Brotherhood DLCs the way ZOS intends them to be played, using the Justice System how its designed. If PVP gets implemented, I'll adjust and enjoy some counter-ganking some would-be "enforcers".
Side note: You misinterpret my reference to Imperial City. Imperial City has persistent population problems because PVE players don't actually enjoy doing PVE content in an area where they can be ganked. That's obvious from looking at any post on the topic. Similarly, the playerbase already made it clear that they don't want the enforcer system, for very similar reasons. If anything, the dearth of players in IC is a cautionary tale for ZOS about what's going to happen to the Justice System if they implement the enforcer system. Good for your immersions, I suppose, but very bad for ZOS' bottom line on two DLC sales. Guess which one will come out on top?
Bragged about killing you.. lol.
I honestly dont really care just think it could be improved upon in many ways. If its not through pvp applications then obviously something else needs be introduced to make the system better. Making guards more of a threat but killable would be the first step in the right direction. Creating NPC enforcers with a chance at a boss enforcer encounter would also be awesome. If the playerbase is fine with this joke of a system then whatever. It gives some of the brain dead something to do.
primethief147 wrote: »Why wont people just let this thread die. If zos was going to make changes to the justice system they would have done it ages ago. xP
As someone mostly playing thief, i dont feel very thankful of dead NPC's, one cant pickpocket a dead NPC.
Mirder needs to be immersive part of DB daily activity to do contracts, not a way to gain gold. I cant even see murder as a profitable "profession" in a way of just mass murdering NPC's in cities and where ever they are, it is ridiculous how much one can gain by murder alone. This should shift to burglary and robbing homes of people since that is logically the most profitable way to do stuff. naturally due ZOS incompetece on this part, its not very fun to rob houses since NPC's dont have real daily routines. They should leave the house sometimes, they should sleep at night. It is stupid how almost always someone sees me at once when i enter a house at night when they are supposed to be sleeping. Hpow hard can it be to make them go to bed and sleep at nights, reducing detection radius and awareness in general.
The mechanics need to change so that mass murder farming (MMF) is not a profitable way to play. If someone wants to massmurder, it needs to be because they are sick, not because they gain gold of it.
The first thing one needs to know, is that i do not farm. I pickpocket if someone seems to be alone and unaware of mer while im passing by on my business to adventure. I am a thief, not a murderer and i have my code of behaviour.
Kiralyn2000 wrote: »And how are they "preventing people from playing"? I thought that NPCs with any real function can't be targeted?
Or is this just a "mah preshus immershuns!?!?!" issue....
bloodthirstyvampire wrote: »Hey vamps got to eat its not my fault they tried to kill me
Serjustin19 wrote: »bloodthirstyvampire wrote: »Hey vamps got to eat its not my fault they tried to kill me
I totally agree, but I choose to not feed/eat .
[snip] vegi vampsSerjustin19 wrote: »bloodthirstyvampire wrote: »Hey vamps got to eat its not my fault they tried to kill me
I totally agree, but I choose to not feed/eat .
Why? What makes it better than others?
leetacakesb16_ESO wrote: »I don't have a problem with the npcs being ganked, but I find it funny seeing other npcs/players walking by like nothing happened. Or when you see 3 corpses of the same npc on the floor together. Maybe make the corpses disappear quicker?
bloodthirstyvampire wrote: »[snip] vegi vampsSerjustin19 wrote: »bloodthirstyvampire wrote: »Hey vamps got to eat its not my fault they tried to kill me
I totally agree, but I choose to not feed/eat .