Kiralyn2000 wrote: »And how are they "preventing people from playing"?
Nord_Templar wrote: »Kiralyn2000 wrote: »And how are they "preventing people from playing"?
This is done simply, you do not need to spend money and time on writing patches.
It simply prohibits the killing, already killed character in the game, during the 24 hours, by the same player - one unique account in ESO.
That's all.
P.S. I read that the heat affects badly the working capacity of the human brain. Need to find developers for the game, living in Europe.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nord_Templar wrote: »Kiralyn2000 wrote: »And how are they "preventing people from playing"?
This is done simply, you do not need to spend money and time on writing patches.
It simply prohibits the killing, already killed character in the game, during the 24 hours, by the same player - one unique account in ESO.
That's all.
I'm not saying that I'm in favour of the amount of NPC murdering that happens in some zones, but the short answer is that it makes money.
It's faster and safer to steal by killing NPCs using the blade of woe than it is to pick pocket. You can also pick pocket to steal an item and then use blade of woe to steal another. This means faster and safer leveling of legerdemain too. There's also an acheivement associated with the number of murders.
Tan9oSuccka wrote: »I know what you mean. It’s disheartening for sure to see the streets piled up with bodies.
I threw immersion out the door when SmokieDaHerb69 and YoloBlazeit420 are blasting rap music and making loud smoke/water inhales/exhales noises on voice chat.
So your immersion trumps me playing the game? Tell me, other than the aesthetic, what exactly do you loose from this? Why is your desire to have NPCs be unkillable more important than my desire to raise ledgermain or get the Black Market Mogul achieve?
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
vyndral13preub18_ESO wrote: »Just the other day I went into a dungeon and was disgusted by what I saw. The three other people started killing everything insight. Just charging in and slaughtering them all. I tried to tell them I am a sneaky ninja leet in the kung-fooery and they just kept going. People like this are destroying the game. Where are the developers.
Tan9oSuccka wrote: »I know what you mean. It’s disheartening for sure to see the streets piled up with bodies.
I threw immersion out the door when SmokieDaHerb69 and YoloBlazeit420 are blasting rap music and making loud smoke/water inhales/exhales noises on voice chat.
Reason Not to Use Voice Chat #165
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
Bull
just Bull
Anybody who has leveled up LegD ( me on multiple chars) to full knows pickpocketing is a horrifically bad way to do it. the time vs gain in skill rate is nonsense.
If someone is "preventing" you from spending lots of LegD leveling time on pickpockets, you should thank them and send them gold. :-)
Short answer: Complaining that others are getting to resources before you is somehow preventing you from playing is unseemly.
But to level LegD spend a little "legwork" and find good indoor spots with tons of crates and bags of foods and small bits in numbers to loot and sell cuz that will earn you a lot more leveling per time than pickpocketing outdoor folks will.
of course, this assumes this is really about leveling LegD in the first place.
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
Kiralyn2000 wrote: »And how are they "preventing people from playing"? I thought that NPCs with any real function can't be targeted?
Or is this just a "mah preshus immershuns!?!?!" issue....
please tell us what server you are on so i can organise a campaign to start murdering any and all civilians in every town on your server. civilians will become immortals. and you know what they say, there can be only 1.
Nord_Templar wrote: »I've been in this game for more than two years, not to methodically kill, and make money on killing.
I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I understand very well that commerce dictates primitive rude pleasures for the crowd.
If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.
1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
Let's stay human.