Nord_Templar wrote: »It is in no way "preventing people from playing". What it is is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
Do you like to kill the weak? Write your account name, I'll call you to a duel, and we'll all see how you can kill, some except defenseless civilians.
Nord_Templar wrote: »It is in no way "preventing people from playing". What it is is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
Do you like to kill the weak? Write your account name, I'll call you to a duel, and we'll all see how you can kill, some except defenseless civilians.
I'm not saying that I'm in favour of the amount of NPC murdering that happens in some zones, but the short answer is that it makes money.
It's faster and safer to steal by killing NPCs using the blade of woe than it is to pick pocket. You can also pick pocket to steal an item and then use blade of woe to steal another. This means faster and safer leveling of legerdemain too. There's also an acheivement associated with the number of murders.
And at the end of the day you have a Bounty of 20,000.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Hippie4927 wrote: »Nord_Templar wrote: »I've been in this game for more than two years, not to methodically kill, and make money on killing.
I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I understand very well that commerce dictates primitive rude pleasures for the crowd.
If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.
1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
Let's stay human.
It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nord_Templar wrote: »It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."Hippie4927 wrote: »It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
Nord_Templar wrote: »It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."Hippie4927 wrote: »It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
Hippie4927 wrote: »Nord_Templar wrote: »It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."Hippie4927 wrote: »It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
I can't stop laughing at this! I've often wondered when someone would make that observation. In my 'real' life, I am totally non-violent but in this game.........if it moves, I'll kill it!
Pretty Simple - I haven't died yet.Nord_Templar wrote: »It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I mean...I do have Locksmith maxed.Nord_Templar wrote: »If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
Endless Telvanni mages? I am SO down!Nord_Templar wrote: »The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
Why? What exactly would this do other than add to frustration to other players?Nord_Templar wrote: »Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
I'm starting to smell a troll...Nord_Templar wrote: »3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
We've murdered innocents in the name of the Dark Brotherhood and stolen for the thieves' guild. Since when does this game have an over-arching morallity? Yeah, we saved the world - but pretty sure my evil characters would do that because they live here too!Nord_Templar wrote: »P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
So you ignore me and my killing of innocents and I'll ignore you and your chest-thumping morallity?Nord_Templar wrote: »Each game has its own atmosphere and mood, and you can not impose your own style of play on others.
Honestly, I'd rather be a dolphin - can I stay a dolphin instead?Nord_Templar wrote: »Let's stay human.
VaranisArano wrote: »Civilians? Nay, I tell you. Targets.
I'm a silencer of the Dark Brotherhood and I've got a quota of souls to send to Sithis.
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
Bull
just Bull
Anybody who has leveled up LegD ( me on multiple chars) to full knows pickpocketing is a horrifically bad way to do it. the time vs gain in skill rate is nonsense.
If someone is "preventing" you from spending lots of LegD leveling time on pickpockets, you should thank them and send them gold. :-)
Short answer: Complaining that others are getting to resources before you is somehow preventing you from playing is unseemly.
But to level LegD spend a little "legwork" and find good indoor spots with tons of crates and bags of foods and small bits in numbers to loot and sell cuz that will earn you a lot more leveling per time than pickpocketing outdoor folks will.
of course, this assumes this is really about leveling LegD in the first place.
Umm.. I pickpocketed my way to level 20 on all of my characters. It's the quickest way by far. I haven't personally timed it, but I'm quite confident than I can go from 1 to 20 in probably 30-45 minutes (unless there are others interfering).
I should clarify that I pickpocket 2 items then BoW. Rinse and repeat until my inventory is full then I sell all my items.
Nord_Templar wrote: »I've been in this game for more than two years, not to methodically kill, and make money on killing.
I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I understand very well that commerce dictates primitive rude pleasures for the crowd.
If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.
1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
Let's stay human.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Nord_Templar wrote: »...and you can not impose your own style of play on others. This is an elementary respect.
Nord_Templar wrote: »
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests,.. will be forced to do quests...
Nord_Templar wrote: »
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests,.. will be forced to do quests...
"you have killed your daily maximum of enemies. Please continue to save tamriel in 23hours 59 minutes."
Man you are golden, please keep some of your ideas for the April natch potes
The Brotherhood doesnt kill unless there's a contract.
Tan9oSuccka wrote: »please tell us what server you are on so i can organise a campaign to start murdering any and all civilians in every town on your server. civilians will become immortals. and you know what they say, there can be only 1.
Pretty childish response. I believe your wanted in the Destiny/COD forums.
Nord_Templar wrote: »ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
Freaks! Why are you killing civilians?
These freaks do not allow to increase the skill " World > Legerdemain".
Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?
Bull
just Bull
Anybody who has leveled up LegD ( me on multiple chars) to full knows pickpocketing is a horrifically bad way to do it. the time vs gain in skill rate is nonsense.
If someone is "preventing" you from spending lots of LegD leveling time on pickpockets, you should thank them and send them gold. :-)
Short answer: Complaining that others are getting to resources before you is somehow preventing you from playing is unseemly.
But to level LegD spend a little "legwork" and find good indoor spots with tons of crates and bags of foods and small bits in numbers to loot and sell cuz that will earn you a lot more leveling per time than pickpocketing outdoor folks will.
of course, this assumes this is really about leveling LegD in the first place.
Umm.. I pickpocketed my way to level 20 on all of my characters. It's the quickest way by far. I haven't personally timed it, but I'm quite confident than I can go from 1 to 20 in probably 30-45 minutes (unless there are others interfering).
I should clarify that I pickpocket 2 items then BoW. Rinse and repeat until my inventory is full then I sell all my items.
me i would go into rooms pick safe etc out of crates and barrels and baskets a dozen or more pieces in about 15s and then launder all once full, lather rinse repeat. the only limits were daily fencing rates. key is things like multipl;e pieces of tomato and such count as multiple items fenced so much more gain.
if you can find victims get the two picks with the few seconds cooldown then go find more vicitms quicker than that, you are indeed special esp if those four ticks advance faster.
You are just so awesome it is beyond words.
:-)
Nord_Templar wrote: »I've been in this game for more than two years, not to methodically kill, and make money on killing.
I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
I understand very well that commerce dictates primitive rude pleasures for the crowd.
If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.
1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
Let's stay human.