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Vulkhel Guard(Auridon location). Сorpses on the streets of the city constantly.

  • Slyjinxy
    Slyjinxy
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    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.
    Edited by Slyjinxy on October 29, 2017 12:57AM
  • Nord_Templar
    Nord_Templar
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    And now read all the comments in this thread and you will see the moral image and psychological portrait of the average player in this game. This is an excellent illustration of how the MMORPG differs from the classic RPG fantasy.
    Edited by Nord_Templar on November 3, 2017 12:30PM
  • Hippie4927
    Hippie4927
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    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is is that people aren't playing the way YOU want them to play. Big difference.
    I, myself, will continue to murder at will and not care if you like it.

    Do you like to kill the weak? Write your account name, I'll call you to a duel, and we'll all see how you can kill, some except defenseless civilians.

    LOL! The gauntlet has been thrown! :D
    PC/NA/EP ✌️
  • Slyjinxy
    Slyjinxy
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    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is is that people aren't playing the way YOU want them to play. Big difference.
    I, myself, will continue to murder at will and not care if you like it.

    Do you like to kill the weak? Write your account name, I'll call you to a duel, and we'll all see how you can kill, some except defenseless civilians.

    I don't duel but thanks anyway. I play mostly solo.

    I will continue to play the game the way I want to play it and you have no right to tell me how to play. If you don't like it too bad. I find people that duel at every wayshrine annoying as hell but you won't see me telling people not to do it. Why? Because they, as I, can play their game as they see fit.
    Edited by Slyjinxy on October 29, 2017 1:11AM
  • Linaleah
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    ArchMikem wrote: »
    Kolzki wrote: »
    I'm not saying that I'm in favour of the amount of NPC murdering that happens in some zones, but the short answer is that it makes money.

    It's faster and safer to steal by killing NPCs using the blade of woe than it is to pick pocket. You can also pick pocket to steal an item and then use blade of woe to steal another. This means faster and safer leveling of legerdemain too. There's also an acheivement associated with the number of murders.

    And at the end of the day you have a Bounty of 20,000.

    not if you don't get caught.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
    Linaleah
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    Hippie4927 wrote: »
    I've been in this game for more than two years, not to methodically kill, and make money on killing.
     I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
    The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.

     I understand very well that commerce dictates primitive rude pleasures for the crowd.
     If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."

    Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.

    1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.

    2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
     
    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.

    P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
      If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
      Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
    Let's stay human.

    It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.

    this this this.

    and holy hell these are pixels not people. they were made yellow and killable - FOR A REASON. the entire DLC that allows you to kill them without getting a bounty was added FOR A REASON. I mean... there are achievements, PLURAL for killing these npc's. ZOS ADDED THEM TO THE GAME AS PART OF THE GAME. and Dark brotherhood existed in Elder scrolls lore for a VERY. LONG. TIME. it has nothing NOTHING to do with aggression or wishing to see mountains of corpses on the street.

    if anyone is trying to impose their style of play on others - its OP. not people who are simply participating in a game AS. INTENDED. you calling other people pests? doesn't make them pests. if anyone is a pest? its you, OP.

    Edited by Linaleah on October 29, 2017 1:18AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • SFDB
    SFDB
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      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
    Hippie4927 wrote: »
    It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
    I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."
  • Hippie4927
    Hippie4927
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    SFDB wrote: »
      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
    Hippie4927 wrote: »
    It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
    I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."

    I can't stop laughing at this! I've often wondered when someone would make that observation. In my 'real' life, I am totally non-violent but in this game.........if it moves, I'll kill it!
    PC/NA/EP ✌️
  • Slyjinxy
    Slyjinxy
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    Hippie4927 wrote: »
    SFDB wrote: »
      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
    Hippie4927 wrote: »
    It's not imposing our own style of play on others! It's something ZOS built into the game and encourages by locking items behind stealing. The only way to get some of the new motifs and recipes is to pickpocket. Maybe it is YOU who needs another game to play. Either that or go on about your playstyle and ignore what you don't like.
    I can't decide which I love more, the idea that games about cold-blooded murder should only be for children, or that a hippie is saying "You're too uptight over killing."

    I can't stop laughing at this! I've often wondered when someone would make that observation. In my 'real' life, I am totally non-violent but in this game.........if it moves, I'll kill it!

    I think I love you :smiley:
  • Jaeysa
    Jaeysa
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      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.
    Pretty Simple - I haven't died yet.
     If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."
    I mean...I do have Locksmith maxed.
    The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.
    Endless Telvanni mages? I am SO down!
    Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
    Why? What exactly would this do other than add to frustration to other players?
    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.
    I'm starting to smell a troll...
    P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
    We've murdered innocents in the name of the Dark Brotherhood and stolen for the thieves' guild. Since when does this game have an over-arching morallity? Yeah, we saved the world - but pretty sure my evil characters would do that because they live here too!
      Each game has its own atmosphere and mood, and you can not impose your own style of play on others.
    So you ignore me and my killing of innocents and I'll ignore you and your chest-thumping morallity?
    Let's stay human.
    Honestly, I'd rather be a dolphin - can I stay a dolphin instead?
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • peasant007
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    OP, I'm dedicating my next random NPC murder to you for making me laugh :D
  • AzraelKrieg
    AzraelKrieg
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    S2rDxAy.png
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • SirMewser
    SirMewser
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    People don't express apathy for NPCs that outweighs the loot you get as profit for killing. o:)
  • ArchMikem
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    Civilians? Nay, I tell you. Targets.

    I'm a silencer of the Dark Brotherhood and I've got a quota of souls to send to Sithis.

    The Brotherhood doesnt kill unless there's a contract.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • STEVIL
    STEVIL
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    Daus wrote: »
    STEVIL wrote: »
    ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
    Freaks! Why are you killing civilians?

    These freaks do not allow to increase the skill " World > Legerdemain".

    Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?

    Bull
    just Bull

    Anybody who has leveled up LegD ( me on multiple chars) to full knows pickpocketing is a horrifically bad way to do it. the time vs gain in skill rate is nonsense.

    If someone is "preventing" you from spending lots of LegD leveling time on pickpockets, you should thank them and send them gold. :-)

    Short answer: Complaining that others are getting to resources before you is somehow preventing you from playing is unseemly.

    But to level LegD spend a little "legwork" and find good indoor spots with tons of crates and bags of foods and small bits in numbers to loot and sell cuz that will earn you a lot more leveling per time than pickpocketing outdoor folks will.

    of course, this assumes this is really about leveling LegD in the first place.

    Umm.. I pickpocketed my way to level 20 on all of my characters. It's the quickest way by far. I haven't personally timed it, but I'm quite confident than I can go from 1 to 20 in probably 30-45 minutes (unless there are others interfering).

    I should clarify that I pickpocket 2 items then BoW. Rinse and repeat until my inventory is full then I sell all my items.

    me i would go into rooms pick safe etc out of crates and barrels and baskets a dozen or more pieces in about 15s and then launder all once full, lather rinse repeat. the only limits were daily fencing rates. key is things like multipl;e pieces of tomato and such count as multiple items fenced so much more gain.

    if you can find victims get the two picks with the few seconds cooldown then go find more vicitms quicker than that, you are indeed special esp if those four ticks advance faster.

    You are just so awesome it is beyond words.

    :-)



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Woeler
    Woeler
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    If I want to kill NPC’s, I go kill NPC’s. Don’t need a nord templar telling me what I can and can’t do.
  • STEVIL
    STEVIL
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    I've been in this game for more than two years, not to methodically kill, and make money on killing.
     I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
    The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.

     I understand very well that commerce dictates primitive rude pleasures for the crowd.
     If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."

    Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.

    1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.

    2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
     
    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.

    P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
      If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
      Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
    Let's stay human.

    Wow, just wow?

    Firs bold - no see now thats just a silly notion. These games were not designed with any social salve for troubled sorts in mind, they were just games for folks to have fun playing and make money for the creators.

    besides, this idea that in-game salves real life tendencies is the same kind of BS that leads others to think doing things "in game" makes one move forward and do these things in real life.

    Wonder if anyone ever started philosophizing about how the many many players as children of Monopoly led to the boom in real estate tycoons as everybody wanted to build houses and hotels after playing monopoly while the others all wanted to be bankers.

    Wonder if Parker brohters should be credited with how many folks did not become real estate folks and banker (the get-it-out-in-game) or blamed for how many we have (the in-game leads tio IRL)???

    Second bold - Wasn't your first "facade" that the problem was these folks interfering with your leveling but now it seems the new facade is you just dont like them leaving bodies and being bad folks (ie they dont play the way you want them to?)

    So, either a troll shedding his skin or a fraud wrapped in moral high ground clothing...

    either way... same solution.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Linaleah
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    no but seriously, that's the beauty of video games - they allow us to not be ourselves. especially role playing games. in a game - I'm not me. I'm playing characters, who have their own personalities and motivations and morals. when grouped with other players, unless its for role playing purposes? i'm me. but when its npc? I'm writing an adventure for my character within the framework of the game.

    I mean, I have to wonder.. does OP think that writers who write murder mysteries - are themselves murderers? writers that write villains into their stories - agree with them and act in the same manner? that actors playing a character are exactly LIKE that character? that they are not actualy acting? I mean.. does OP not see the difference between real and fiction? or are they indeed a troll?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Ulfgarde
    Ulfgarde
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    only if i dont have to kill the same npcs 500 times to get a golden design or some purple motifs.
    Very athletic eso player
    PC EU
  • NyassaV
    NyassaV
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    Ahhhhh, i remember when DB first came out
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Niobium
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    ...and you can not impose your own style of play on others. This is an elementary respect.

    I think you need to take a dose of your own medicine.

    Don't tell me how to play and I won't tell you where you can take your moral high ground attitude over pixels.
  • rootimus
    rootimus
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    If I stop killing NPCs after I empty their pockets, where am I supposed to get dried blood from?
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Slack
    Slack
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    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests,.. will be forced to do quests...

    "you have killed your daily maximum of enemies. Please continue to save tamriel in 23hours 59 minutes."

    Man you are golden, please keep some of your ideas for the April natch potes
    Edited by Slack on October 29, 2017 9:28AM
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • AzraelKrieg
    AzraelKrieg
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    Slack wrote: »
     
    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests,.. will be forced to do quests...

    "you have killed your daily maximum of enemies. Please continue to save tamriel in 23hours 59 minutes."

    Man you are golden, please keep some of your ideas for the April natch potes

    Forgot to add "or pay 3000 crowns to skip this wait time."
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Gargath
    Gargath
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    I can imagine only a single situation when someone's action ruins my immersion, and it's when I already approached to a victim to steal 3 items and waiting there for a crit chance, and then another player stays behind me to quickly kill my victim with a Blade of Woe. Such player and only such you can call pest, because usually it refers to malicious people who like to be unfriendly. Fortunately those situations are rare.
    Edited by Gargath on October 29, 2017 9:57AM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Enemoriana
    Enemoriana
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    ArchMikem wrote: »
    The Brotherhood doesnt kill unless there's a contract.

    Morag Tong doesn't kill without contract. Dark Brotherhood can kill anybody they want, with reason or not.

    "Perhaps we should find a random stranger to murder. Practice does make perfect."
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 36/80 sets collected), molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Slick_007
    Slick_007
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    Slick_007 wrote: »
    please tell us what server you are on so i can organise a campaign to start murdering any and all civilians in every town on your server. civilians will become immortals. and you know what they say, there can be only 1.

    Pretty childish response. I believe your wanted in the Destiny/COD forums.

    i was only continuing on the thread in the spirit of the OP. they've been here for 2+yrs and still havent worked out why people kill npcs. not the greatest troll ever, but not a bad effort.
  • Strider__Roshin
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    STEVIL wrote: »
    Daus wrote: »
    STEVIL wrote: »
    ESO coders, do something. The game became an abomination. In the cities, corpses are lying at every step.
    Freaks! Why are you killing civilians?

    These freaks do not allow to increase the skill " World > Legerdemain".

    Do you understand that these are pests, they spoil the game for other users of the game? Game developers, why do not you change this situation?

    Bull
    just Bull

    Anybody who has leveled up LegD ( me on multiple chars) to full knows pickpocketing is a horrifically bad way to do it. the time vs gain in skill rate is nonsense.

    If someone is "preventing" you from spending lots of LegD leveling time on pickpockets, you should thank them and send them gold. :-)

    Short answer: Complaining that others are getting to resources before you is somehow preventing you from playing is unseemly.

    But to level LegD spend a little "legwork" and find good indoor spots with tons of crates and bags of foods and small bits in numbers to loot and sell cuz that will earn you a lot more leveling per time than pickpocketing outdoor folks will.

    of course, this assumes this is really about leveling LegD in the first place.

    Umm.. I pickpocketed my way to level 20 on all of my characters. It's the quickest way by far. I haven't personally timed it, but I'm quite confident than I can go from 1 to 20 in probably 30-45 minutes (unless there are others interfering).

    I should clarify that I pickpocket 2 items then BoW. Rinse and repeat until my inventory is full then I sell all my items.

    me i would go into rooms pick safe etc out of crates and barrels and baskets a dozen or more pieces in about 15s and then launder all once full, lather rinse repeat. the only limits were daily fencing rates. key is things like multipl;e pieces of tomato and such count as multiple items fenced so much more gain.

    if you can find victims get the two picks with the few seconds cooldown then go find more vicitms quicker than that, you are indeed special esp if those four ticks advance faster.

    You are just so awesome it is beyond words.

    :-)



    Now you're being facetious. If you want I can PM you what I do. I don't want to announce it to the world otherwise it ruins the process due to other people.
  • kargen27
    kargen27
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    I've been in this game for more than two years, not to methodically kill, and make money on killing.
     I understand the intent of the creators of the games, and those who fund them: let aggressive people kill in the game, they should not leave the house, take real weapons and start organizing life in real life, according to one's taste.
    The meaning of the game is in the plot, it's a book. For honing animal reflexes, I have iron dumbbells at home, a Swedish wall and a punching bag.
      It's pretty stupid to come into the game, to kill unarmed civilians in cities. I do not understand how you can have an age of 18+, and do it.

     I understand very well that commerce dictates primitive rude pleasures for the crowd.
     If the creators of the game create reality, where treasure chests stand at every step, they know that players will download the skill "Breaking the locks."

    Now, I see 3 solutions to the existing problem, with decaying corpses on the streets.

    1. The body of the killed character immediately disappears, he himself appears somewhere next in 10 seconds, with inventory that you can steal from him, again.

    2. Set a kill limit for one game account, that is, one kill of one particular character within 24 hours. This will prevent blunt pumping of some gamers in cities.
     
    3. Set a limit on the killings also in Dungeons and other locations. Then the munchkins and pests will not have a chance, in general. They will be forced to do quests in the game, to gain experience, it will be fair.

    P.S. I think that some gamers need to understand a simple thing. This is a good game in "fantasy" style, it is unique.
      If someone loves mountains of corpses, there are games - shooters about World War II, there it all is, it's natural there, in the trenches and city battles, Berlin 1945.
      Each game has its own atmosphere and mood, and you can not impose your own style of play on others. This is an elementary respect.
    Let's stay human.

    I can agree with this if we also add you can only do one quest a day in each zone.
    and then the parrot said, "must be the water mines green too."
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    How petty is it for the OP to delete the original comment and tag?
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