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Vulkhel Guard(Auridon location). Сorpses on the streets of the city constantly.

  • Apache_Kid
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    velitar wrote: »
    I'll never buy a game like "hack and slash," such as Assassin Creed, because I can never play for a character that kills just for money.
    Is it really difficult to understand that to steal and kill for pleasure is a vile thing?
      This is not a game that is called " RPG"". I'm talking about the traditional fantasy RPG, with a good storyline that was written by intelligent people who know the history and culture of human civilization.

    We aren't doing it for pleasure lmao it's to increase skill lines and get motifs and other items. Is that really difficult to understand?
  • altemriel
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    Runschei wrote: »
    Make NPC unkillable, well how are we supposed to get the mass murderer achievement then?


    nope, too many people enjoy blade-of-woe!!
  • Jade1986
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    We just need a call a guard option on people over a certain bounty lvl.
  • LadyNalcarya
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    ArchMikem wrote: »
    Civilians? Nay, I tell you. Targets.

    I'm a silencer of the Dark Brotherhood and I've got a quota of souls to send to Sithis.

    The Brotherhood doesnt kill unless there's a contract.

    Hmmm but Luciene Lachance's dialogue suggests otherwise:

    "We kill for profit, for enjoyment, and for the glory of the Dread Father, Sithis"
    "Perhaps we should find a random stranger to murder. Practice does make perfect"

    DB isnt Morag Tong, they're much more edgy and less "honorable". ;)

    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • ZioGio
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    Reading through this thread, some posts remind me of the Laughing Coffin guild from Sword Art Online.

    For those who aren't familiar with the story, players entered the game through VR headsets, but thousands found themselves trapped in the game when it was discovered that removing the VR equipment, or getting killed in-game, killed the player in real life and this was a deliberate and perverse design by the game creator.

    So, the PvP griefers justified their in-game murders by saying the game creator was the true culprit of the real world deaths because the players were just playing the game as designed.

    Of course, no one's getting killed in ESO, but it makes you stop and think about the justifications made behind the keyboard for all the killing we do in MMOs.
    Edited by ZioGio on November 3, 2017 10:46PM
    PC NA
  • Integral1900
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    The whole murder system was a mess, they should have just instances the dam thing. For example, when I’m in my crafting crafting bag I see the charecter looking at me in the middle of the screen. At the same time if you look at me you will see a charecter rummaging in a bag, why not just apply that wholesale? So you can kill helpless men and women while for me they are still hale and hearty, no sound or murder animation would play for me, I can do my crafting writs without having the sound of some lady drowning in her own blood?

    We all win.

    Seriousely, if anyone from the crown store is listening I will happily pay for it, no problem at all :'(
    Edited by Integral1900 on November 3, 2017 10:28PM
  • LadyNalcarya
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    velitar wrote: »
    I'll never buy a game like "hack and slash," such as Assassin Creed, because I can never play for a character that kills just for money.
    Is it really difficult to understand that to steal and kill for pleasure is a vile thing?
      This is not a game that is called " RPG"". I'm talking about the traditional fantasy RPG, with a good storyline that was written by intelligent people who know the history and culture of human civilization.

    Games =/= real life.
    Yes, killing someone is a vile thing in real life, but killing an npc isnt. Npcs are not real, you know... But other players are, and they have the right to enjoy the game. TES games have always provided an option to play as a criminal, after all.

    P.S. Lets not forget that the history of human civilization is much more gruesome than any video game. Even games like Manhunt are pretty tame compared to things that actually happen in real life.
    P.P.S. Just so you know... "RPG" means "role-playing game", not "you can only play as a good guy".
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Rawkan
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    I mean, they kinda asked for it by adding pickpocketing and blade of woe. I'm pretty sure they knew that the cities would be littered with dead NPC's. They also added the motifs in Vardenfell. I admit I'm guilty, I killed everyone in the clockwork main building today, both upstairs and downstairs. Needed items for that crow daily.
    Edited by Rawkan on November 3, 2017 11:55PM
  • GabiAlex
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    Once I made 120k bounty by filling the beach of Vulkhel Guard with lifeless bodies using a restoration staff. I had fun. Now you can hate me.
    @GabiAlex - PC EU Megaserver
    Delora Xiaphia - Aldmeri Dominion - Nightblade Bosmer
    Ugrim gro-Khar - Daggerfall Covenant - Dragonknight Orsimer
    Sena R'en - Ebonheart Pact - Sorcerer Dunmer
    Fjorik Firebeard - Ebonheart Pact - Templar Nord
    Ophelia Adel Maris - Aldmeri Dominion - Sorcerer Breton
    Drinks-In-Silence - Ebonheart Pact - Dragonknight Argonian
    Floriancen Larethian - Aldmeri Dominion - Warden Altmer
    Zahir at Unar - Daggerfall Covenant - Nightblade Redguard


  • ThePrinceOfBargains
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    How is such an inane topic still getting serious responses? This is almost as bad as the guy legitimately complaining about satirical racism against Argonians.
    Edited by ThePrinceOfBargains on November 4, 2017 1:36AM
  • firedrgn
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    I don't,see it as murder. Its just a way to reset the npc so,we,can access content,locked behind pickpocketing.
  • STEVIL
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    Jade1986 wrote: »
    We just need a call a guard option on people over a certain bounty lvl.

    Cuz messing up other folks PVE with indirect interference is a good thing?

    Isn't this the textbook def of griefing?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dysprosium
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    As with any virtual world there will be diverse people with diverse interests. Not everyone is you and enjoys what you do, just as you do not enjoy certain things others do.

    How is this specifically harming you such that other players' rights should be trumped by your rights?
    Edited by Dysprosium on November 5, 2017 2:20PM
  • TelvanniWizard
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    It seems that those elegant high elves cannot mantain order in their streets. Shame on the Dominion...
  • AefionBloodclaw
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    Vulkhel Guard(Auridon location) - the best city in the game, to improve the skill of "pocket theft", and to pump the skill "Legerdemain". Here, the largest number of non-player characters on the streets, who can be cleaned.
      But there are players who interfere with playing and spoiling the game. I'm talking about regular massacres at Vulkhel Guard.
    [Snip].
     I propose to prohibit the killing of peaceful people in cities to prohibit such trolling in the game.

    [Edited to remove inappropriate content]

    Yep, I think Zenimax need to do something, its hardly realistic or even "Elder Scrolls lore" with piles of bodies lying in the streets in every city.
    'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

    Zephyrle Starbreeze, Bosmer Nightblade
    Aefion Bloodclaw, Bosmer Sorcerer
  • primethief147
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    Oh great someone just necroed this dumster fire xP
  • Glurin
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    Can't speak for anyone else, but personally I kill them after I've looted them so that they respawn with more loot faster.

    Though I have on occasion had some jerk run up and backstab the NPC while I'm crouched behind them before I can pick their pocket. That's even more annoying than when you go through the trouble of clearing out a mob just for someone to run up and snatch the chest or resource node right out from under you.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Mitrenga
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    Introduce a system where the players can kill the other players which are above a certain bounty limit and the issue would solve itself. Similar to the PK system of the Ultima Online.
    Edited by Mitrenga on January 12, 2018 10:49AM
  • DieAlteHexe
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    Mitrenga wrote: »
    Introduce a system where the players can kill the other players which are above a certain bounty limit and the issue would solve itself. Similar to the PK system of the Ultima Online.

    No.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • The_Smilemeister
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    Mitrenga wrote: »
    Introduce a system where the players can kill the other players which are above a certain bounty limit and the issue would solve itself. Similar to the PK system of the Ultima Online.

    No it won't. If that person has no money then their bounty won't be paid off when you kill them. Doing that not only does nothing about this "problem" (of all the problems with this game this is you guys' biggest concern, seriously) but it also creates a new, bigger problem that can and most certainly would be abused.
  • VaranisArano
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    What bounty? I don't get caught killing.
  • STEVIL
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    What bounty? I don't get caught killing.

    But that leads to the next part of the camel... the PVP bounty almost always leads to "and let PCs spot crimes" and/or "make it much much much harder to not get spotted by NPCs" after it is seen that it does not address issues like "bodies in auridon"

    After all, you don't really get more PVP targets out of this without also stacking the deck.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Rataroto
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    lol
  • Smmokkee
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    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.
    Edited by Smmokkee on January 14, 2018 11:37PM
  • VaranisArano
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    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.

    Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?

    Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.

    Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?
  • Smmokkee
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    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.
    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.

    Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?

    Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.

    Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?

    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
    Edited by Smmokkee on January 14, 2018 11:54PM
  • DieAlteHexe
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    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.
    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.

    Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?

    Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.

    Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?

    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    I'm curious...how does this "ruin everyone's experience...".

    It certainly doesn't ruin mine. It's part of the game although I would think that the victims could be coded to"poof" faster.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Tapio75
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    I yhink the blade of voe is unneeded mechanic in the game and should be removed. Quite frankly, if one wants to murder an NOC, most die one shot anyway with melee so i dont see a point of having a system that many players abuse.

    Other thing is, that the amount of gold from murdered NPC should be greatly lessened. Few gold for loot yes, but many items tend to break when someone assaults another so i would see the more expensive stuff just chaning to "Broken worthless item".

    I do occasionally play my murderous character to blow off some steam but i dont feel its an apropriate way to earn good coin, the most part it needs to be immersive and many dont have that much on their possession in world like this. Noy y mention the risk VS gain scenario is totally blown off the charts here. There has tpo be real risk involved when ever one gets good gain. Losing some experience/cp until earned back should be sufficient i think. Its not that hard to get back. Guards should be more dangerous as well and the game needs NPC bounty hunters which are real danger to any skilled player.

    @Minyassa
    Yes, it is one of the flaws implemented by ZOS. The NPC's should work like containers so everyone has their personal loot inside the NPC and the NPC should take longer to respawn that the items respawn to pockets.

    Also people should accept, that not everyone has stuff on their pockets.

    The game is full of these badly done systems to gain something without any risk involved. Dolmens are even worse, people can idle there and watch TV while waiting for Dolmen, they dont even actually play the game, just a few hits here and there when Dolmen spawns is enough. They are just consuming bandwidth which is more important to people actually playing the game.
    Edited by Tapio75 on January 15, 2018 12:33AM
    >>PC-EU Mostly PVE. Played since BETA<<
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    They shouldn't have fired the janitor.
  • Smmokkee
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    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.
    Smmokkee wrote: »
    Slyjinxy wrote: »
    It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.

    I, myself, will continue to murder at will and not care if you like it.

    I wish that enforcer system was put in place lol.


    I mean really just put it in place and this stops.

    Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?

    Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.

    Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?

    Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.

    Comparing IC to a real justice system is not even a comparison.

    Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.

    I'm curious...how does this "ruin everyone's experience...".

    It certainly doesn't ruin mine. It's part of the game although I would think that the victims could be coded to"poof" faster.

    Mass-murdering npcs ruins any chance of actually trying to play the gane like an actual theif. If youre trying to pickpocket npcs and someone is just running a circle killing everything its a little ridiculous. Especially since they can just sit there and continue you to do it with very very little consequence and after its all over all they have to do is signout. Its a joke.

    Also the benefit of doing this far outweighs actually trying to play a sneak type characrer. This systems is trivial and I dont understand how anyone could be happy with it.

    To a lesser extent porting into a town or city to see bodies all over the ground and players farming the *** out of them is just ridiculous. Guards sit there blind to the obvious slaughter or essentially powerless because they are far to easy to escape from and 1,000s of nps are continuously recycled in the most brain dead gameplay ESO has to offer.
    Edited by Smmokkee on January 15, 2018 1:53AM
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