I'll never buy a game like "hack and slash," such as Assassin Creed, because I can never play for a character that kills just for money.
Is it really difficult to understand that to steal and kill for pleasure is a vile thing?
This is not a game that is called " RPG"". I'm talking about the traditional fantasy RPG, with a good storyline that was written by intelligent people who know the history and culture of human civilization.
VaranisArano wrote: »Civilians? Nay, I tell you. Targets.
I'm a silencer of the Dark Brotherhood and I've got a quota of souls to send to Sithis.
The Brotherhood doesnt kill unless there's a contract.
I'll never buy a game like "hack and slash," such as Assassin Creed, because I can never play for a character that kills just for money.
Is it really difficult to understand that to steal and kill for pleasure is a vile thing?
This is not a game that is called " RPG"". I'm talking about the traditional fantasy RPG, with a good storyline that was written by intelligent people who know the history and culture of human civilization.
We just need a call a guard option on people over a certain bounty lvl.
Nord_Templar wrote: »Vulkhel Guard(Auridon location) - the best city in the game, to improve the skill of "pocket theft", and to pump the skill "Legerdemain". Here, the largest number of non-player characters on the streets, who can be cleaned.
But there are players who interfere with playing and spoiling the game. I'm talking about regular massacres at Vulkhel Guard.
[Snip].
I propose to prohibit the killing of peaceful people in cities to prohibit such trolling in the game.
[Edited to remove inappropriate content]
Introduce a system where the players can kill the other players which are above a certain bounty limit and the issue would solve itself. Similar to the PK system of the Ultima Online.
VaranisArano wrote: »What bounty? I don't get caught killing.
It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.
I mean really just put it in place and this stops.
It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
VaranisArano wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.
I mean really just put it in place and this stops.
Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?
Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.
Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?
It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.VaranisArano wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.
I mean really just put it in place and this stops.
Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?
Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.
Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?
Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
DieAlteHexe wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.VaranisArano wrote: »It is in no way "preventing people from playing". What it is, is that people aren't playing the way YOU want them to play. Big difference.
I, myself, will continue to murder at will and not care if you like it.
I wish that enforcer system was put in place lol.
I mean really just put it in place and this stops.
Stops what exactly, people playing the DLC content they bought with the full expectation that there wasn't PVP involved?
Yeah, good luck with that one. Sure, ZOS can change it, but the reason they nixed the Enforcer system was that the vast majority of players didn't want it as part of the Justice system and they couldn't figure out how to do it without permitting griefing. I look at the current state of Imperial City's mixed PVP/PVE content and say again, good luck with that.
Seriously, what is it with some people not being able to handle players playing the DLC content they bought without wanting to interfere?
Stops citys looking like murder farm zones. This little carebear gets sp triggered by the enforcer system it hurts. Lol.
Comparing IC to a real justice system is not even a comparison.
Seriously, what is it with some people so hellbent on ruining other peoples experiences by murdering farming towns. Dont want to pvp? Dont grief the whole town and ruin everyones experience in that town at that time.
I'm curious...how does this "ruin everyone's experience...".
It certainly doesn't ruin mine. It's part of the game although I would think that the victims could be coded to"poof" faster.