RinaldoGandolphi wrote: »We had the solutions to Permablock, and ZOS nerfed it because the said tanks whined about it.
I use to run this set on my Mag Sorc when i was playing solo sometimes and it was a HARD counter to these annoying tanks in Cyrodiil as if they so much as even Taloned you they could NOT heal for 5 seconds, and combined with a Disease Enchant, you could skillfully burn them down and kill them.
However, the set is useless now. The nerf to that set was an indirect 200% buff to tank builds...with the old Fassala's you could even kill the Permablocker + Guard + Heal set ups folks run now as any damage they done prevented them from healing for 5 seconds which = dead tank....they reduced it 3 seconds and it was still viable, but now its not...its not worth anything more then deconning....the only way to kill these tanks is to take away their healing, and no there is no longer a means to do that. Major Defile isn't enough, neither is points in Defile...we need to the old Fassala's Guile set back to even the odds
RinaldoGandolphi wrote: »We had the solutions to Permablock, and ZOS nerfed it because the said tanks whined about it.
I use to run this set on my Mag Sorc when i was playing solo sometimes and it was a HARD counter to these annoying tanks in Cyrodiil as if they so much as even Taloned you they could NOT heal for 5 seconds, and combined with a Disease Enchant, you could skillfully burn them down and kill them.
However, the set is useless now. The nerf to that set was an indirect 200% buff to tank builds...with the old Fassala's you could even kill the Permablocker + Guard + Heal set ups folks run now as any damage they done prevented them from healing for 5 seconds which = dead tank....they reduced it 3 seconds and it was still viable, but now its not...its not worth anything more then deconning....the only way to kill these tanks is to take away their healing, and no there is no longer a means to do that. Major Defile isn't enough, neither is points in Defile...we need to the old Fassala's Guile set back to even the odds
Durok´s Bane is the "new" Fasalla´s
Blocking Tanks are basically the Blackguards of Warhammer
They're hard to kill but no threat.
paulsimonps wrote: »If you truly want to find a "solution" for permablocking then think of something that is NOT battlespirit, the devs hate putting stuff in that thing and will most likely never consider your suggestion if your suggestion is to add something new to it. So if you want to change blocking then think of something that will fix PvP but will not break PvE.
paulsimonps wrote: »If you truly want to find a "solution" for permablocking then think of something that is NOT battlespirit, the devs hate putting stuff in that thing and will most likely never consider your suggestion if your suggestion is to add something new to it. So if you want to change blocking then think of something that will fix PvP but will not break PvE.
Unfortunately Battlespirit is really the only way to make a change of this kind in PvP that doesn't have an impact on PvE.
In Battlespirit shields are halved, healing is halved, make the damage blocked halved as well. Seems to be in line with those Battlespirit functions. Like it or not, I don't think there is really any other way to change a global mechanic like that for PvP only.
I like the OP suggestion, it makes blocking more of a timing and reactive thing, rather than just holding down the block button. But it would cause issues in endgame PvE I do believe.
paulsimonps wrote: »paulsimonps wrote: »If you truly want to find a "solution" for permablocking then think of something that is NOT battlespirit, the devs hate putting stuff in that thing and will most likely never consider your suggestion if your suggestion is to add something new to it. So if you want to change blocking then think of something that will fix PvP but will not break PvE.
Unfortunately Battlespirit is really the only way to make a change of this kind in PvP that doesn't have an impact on PvE.
In Battlespirit shields are halved, healing is halved, make the damage blocked halved as well. Seems to be in line with those Battlespirit functions. Like it or not, I don't think there is really any other way to change a global mechanic like that for PvP only.
I like the OP suggestion, it makes blocking more of a timing and reactive thing, rather than just holding down the block button. But it would cause issues in endgame PvE I do believe.
See problem with wanting to make it timing based is this. This is NOT an action combat game. A huge majority of attacks deal the damage BEFORE the animation is done, which is really easy to test and see for yourself. This is why we can animation cancel. I wish we could have more reaction based gameplay, but this is not TERA, it would require the entire game engine to be remade. So asking for something like blocking to be reactionary would mean you would have to change A LOT about the game or it would F everyone up, EVERYONE, not just the Tanks.
And as well, like I mentioned earlier in the thread, the OPs suggestion would not work unless you make them drop block for a certain amount of time, cause dropping block for a quarter of a second won't do anything. And if you do force it to be down for a certain amount of time, you will hurt the regular players too, not just the perma blockers. Cause it would mean that you penalize anyone that is being pushed even just the slightest, and if you start of by pressing someone they will most likely get overwhelmed and die really fast.
Joy_Division wrote: »Out of about 30 players I come across in Cyrodiil, 1 is a "perma-block" tank that I just walk away from. Probably 3-4 others try to "perma-block" but have bad builds or aren't very good and just die.
Those players who are hard to kill, yet actually dangerous offensively, are not just relying on block. They are using multiple defensive tactics and skills to stay alive.
Solution for perma block is walk away. You aren't supposed to be able to pew pew pew everything.
Drummerx04 wrote: »Solution for perma block is walk away. You aren't supposed to be able to pew pew pew everything.
EP is breeching the south wall!! Get more reinforcements over there now!! Kill them all!!
Sir, they've sent in a couple permablocking tanks, what do you want us to do?!
Well ***, I guess we should just walk away, we aren't supposed to be able to pew pew pew everything. I guess EP wins this one!
Please tell me this is not what you mean for us to do.
I really like the diversity, but i agree, that this permablockbuilds can be really hard, while doing good damage.
Here is a possible solution for this to use block again more as tactical element and not all the time:
A stacking penalty for permablock, which increase the block costs just for PvP (adding that with battlespirit). In this way PvE would not be harder with this. I mean something like every 3 sec the blockcosts increase 100% (after 3 100% higher costs, after 6 sec 200% higher costs and so on..), while holding block and give a 3 sec cooldown to reset this increased costs!
Pls write in comments, what you think about this idea
well we know that ZOS cannot made things work different for PVE and PvP, that is why all suffer in PVE the changes due to PvP made.
And knowing this, and then reading your proposal, which you did not think very long about, I presume, it is not bringing anything. Just ignore the tanking troll and after 2-3 nights he will be gone, cause it is useless standing around and all walk past you, you have no longer any function in game.
well we know that ZOS cannot made things work different for PVE and PvP, that is why all suffer in PVE the changes due to PvP made.
And knowing this, and then reading your proposal, which you did not think very long about, I presume, it is not bringing anything. Just ignore the tanking troll and after 2-3 nights he will be gone, cause it is useless standing around and all walk past you, you have no longer any function in game.
Do you even BG, bruh?
well we know that ZOS cannot made things work different for PVE and PvP, that is why all suffer in PVE the changes due to PvP made.
And knowing this, and then reading your proposal, which you did not think very long about, I presume, it is not bringing anything. Just ignore the tanking troll and after 2-3 nights he will be gone, cause it is useless standing around and all walk past you, you have no longer any function in game.
Do you even BG, bruh?
actually I did!
but it is no fun if you do it rnd, and meets every 3d or 2d round a team of 4, who plays together all the time, and you have no time to tell others something on how to things right, in means to be competitive.
so I left