Solution for perma block is walk away. You aren't supposed to be able to pew pew pew everything.
I really like the diversity, but i agree, that this permablockbuilds can be really hard, while doing good damage.
Here is a possible solution for this to use block again more as tactical element and not all the time:
A stacking penalty for permablock, which increase the block costs just for PvP (adding that with battlespirit). In this way PvE would not be harder with this. I mean something like every 3 sec the blockcosts increase 100% (after 3 100% higher costs, after 6 sec 200% higher costs and so on..), while holding block and give a 3 sec cooldown to reset this increased costs!
Pls write in comments, what you think about this idea
Isn't that more of a CP issue?
I don't see permablocking as a problem on Sotha Sil, where blocking works as intended (imho).
paulsimonps wrote: »Want to also add that swapping bars technically drops block, but at such a low time span that it won't do much for damage mitigation but would reset the timer on this idea.Isn't that more of a CP issue?
I don't see permablocking as a problem on Sotha Sil, where blocking works as intended (imho).
Its possible to block for long periods of times in no CP but impossible to permanently block, and even if you did you would not be able to do anything else but block and you would eventually die anyway. I prefer no CP PvP, sad about the BG change.
paulsimonps wrote: »Want to also add that swapping bars technically drops block, but at such a low time span that it won't do much for damage mitigation but would reset the timer on this idea.Isn't that more of a CP issue?
I don't see permablocking as a problem on Sotha Sil, where blocking works as intended (imho).
Its possible to block for long periods of times in no CP but impossible to permanently block, and even if you did you would not be able to do anything else but block and you would eventually die anyway. I prefer no CP PvP, sad about the BG change.
@paulsimonps i agree No-CP PvP was amazing in Homestead. All they had to do was fix the proc set issue back then and No-CP would have been the best PvP this game has had in years. But then morrowind came and No-CP got hit harder with the sustain nerfs than CP did when it was completely unnecessary. The sustain changes combined with the new diminishing returns for CP drove people out of the No-CP campaign and now it's a shell of its former self. NoCP rarely lagged even when pop locked. Balance was better. Broken mechanics such as perma-blocking or massive BoL spamming was non-existent. I really wish we could go back to those days with a few tweaks. The CP system is the biggest issue in this game.
Blocking is a defensive mechanic and people that spec into it end up being nothing more than sponges on the field. Organised groups use perma block tanks for ulti regen so they end up causing more harm than good with their spec.
Joy_Division wrote: »Out of about 30 players I come across in Cyrodiil, 1 is a "perma-block" tank that I just walk away from. Probably 3-4 others try to "perma-block" but have bad builds or aren't very good and just die.
Those players who are hard to kill, yet actually dangerous offensively, are not just relying on block. They are using multiple defensive tactics and skills to stay alive.
Joy_Division wrote: »Out of about 30 players I come across in Cyrodiil, 1 is a "perma-block" tank that I just walk away from. Probably 3-4 others try to "perma-block" but have bad builds or aren't very good and just die.
Those players who are hard to kill, yet actually dangerous offensively, are not just relying on block. They are using multiple defensive tactics and skills to stay alive.