Chaosball - a no death tank gets the ball and the next 15 minutes people beat on him?
Deathmatch - a bunch of sheild stacking Sorcs that don't die and just streak away if slightly injured
Capture the Flag- literally no chance of stopping any of the tanks that normally take a zerg to kill
This is a serious question, aside from being an absolute terrible idea, what is the plan? Will CP be nerfed, will damage be massively increased or are you just going to put it in there as is like a bunch of ignorant noobs who have never even been into Cyrodil watch it fail then in a couple months try to find some remedy?
- or are you hoping enough really crappy players get involved so you get the illusion it is working?
With the current stat of CP, these games literally will not work with even moderatly decent players, and anyone who thinks they will clearly doesn't actually play in PvP.-- so what is the plan?