Prepare for the "but I earned my CP" crowd...
And the "but there is no progression without CP" posse....
And finally the "but I deserve a statistical advantage because I've played longer" crutch needers...
MurderMostFoul wrote: »1. Remove CP from PvP
2. Give everyone two "loadouts"
The removal of CP from PvP would help solve many balance problems. Obviously, it would fix the power gap caused by players with disparate CP totals. It would also eliminate all of the problematic, unkillable builds CP leads to. As a corollary, it would also help balance PvE as CPs could be exclusively balanced around PvE content. Players would still have the enjoyment of CP progression, without all of the problems it causes for PvP.
By "loadout," I am referring to a complete skill and CP allocation. Removing CP from PvP would create a problem in forcing players to respec every time they switched between PvP and PvE. Having two "loadouts" that are preset by the player and can be switched between at the click of a button without any resource cost would remove this problem. Players who want to PvP and PvE would have one "loadout" for each. Players who still only want to PvE would have two different builds two easily swap between.
Can we please make this happen, and solve all of our problems?
dwemer_paleologist wrote: »i disagree.
this is not how to fix pvp.
the way to fix pvp is to "properly balance the classes'.
MurderMostFoul wrote: »1. Remove CP from PvP
2. Give everyone two "loadouts"
The removal of CP from PvP would help solve many balance problems. Obviously, it would fix the power gap caused by players with disparate CP totals. It would also eliminate all of the problematic, unkillable builds CP leads to. As a corollary, it would also help balance PvE as CPs could be exclusively balanced around PvE content. Players would still have the enjoyment of CP progression, without all of the problems it causes for PvP.
By "loadout," I am referring to a complete skill and CP allocation. Removing CP from PvP would create a problem in forcing players to respec every time they switched between PvP and PvE. Having two "loadouts" that are preset by the player and can be switched between at the click of a button without any resource cost would remove this problem. Players who want to PvP and PvE would have one "loadout" for each. Players who still only want to PvE would have two different builds two easily swap between.
Can we please make this happen, and solve all of our problems?
"Remove CP from PVP"....... it's called Sotha Sil
dwemer_paleologist wrote: »i disagree.
this is not how to fix pvp.
the way to fix pvp is to "properly balance the classes'.
MurderMostFoul wrote: »dwemer_paleologist wrote: »i disagree.
this is not how to fix pvp.
the way to fix pvp is to "properly balance the classes'.
Having CP only be for PvE will drastically increase the ability to balance the classes for both PvP and PvE.
MurderMostFoul wrote: »dwemer_paleologist wrote: »i disagree.
this is not how to fix pvp.
the way to fix pvp is to "properly balance the classes'.
Having CP only be for PvE will drastically increase the ability to balance the classes for both PvP and PvE.
There's no way you can have CP be only for PVE in a game that was sold and advertised as a PVP game. Nor can you segregate PVE from PVP.
MurderMostFoul wrote: »MurderMostFoul wrote: »dwemer_paleologist wrote: »i disagree.
this is not how to fix pvp.
the way to fix pvp is to "properly balance the classes'.
Having CP only be for PvE will drastically increase the ability to balance the classes for both PvP and PvE.
There's no way you can have CP be only for PVE in a game that was sold and advertised as a PVP game. Nor can you segregate PVE from PVP.
Why not? There was no CP at launch.
Why? Because first and foremost, this is a pvp game, such as was advertised and sold.
And lastly, but more important, no one cares if the balances they do affect pve, only pvp matters.
Secondly, ZOS can't tell the player base they can't use the cp they've earned in pvp, they know that would impact their pockets hard, and there is a reason there's both non-cp and cp campaigns.
How to kill the game.
FTFY. Go play overwatch if you want themepark PvP.
MurderMostFoul wrote: »
Why? Because first and foremost, this is a pvp game, such as was advertised and sold.
For the sake of rational discussion, I hope we can acknowledge that this game is equally a PvP and PvE game, if not favoring PvE.
And lastly, but more important, no one cares if the balances they do affect pve, only pvp matters.
Adressing this out of order, and referring back to my point above, let's be rational and acknowledge that loads of players care about PvE. I don't care about PvE, and clearly you don't either. But ZOS would decimate the player base by ignoring it.
Secondly, ZOS can't tell the player base they can't use the cp they've earned in pvp, they know that would impact their pockets hard, and there is a reason there's both non-cp and cp campaigns.
So we come to your most rational point: "You can't take my CP, I earned them." My suggestion does not take your CP entirely as they would still be available in PvE. But for those who only care about PvP, I would hope that they would prefer the most balanced PvP possible, PvP that is available to the widest player base. That PvP is no CP PvP.
MurderMostFoul wrote: »
Why? Because first and foremost, this is a pvp game, such as was advertised and sold.
For the sake of rational discussion, I hope we can acknowledge that this game is equally a PvP and PvE game, if not favoring PvE.
And lastly, but more important, no one cares if the balances they do affect pve, only pvp matters.
Adressing this out of order, and referring back to my point above, let's be rational and acknowledge that loads of players care about PvE. I don't care about PvE, and clearly you don't either. But ZOS would decimate the player base by ignoring it.
Secondly, ZOS can't tell the player base they can't use the cp they've earned in pvp, they know that would impact their pockets hard, and there is a reason there's both non-cp and cp campaigns.
So we come to your most rational point: "You can't take my CP, I earned them." My suggestion does not take your CP entirely as they would still be available in PvE. But for those who only care about PvP, I would hope that they would prefer the most balanced PvP possible, PvP that is available to the widest player base. That PvP is no CP PvP.
Every time they do try and balance pvp with pve, you have this certain pvp "population" that likes to cry and whine and get skills nerfed because they don't have the ability to actually pvp, which then affects pve. And when that happens, you have the pve'ers complaining about nerfs and zos goes adjusting the skills again which makes the certain pvp "population" say they are broken and need to be nerfed. It's a never ending cycle. How about people just stfu and leave the skills alone.
As an example. If you get ganked by 20 and die to EotS, it's not the skills fault you died, you died because 20 *** people *** you. Don't blame the skill and call for nerfs.
MurderMostFoul wrote: »MurderMostFoul wrote: »
Why? Because first and foremost, this is a pvp game, such as was advertised and sold.
For the sake of rational discussion, I hope we can acknowledge that this game is equally a PvP and PvE game, if not favoring PvE.
And lastly, but more important, no one cares if the balances they do affect pve, only pvp matters.
Adressing this out of order, and referring back to my point above, let's be rational and acknowledge that loads of players care about PvE. I don't care about PvE, and clearly you don't either. But ZOS would decimate the player base by ignoring it.
Secondly, ZOS can't tell the player base they can't use the cp they've earned in pvp, they know that would impact their pockets hard, and there is a reason there's both non-cp and cp campaigns.
So we come to your most rational point: "You can't take my CP, I earned them." My suggestion does not take your CP entirely as they would still be available in PvE. But for those who only care about PvP, I would hope that they would prefer the most balanced PvP possible, PvP that is available to the widest player base. That PvP is no CP PvP.
Every time they do try and balance pvp with pve, you have this certain pvp "population" that likes to cry and whine and get skills nerfed because they don't have the ability to actually pvp, which then affects pve. And when that happens, you have the pve'ers complaining about nerfs and zos goes adjusting the skills again which makes the certain pvp "population" say they are broken and need to be nerfed. It's a never ending cycle. How about people just stfu and leave the skills alone.
As an example. If you get ganked by 20 and die to EotS, it's not the skills fault you died, you died because 20 *** people *** you. Don't blame the skill and call for nerfs.
All valid points, but how are they germane to my original proposal?
MurderMostFoul wrote: »How to kill the game.
FTFY. Go play overwatch if you want themepark PvP.
How does my suggestion kill the game?
The 2 loadouts suggestion would clearly help everyone.
If there is a reason why you believe removing CP from PvP would kill the game, please explain. And please offer more than "I earned my CP, you can't take it from me."
If we take CP out then we have less diversity. CP allows for more niche builds. Am I wrong?
MurderMostFoul wrote: »How to kill the game.
FTFY. Go play overwatch if you want themepark PvP.
How does my suggestion kill the game?
The 2 loadouts suggestion would clearly help everyone.
If there is a reason why you believe removing CP from PvP would kill the game, please explain. And please offer more than "I earned my CP, you can't take it from me."
Because this is an MMO that prides itself on customization. This *** would make half the game irrelevant. Clearly help everyone my arse. Have fun playing this cookie cutter build of rock paper scissors. I wouldn't mind pure battle leveling for PvP, where they can have cap CP. Since it unfortunately makes such a difference (Gear, skills etc would be same, worked for.)
CP is ***, utter dog ***. The way its done just has a silly creep of inane strength that ends up with everyone being an unkillable ***. They increase the cap, power gets too high, they nerf... Yet through all that, CP is still a necessary method of progression, unless you want the forced gear resets every rank like before. Because that wasn't trash. Oh yeah, it was.
CP should instead be a method to raise the skill cap with more things based on timing or setup like unchained, or exploiter, along with some QoL. Not the statfest we have now.
MurderMostFoul wrote: »MurderMostFoul wrote: »
Why? Because first and foremost, this is a pvp game, such as was advertised and sold.
For the sake of rational discussion, I hope we can acknowledge that this game is equally a PvP and PvE game, if not favoring PvE.
And lastly, but more important, no one cares if the balances they do affect pve, only pvp matters.
Adressing this out of order, and referring back to my point above, let's be rational and acknowledge that loads of players care about PvE. I don't care about PvE, and clearly you don't either. But ZOS would decimate the player base by ignoring it.
Secondly, ZOS can't tell the player base they can't use the cp they've earned in pvp, they know that would impact their pockets hard, and there is a reason there's both non-cp and cp campaigns.
So we come to your most rational point: "You can't take my CP, I earned them." My suggestion does not take your CP entirely as they would still be available in PvE. But for those who only care about PvP, I would hope that they would prefer the most balanced PvP possible, PvP that is available to the widest player base. That PvP is no CP PvP.
Every time they do try and balance pvp with pve, you have this certain pvp "population" that likes to cry and whine and get skills nerfed because they don't have the ability to actually pvp, which then affects pve. And when that happens, you have the pve'ers complaining about nerfs and zos goes adjusting the skills again which makes the certain pvp "population" say they are broken and need to be nerfed. It's a never ending cycle. How about people just stfu and leave the skills alone.
As an example. If you get ganked by 20 and die to EotS, it's not the skills fault you died, you died because 20 *** people *** you. Don't blame the skill and call for nerfs.
All valid points, but how are they germane to my original proposal?
The removal of CP from PVP won't fix anything. There will never be complete balance in any MMO.
And saying it will remove the power gap in pvp is *** bs. No new player in pvp should ever be on par with a vet, and even suggesting that is you pissing on everyone who's worked hard for what they have. This is an MMO, if you want something, you need to put *** time in it like everyone else, not have it given to you, *** that.
MurderMostFoul wrote: »Idk, you can have a successful MMO with PvP parity, see GW2. Being given a straight numerical advantage just for playing for a longer time is fine for PvE, but not ideal for PvP in my opinion.
FearlessOne_2014 wrote: »MurderMostFoul wrote: »Idk, you can have a successful MMO with PvP parity, see GW2. Being given a straight numerical advantage just for playing for a longer time is fine for PvE, but not ideal for PvP in my opinion.
Yup and this tells me that you not only play's GW2, but also you don't even keep up with the game.
GW2 is the prime example of how not to run a MMO. It's PvP and WvW modes are soo bad. That players are just not playing. ANet had to put in nearly free ascended and legendary gear into those game modes. Just to convince players to afk earn rewards.
I'm pretty sure every current and future MMO company. Will use GW2 as a prime example of how not to develope your MMO. GW2 has some of the worst PvP and RvR action in the genre. Yet you compared GW2's PvP to a successful MMO with PvP. I'm sorry but not sorry, I just don't know if I should even laugh or be concerned about you.