Change DK wings.

  • Toc de Malsvi
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    Bashev wrote: »

    There are a few more skills but the point is that the only class that you will shut down if you perma relfect projectiles is magicka NBs and bow gankers.

    The idea that bow is only for gankers is obnoxious, inaccurate, and extremely biased.

    Not everyone is a ganker, not everyone wants to gank. How is it fair that one skill can completely lock you out of an entire weapons tool kit?
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  • Bashev
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    The idea that bow is only for gankers is obnoxious, inaccurate, and extremely biased.

    Not everyone is a ganker, not everyone wants to gank. How is it fair that one skill can completely lock you out of an entire weapons tool kit?

    3 out of 5 skills are reflectable, so it is not alls skills.

    I have never seen a bow build in PvP which is not for gankers. You want to say that you will play 1 vs 1 and you will use your bow? I am not talking about back bar bow for poison injection.

    I said in order to counter a bow build it should be a ganker, otherwise the player should be a big masochist if he/she tries to play with a bow as a main weapon.
    Edited by Bashev on October 10, 2017 2:46PM
    Because I can!
  • Maulkin
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    Bashev wrote: »
    There are a few more skills but the point is that the only class that you will shut down if you perma relfect projectiles is magicka NBs and bow gankers.

    To be fair having a button that you press that shuts down entire builds or classes is not cool. If we're suggesting to going back to reflecting everything it's gotta be pretty short duration and situational. Something you can use when going full defensive, but not something you can keep up with an offensive rotation. Having 4"-6" of reflecting everything against a mageblade build for example means you can go offensive while taking 0 damage and that's not a healthy design.

    Which is why Derra's 2.5" suggestion is good. Used while retreating it'd be very potent, but can't use it in an offensive rotation to pin people down.

    If it stays as it is, then it could do with another base effect. Like either Minor Heroism or Expedition. Maybe give reflective plate Minor Heroism and Dragon Fire Scales Expedition instead of damage buff to projectiles.

    Edited by Maulkin on October 10, 2017 2:49PM
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  • Bashev
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    Maulkin wrote: »

    To be fair having a button that you press that shuts down entire builds or classes is not cool. If we're suggesting to going back to reflecting everything it's gotta be pretty short duration and situational. Something you can use when going full defensive, but not something you can keep up with an offensive rotation. Having 4"-6" of reflecting everything against a mageblade build for example means you can go offensive while taking 0 damage and that's not a healthy design.

    If it stays as it is, then it could do with another base effect. Like either Minor Heroism or Expedition. Maybe give reflective plate Minor Heroism and Dragon Fire Scales Expedition instead of damage buff to projectiles.


    My proposal long time ago, before the warden was introduced, was one offensive morph as it is now and one defensive morph (reflective plate) to be changed to absorb the projectiles and give major heroism. Sadly wardens got the skill.
    Because I can!
  • Toc de Malsvi
    Toc de Malsvi
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    Bashev wrote: »

    3 out of 5 skills are reflectable, so it is not alls skills.

    I have never seen a bow build in PvP which is not for gankers. You want to say that you will play 1 vs 1 and you will use your bow? I am not talking about back bar bow for poison injection.

    I said in order to counter a bow build it should be a ganker, otherwise the player should be a big masochist if he/she tries to play with a bow as a main weapon.

    https://www.youtube.com/user/Khourschet?app=desktop

    Bow is greatly hindered and unbalanced. Doesnt mean you cannot have success with it. Especially in BGs, some of the limitations are exacerbated by PC addons.
    Edited by Toc de Malsvi on October 10, 2017 2:51PM
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  • Bashev
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    https://www.youtube.com/user/Khourschet?app=desktop

    Bow is greatly hindered and unbalanced. Doesnt mean you cannot have success with it. Especially in BGs, some of the limitations are exacerbated by PC addons.

    Anyway I dont find this serious for competitive PvP. If you want to be not a stealthy bower the least problem for you will be the reflect DKs. That weapon line is designed for a support use not for main weapon.
    Because I can!
  • Maulkin
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    Bashev wrote: »

    My proposal long time ago, before the warden was introduced, was one offensive morph as it is now and one defensive morph (reflective plate) to be changed to absorb the projectiles and give major heroism. Sadly wardens got the skill.

    Yeah such is life.

    Major Heroism would be extremely potent on the DK due to Battle Roar. More than it is on Warden and it's extremely strong there already. Might actually make Stam Dks broken because stacking Major and Minor Heroism with Heroic Slash would make them near unkillable. They'd be popping off Spell Walls on cooldown.

    However, Reflective Plate with Minor rather than Major Heroism on top of its current buffs would be very good for DKs, I believe. It brings them on par with Stam DKs and Heroic Slash as far as ult generation goes. And if Stam DKs use it, they can be freed of Heroic Slash and move to Deep Slash. It also procs the Burning Heat passive to get 12% extra healing for 20". So with 2 Minor Passives (Ward and Heorism) as well as proc'ing Burning Heat it'd be very useful to have on your bar as a buff. On top of reflecting ranged CC while retreating.

    Edited by Maulkin on October 10, 2017 3:06PM
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  • Toc de Malsvi
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    Bashev wrote: »

    Anyway I dont find this serious for competitive PvP. If you want to be not a stealthy bower the least problem for you will be the reflect DKs. That weapon line is designed for a support use not for main weapon.

    Actually the reflect from DKs wings is one of the most serious and dangerous effects for bows. I can watch a Snipe land on a dk, they retroactively cast wings and it is reflected instead of dealing damage. Snipe like all bow attacks delays damage beyond animation which allows for players to dodge/block/cloak after they realize they have been hit. I have seen it repeatedly and done it myself when targeted.

    No where does Zos state or imply that bows are a support weapon. Bows have been nerfed into the ground because of ganking and the players have decided they are a supprt weapon.

    Draining Shot, Acid Spray, Snipe are all not support skills. The Asylum bow is a crap weapon, but it is infinitely crappier if you want to use it as a support weapon.

    Hawkeye and Longshots are not support passives.

    Just because the bow has only retained top tier value as a back bar choice, does not mean it is a support weapon.


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  • Wikter_Bravo
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    Maulkin wrote: »

    I really don't understand the question. I've asked 3 times in this thread already and no one responds. Besides Warden birds and Meteor what else is not reflected?

    Problem is that some projectiles themselves go through the wings, snipe, ranged light/heavy attacks, frags, injection etc. Its either one of two problems, first is that wings itself is actually broken, second is that there's something to do with the server and how it reacts to the projectile. Therefore it would suggest that lag or the sever itself is to blame.
  • NBrookus
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    Bashev wrote: »

    There are a few more skills but the point is that the only class that you will shut down if you perma relfect projectiles is magicka NBs and bow gankers.

    Yeah I probably missed a few.

    With a magblade's sustain and elusiveness, a magblade can easily run a DK out of magicka if they try to spam wings, while preventing them from popping their ult to get any back. No argument there that magblades are tough to play (I suck at non-ganking magblade) but spamming wings against a decent one open world will drain you dry every time and then you are easy meat.

    Bow gankers, you are probably getting ganked while already under pressure anyway and wings are only likely to help much against someone oblivious to their own health bar... who will then whisper calling you a wing spamming *** when they die to their own poison injection.

    IMO, wings are most useful against a sorc to range CC them, but that CC is going away so there's an indirect wings nerf.

    I don't know why you can reflect Toxic Barrage but not the other bow ult morph.
  • Kilandros
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    Maulkin wrote: »

    Yeah such is life.

    Major Heroism would be extremely potent on the DK due to Battle Roar. More than it is on Warden and it's extremely strong there already. Might actually make Stam Dks broken because stacking Major and Minor Heroism with Heroic Slash would make them near unkillable. They'd be popping off Spell Walls on cooldown.

    However, Reflective Plate with Minor rather than Major Heroism on top of its current buffs would be very good for DKs, I believe. It brings them on par with Stam DKs and Heroic Slash as far as ult generation goes. And if Stam DKs use it, they can be freed of Heroic Slash and move to Deep Slash. It also procs the Burning Heat passive to get 12% extra healing for 20". So with 2 Minor Passives (Ward and Heorism) as well as proc'ing Burning Heat it'd be very useful to have on your bar as a buff. On top of reflecting ranged CC while retreating.

    DK shouldn't be balanced around broken ultimates like Spell Wall. If you want to talk DK balance, then talk DK balance. But don't "balance" a class around an ability that is in desperate need of a nerf.
    Invictus
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    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Maulkin
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    Kilandros wrote: »

    DK shouldn't be balanced around broken ultimates like Spell Wall. If you want to talk DK balance, then talk DK balance. But don't "balance" a class around an ability that is in desperate need of a nerf.

    Even taking Spell Wall out of the equation, a DK with Minor and Major Heroism is pretty much doubling his base ult generation which will make sustain near infinite, or at least remarkably better than any other class. It's a Dragon Leap every 20" when you don't kill anyone, even faster when you do. I think it's pretty predictable that it will lead to requests to nerf Battle Roar again and that's not a path you wanna go down.
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  • ak_pvp
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    Maulkin wrote: »

    Even taking Spell Wall out of the equation, a DK with Minor and Major Heroism is pretty much doubling his base ult generation which will make sustain near infinite, or at least remarkably better than any other class. It's a Dragon Leap every 20" when you don't kill anyone, even faster when you do. I think it's pretty predictable that it will lead to requests to nerf Battle Roar again and that's not a path you wanna go down.

    If permablocking is nerfed, then we have the issue of wings being DKs main defense. Having DKs main defense be weaker than wardens off defense that returns mag and major heroism isn't fair.

    If going the extra buff route it should either be an 8s snare immunity and removal like momentum, or major heroism.

    Otherwise increase projectile limit by a lot. (6s, 4 projectile per person seems fair and not *** on by groups.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • mb10
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    Well press one key to use that skill and some classes are rendered useless for 6 seconds now lol
  • ak_pvp
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    mb10 wrote: »
    Well press one key to use that skill and some classes are rendered useless for 6 seconds now lol

    Press cloak and St classes are rendered useless. Press streak (or walk out of melee range after petrify) and DKs are rendered useless.

    If a 6s reflect renders you useless then I think you were probably useless before the reflect. Only really a pure range Magblade would struggle. But can use concealed etc especially since DKs can't drop 3.4k every 4s.
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  • ak_pvp
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    Honestly, if they fix wings as a defense mechanism, snare removal should be fair. and fix sustain which has constantly been nerfed. Hell, even ignore the issues with inferno, petrify/stonefist or chains. At least DK will have a way to be other than a meatbag.
    MagDK main. PC/EU @AK-ESO
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  • pieratsos
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    Reduce its duration to 3 seconds, reflect infinite projectiles
  • Kilandros
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    pieratsos wrote: »
    Reduce its duration to 3 seconds, reflect infinite projectiles

    I'd take it, sure, but it would be outrageously OP. I dunno why people are petitioning Wings to reflect infinite projectiles again, it was way too strong an ability when it did that. Does the ability suck now? Yes, it absolutely sucks. But that's what happens when you take a god-like ability and completely nerf it rather than redesign it.

    As I've suggested previously, make Wings an AoE Missile Dampening ability: Flap your wings, buffeting the air 10m around you reducing the incoming damage of projectiles by 35% for yourself and allies.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ak_pvp
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    Kilandros wrote: »

    I'd take it, sure, but it would be outrageously OP. I dunno why people are petitioning Wings to reflect infinite projectiles again, it was way too strong an ability when it did that. Does the ability suck now? Yes, it absolutely sucks. But that's what happens when you take a god-like ability and completely nerf it rather than redesign it.

    As I've suggested previously, make Wings an AoE Missile Dampening ability: Flap your wings, buffeting the air 10m around you reducing the incoming damage of projectiles by 35% for yourself and allies.

    That would probably be worse. It turns a good concept into an eh utility skill. If they do that, replace SF for it and make it a stone wall. Or maybe the other morph of igneous.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
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    Kilandros wrote: »

    I'd take it, sure, but it would be outrageously OP. I dunno why people are petitioning Wings to reflect infinite projectiles again, it was way too strong an ability when it did that. Does the ability suck now? Yes, it absolutely sucks. But that's what happens when you take a god-like ability and completely nerf it rather than redesign it.

    As I've suggested previously, make Wings an AoE Missile Dampening ability: Flap your wings, buffeting the air 10m around you reducing the incoming damage of projectiles by 35% for yourself and allies.

    It was outrageously OP when nothing could go through them. Im not saying 3 seconds its perfect. Could be 2 or 2.5 if 3 seconds its too long. But thats the idea they should go for. Increase projectiles lower the duration to make it worth slotting in open world and help you actually hold ur ground (while looking cool :D ) if u can sustain it. Thats the drawback. While also kinda nerfing it 1v1. Increasing its duration and keeping the projectiles low just makes it better in 1v1 and worse in open world. And being good in 1v1 is kinda the reason why u cant reflect anything these days which essentially made the ability useless.
    Edited by pieratsos on October 13, 2017 6:00PM
  • Waffennacht
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    I take it you guys didn't play when it did all of what you said
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  • ak_pvp
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    I take it you guys didn't play when it did all of what you said

    I did, but DK had working height chains, decent sustain and a longer petrify. It was moderately OP but can be kept in line with its very high cost. And that it is projectiles only.

    I think the best way is any projectile. Except bird and meteor, and fix the status effect bug. 4 projectiles per person to not break it op in 1v1, but make it decent against multiple.

    And snare removal on plate. So DK isn't just a meat shield.
    Edited by ak_pvp on October 13, 2017 7:48PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vynn
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    Infinite projectiles is too harsh on counter play. Personally I think the excess dmg on dragon fire scale should be removed and it should instead remove snares (on cast, not an immunity) while granting minor expedition (only for the ability's 6 second duration). This allows for defensive counter play while still not being faster than the speed classes, which DKs should not be faster.
  • ak_pvp
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    Vynn wrote: »
    Infinite projectiles is too harsh on counter play. Personally I think the excess dmg on dragon fire scale should be removed and it should instead remove snares (on cast, not an immunity) while granting minor expedition (only for the ability's 6 second duration). This allows for defensive counter play while still not being faster than the speed classes, which DKs should not be faster.

    Infinite is too harsh I agree. It should remain the 4 it is now. But the projectile limit should be per person. Doesn't shut down ranged builds, doesn't turn to *** v groups.

    If they add snare removal, (which is honestly a necessity on a slow class) they need to add immunity too. Else it'd be useless. Cleanse snare, get 3 snares on you again...

    DK shouldn't have an expedition or even a gapcloser IMO. It shouldn't be necessary.. If they make wings/chains/petrify a worthwhile counter to range.
    MagDK main. PC/EU @AK-ESO
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  • Vynn
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    ak_pvp wrote: »

    Infinite is too harsh I agree. It should remain the 4 it is now. But the projectile limit should be per person. Doesn't shut down ranged builds, doesn't turn to *** v groups.

    If they add snare removal, (which is honestly a necessity on a slow class) they need to add immunity too. Else it'd be useless. Cleanse snare, get 3 snares on you again...

    DK shouldn't have an expedition or even a gapcloser IMO. It shouldn't be necessary.. If they make wings/chains/petrify a worthwhile counter to range.

    It's a melee damage class, and the slowest class. It needs a gap closer.
  • ak_pvp
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    Vynn wrote: »

    It's a melee damage class, and the slowest class. It needs a gap closer.

    It needs gapclosers. Not a singular you-them kind. Petrify working at range, chains pulling a player from various heights and not instagranting CC immunity or wings forcing them to do something closer. A gapcloser goes around the point of a slow class, if you can just appear at their feet near instantly.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Toc de Malsvi
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    ak_pvp wrote: »

    Infinite is too harsh I agree. It should remain the 4 it is now. But the projectile limit should be per person. Doesn't shut down ranged builds, doesn't turn to *** v groups.

    If they add snare removal, (which is honestly a necessity on a slow class) they need to add immunity too. Else it'd be useless. Cleanse snare, get 3 snares on you again...

    DK shouldn't have an expedition or even a gapcloser IMO. It shouldn't be necessary.. If they make wings/chains/petrify a worthwhile counter to range.

    While I appreciate the idea and thought to increase the power of wings without making infinte reflect. 4 to each player does shut down ranged builds. 6 seconds is more than enough time for you to buff or setup your burst and go back to wings.
    During that time players with projectiles as a significant component of their output ie mag NB, bow will only be able to use tertiary weak aoes or buffs. Burning through your reflect kills them or uses up all resources which then kills them.


    I think yall way underestimate its power vs ranged builds. You are not simply mitigating 100% of the damage from projectiles. You are forcing your opponent to eat 100%(120% depending on morph) of that damage or to dodge roll their own attacks on top of your attacks. Which means either you are completely reversing their primary damage while taking nothing, or you are taking no damage and forcing them to use up their stam pool.

    The power of reflect is why it was nerfed.
    Nothing has changed with relation to the power of reflect. Players have moved away from using reflectable skills, making reflect stronger does not help you vs the vast majority of the playerbase. If you want better defenses to stand your ground, you need to come up with better ideas for mitigating the 80-90% of cyrodiil that dont run projectile based damage.

    It is only weak right now because most players dont use projectiles. And if they do, several players can all attack to burn through reflect. Buffing it against projectiles further will not make more players use projectiles, and it will only make you stronger vs the builds you can already kill reliably.
    Edited by Toc de Malsvi on October 14, 2017 10:29PM
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  • Vynn
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    While I appreciate the idea and thought to increase the power of wings without making infinte reflect. 4 to each player does shut down ranged builds. 6 seconds is more than enough time for you to buff or setup your burst and go back to wings.
    During that time players with projectiles as a significant component of their output ie mag NB, bow will only be able to use tertiary weak aoes or buffs. Burning through your reflect kills them or uses up all resources which then kills them.


    I think yall way underestimate its power vs ranged builds. You are not simply mitigating 100% of the damage from projectiles. You are forcing your opponent to eat 100%(120% depending on morph) of that damage or to dodge roll their own attacks on top of your attacks. Which means either you are completely reversing their primary damage while taking nothing, or you are taking no damage and forcing them to use up their stam pool.

    The power of reflect is why it was nerfed.
    Nothing has changed with relation to the power of reflect. Players have moved away from using reflectable skills, making reflect stronger does not help you vs the vast majority of the playerbase. If you want better defenses to stand your ground, you need to come up with better ideas for mitigating the 80-90% of cyrodiil that dont run projectile based damage.

    It is only weak right now because most players dont use projectiles. And if they do, several players can all attack to burn through reflect. Buffing it against projectiles further will not make more players use projectiles, and it will only make you stronger vs the builds you can already kill reliably.

    Hence why i suggested removing the bonus damage and adding a snare removal and minor expedition. It increases defensive counterplay for DKs by lessening the ability of faster classes to dance circles around them while rolling endlessly. Also it makes the ability useful even if no projectile is used against you. It gives more incentive for projectile abilities to be used as the damage is lessened. It would work as a not quite as powerful mist form replacement without pigeonholing DKs into vampire.

    I don't agree with a 4 projectile per enemy either, it's too strong.
  • ak_pvp
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    Vynn wrote: »

    Hence why i suggested removing the bonus damage and adding a snare removal and minor expedition. It increases defensive counterplay for DKs by lessening the ability of faster classes to dance circles around them while rolling endlessly. Also it makes the ability useful even if no projectile is used against you. It gives more incentive for projectile abilities to be used as the damage is lessened. It would work as a not quite as powerful mist form replacement without pigeonholing DKs into vampire.

    I don't agree with a 4 projectile per enemy either, it's too strong.

    I question how that would affect anything different in 1v1s. The damage increase morph is eh. I see how it could be a problem for mainly squishy builds but 2 lightattacks into a dodge and you are half way through, eating light attack damage isn't that strong. Hell, even spend that time debuffing etc

    4s, 4 projectiles per target means that it can either be waited out or bruteforced. But not be decimated by groups how it is now, seems perfectly fair. The big thing is its not going to completely shut down a build as some say, 3.4k (higher in heavy) is very expensive, and 2 counters to it is quite big.

    (This is presuming they fix the *** thing to not be assaulted with status effects and stop pulse ignoring it. [bird/meteor is fine because one is a summon, the other is an AoE.])
    Edited by ak_pvp on October 15, 2017 3:15AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Toc de Malsvi
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    ak_pvp wrote: »

    I question how that would affect anything different in 1v1s. The damage increase morph is eh. I see how it could be a problem for mainly squishy builds but 2 lightattacks into a dodge and you are half way through, eating light attack damage isn't that strong. Hell, even spend that time debuffing etc

    4s, 4 projectiles per target means that it can either be waited out or bruteforced. But not be decimated by groups how it is now, seems perfectly fair. The big thing is its not going to completely shut down a build as some say, 3.4k (higher in heavy) is very expensive, and 2 counters to it is quite big.

    (This is presuming they fix the *** thing to not be assaulted with status effects and stop pulse ignoring it. [bird/meteor is fine because one is a summon, the other is an AoE.])

    Base cost:

    Wings: 3780

    Dodge roll: 3654

    Vigor: 3511

    Wings do not need to be kept up 24-7, wings only need to be cast reactively vs snipe, frag, flare, grim focus.

    Light attacks arent going to kill the caster on reflect but any of the skills you actually want to reflect are going to hurt quite badly if not kill.

    The cost of casting those skills and then dodge rolling the reflect far outweighs the cost of casting the reflect.


    If you start with a cast of snipe/frag/flare, dk reactively casts wings. You can then dodgeroll, block, heal, cloak, shield doesnt matter what you do you have lost the exchange of resources based on that single reflect.

    Not only have you immediately lost the exchange of resources, they still have 3 more reflects, you can light attack spam through the reflects, but now you are either hurt or further behind on resources. If you then try and cast again, another wings goes up reactively by the dk, again you lose resource exchange and are further behind.

    The only way this remotely evens out is if you out number the dk 3 or 4 to one, at which point you can accept the loss of resources and burn through wings.

    The result is players by and large abandon weapons or builds with projectiles as a common component, and DKs are upset because their wings are "useless".

    More importantly you will die against wings because any half decent DK knows if they reflect a snipe/frag/flare they automatically have a resource advantage at a bare minimum. They will focus you down, even if you are in an even fight ie 2v2, 3v3, 4v4 etc. Taking a reflect of a major projectile such as snipe, frag, flare, grim focus, is always a resource loss for the caster and a resource advantage for the DK reflecting.
    Edited by Toc de Malsvi on October 16, 2017 1:28AM
    Legendary Archer of Valenwood
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