brandonv516 wrote: »Lower the cost.
Make wings a 10 second 10m AoE Missile Dampening buff for you and your allies that reduces the damage of ranged effects by 35%. Done.Rohamad_Ali wrote: »It'll be 6 seconds now it seems according to PTS patch notes.
Draconic Power
Reflective Scale: Increased the duration of this ability and it morphs to 6 seconds from 4 seconds.
Needs to be 10 seconds because it has a cap on how many projectiles it can reflect . 10 seconds and it's not a useless resource drain and the limit already keeps it in check for spamming .
Nah. 10 seconds makes it extremely OP against 1-2 players that are built for range. They either have to eat 4 of their own attacks (which even with light weaving is magicka very well spent by the DK) or face the fact you have infinite uptime on wings with 10" duration. Both put you at a ridiculously strong position.
I ask, what about permablock. Or shields that give you permanent immunity to status effects and absorb (near) all damage. Or even a more similar option. Cloak, that can make most attacks miss and be kept up infinitely by NBs.
DKs are at a massive disadvantage against ranged classes, eating 4 light attacks is the least of their worries,
Absorbing damage is different to returning damage (and CC), amplified. It's not comparable.
Shields should not be absorbing status effects, that *** is wrong. Can't get fixed/changed quick enough. Permablock, they are trying to deal with. Cloak, if you've played NB you'd know breaks very very often as is, it's mostly useful as a reactive magicka dodge against incoming projectiles.
Mag DKs traditionally did not struggle against ranged classes, they were the hard counter to them. It's the lack of decent gap closer since Invasion became inaccessible in my opinion. Which is another subject as I've been advocating for changes to Chains to mitigate that.
I use my DK mostly in BGs and the thing that I hate the most when I put wings up, is there's some *** Warden seemingly 100m away, spamming pidgeons at me. The only projectile not reflected before was Meteor, but now we have this cancer introduced by Wrobel's genius.
Heroism+mag+absorb. >>>Broken reflect + amp.
Cloaks weakness is aoes. All St can be dodged. And has other bonuses. Wings ONLY affects certain St projectiles.
And sure, DK used to be the counter to ranged. Back when they had a decent invasion gap closer, working wings, chains to pull from afar and heights, and 40m leap which also worked on heights.
They want DK to be slow lock down class, but take away tools to lock anyone down, or at least deal with anyone they can't lock down.
Master_Kas wrote: »"Make it infinite projectiles for a short duration. Quite OP, due to no counters but has a high mag cost. Scales well against a group."
Would be my pick, since wings don't reflect everything anymore and is pretty expensive. Should make up for the lack of a proper gapcloser vs ranged/kite builds aswell
Make wings a 10 second 10m AoE Missile Dampening buff for you and your allies that reduces the damage of ranged effects by 35%. Done.Rohamad_Ali wrote: »It'll be 6 seconds now it seems according to PTS patch notes.
Draconic Power
Reflective Scale: Increased the duration of this ability and it morphs to 6 seconds from 4 seconds.
Needs to be 10 seconds because it has a cap on how many projectiles it can reflect . 10 seconds and it's not a useless resource drain and the limit already keeps it in check for spamming .
Nah. 10 seconds makes it extremely OP against 1-2 players that are built for range. They either have to eat 4 of their own attacks (which even with light weaving is magicka very well spent by the DK) or face the fact you have infinite uptime on wings with 10" duration. Both put you at a ridiculously strong position.
I ask, what about permablock. Or shields that give you permanent immunity to status effects and absorb (near) all damage. Or even a more similar option. Cloak, that can make most attacks miss and be kept up infinitely by NBs.
DKs are at a massive disadvantage against ranged classes, eating 4 light attacks is the least of their worries,
Mangeli200194 wrote: »Make wings a 10 second 10m AoE Missile Dampening buff for you and your allies that reduces the damage of ranged effects by 35%. Done.Rohamad_Ali wrote: »It'll be 6 seconds now it seems according to PTS patch notes.
Draconic Power
Reflective Scale: Increased the duration of this ability and it morphs to 6 seconds from 4 seconds.
Needs to be 10 seconds because it has a cap on how many projectiles it can reflect . 10 seconds and it's not a useless resource drain and the limit already keeps it in check for spamming .
Nah. 10 seconds makes it extremely OP against 1-2 players that are built for range. They either have to eat 4 of their own attacks (which even with light weaving is magicka very well spent by the DK) or face the fact you have infinite uptime on wings with 10" duration. Both put you at a ridiculously strong position.
I ask, what about permablock. Or shields that give you permanent immunity to status effects and absorb (near) all damage. Or even a more similar option. Cloak, that can make most attacks miss and be kept up infinitely by NBs.
DKs are at a massive disadvantage against ranged classes, eating 4 light attacks is the least of their worries,
You forgot the insane presste a dk can keep up with their dots, not to mentions the sheer endless amount of skills with hard (And-, or-) soft ccs, oh yes and the 2nd best class damage ult in game, and have i mentioned beeing able to permablock 10 min strait even as a mag dk.
Disadvantage???? Lol
Mangeli200194 wrote: »You forgot the insane presste a dk can keep up with their dots, not to mentions the sheer endless amount of skills with hard (And-, or-) soft ccs, oh yes and the 2nd best class damage ult in game, and have i mentioned beeing able to permablock 10 min strait even as a mag dk.
Disadvantage???? Lol
2.5 to 3s reflect for infinite projectiles would have been my approach. But what do i know.
Crushing shock, Mages Wrath, Sap Essence, Jesus beam, Soul Assault, The Bird. How many more need to be out there that can't be reflected when almost all magicka classes have access to magicka melee skills? Sweeps, Concealed Weapon, Whip. Sorc can use CS and mages wrath to do a lot of damage from a distance and Wardens Bugs and Birds are......well you know
Only someone using a bow on both bars would in theory get shut down completely and they should with the range bows have which is well outside of any gap closer.
If DKs had the best gap closer in the game then I could see some reason to consider ranged builds being at a disadvantage but as it stands we have the worst and no ranged abilities to deal with an enemy from a distance and that's the trade off. Wings is part of our survivability so that for instance a sorc using CS and Mages Wrath can't just stay out of range and kite us and we can have some sort of offence from that distance.
You are a magicka DK and face a magicka sorcerer. When are you going to use your wings? To counter C.Frag.
The issue is that while your wings are up, the sorcerer can still heavily pressure you with Force pulse, curse, mines, pets and ultimates. Effectively, all you'll do is push him/her into using Force pulse over C.Frag for the next 4s... at the cost of 4k magicka.
You face a magicka Warden, and literally nothing they use besides light / heavy attacks can be reflected.
You face a magicka DK, and can only expect to reflect Stonefist (well known fact every single mDK uses that over Fossilize, kappa).
You face a magicka templar and can expect to get jabs to death.
You face a magicka NB... and can actually prevent them from doing a lot IF they are using a ranged build - crippling grasp, Assassin's will and Swallow soul.
You face any melee stamina build, you have a dead slot. You face a Snipe spammer, it's actually useful, but I have Spell Wall for that.
Overall? Countering the (extremely rare) ranged magblades in open world or Snipe spammers is not worth a slot. I still tried to give it a shot recently, but ended up swapping it out after 10 minutes. If I need reflects, I'm just going to use Spell Wall.
To me Wings is one of the skills that are really hard to balance. If they do what they are intended to do they completely shut down any ranged build. I have played against mDKs before Wings got nerfed and remember how painful that was. Practically untouchable for a ranged build.
Now, if you take that away bit by bit the ability very quickly becomes almost useless. The line is just so fine that you try to walk here. Thus some sort of secondary effect that gives a useful tool would be a good solution.
Mangeli200194 wrote: »Make wings a 10 second 10m AoE Missile Dampening buff for you and your allies that reduces the damage of ranged effects by 35%. Done.Rohamad_Ali wrote: »It'll be 6 seconds now it seems according to PTS patch notes.
Draconic Power
Reflective Scale: Increased the duration of this ability and it morphs to 6 seconds from 4 seconds.
Needs to be 10 seconds because it has a cap on how many projectiles it can reflect . 10 seconds and it's not a useless resource drain and the limit already keeps it in check for spamming .
Nah. 10 seconds makes it extremely OP against 1-2 players that are built for range. They either have to eat 4 of their own attacks (which even with light weaving is magicka very well spent by the DK) or face the fact you have infinite uptime on wings with 10" duration. Both put you at a ridiculously strong position.
I ask, what about permablock. Or shields that give you permanent immunity to status effects and absorb (near) all damage. Or even a more similar option. Cloak, that can make most attacks miss and be kept up infinitely by NBs.
DKs are at a massive disadvantage against ranged classes, eating 4 light attacks is the least of their worries,
You forgot the insane presste a dk can keep up with their dots, not to mentions the sheer endless amount of skills with hard (And-, or-) soft ccs, oh yes and the 2nd best class damage ult in game, and have i mentioned beeing able to permablock 10 min strait even as a mag dk.
Disadvantage???? Lol
Insane pressure. DK has 2 class dots on the target, engulfing is weak. These are easily healed through or shielded, or cloaked, or purged. Etc. Melee range
Endless skills with ccs. Petrify is melee, talons is good. Stonefist/chains are useless. Sorc has cc on Frags (maybe changed, not shown in any patch notes) Rune, pet, streak, mines, encase.
NB has a better hard cc.
Leap and standard are great, no issues with leap in pvp or standard in pve. Aside from leap bugs. But pure high damage is useless when you die in seconds or can't reach the target.
Permablock is broken, but has been nerfed so much more than any defense mech. It has built in snare and constant cost nerfs. Gbaoes and dots ignore it, so do some ccs. They are really trying to nerf it. Meanwhile over to shields... A duration nerf.
To me Wings is one of the skills that are really hard to balance. If they do what they are intended to do they completely shut down any ranged build. I have played against mDKs before Wings got nerfed and remember how painful that was. Practically untouchable for a ranged build.
Now, if you take that away bit by bit the ability very quickly becomes almost useless. The line is just so fine that you try to walk here. Thus some sort of secondary effect that gives a useful tool would be a good solution.
Crushing shock, Mages Wrath, Sap Essence, Jesus beam, Soul Assault, The Bird. How many more need to be out there that can't be reflected when almost all magicka classes have access to magicka melee skills? Sweeps, Concealed Weapon, Whip. Sorc can use CS and mages wrath to do a lot of damage from a distance and Wardens Bugs and Birds are......well you know
Only someone using a bow on both bars would in theory get shut down completely and they should with the range bows have which is well outside of any gap closer.
If DKs had the best gap closer in the game then I could see some reason to consider ranged builds being at a disadvantage but as it stands we have the worst and no ranged abilities to deal with an enemy from a distance and that's the trade off. Wings is part of our survivability so that for instance a sorc using CS and Mages Wrath can't just stay out of range and kite us and we can have some sort of offence from that distance.
What are you talking about? Half the stuff you are talking about are not even remotely close to projectiles. Channels like Jesus Beam and Soul Assault were never reflectable. Sap Essence is an AoE, never has any AoE been reflectable how do you reflect an AoE anyway? My original question to Alcast was because he said, nothing gets reflected any more.
And Mage's Wrath does feck all damage unless you're in execute range. It hits those heavy armor DKs for under 1k. Try and tell me how much damage you are doing.
Crushing Shock used to be reflected but it ended up consuming the 4 projectiles in one rotation (Light Attack + 3xCrush) so they made it unreflectable to prevent using up the Scales too quickly. Not a good change, but a necessary one when they set a limited number of projectiles.
Crushing shock, Mages Wrath, Sap Essence, Jesus beam, Soul Assault, The Bird. How many more need to be out there that can't be reflected when almost all magicka classes have access to magicka melee skills? Sweeps, Concealed Weapon, Whip. Sorc can use CS and mages wrath to do a lot of damage from a distance and Wardens Bugs and Birds are......well you know
Only someone using a bow on both bars would in theory get shut down completely and they should with the range bows have which is well outside of any gap closer.
If DKs had the best gap closer in the game then I could see some reason to consider ranged builds being at a disadvantage but as it stands we have the worst and no ranged abilities to deal with an enemy from a distance and that's the trade off. Wings is part of our survivability so that for instance a sorc using CS and Mages Wrath can't just stay out of range and kite us and we can have some sort of offence from that distance.
What are you talking about? Half the stuff you are talking about are not even remotely close to projectiles. Channels like Jesus Beam and Soul Assault were never reflectable. Sap Essence is an AoE, never has any AoE been reflectable how do you reflect an AoE anyway? My original question to Alcast was because he said, nothing gets reflected any more.
And Mage's Wrath does feck all damage unless you're in execute range. It hits those heavy armor DKs for under 1k. Try and tell me how much damage you are doing.
Crushing Shock used to be reflected but it ended up consuming the 4 projectiles in one rotation (Light Attack + 3xCrush) so they made it unreflectable to prevent using up the Scales too quickly. Not a good change, but a necessary one when they set a limited number of projectiles.
My point is all the things i listed are unaffected by wings so why do you ask how many "projectiles" are reflectible. Does there need to be any more skills that wings dont effect for it to be near useless?
Crushing shock does not do "feck damage" used with Mages Wrath can pressure a DK and they won't be spamming wings. I'd light attack weave CS and mix in MW and wear the DK down from a distance, they can't use burning embers for a cheap heal from range. You make it sound as if ranged builds are totally shut down by wings and my point is there not. Other classes have good options for damage from a distance and we do not!
Crushing shock, Mages Wrath, Sap Essence, Jesus beam, Soul Assault, The Bird. How many more need to be out there that can't be reflected when almost all magicka classes have access to magicka melee skills? Sweeps, Concealed Weapon, Whip. Sorc can use CS and mages wrath to do a lot of damage from a distance and Wardens Bugs and Birds are......well you know
Only someone using a bow on both bars would in theory get shut down completely and they should with the range bows have which is well outside of any gap closer.
If DKs had the best gap closer in the game then I could see some reason to consider ranged builds being at a disadvantage but as it stands we have the worst and no ranged abilities to deal with an enemy from a distance and that's the trade off. Wings is part of our survivability so that for instance a sorc using CS and Mages Wrath can't just stay out of range and kite us and we can have some sort of offence from that distance.
What are you talking about? Half the stuff you are talking about are not even remotely close to projectiles. Channels like Jesus Beam and Soul Assault were never reflectable. Sap Essence is an AoE, never has any AoE been reflectable how do you reflect an AoE anyway? My original question to Alcast was because he said, nothing gets reflected any more.
And Mage's Wrath does feck all damage unless you're in execute range. It hits those heavy armor DKs for under 1k. Try and tell me how much damage you are doing.
Crushing Shock used to be reflected but it ended up consuming the 4 projectiles in one rotation (Light Attack + 3xCrush) so they made it unreflectable to prevent using up the Scales too quickly. Not a good change, but a necessary one when they set a limited number of projectiles.
My point is all the things i listed are unaffected by wings so why do you ask how many "projectiles" are reflectible. Does there need to be any more skills that wings dont effect for it to be near useless?
Crushing shock does not do "feck damage" used with Mages Wrath can pressure a DK and they won't be spamming wings. I'd light attack weave CS and mix in MW and wear the DK down from a distance, they can't use burning embers for a cheap heal from range. You make it sound as if ranged builds are totally shut down by wings and my point is there not. Other classes have good options for damage from a distance and we do not!
You're typing whatever comes into your head know. I asked for projectiles and you kept listing stuff that are not projectiles, then you are confused when called up on it. Did I say that more stuff that should not not be reflectable?
I didn't say Crushing Shock does ** ** all damage. I said that about Mage's Wrath. They are different skills.
I didn't make any point about ranged builds being totally shut down. They used to be totally shut down when the skill reflected everything for 4". Now it needs some love.
You seem to be very confused about the conversation we're having here. The only thing I asked is which projectiles are not reflected and based on that you constructed an imaginary conversation in your head.
Wings -- when working -- reflects:
SORCS:
Overload light attacks
Crystal Frags
TEMPLARS:
Dark Flare (you still get debuffed)
Vamp Bane
Javelin
DKS:
Stonefist
NIGHTBLADES:
Impale
Assassin's Will
Crippling Grasp
WEAPON SKILLS:
Destructive Touch
Snipe
Poison Injection
Toxic Barrage
Wings -- when working -- reflects:
SORCS:
Overload light attacks
Crystal Frags
TEMPLARS:
Dark Flare (you still get debuffed)
Vamp Bane
Javelin
DKS:
Stonefist
NIGHTBLADES:
Impale
Assassin's Will
Crippling Grasp
WEAPON SKILLS:
Destructive Touch
Snipe
Poison Injection
Toxic Barrage
Wings -- when working -- reflects:
SORCS:
Overload light attacks
Crystal Frags
TEMPLARS:
Dark Flare (you still get debuffed)
Vamp Bane
Javelin
DKS:
Stonefist
NIGHTBLADES:
Impale
Assassin's Will
Crippling Grasp
WEAPON SKILLS:
Destructive Touch
Snipe
Poison Injection
Toxic Barrage