Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.
Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
Avran_Sylt wrote: »@Feanor
1) Only if they use some form of cloaking prior or cast from stealth (there is counterplay to this). Easily countered by any AoE or stealth mitigating effect and overall requires the NB to use a lot more resources.
2)Position dependent, yes, the exact bonus should be looked at
3)The stun is situational (from cloak, or stealth), and is the exact way it works now, but relegated to a morph.
4) Only ignores block if the opponent is facing away from them. Not as a whole.
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas.
Avran_Sylt wrote: »
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Avran_Sylt wrote: »@Juhasow
1) that has been discussed, and the idea has shifted a bit to adding % Resistance Penetration when attacking from behind
2)Block mitigation sure (but I think that that itself should be a base gameplay mechanic)
3)TP was flair that was added (for a more fast paced combat feeling) and could toptally be redacted.
4)Surprise attack would be functioning the exact same way that it currently does, but being relegated to SA
5) Yep, more risk/reward.
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
Those are a lot of buffs/changes for a class that is already very potent and getting buffed this patch. I do think that Surprise Attack and Blur should swap lines for cohesion and so that SA can take advantage of the buffed Executioner passive.
As far as mNB goes, my biggest complaint is that the Assassin's Will proc is very very clunky. They're improving that, so we're going to need to see how that plays out. But in general I think both Magicka and Stamina NB are in very good spots right now.
The last thing you want is for NB to get overbuffed because when it inevitably gets nerfed to compensate ZOS will go overboard with both direct and indirect nerfs. Trust me on this, I've played a DK since beta.
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
I am glad you are not in charge of the combat.
Avran_Sylt wrote: »@Kalante
Cool. Fantastic feedback. I can get sooo much insight from this. Why are you glad I am not in charge of the combat? Or, is this a frivolous thought you deigned to show to my obviously inferior intellect?
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
Those are a lot of buffs/changes for a class that is already very potent and getting buffed this patch. I do think that Surprise Attack and Blur should swap lines for cohesion and so that SA can take advantage of the buffed Executioner passive.
As far as mNB goes, my biggest complaint is that the Assassin's Will proc is very very clunky. They're improving that, so we're going to need to see how that plays out. But in general I think both Magicka and Stamina NB are in very good spots right now.
The last thing you want is for NB to get overbuffed because when it inevitably gets nerfed to compensate ZOS will go overboard with both direct and indirect nerfs. Trust me on this, I've played a DK since beta.
Once you master proc'ing the bow its GG tho on mageblade. I typically always pop 2 spectral bows off per cast of merciless and could probably get 3 if I didn't prefer to recast it before going back to resto bar after my second proc. That's mostly just preference because then I'm not pressured to get back to front bar so I don't miss my proc. I've taken to slotting degeneration back bar (since I chugged 3k spell power pots and didn't bother to farm more mats) and using that to empower either the bow or an ultimate after bar swap.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Avran_Sylt wrote: »These are my own ideas, and I hope to hear criticism about them and/or your own ideas for the Nightblade as well.
Pulling from https://forums.elderscrollsonline.com/en/discussion/374513/new-nightblade-skill-replacing-agony-change-to-backstab/p1:Avran_Sylt wrote: »To be honest, I think that agony (Malefic Offering) should be left alone. It adds in a healing that is so different from the standard norm, I think its a good thing, for now, as it gives NB healing a uniqueness.
What I honestly think (and this is just quick speculation), is that the Master Assassin passive should be tweaked a bit. And at least a few skill should be shifted around.
To begin with:
Master Assassin now increases your Weapon Damage and Spell Damage by [x]% against targets facing away from you (+ the sneak stun bonus).
I would then take Veiled Attack, and swap it's position with Blur, then Swap Veiled Attack and Assassin's Blade in the skill unlock list.Avran_Sylt wrote: »@Shadzilla
Of course.
My next suggestion would be to then do this:
Teleport Strike:
Part of the base skill and carrying over to the morphs:
Casting this from stealth or cloak teleports you behind your target, or the nearest valid terrain.
Now you have a way to re-position yourself behind an enemy, it comes with a little setup so that you aren't always behind your enemy (requiring you to at least spend magicka on cloak while in combat), as well as giving you a way to gap close into your passive ability. (Having the camera rotate for the player automatically might be a good thing here). (This is also kinda a nerf as a PvP guy could expect a newb using Teleport strike all the time with cloak to always show up behind them).
Mark Target, Implications for NB in PvP
Now that Surprise Attack is in the Assassination Tree, it might be beneficial to change the functionality of the stamina morph of Surprise Attack so this is the skill they need to apply an armor debuff rather than sNB spamming SA all the time.
At this point, SA (and veiled strike) has been gutted absolutely ruthlessly. It now no longer debuffs the enemy with Major Fracture for sNB, but for both mNB and sNB you no longer gain Major Resistance buffs from spamming this attack.
So, at this point, how can Veiled Strike be buffed (or other aspects of the NB skills) in order to compensate for this tremendous amount of nerf in regards to self-buffs and target debuffs?
My thoughts on this are as follows:
Change Master Assassin (in the Assassination Skill Tree), to increase WD and SD against targets facing away from you (by the current amount that is applied to the sneaking bonus)
Move Veiled Strike (SA) into the Assassination Tree, replacing Blur (into Shadow) and swapping Assassin's Blade(Killer's Blade) with Veiled Strike(SA)
Teleport Strike (base functionality) will now position you behind your Target if cast from cloak or stealth or invisibility.
Veiled Strike (base functionality) will no longer stun from stealth or cloak, but will instead ignore blocking mitigation if cast from behind an enemy.
Surprise Attack (VS) will no longer debuff with Major Fracture, but instead will have different functionality. It will now grant the Stun bonus that was removed in the base skill.
Now NB is much more position dependent, and can take down permablocking tanks if they're silly enough to expose their back to the NB. However this comes at the cost of not getting Major Resistance Buffs from spamming Surprise attack, as well as relegating Major Fracture to Mark Target.
I'd love to hear constructive criticism about this, as well as your own ideas. (Constructive criticism does not mean "applauding" the idea. but rather offering feedback with reasoning behind it. It could be negative criticism but with solid reasoning behind it. Remaining Civil is always a plus.)
Those are a lot of buffs/changes for a class that is already very potent and getting buffed this patch. I do think that Surprise Attack and Blur should swap lines for cohesion and so that SA can take advantage of the buffed Executioner passive.