Yes and no, but more leaning towards "no".
- Overland / quest / non group delve NPCs are way too easy. I apply 2 DoTs and a whole spawn is dead. I mean, I should put down 4 DoTs but that happens only on bosses, the rest die too fast.
In 2014, difficulty was OK. Pull 2 NPCs = ok. Pull 3 = challenging. Above 3 = death.
In 2014, defeating Molag Bal = mildly challenging. Now, any vegetable can kill this oh-so-supreme daemon.
- 2005 style loot RNG. Y-A-W-N. Give me some damn purpose. I prefer doing 20 runs acquiring "weapon pieces" that FOR SURE will result in my weapon made.
STOP with the ABOMINATION: "100 arena runs and all I got to show is that decisive trait piece of garbage".
Same for monster sets: witness all your guild mates, then friends, then friends of their friends, then Donald Trump and the Pope get the headpiece dropped EXCEPT you, still stuck on "sturdy" trait light headpiece when you wanted divines and heavy.
- Heavy attack too prevalent. Want to be able to do content? Slowpoke your way out and yawn.
- Animation cancelling: I totally understand it's basically the only way in ESO to not fall asleep at the keyboard. But I don't like it. I'd like a fast(er) paced combat where you don't look like an innatural 6 arms Kali goddess. That is, you spit fire AND eat a snack AND wield a shield AND dual wield (!) (apparently) in the same millisecond. Total immersion disruption, in a MMO where players cannot even choose their colors because it'd impair the atmosphere and the history setting.
- Considering the lack of solo challenging content, I loved the original ESO outworld bosses, most of them can be soloed, some require good play. Newer bosses are not smarter. They just get slapped hugetons of HP and spawn 7500 adds. That's it. Good luck doing "Accursed nursery" (Wrothgar) and similar, even in prime time you find little to nobody to do them.
- Craglorn: I had everything done, then ZOS reset the whole zone to everybody. Since then, I just can't find anyone, even in my own guilds, willing to do those "events" with a caster that needs to be defended by incoming sand sword masters, archers and gargoyles. No incentive? I don't know. But I managed to solo everything else (solo and group content) except these, too many adds coming from different directions to manage to kill them all before they nuke the summoner.
- furniture: am I the only one who finds it ... peculiar, how building an IKEA wardrobe from scratch is probably going to cost more (and take a lot longer!) than your ultra-legendary-gods-killer gear?
Olupajmibanan wrote: »other poll about PvP: https://forums.elderscrollsonline.com/en/discussion/373944/are-you-happy-with-how-pvp-is-currently-performing#latest
Opinions on PvE seem to be somewhat balanced, some people like it and some don't. However look at PvP poll, vast majority of respondents clearly aren't happy with the state of PvP.
Why is ZoS so freaking stubborn? They immediately rejected the much spelled request to work on PvP and PvE separately.
Time to create two developer teams, one dedicated to PvE and second to PvP.