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Which playable race do you want added?

  • Leogon
    Leogon
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    Maormer
    I voted for Maormer because they're already in the game so it wouldn't be lore-breaking to add them. Also, having the Maormer in the game would give ZOS a good reason to add ships to housing. ;)

    Edited by Leogon on October 2, 2017 5:26PM
  • pelle412
    pelle412
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    Other
    Akaviri isn't really a race as much as a name for anyone from Akavir.

    Imga just seems to be a bunch of Altmer worshipping monkeys.

    Sloads sound interesting but being giant slugs no existing gear would fit :)

    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
  • pelle412
    pelle412
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    Other
    pelle412 wrote: »
    Akaviri isn't really a race as much as a name for anyone from Akavir.

    Imga just seems to be a bunch of Altmer worshipping monkeys.

    Sloads sound interesting but being giant slugs no existing gear would fit :)

    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.

    Forgot to add my wishlist. I think Dremora would be cool. They'd have their own faction as they worship Mehrunes Dagon. Mount attacks on Cyrodiil sites by opening Oblivion gates :)
  • idk
    idk
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    coop500 wrote: »
    coop500 wrote: »
    the only reasonable one would be the maormer but I would prefer no more be added.

    Plus we already have 4 and a half mer..
    Oh? Since when?

    We have three mer races:
    Altmer
    Bosmer
    Dunmer

    We have four man races:
    Breton (Yes, even with their partially elvish blood they are counted as mannish race!)
    Imperial
    Nord
    Redguard

    We have two beast races:
    Argonian
    Khajiit

    And we have one race that some count among the mer, others among the beast races:
    Orcs

    Maormer would fit right in. So would Reachmen. It -would- make sense for a beast race as well of course, and the most likely for that slot might be the Imga...

    ...BUT they could make Maormer, Reachmen and Gobbos at very little effort, since those three are in the game, have their own crafting style and all, while the Imga would need more effort and thus more investment... so I would think IF they decided to add more races, they would first test the waters with those they can add on the cheap, and only spend effort (and money) to add those more involved if that test release sells well...

    So, logically any racial releases would start with the three already in game - and only got to more if those found wide acceptance by people voting with their wallet and buying those races (I know I would!) And then they could add Imga and while they're at it, perhaps also the akaviri races...

    Orcs are mer and bretons are half mer. Orcs are more techinically called Orsimer, see the mer at the end? This makes them mer, as lore has also stated time and time again.
    Well, as it has been stated in some places...
    Orcs have elven blood, but are usually considered to be beastfolk.
    There you have it then. ;)
    By the way, calling the orsimer elf-kin would be a good way to *** off any proud altmer, bosmer or dunmer...

    Also, Bretons are not half-mer, it is not half-half, but rather... predominantely human, but with strong elven traits. Maybe ¾ human and ¼ elven, or something like that. Like it generally is stated:
    Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
    Thus the bretons are counted as a human race, and the orcs as a beastfolk race...

    Oh, and by the way... some lore also attributes an elven ancestry to the Khajiit, just sayin... and yet we still all agree they are definitely a betmer race... ;)
    Froil wrote: »
    The Imga are the only actually logical choice given the lore, but they're in Falinesti, wherever that is at this point.
    True. And while they ought to be around valenwood as well, they seem curiously absent, probably because noone thought to include them, they are somewhat obscure in TES lore after all, with no prior game getting into much detail for valenwood...
    Froil wrote: »
    The Maormer don't care about Tamrielic cultures enough to want to help or mingle with them. They just really hate the Altmer and want to destroy them.
    True for the maormer as a whole. Not neccessarily for individuals.
    Though it -would- make a bit of sense for some of those races to have "forbidden" alliances... like, say, if they added the maormer race, they might only allow them for covenant and pact characters, due to the generations of bad blood between the maormer and the altmer in the dominion... same for akaviri races and the pact... or possibly reachmen and the covenant...
    Froil wrote: »
    I would say Lilmothiit but they're supposedly extinct.
    Also true, but the knarhaten flu happened only twenty years before ESO. It is concievable that some individuals may have survived on account of having been outside black marsh when it hit, and ended up on mannimarcos sacrifical table to start the ESO story, yes? ;)
    phairdon wrote: »
    Ayleid.
    ...have been gone for -ages-, since the early first era to be exact. The survivors from their fall have almost certainly all been assimilated into the altmer culture (where else would an elf race from cyrodil flee after all?)
    Anti_Virus wrote: »
    Rouge/Freewill Dremora or Xyifkyn
    Not really possible, story-wise. For one they would be "kill on sight" for both town guards and all players... for another, noone would even trust a deadra to actually help them with their quest, so none of the quest givers would actually give a daedric player a quest to follow!
    ...
    ...though it would be cool to play an elder scrolls game "from the other side", make daedric characters, start in oblivion, travel to nirn (Possibly even be... summoned by a mortal!) to quest in support of some daedric agenda, or to protect oblivion from some dire threat, fighting the mortals of tamriel as mobs... and "adventuer groups" as bossfights... ;) But sadly, that would be an entirely new game. I'd buy it, I'd play it, but it wouldn't be ESO...

    Your link supposedly supporting your claim that Brettons are merely 1/4 elf does not seem to have information that actually supports that without reading much into it. It also does not make sense because it should be fairly factual that the first offspring from an elf mating with a Nedic female would be half elf.

    Is there a different name for those who were the first offspring?



    rynth wrote: »
    I chose the sea elves but maybe they could add the other races some of them as polymorphs and some as skins that way not really adding a race with new skill line but are adding a new race for looks. Although for new race I'd like to be able fashion my own clothing choices for them. But perhaps for each skin/polymorph can have male and female versions and perhaps for the ones with fur can have choices with different color fur

    having new race as a skin/polymorph seems to be a nice compromise between those that want no new races because of their ES history and those that want to try new races.
    You mean, like anyone who liked gobbos can use the shadowsilk gem and then... walk around feeling like a star wars clone trooper? :p;)

    Polymorphs are magical disguises. You may look like a draugr, but you won't be a draugr; you may look like a deadra, but you won't be a daedra. Difference.
    Polymorphs make sense for races that definitely are unviable as player characters.

    But for those which may be... it would be much nicer to have them as racial options, purchasable in the crown store, much like imperials.
    idk wrote: »
    Your link supposedly supporting your claim that Brettons are merely 1/4 elf does not seem to have information that actually supports that without reading much into it. It also does not make sense because it should be fairly factual that the first offspring from an elf mating with a Nedic female would be half elf.

    Is there a different name for those who were the first offspring?
    Read it again...
    Also, Bretons are not half-mer, it is not half-half, but rather... predominantely human, but with strong elven traits. Maybe ¾ human and ¼ elven, or something like that. Like it generally is stated:
    Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
    Thus the bretons are counted as a human race, and the orcs as a beastfolk race...
    And once more...
    Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
    See it now? ;)
    The half-elves of the first geneation would be the mentioned "manmer".
    Bretons are not exactly called "manmer" these days, now are they?
    They are the "human descendants" of those manmer, yes?

    It makes a lot of sense when you consider the elven population of high rock was aready in decline when they barely fought off the alessians, thus while it does seem likely that at some point these manmer were half-elves, adding many generations of further interbreeding with humans (because those were around in high rock, and eventually the direnni elves were... not...) would have thinned the elven blood further until... "Bretons are the human descendants of the Aldmeri-Nedic Manmer..."

    So... aldmer and nedes mix in the merithic era, result is "manmer" half elves at some point in time, add more human blood over many generations throughout the first era as the elves decline while the humans remain strong, stir until breeds true... call result "Breton" in second era times.
    Makes sense, yes? ;)

    Still seems as though your reading into it to determine what your posting. There is nothing the specifically supported your comments.

    It would be just as logical, if not more, that the elven population would look at those not pure elves as less or human even if they were 1/2 & 1/2
  • starkerealm
    starkerealm
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    Other
    pelle412 wrote: »
    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.

    Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
  • Megabear
    Megabear
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    Other
    I'd love to see a non-humanoid and non-dwemer made creatures.
    Edited by Megabear on October 2, 2017 6:24PM
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
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    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
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    Server - PC/NA
    Vhevet - (S) Night Blade/Female/Orsimer
    Ecaer - (M) Templar/Female/Breton
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    Izaer - (M) Templar/Male/Breton
  • kojou
    kojou
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    Snow Elves?
    Playing since beta...
  • Kajuratus
    Kajuratus
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    Other
    Don't really want any new races, since I'd say 10 is enough for TES, but maybe more Khajiit furstocks. I'm not saying include any of the four legged breeds, but maybe Cathay (-Raht), Suthay (-Raht), Ohmes and Ohmes-Raht. I suppose including Ohmes may confuse many as to why a Khajiit would look like a tatooed Bosmer, but the Ohmes-Raht could add some very different looking Khajiit than we're used to. Granted I'm not sure whether or not the Khajiit we play are Suthay-raht or not (since Suthay-raht were in Morrowind with digitigrade legs and ESO Khajiit have plantigrade), but Suthay, Suthay-raht, Cathay and Cathay-raht are presumed to be fairly similar in appearance just with respectively increased height. However I'm guessing that adding a new skeleton for digitigrade legs will probably be too expensive for all the PC animations to adjust to, especially since it would only affect 2(?) sub-breeds of one player race
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • BrianDavion
    BrianDavion
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    Maormer
    Yeah I'd rather they focus on the current races, as it is Bosmer and Bretons could use another motiff or two
  • Storymaster
    Storymaster
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    Goblin
    OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.

    But why are Dwemer a choice in this poll since they're not around and have never been around?
    Character Profiles:
    Puck Tanglevine - Bosmer Nightblade
    Cyron Kane - Imperial Dragonknight (Retired)
  • rynth
    rynth
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    Maormer
    seems me like ZOS could do the sea elves, reachmen, Daedra, and different Khajiit with different skins to put on

    and for the rest Minotaur, goblin, etc. could use polymorphs to do yeah doesn't give you flexability with clothing but it's a compromise for both parties.

    this way no new classes have to be created for those who don't want them do to lore and stuff. There is already a EP quest that gives you a chance be a goblin for a bit so don't think that'd be hard to create a polymorph. Plus with the polymorph wont take ZOS a lot to make happen and between the skins and polymorphs can be nice prizes for accomplishments like they have for costumes and make some nice money in the crown store.

    it's a win-win for everyone
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • BigBadVolk
    BigBadVolk
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    Other
    Transformers
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • oMrRust
    oMrRust
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    Goblin
    The Dwemer isn't around anymore, pretty sure they are gone. dead. gone.
  • teiselaise
    teiselaise
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    Other
    Am I the only one burning to fulfill my sloath fantasies?
    Argonian masterrace
  • teiselaise
    teiselaise
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    Other
    OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.

    But why are Dwemer a choice in this poll since they're not around and have never been around?

    Goblins are just as likely as the dwemer, they aren't intelligent enough to trive together with the 10 current races. If they where to do that they would have to develop a system like that old mmorpg with the lizards that counted as mobs to other players
    Argonian masterrace
  • TheShadowScout
    TheShadowScout
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    Maormer
    pelle412 wrote: »
    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.

    Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
    I always thought that would not be enough for a class... too specific.
    How-ever... as a guild? An "Scholars Guild" that focuses on archeology, tomb-rainding, and such? I had that idea once upon a time: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas ;)
    teiselaise wrote: »
    OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.

    But why are Dwemer a choice in this poll since they're not around and have never been around?

    Goblins are just as likely as the dwemer, they aren't intelligent enough to trive together with the 10 current races. If they where to do that they would have to develop a system like that old mmorpg with the lizards that counted as mobs to other players
    They are intelligent enough to -
    - use magic
    - have their own (primal) crafting style
    - have their own language
    - train Durzugs
    - follow orders when enslaved
    - disliking following orders when enslaved
    - revolt against enslavement

    ...personally I see little difference in intelligence between gobbos and primitive human tribes in literature or history, all told. Although, it would make sense fot any possible goblin players to have some extra drawbacks... stuff like getting double the negative reaction from the justice system, double bounty, thus guards quicker to kill, etc. because noone trusts a "dirty gobbo", possibly even a trading penalty since vendors too charge extra when its a gobbo they're dealing with, etc.

    Oh, and orcs were a NPC mob race too, once upon a time in the elder scrolls universe. I don't see -that- much difference between gobbos and primitive wood orcs or barbaric reachmen for example... an exceptional goblin would totally be viable as player character I'd say.
    The main point for those races would likely be - will some people pay extra to have such characters?
    I know I would.
  • starkerealm
    starkerealm
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    Other
    But why are Dwemer a choice in this poll since they're not around and have never been around?

    I mean, if we had a game set during the Allesian Crusades, then Dwemer should be a racial pick. But, that would be a very different take on the setting. Cool, but very different.
  • ParaNostram
    ParaNostram
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    You're missing a "no new races" option.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • starkerealm
    starkerealm
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    Other
    pelle412 wrote: »
    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.

    Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
    I always thought that would not be enough for a class... too specific.
    How-ever... as a guild? An "Scholars Guild" that focuses on archeology, tomb-rainding, and such? I had that idea once upon a time: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas ;)

    Well, here's a thought. A "pet," tree, that focuses on having a support critter or two, and abilities that support them or direct elsewhere, maybe a player version of the charge sphere that spiders use. A tinkering tree that works off the idea of repurposing found Dwemer tech. So, things like a sphere's bolt launcher. Possibly a shield. Maybe an ultimate that lets you operate a modified centurian armor suit until your ultimate runs out (sort of like a lower damage but higher defense version of Overload). And a damage focused mage tree. Probably an actual DPS frost option (with a passive that overrides the taunt passive in the destruction tree, since we've been told that frost interferes with a construct's boiler.)
  • starkerealm
    starkerealm
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    Kajuratus wrote: »
    Granted I'm not sure whether or not the Khajiit we play are Suthay-raht or not (since Suthay-raht were in Morrowind with digitigrade legs and ESO Khajiit have plantigrade)...

    Supposedly, we are. I was under the impression we were playing Cathay in Oblivion, Skyrim and ESO, and Suthay or Suthay-Raht in Morrowind. But, I'm honestly not sure what's going on with the UESP right now.
  • Mettaricana
    Mettaricana
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    Akaviri
    None of these besides Maormer or Reachmen would even be possible, and I don't even think Reachmen are their own race

    They are bretons
  • Osteos
    Osteos
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    Other
    idk wrote: »

    Snip

    It would be just as logical, if not more, that the elven population would look at those not pure elves as less or human even if they were 1/2 & 1/2

    This would also likely be the reason that Orcs were considered beasts instead of elves. Elven racism.

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • ereboz
    ereboz
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    Imga
    Nice to see how many people replied to this. After doing more lore research I have discovered that only a few of these races even exist during this era, and of those none would make sense outside of their own areas. Thanks all for replying.
  • MythicEmperor
    MythicEmperor
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    Maormer
    cmetzger93 wrote: »
    Please no more races. This would slap the lore right in the face.

    Actually, some of the races (Imperial and Orsimer) we can now play were unplayable in the beginning (of the series). By precedent, expanding upon the races is not insulting to the lore. Although uncommon, the Maormer would make a suitable candidate for a new race. They possess all of the necessary qualities of a TES race, being another brand of Mer.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • MythicEmperor
    MythicEmperor
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    Maormer
    daedra
    The Daedra are not a race, for reasons I outlined here:
    The Daedra are not a class. They are, rather, a group of beings who predate mortality. They are the servants of their Daedric Princes. They are hunters to our prey-like races. Some would falsely describe the Daedra as a race; this is also inaccurate. They are far beyond the fragile and mortal races of Nirn. This isn't even pointing out the fact that "Daedra" (meaning not our ancestors) is a broad term that encompasses everything from the smallest Daedrat to the largest Ogrim. How could one deflate and juxtapose this term to the diminutive stature of a class? How could one think it reasonable to play as a mindless Clannfear or an unintelligent scamp? These are the very things sorcerers summon! Yes, some (such as the Dremora) have personal aims, but these aims are far too foreign to be understood by us. It would be impossible to properly implement such a system into the game, not to mention the fact that the vestige plot would be entirely incompatible.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • CardboardedBox
    CardboardedBox
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    Imga
    I don't even slightly believe eso will be the game that introduces a new playable race, but I feel the Imga would be the most likely candidate. The Imga are not extinct, and they live in Valenwood. I don't know if this is true or not, but apparently there actually is a stated reason why they're not in eso, "because they left to escape the alliance war". That's it. That's a horribly lazy reason if true.
  • CardboardedBox
    CardboardedBox
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    Imga
    pelle412 wrote: »
    Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.

    Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
    I always thought that would not be enough for a class... too specific.
    How-ever... as a guild? An "Scholars Guild" that focuses on archeology, tomb-rainding, and such? I had that idea once upon a time: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas ;)
    teiselaise wrote: »
    OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.

    But why are Dwemer a choice in this poll since they're not around and have never been around?

    Goblins are just as likely as the dwemer, they aren't intelligent enough to trive together with the 10 current races. If they where to do that they would have to develop a system like that old mmorpg with the lizards that counted as mobs to other players
    They are intelligent enough to -
    - use magic
    - have their own (primal) crafting style
    - have their own language
    - train Durzugs
    - follow orders when enslaved
    - disliking following orders when enslaved
    - revolt against enslavement

    ...personally I see little difference in intelligence between gobbos and primitive human tribes in literature or history, all told. Although, it would make sense fot any possible goblin players to have some extra drawbacks... stuff like getting double the negative reaction from the justice system, double bounty, thus guards quicker to kill, etc. because noone trusts a "dirty gobbo", possibly even a trading penalty since vendors too charge extra when its a gobbo they're dealing with, etc.

    Oh, and orcs were a NPC mob race too, once upon a time in the elder scrolls universe. I don't see -that- much difference between gobbos and primitive wood orcs or barbaric reachmen for example... an exceptional goblin would totally be viable as player character I'd say.
    The main point for those races would likely be - will some people pay extra to have such characters?
    I know I would.

    I agree about the goblins. They're pretty much cavemen right now, and aren't taken seriously by any of the other races. But gobbos that have learned main race language, show that they are fully self aware,not just mindless drones, and their mindsets are not actually that far off from everyone else's. So if they were to advance just a liiiiitle bit more, they could easily be a main race.


    Oh, and not to mention Aksel Rockbiter from the blacksmithing hirelings seems like he's most likely a goblin, and he seems smart enough.
    Edited by CardboardedBox on October 3, 2017 2:41PM
  • Mojmir
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    Half giant, we already know of two in game. Lyris and that huge guy at the undaunted camp.
  • Mojmir
    Mojmir
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    Delete, double post
    Edited by Mojmir on October 7, 2017 5:37PM
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