Akaviri isn't really a race as much as a name for anyone from Akavir.
Imga just seems to be a bunch of Altmer worshipping monkeys.
Sloads sound interesting but being giant slugs no existing gear would fit
Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
TheShadowScout wrote: »Well, as it has been stated in some places...TheShadowScout wrote: »Oh? Since when?emilyhyoyeon wrote: »the only reasonable one would be the maormer but I would prefer no more be added.
Plus we already have 4 and a half mer..
We have three mer races:
Altmer
Bosmer
Dunmer
We have four man races:
Breton (Yes, even with their partially elvish blood they are counted as mannish race!)
Imperial
Nord
Redguard
We have two beast races:
Argonian
Khajiit
And we have one race that some count among the mer, others among the beast races:
Orcs
Maormer would fit right in. So would Reachmen. It -would- make sense for a beast race as well of course, and the most likely for that slot might be the Imga...
...BUT they could make Maormer, Reachmen and Gobbos at very little effort, since those three are in the game, have their own crafting style and all, while the Imga would need more effort and thus more investment... so I would think IF they decided to add more races, they would first test the waters with those they can add on the cheap, and only spend effort (and money) to add those more involved if that test release sells well...
So, logically any racial releases would start with the three already in game - and only got to more if those found wide acceptance by people voting with their wallet and buying those races (I know I would!) And then they could add Imga and while they're at it, perhaps also the akaviri races...
Orcs are mer and bretons are half mer. Orcs are more techinically called Orsimer, see the mer at the end? This makes them mer, as lore has also stated time and time again.There you have it then.Orcs have elven blood, but are usually considered to be beastfolk.
By the way, calling the orsimer elf-kin would be a good way to *** off any proud altmer, bosmer or dunmer...
Also, Bretons are not half-mer, it is not half-half, but rather... predominantely human, but with strong elven traits. Maybe ¾ human and ¼ elven, or something like that. Like it generally is stated:Thus the bretons are counted as a human race, and the orcs as a beastfolk race...Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
Oh, and by the way... some lore also attributes an elven ancestry to the Khajiit, just sayin... and yet we still all agree they are definitely a betmer race...True. And while they ought to be around valenwood as well, they seem curiously absent, probably because noone thought to include them, they are somewhat obscure in TES lore after all, with no prior game getting into much detail for valenwood...The Imga are the only actually logical choice given the lore, but they're in Falinesti, wherever that is at this point.True for the maormer as a whole. Not neccessarily for individuals.The Maormer don't care about Tamrielic cultures enough to want to help or mingle with them. They just really hate the Altmer and want to destroy them.
Though it -would- make a bit of sense for some of those races to have "forbidden" alliances... like, say, if they added the maormer race, they might only allow them for covenant and pact characters, due to the generations of bad blood between the maormer and the altmer in the dominion... same for akaviri races and the pact... or possibly reachmen and the covenant...Also true, but the knarhaten flu happened only twenty years before ESO. It is concievable that some individuals may have survived on account of having been outside black marsh when it hit, and ended up on mannimarcos sacrifical table to start the ESO story, yes?I would say Lilmothiit but they're supposedly extinct....have been gone for -ages-, since the early first era to be exact. The survivors from their fall have almost certainly all been assimilated into the altmer culture (where else would an elf race from cyrodil flee after all?)Ayleid.Not really possible, story-wise. For one they would be "kill on sight" for both town guards and all players... for another, noone would even trust a deadra to actually help them with their quest, so none of the quest givers would actually give a daedric player a quest to follow!Anti_Virus wrote: »Rouge/Freewill Dremora or Xyifkyn
...
...though it would be cool to play an elder scrolls game "from the other side", make daedric characters, start in oblivion, travel to nirn (Possibly even be... summoned by a mortal!) to quest in support of some daedric agenda, or to protect oblivion from some dire threat, fighting the mortals of tamriel as mobs... and "adventuer groups" as bossfights... But sadly, that would be an entirely new game. I'd buy it, I'd play it, but it wouldn't be ESO...
TheShadowScout wrote: »You mean, like anyone who liked gobbos can use the shadowsilk gem and then... walk around feeling like a star wars clone trooper?I chose the sea elves but maybe they could add the other races some of them as polymorphs and some as skins that way not really adding a race with new skill line but are adding a new race for looks. Although for new race I'd like to be able fashion my own clothing choices for them. But perhaps for each skin/polymorph can have male and female versions and perhaps for the ones with fur can have choices with different color fur
having new race as a skin/polymorph seems to be a nice compromise between those that want no new races because of their ES history and those that want to try new races.
Polymorphs are magical disguises. You may look like a draugr, but you won't be a draugr; you may look like a deadra, but you won't be a daedra. Difference.
Polymorphs make sense for races that definitely are unviable as player characters.
But for those which may be... it would be much nicer to have them as racial options, purchasable in the crown store, much like imperials.Read it again...Your link supposedly supporting your claim that Brettons are merely 1/4 elf does not seem to have information that actually supports that without reading much into it. It also does not make sense because it should be fairly factual that the first offspring from an elf mating with a Nedic female would be half elf.
Is there a different name for those who were the first offspring?And once more...TheShadowScout wrote: »Also, Bretons are not half-mer, it is not half-half, but rather... predominantely human, but with strong elven traits. Maybe ¾ human and ¼ elven, or something like that. Like it generally is stated:Thus the bretons are counted as a human race, and the orcs as a beastfolk race...Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...See it now?Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
The half-elves of the first geneation would be the mentioned "manmer".
Bretons are not exactly called "manmer" these days, now are they?
They are the "human descendants" of those manmer, yes?
It makes a lot of sense when you consider the elven population of high rock was aready in decline when they barely fought off the alessians, thus while it does seem likely that at some point these manmer were half-elves, adding many generations of further interbreeding with humans (because those were around in high rock, and eventually the direnni elves were... not...) would have thinned the elven blood further until... "Bretons are the human descendants of the Aldmeri-Nedic Manmer..."
So... aldmer and nedes mix in the merithic era, result is "manmer" half elves at some point in time, add more human blood over many generations throughout the first era as the elves decline while the humans remain strong, stir until breeds true... call result "Breton" in second era times.
Makes sense, yes?
Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
Storymaster wrote: »OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.
But why are Dwemer a choice in this poll since they're not around and have never been around?
I always thought that would not be enough for a class... too specific.starkerealm wrote: »Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
They are intelligent enough to -teiselaise wrote: »Storymaster wrote: »OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.
But why are Dwemer a choice in this poll since they're not around and have never been around?
Goblins are just as likely as the dwemer, they aren't intelligent enough to trive together with the 10 current races. If they where to do that they would have to develop a system like that old mmorpg with the lizards that counted as mobs to other players
Storymaster wrote: »But why are Dwemer a choice in this poll since they're not around and have never been around?
TheShadowScout wrote: »I always thought that would not be enough for a class... too specific.starkerealm wrote: »Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
How-ever... as a guild? An "Scholars Guild" that focuses on archeology, tomb-rainding, and such? I had that idea once upon a time: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas
Granted I'm not sure whether or not the Khajiit we play are Suthay-raht or not (since Suthay-raht were in Morrowind with digitigrade legs and ESO Khajiit have plantigrade)...
Shezzarrine wrote: »None of these besides Maormer or Reachmen would even be possible, and I don't even think Reachmen are their own race
Snip
It would be just as logical, if not more, that the elven population would look at those not pure elves as less or human even if they were 1/2 & 1/2
cmetzger93 wrote: »Please no more races. This would slap the lore right in the face.
The Daedra are not a race, for reasons I outlined here:dwemer_paleologist wrote: »daedra
MythicEmperor wrote: »The Daedra are not a class. They are, rather, a group of beings who predate mortality. They are the servants of their Daedric Princes. They are hunters to our prey-like races. Some would falsely describe the Daedra as a race; this is also inaccurate. They are far beyond the fragile and mortal races of Nirn. This isn't even pointing out the fact that "Daedra" (meaning not our ancestors) is a broad term that encompasses everything from the smallest Daedrat to the largest Ogrim. How could one deflate and juxtapose this term to the diminutive stature of a class? How could one think it reasonable to play as a mindless Clannfear or an unintelligent scamp? These are the very things sorcerers summon! Yes, some (such as the Dremora) have personal aims, but these aims are far too foreign to be understood by us. It would be impossible to properly implement such a system into the game, not to mention the fact that the vestige plot would be entirely incompatible.
TheShadowScout wrote: »I always thought that would not be enough for a class... too specific.starkerealm wrote: »Dwemer could be cool but it would be a big leap since most knowledge of them are a mystery, besides the mechanical forts and contraptions they left behind.
Again, I'll float this idea. Not a racial pick, but a class that focuses on salvaging dwemer tech and tinkering with it could be very cool.
How-ever... as a guild? An "Scholars Guild" that focuses on archeology, tomb-rainding, and such? I had that idea once upon a time: https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideasThey are intelligent enough to -teiselaise wrote: »Storymaster wrote: »OMG such a hard choice between Goblin and Reachmen. Ultimately, had to go with Goblin.
But why are Dwemer a choice in this poll since they're not around and have never been around?
Goblins are just as likely as the dwemer, they aren't intelligent enough to trive together with the 10 current races. If they where to do that they would have to develop a system like that old mmorpg with the lizards that counted as mobs to other players
- use magic
- have their own (primal) crafting style
- have their own language
- train Durzugs
- follow orders when enslaved
- disliking following orders when enslaved
- revolt against enslavement
...personally I see little difference in intelligence between gobbos and primitive human tribes in literature or history, all told. Although, it would make sense fot any possible goblin players to have some extra drawbacks... stuff like getting double the negative reaction from the justice system, double bounty, thus guards quicker to kill, etc. because noone trusts a "dirty gobbo", possibly even a trading penalty since vendors too charge extra when its a gobbo they're dealing with, etc.
Oh, and orcs were a NPC mob race too, once upon a time in the elder scrolls universe. I don't see -that- much difference between gobbos and primitive wood orcs or barbaric reachmen for example... an exceptional goblin would totally be viable as player character I'd say.
The main point for those races would likely be - will some people pay extra to have such characters?
I know I would.