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Which playable race do you want added?

  • SirAxen
    SirAxen
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    Imga
    Yes! Imga love! Most people don't even know they're a thing.

    Yis!~

    But, doubtful and probably shouldn't at the same time. :wink:
  • strebor2095
    strebor2095
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    Sload
    I don't get why people say it's lorebreaking.

    Do those of you who say it would be lorebreaking to have other races in Tamriel think that none of these people could have ever traveled from Akavir/the other continents? Maybe some remnants from the Akaviri invasion stayed ashore. Maybe the Imga get ripped from wherever they are hiding back into Valenwood. Maybe the Sload attempt to reclaim Summerset and bring a Necromancer class with them.


    I definitely want the Sload to make an appearance, and why not make them a Chapter exclusive race? I'd rather they make races exclusive with chapters and make classes available for all than the other way around.
  • Nighn_9
    Nighn_9
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    Other
    Minotaur for sure.. also the Akavari races are Kamal (Snow Demons), Tsaesci (Serpent-Folk), Tang Mo (Monkey-Folk), and Ka Po' Tun (Cat-Folk)
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
  • Enslaved
    Enslaved
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    Akaviri
    I wanted Akaviri or Dwemer... But then I realised I wanted to be hipster dwemer, only one in ESO. Since that would be impossible, and we would have like 70m dwemer running around, Id settle with Akaviri.
  • shadowwraith666
    shadowwraith666
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    Chimer
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • djogani
    djogani
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    Other
    Im kinda shocked you did not put on the list the ones that i want to see as playable FALMER.
    Edited by djogani on September 30, 2017 1:36PM
  • Serjustin19
    Serjustin19
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    Other
    Anyone of these. That's not playable and not in ESO. They all look interesting, to say the least.
    Except for human. I really don't want to be human. In a fantasy game :neutral:
    http://en.uesp.net/wiki/Lore:Races
    Edited by Serjustin19 on September 30, 2017 5:10PM
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • zaria
    zaria
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    Other
    More Khajiit types, Ohmes-raht wold be trivial to add and probably be popular. (Anime catgirl)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • starkerealm
    starkerealm
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    Other
    ereboz wrote: »
    None of these besides Maormer or Reachmen would even be possible, and I don't even think Reachmen are their own race

    Reachmen are their own race, and every option I listed existed and was quite prominent during the second era. Which is when this game takes place. The Dwemer might be a bit of a stretch I just want to see them.

    http://elderscrolls.wikia.com/wiki/Race

    Well, here ya go. One Dwemer.

    WWSrmAx.jpg
  • starkerealm
    starkerealm
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    Other
    zaria wrote: »
    More Khajiit types, Ohmes-raht wold be trivial to add and probably be popular. (Anime catgirl)

    Yeah, alternate Khajiit breeds are the only "additional race," idea I can really get behind.

    Credit where credit is due, at least the OP didn't include Daedra and uncorrupted Falmer.
  • generalmyrick
    generalmyrick
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    Akaviri
    was going to choose dwemer or sload but dwemer seem like dark elves to me, (explaining the dissappearance!), and then i read this about the sload,

    "Sload are said to be very slow moving, and have extremely limited grasping ability, hindering tool use."

    so...they are useless in combat? that's why they use plagues, necromancy, etc.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • SelfTherapy
    SelfTherapy
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    Akaviri
    We don't need another Elven race added we need some snake people. sY_C0CUX4RPeoqebG57__oX6LcaQtMwOzwgQE48ViCU.jpg?w=320&s=0fbf6ffff7a2ab0f919db89b92b27b37
  • TheShadowScout
    TheShadowScout
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    Maormer
    Atmoran
    Skaal


    I'm not sure if either of those could be considered their own race. Atmoran maybe, dunno 'bout Skaal.
    Atmorans are the forefathers of the nords. Much like yokudans are the forefathers of the redguards, or aldmer are reputedly the forefathers of all elven races on tamriel. As such, they don't exist as race on tamriel anymore, because they all turned into nords over generations...

    And the Skaal are just a sub-tribe of nords. Same race, slightly different culture - much like the dunmer with their various houses and ashlanders.
    Chufu wrote: »
    Minotaaaaaaaaur!!!!!

    cd266a029b67f8c347817b7c2630fcbd.jpg
    Minotaurs would be iffy for technical reasons, just like ogres - too big, they'd clip through some grafics sized for humanoid characters I would think.
    Lilmothiit dammit.

    lilmothiit_vuultir_concept_by_crmeyer-d5tbco2.jpg
    Lilmothiit did all die out in the knarhaten flu... but that was only twenty years before ESO, so it IS possible that a handful might perhaps have survived on account of not being at home, even though they won't be enopugh to sustain a viable pupulation and the race is for all intents and purposes as extinct as the Kothringi...
    I want to play a Tsaesci. Or a Lamia. Love those snakey people and recently complained to a friend, why we are not able to play as one.
    I'd even ***** on leg/boot wear (there could be possible tail waer, though, I'd like that xD) if I was just able to play that way. :D
    Hmmm... actually that is an interesting point... it might be possible to envision akaviri as snake-tailed models by sacrificing the foot armor slot (thurning the leg armor into tail armor...)
    Not sure how much effort that would be to code though, I would think too much to be worth it in the developers eyes, so I am figuring if they ever give us Tsaesci, it would be more like snake-ish argonians in stature... which I totally would love, considering one of the very first fantasy movies I ever saw had snakepeople!

    As for all the races... I would rank the likelyhood options kinda like...

    Common/Possible: (just like imperials)
    Reachmen, Maormer, Goblins/Rieklings, (Imga)

    Uncommon/Maybe: (possibly at twice the price of imperials?)
    Tsaesci, Tang Mo, Ka Po'tun, Kamal, (Imga)

    Rare/Unlikely: (Extinct, but... maaaybe as a "lone survivor" shtick, though I would expect a -hefty- surcharge for their rarity if they ever get made... triple price at least?)
    Lilmothiit, Kothringi

    Unsuitable:
    Giants (too big), Minotaurs (too big), Orges (too big), Trolls (too big), Lamias (too snake), Dreugh (too crab), Falmer (too blind), Sload (too fat and sluggish), Hist (too tree, duh)

    Lorebreaking:
    Dwemer, Snow Elves, Chimer, Nedes, Atmorans, Yokudans, Ayleids, Birdmen (all too extinct); all kinds of Daedra (too "demon" antagonist of all mortals to ever be considered for helping with quests); corporal nature spirits like Ehlnofey, Spriggans or Nereids (too placebound, too non-mortal-affairs mindset)
  • CapnPhoton
    CapnPhoton
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    An add on where people can race with mounts...
    Xbox One NA Aldmeri Dominion
  • emilyhyoyeon
    emilyhyoyeon
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    Maormer
    the only reasonable one would be the maormer but I would prefer no more be added.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • coop500
    coop500
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    Other
    the only reasonable one would be the maormer but I would prefer no more be added.

    Plus we already have 4 and a half mer, we don't need anymore. The only races worth adding really would be another beast race because we only have 2
    Edited by coop500 on September 30, 2017 8:52PM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • TheShadowScout
    TheShadowScout
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    Maormer
    coop500 wrote: »
    the only reasonable one would be the maormer but I would prefer no more be added.

    Plus we already have 4 and a half mer..
    Oh? Since when?

    We have three mer races:
    Altmer
    Bosmer
    Dunmer

    We have four man races:
    Breton (Yes, even with their partially elvish blood they are counted as mannish race!)
    Imperial
    Nord
    Redguard

    We have two beast races:
    Argonian
    Khajiit

    And we have one race that some count among the mer, others among the beast races:
    Orcs

    Maormer would fit right in. So would Reachmen. It -would- make sense for a beast race as well of course, and the most likely for that slot might be the Imga...

    ...BUT they could make Maormer, Reachmen and Gobbos at very little effort, since those three are in the game, have their own crafting style and all, while the Imga would need more effort and thus more investment... so I would think IF they decided to add more races, they would first test the waters with those they can add on the cheap, and only spend effort (and money) to add those more involved if that test release sells well...

    So, logically any racial releases would start with the three already in game - and only got to more if those found wide acceptance by people voting with their wallet and buying those races (I know I would!) And then they could add Imga and while they're at it, perhaps also the akaviri races...
  • SydneyGrey
    SydneyGrey
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    Maormer
    cmetzger93 wrote: »
    Please no more races. This would slap the lore right in the face.
    No it wouldn't, except in a couple of instances (like with the Dwemer and a few others).
    The Maormer are 100% lore friendly.


    Edited by SydneyGrey on September 30, 2017 10:26PM
  • coop500
    coop500
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    Other
    coop500 wrote: »
    the only reasonable one would be the maormer but I would prefer no more be added.

    Plus we already have 4 and a half mer..
    Oh? Since when?

    We have three mer races:
    Altmer
    Bosmer
    Dunmer

    We have four man races:
    Breton (Yes, even with their partially elvish blood they are counted as mannish race!)
    Imperial
    Nord
    Redguard

    We have two beast races:
    Argonian
    Khajiit

    And we have one race that some count among the mer, others among the beast races:
    Orcs

    Maormer would fit right in. So would Reachmen. It -would- make sense for a beast race as well of course, and the most likely for that slot might be the Imga...

    ...BUT they could make Maormer, Reachmen and Gobbos at very little effort, since those three are in the game, have their own crafting style and all, while the Imga would need more effort and thus more investment... so I would think IF they decided to add more races, they would first test the waters with those they can add on the cheap, and only spend effort (and money) to add those more involved if that test release sells well...

    So, logically any racial releases would start with the three already in game - and only got to more if those found wide acceptance by people voting with their wallet and buying those races (I know I would!) And then they could add Imga and while they're at it, perhaps also the akaviri races...

    Orcs are mer and bretons are half mer. Orcs are more techinically called Orsimer, see the mer at the end? This makes them mer, as lore has also stated time and time again.
    Edited by coop500 on September 30, 2017 10:56PM
    Wishing for Lilmothiit race still! Or maybe Lilmothiit companion?
  • theher0not
    theher0not
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    Other
    I am fine with the current races, but I'd love to see some sub races playable for the khajiit and argonians.
  • Froil
    Froil
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    Imga
    The Imga are the only actually logical choice given the lore, but they're in Falinesti, wherever that is at this point.

    The Maormer don't care about Tamrielic cultures enough to want to help or mingle with them. They just really hate the Altmer and want to destroy them.

    I would say Lilmothiit but they're supposedly extinct.

    I would like to see other Khajiiti breed, though.
    "Best" healer PC/NA
  • idk
    idk
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    As for the title, all playable races have been added, hence they are playable.

    As for TES, still, all races that have been playable are added. Some of the races are, as far as we can tell by even ESO storyline, not to mention TES, are extinct.
  • phairdon
    phairdon
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    Other
    Ayleid.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Anti_Virus
    Anti_Virus
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    Other
    Rouge/Freewill Dremora or Xyifkyn
    Power Wealth And Influence.
  • TheShadowScout
    TheShadowScout
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    Maormer
    coop500 wrote: »
    coop500 wrote: »
    the only reasonable one would be the maormer but I would prefer no more be added.

    Plus we already have 4 and a half mer..
    Oh? Since when?

    We have three mer races:
    Altmer
    Bosmer
    Dunmer

    We have four man races:
    Breton (Yes, even with their partially elvish blood they are counted as mannish race!)
    Imperial
    Nord
    Redguard

    We have two beast races:
    Argonian
    Khajiit

    And we have one race that some count among the mer, others among the beast races:
    Orcs

    Maormer would fit right in. So would Reachmen. It -would- make sense for a beast race as well of course, and the most likely for that slot might be the Imga...

    ...BUT they could make Maormer, Reachmen and Gobbos at very little effort, since those three are in the game, have their own crafting style and all, while the Imga would need more effort and thus more investment... so I would think IF they decided to add more races, they would first test the waters with those they can add on the cheap, and only spend effort (and money) to add those more involved if that test release sells well...

    So, logically any racial releases would start with the three already in game - and only got to more if those found wide acceptance by people voting with their wallet and buying those races (I know I would!) And then they could add Imga and while they're at it, perhaps also the akaviri races...

    Orcs are mer and bretons are half mer. Orcs are more techinically called Orsimer, see the mer at the end? This makes them mer, as lore has also stated time and time again.
    Well, as it has been stated in some places...
    Orcs have elven blood, but are usually considered to be beastfolk.
    There you have it then. ;)
    By the way, calling the orsimer elf-kin would be a good way to *** off any proud altmer, bosmer or dunmer...

    Also, Bretons are not half-mer, it is not half-half, but rather... predominantely human, but with strong elven traits. Maybe ¾ human and ¼ elven, or something like that. Like it generally is stated:
    Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock...
    Thus the bretons are counted as a human race, and the orcs as a beastfolk race...

    Oh, and by the way... some lore also attributes an elven ancestry to the Khajiit, just sayin... and yet we still all agree they are definitely a betmer race... ;)
    Froil wrote: »
    The Imga are the only actually logical choice given the lore, but they're in Falinesti, wherever that is at this point.
    True. And while they ought to be around valenwood as well, they seem curiously absent, probably because noone thought to include them, they are somewhat obscure in TES lore after all, with no prior game getting into much detail for valenwood...
    Froil wrote: »
    The Maormer don't care about Tamrielic cultures enough to want to help or mingle with them. They just really hate the Altmer and want to destroy them.
    True for the maormer as a whole. Not neccessarily for individuals.
    Though it -would- make a bit of sense for some of those races to have "forbidden" alliances... like, say, if they added the maormer race, they might only allow them for covenant and pact characters, due to the generations of bad blood between the maormer and the altmer in the dominion... same for akaviri races and the pact... or possibly reachmen and the covenant...
    Froil wrote: »
    I would say Lilmothiit but they're supposedly extinct.
    Also true, but the knarhaten flu happened only twenty years before ESO. It is concievable that some individuals may have survived on account of having been outside black marsh when it hit, and ended up on mannimarcos sacrifical table to start the ESO story, yes? ;)
    phairdon wrote: »
    Ayleid.
    ...have been gone for -ages-, since the early first era to be exact. The survivors from their fall have almost certainly all been assimilated into the altmer culture (where else would an elf race from cyrodil flee after all?)
    Anti_Virus wrote: »
    Rouge/Freewill Dremora or Xyifkyn
    Not really possible, story-wise. For one they would be "kill on sight" for both town guards and all players... for another, noone would even trust a deadra to actually help them with their quest, so none of the quest givers would actually give a daedric player a quest to follow!
    ...
    ...though it would be cool to play an elder scrolls game "from the other side", make daedric characters, start in oblivion, travel to nirn (Possibly even be... summoned by a mortal!) to quest in support of some daedric agenda, or to protect oblivion from some dire threat, fighting the mortals of tamriel as mobs... and "adventuer groups" as bossfights... ;) But sadly, that would be an entirely new game. I'd buy it, I'd play it, but it wouldn't be ESO...
  • Narvuntien
    Narvuntien
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    Reachmen
    We have all the races.
    These are all that there at in other elder scrolls games I don't expect to see any of the others.

    Daedra are immortal entities that play by completely different metaphysical rules so you can't really be them.

    You really end up with two possibilities.. Maomer and Reachmen. Which have already featured in this game.

    Technically... the Reachmen are Breton.. basically they are "Free Breton" After the nord invasion of northern tamerial merithic era they killed the elves and freed the Bretons from them, founded the Breton cities. Then the Direnni high elves ventured out of thier tower/island and reconquered most of high rock setting themselves as lords and fedual rulers than the direct slavery of the previous elf rulers... the Bretons found a place within that society eventually taking over as lords when the direnni retreated. The Bretons we know are the culturally Breton. The reachmen are the Bretons that were never reconquered.

    Maomer.... now I chose reachmen over them in the list mostly because the maomer are set up as bad guys and in the green lady apperently did some rather devestating things to them in her rage. That puts you in a rather awkward position story wise. was the green lady terrible for exacting that vengance? Are the Maomer right in thier rage agianst the High elves "taking" summerset over the low lying and marshy P..... starts with P thier island homes forgot its name. Maybe, they are the most likely actual new race and some sailing high seas adventure could be very interesting. But I mostly agree with the other arguements the Maomer don't have a place on Tamerial and don't appear to want it. Overall the game doesn't want more races.

    There is spectulation that the Akiviri are actually men... and the snake is a parasite that can steal the form it likes, like the Gould from Stargate. I mean I'd like to meet one but I'd rather not having them all running around.

    The dwemer are gone.. not quite dead and gone but gone gone and we will never know what happend to them. Not knowing is what makes them exciting as soon as we know they lose all thier fasination.
    Edited by Narvuntien on October 1, 2017 5:14AM
  • TheShadowScout
    TheShadowScout
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    Maormer
    Narvuntien wrote: »
    Technically... the Reachmen are Breton...
    That is one way to interpret the lore:
    The Reachmen, also known as the Witchmen of High Rock, are a tribal group of primarily Breton descent who inhabit the Reach in southwestern Skyrim and the neighboring Western Reach in the east of High Rock. Their ancestry is not solely Breton, but spreads across many of the known races of Tamriel. Although they share descent, Bretons do not consider themselves kin to the Reachmen, and the Reachmen do not see themselves as Bretons.
    The designation "Breton descent" can also be interpreted in ways that means they deviated from the breton template a bit...
    And which interpretation is true is up to the liecenseholders to decide. So... ZOS in this case.
    If they want to do reachmen, they can interpret the lore one way and its all good. If they don't want to do reachmen, they can go with whatever and its good as well. But they got the license, so its their call. We are just talking about options here ;)
    Narvuntien wrote: »
    Maomer.... now I chose reachmen over them in the list mostly because the maomer are set up as bad guys and in the green lady apperently did some rather devestating things to them in her rage. That puts you in a rather awkward position story wise. was the green lady terrible for exacting that vengance? Are the Maomer right in thier rage agianst the High elves "taking" summerset over the low lying and marshy P..... starts with P thier island homes forgot its name. Maybe, they are the most likely actual new race and some sailing high seas adventure could be very interesting. But I mostly agree with the other arguements the Maomer don't have a place on Tamerial and don't appear to want it...
    Same as for example orcs would have no place in auridion, or argonians in grahtwood, or bretons in eastmarch, or khajiit in bangkorai, or dunmer archeologists in wrothgar, or imperials in ANY of the three alliances... or... or... ?
    The point is, generally that is true, individually there can be exceptions.
    Covenant races should not have a place in the pact, and yet with a certain unlock you can play a breton fighting under the red dragon banner. Altmer should not be able to get through shadowfen alive after what their kin did to the argonians hatchlings, but you can play that questline with an altmer character, one way or another, or play as imperial without getting at least questioned at eveery streetcorner if not arrested on general principles when your fellow imperials are threatening bangkorai or reapers march... et cetera.
    A Maormer exiled from Pyandonea and making their way as mercenary through one of the three alliances and becoming a hero by being at the right places during the right times like any other vestige is no more unusual then any of those... yes?

    BtW, they obviously do want a place. More specifically, they kinda want the altmers place. All the altmers places. That's pretty much what all the fighting is about... ;)
    Narvuntien wrote: »
    There is spectulation that the Akiviri are actually men... and the snake is a parasite that can steal the form it likes, like the Gould from Stargate. I mean I'd like to meet one but I'd rather not having them all running around.
    First -I- ever heard of that speculation... source?
    All the info I know of is from the mentions in lore, and the overview of it in the UESP... where they go with the usual four races (well, five if you also count the dragons, which we certainly won't when taking player race options) I mentioned earlier in this thread...
  • SydneyGrey
    SydneyGrey
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    Maormer
    I chose Maormer because we already have more stamina-based races than magicka-based, and the Maormer would be awesome as a magicka-based race that used water magic. They're also 100% lore-friendly. The Maormer and the Khajiit were living peacefully together on Khenarthi's Roost until the Altmer decided to run the island themselves, at which point the Maormer decided the Altmer were invaders, and they'd fight to take back their island. People love to say they're "evil," but they aren't any more evil than anyone else. I mean, the Daggerfall Covenant was portrayed as evil in the Ebonheart story-line.

    36485206895_4a6bfb91cf_c.jpg

    35676651183_e78f583518_c.jpg

    Reachmen would be great, only I can't imagine they'd be a magicka race, and we already have way more stamina races. (And as lore says, they are not 100% Breton.)



    Edited by SydneyGrey on October 1, 2017 6:27AM
  • ValkynSketha
    ValkynSketha
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    I don't think they will add any as devs made a huge mistake with the racials, i mean to be competitive in pve there is 2races for magicka, and 2 for stamina and with the sustain changes it narrowed to 1race each.

    Besides sadly the elder scrolls lore is keeping this game from developing. I mean look everything cool the community propose someone will jump and says it will break the lore.
    Edited by ValkynSketha on October 1, 2017 6:53AM
  • Ilithyania
    Ilithyania
    ✭✭✭✭✭
    Maormer
    Maormer.. assuming its the same as snowelves
    PC
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