Edited by kojou on September 28, 2017 7:27PM
I know the Asylum staff is going to be the one to run anyway, but I figured I would bring this up.
- Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 1500 from 516.
So this means that the initial direct damage for destructive touch gets a buff of 1500... Lets compare that to the dual wield Master weapons...
- Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
So Twin Slashes has 5 bleed ticks which will be buffed 1500 each for a total of 7500 additional damage.
Now the Master's destruction staff does reduce the cost of Destructive Touch by 12% which at ~3800 magicka is 456 magicka every 8 seconds if you are achieving 100% up time (114 magicka every 2 seconds if you want to normalize it to regen), but I think most players would rather have it do 7500 additional damage every cast.
Besides that we are talking about a skill that costs way too much, barely does enough damage to make it worth doing instead of a spammable attack, and doesn't make it onto most people's skill rotations. At least before this patch the Master staves were good for adding some max magicka. I think after this they will basically be decon fodder.
Playing since beta...